# My Documents\\BioWare\\Dragon Age\\packages\\core\\override
# Program Files\\Dragon Age\\packages\\core\\override
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\override
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\patch
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\locale
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\textures
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\audio\\VO
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\audio\\Sound
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\env
# My Documents\\BioWare\\Dragon Age\\AddIns\\<moduleUID>\\core\\data
My Question:
If I have a file called "core_file.dlg" (for this example) which exists in the games core files, which has 5 attributes,
and I would like to change Attribute 1, export and place it in
My Documents\\BioWare\\Dragon Age\\packages\\core\\override
and I have another exported "core_file.dlg" file which changes attribute # 2,(leaving attribute #1 as in core) export and place it in:
Program Files\\Dragon Age\\packages\\core\\override
Would the game use both changes? or would the game *only* use the last change? (attribute 1)
Very interested to know this, as I would like to produce a mod that does not clash with others who have edited the same file.
All help is appreciated !
Modifié par DahliaLynn, 12 juillet 2010 - 10:41 .





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