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Hair scalp clipping problem with new morph and tint?


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#1
Scrangos

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I'm sorta new to this (read, extremely new).  I've tried a few things and now im messing with modifying the resources and such...

  I made a new tint file, got it in game and such but when I load the new morph using the new tint, I get some odd issues with the scalp.  I screenshotted the easiest one but its a bit glitchy from a normal view as well.

This is the new morph with the new tint.
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Which does look fine on some angles and standing still
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This is the original
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However, this problem doesn't show up in the toolset at all.

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Any ideas what could be causing this?  I'm sort of out of ideas.  The tint file was made by copying another one and swapping a couple of numbers within the same field.

Ps.  Do i really have to delete the single player folder in the doc n settings every single time I use the toolset... its getting annoying.

Modifié par Scrangos, 10 novembre 2009 - 06:34 .


#2
Scrangos

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I tried overriding a normal hair color with the new tint and it worked... It seems the regular t3 har tints are tied to something else? The place I showed having problems shows reddish now (I overrode the t3_har_red now).



I have been unable to find the link and what new file i must create to associate with the new color to make it fully functional though.

#3
Scrangos

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It seems to have fixed itself doing nothing different....? The game wasn't showing the crewcut/stubble like hair that goes underneath the model. Not sure why.