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Question about the dialogue wheel


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#1
TSamee

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From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?

#2
Blackbaron15

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I read somewhere that instead of paragon and renegade responses they have what emotion you will use in the dialouge. Can anyone confirm this.

#3
Stalky24

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Blackbaron15 wrote...

I read somewhere that instead of paragon and renegade responses they have what emotion you will use in the dialouge. Can anyone confirm this.


yep thats right. check "What do we know" thread

#4
TSamee

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yeah, I understand that. But that seems to me like more of a utility, as it is in the new Deus Ex. For example, trying to seduce someone in a "flattery" tone would be more effective than the "aggressive" tone. I'm wondering whether the wheel means we'll have "good" and "bad" responses, or whether they're just putting it there to make VA easier. Think about it; Dragon Age had loads of moral ambiguity, by giving us a "good" and "bad" choice, we basically know what could happen in a situation instead of not really knowing what's right and wrong.

#5
David Gaider

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TSamee wrote...
From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?

We tend to put similar types of responses in the same area-- just the same as we did in DAO (perhaps you didn't notice, I don't know). But, no, we aren't splitting responses into good/bad/neutral or anything like that.

#6
Arttis

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Woah does Gaider ever sleep/?

good to hear.

#7
Gill Kaiser

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I seem to recall the more assholish dialogue was usually on the bottom, am I right? And jokey dialogue was in the middle.

#8
TSamee

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Gaider, you're AWESOME. This means that my precious difficult situations aren't solved by mindlessly flicking up an analogue stick. Thanks so much for that :D

@Gill Kaiser, you're right, that's the order the responses are in generally. Grouping the responses isn't too bad, it allows to guess at the tone, so there're less awkward situations where you think you've gotten the perfect line and you deliver it like a colossal douchebag. I just have a problem with the way the wheel sometimes lets you skip through dialogue mindlessly by just holding an analogue stick in one direction. Still, completely psyched about DA2 now

Modifié par TSamee, 12 juillet 2010 - 03:05 .


#9
Arttis

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never change how me works otherwise your gonna confuse me when i play.as for da2 please do not do it that way thanks

#10
AlanC9

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David Gaider wrote...

We tend to put similar types of responses in the same area-- just the same as we did in DAO (perhaps you didn't notice, I don't know).  


And in KotOR, where there was a definite pattern of LS-neutral-DS. This caused a number of players to fall to the Dark Side in the late game when a critical response reversed the pattern. I wouldn't be surprised if that was deliberate.

Modifié par AlanC9, 12 juillet 2010 - 03:09 .


#11
KnightofPhoenix

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Excellent news, thanks Mr Gaider.

#12
Demx

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David Gaider wrote...

TSamee wrote...
From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?

We tend to put similar types of responses in the same area-- just the same as we did in DAO (perhaps you didn't notice, I don't know). But, no, we aren't splitting responses into good/bad/neutral or anything like that.


So I guess the dialogue wheel is more of a emoticon or mood wheel that allows the player to see what type of emotion they want to convey. It won't necessarily tell the player that this line will ****** off the NPC.

#13
TSamee

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I'm guessing something along the lines of Deus Ex 3: the wheel has some responses, and you can pick an emotion with which to say each response. So I'm guessing the bottom response, being the nastier, might ****** off NPCs, but we don't know if it's the "wrong" reply, or the "evil" one. But the emotions certainly could, so saying anything in an "aggressive" tone could either cow or anger NPCs.

#14
aries1001

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Even in the old Baldur's Gate games Bioware did this. There's usually a friendly response, a negative response and the neutral response. The negative response seems to towwards the end of the list (option # 5 or 6), the neutral seems to be somewhat in the middle while the positive (friendly) response seems to be options # 1 or 2, I've found.



And the dialogue pattern for DA: Origins is much the same - the one thing that is a bit different is this time around it is really difficult to guess whether a response is neutral, positive or negative.




#15
TSamee

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I see what you mean, my point is that there're sometimes different responses for the same archetype (two "nice" choices, etc.) that evoke different responses. By giving us one phrase for each and putting them in the same places on the wheel, the thought is removed from selecting a response. Still, the "tone" system should counteract this.

#16
xistfirat

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wait a second... no morality meter ? wtf ?

#17
TSamee

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DA:O didn't have one. I'd rather it was this way, personally. DA had plenty of situations where you didn't know what the "good" and "bad" choices were, you just had to do what you felt was right. By saying one option gives you good morality and one gives you bad, you remove those situations.

#18
GodWood

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xistfirat wrote...
wait a second... no morality meter ? wtf ?

There wasn't one in DA:O either.

#19
AlanC9

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The weird thing is that xistfrat has DAO.

#20
xistfirat

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hmm... the morality meter isn't the thing that drops when ur good with that character and drops when u do something bad to him/her ? like when u get it high enough u have romance or something ?

edit: got it, it's the thing in mass effect that decreases when renegade (or becomes renegade) and increases in paragon. and no need to be such offensive like `omg he has dragon age how weird`

Modifié par xistfirat, 12 juillet 2010 - 04:36 .


#21
tmp7704

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No, that's relationship meter. The "morality meter" is tied to your own character rather than other NPCs, and reflects whether you tend to pick "nice" or "nasty" responses over the course of the game. Sometimes it can measure how many times you've used both types.

The Paragon/Renegade meters in ME are form of "morality meter", another version of it was used in KotOR and Jade Empire.

Modifié par tmp7704, 12 juillet 2010 - 04:35 .


#22
LPPrince

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xistfirat wrote...

hmm... the morality meter isn't the thing that drops when ur good with that character and drops when u do something bad to him/her ? like when u get it high enough u have romance or something ?

edit: sh*t no need to answer, it's the thing in me that decreases when renegade (or becomes renegade) and increases in paragon. and no need to be such offensive like `omg he has dragon age how weird`


No, the morality meter is the meter/meters in the ME series that shows you how Paragon and Renegade you are.

You're thinking of the approval meters.

#23
LPPrince

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xistfirat wrote...

hmm... the morality meter isn't the thing that drops when ur good with that character and drops when u do something bad to him/her ? like when u get it high enough u have romance or something ?

edit: got it, it's the thing in mass effect that decreases when renegade (or becomes renegade) and increases in paragon. and no need to be such offensive like `omg he has dragon age how weird`


Actually, there is no decreasing. There's two meters, one for Paragon and one for Renegade.

#24
xistfirat

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LPPrince wrote...

xistfirat wrote...

hmm... the morality meter isn't the thing that drops when ur good with that character and drops when u do something bad to him/her ? like when u get it high enough u have romance or something ?

edit: sh*t no need to answer, it's the thing in me that decreases when renegade (or becomes renegade) and increases in paragon. and no need to be such offensive like `omg he has dragon age how weird`


No, the morality meter is the meter/meters in the ME series that shows you how Paragon and Renegade you are.

You're thinking of the approval meters.


and u wrote that after the edit.


and i am really stupid. no need to tell. is there a way that i can delete a post ?

Modifié par xistfirat, 12 juillet 2010 - 04:38 .


#25
Kasai99

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like david said, have you guys not noticed that the responses in DAO were also similar to the Mass Effect wheel? there is pretty much NO difference between the wheel and the stacked responses, except for the (imo) smoother usage of it. from what i remember, the "nicer" responses usually were nearer the top in DAO, while the "less nice" ones were closer to the bottom of the stack. if i'm not mistaken, this was probably also used in many of their other games... it just improves the feel of it. if you're used to hitting the ones near the top, because you are RPing a more friendly character, it keeps you into the game a bit more since you don't have to analyze each line as much lol.