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Question about the dialogue wheel


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#1
TSamee

TSamee
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From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?

#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

TSamee wrote...
From what I've been told, Dragon Age 2 won't feature a morality meter, and will be using the dialogue wheel from Mass Effect as opposed to Origins's traditional stacked responses. Mass Effect's wheel generally puts the Paragon responses on top of the wheel and the Renegade options on the bottom. I'm wondering, will this be applied to Dragon Age? I know that Origins featured plenty of grey situations where the "good" and "bad" options weren't clear, so I'm wondering whether Hawke's responses will be split into "good", "bad" and "neutral" or whether a response's position on the wheel has no bearing on what the response is. Is the wheel merely a slick interface with limited options to facilitate the game's VA, or will it be used to categorise responses?

We tend to put similar types of responses in the same area-- just the same as we did in DAO (perhaps you didn't notice, I don't know). But, no, we aren't splitting responses into good/bad/neutral or anything like that.