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Was DA:O the last of its kind?


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#1
Samb84

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DAO was the The Spiritual Successor to Baldur's Gate and one game I had been hoping for. For years frankly perhaps not this particular game but something like the old ones. 

I dont know how many times I have replayed it to try out different things and damn I love it.

What RPG is to me, is that you have a world presented to you and probably a final mission to complete but thats basically it. (The mission is fine by me if you dont even know at the beginning or if there isnt one.) (A game that comes into mind is Morrowind which I felt was just number one.)

You are given the choice to do everything else in what ever order you want...

You can spend hours creating the character you want, what he/she is (race), his profession (class), his skills/spells and how this character will look. (This I believe at least to me is on the top two)

DAO was of course not perfect, it was limited and we where forced (such an ungly word) to be this grey warden but still it gave me a world to fall in love with and hope that in time the DA franschice might become something absolutely amazing.

I believed that if they would release a sequal to DAO, it would be even more open where we where the masters and where we could learn more about this very fascinating world.

Some of this might be true since we have very little information about DA2 but what turned me into a whining sicko fan was the fact that we are going to play Hawke... (We can choose gender, profession and skill/spells) Not a backstory race etc.

It might very well be the most facinating character of all time but even so that doesnt sit well with me, since I had hoped for a more open gaming experience and even more choices to who my character was and what he was going to do in the world.

I will sitll play DA2 because I have faith its going to become something great but still I'm waiting for that open game where I'm the master... Perhaps I'm waiting for sometihng that will never come? Was DAO the end of classical rpgs where you at least felt like you had something to contriube to the story, to change it to fit who you are?

Are rpgs now a days only stories that someone has written and you are given a character and a limited number of choices?

sry if this became a bit long, just couldnt help myself.

Modifié par Samb84, 12 juillet 2010 - 01:20 .


#2
packardbell

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Yes, we'll never have a non-voiced RPG of that scale ever again.

#3
Vulee94

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You want open? Go Bethseda.
Don't want any Bethseda in my BioWare. ^_^

Modifié par Vulee94, 12 juillet 2010 - 01:28 .


#4
Samb84

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actually it wasnt just Bethseda, Baldurs gate was much the same thing not as much but sitll very much free play...

Modifié par Samb84, 12 juillet 2010 - 01:30 .


#5
Layn

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No, when i end my studies and get into a good studio and become lead designer or something and have major control over what the game will be, then you'll have this kind of game again :)

btw. on the topic of bethesda... i don't like their games. Bethesda are awful DMs

Modifié par Crrash, 12 juillet 2010 - 01:35 .


#6
packardbell

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Vanilla Bethesda games sure but when they're fully modded, they're something special. Completely different games.

#7
the1npc

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I really hope not while I am exited for DA2
I am worried aswell

#8
TheConfidenceMan

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You won't see another game like that from Bioware/EA, or any other big western developer that's now beholden to consoles and pushing the "cinematic" angle.



The best hope is to look to eastern European developers who are more PC-centric and not so concerned with whatever conventions are hot at the moment.

#9
Vulee94

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Samb84 wrote...

actually it wasnt just Bethseda, Baldurs gate was much the same thing not as much but sitll very much free play...


I played both BG1 and BG2, while BG1 was somewhat about exploration, BG2 was all sidequests. B)

#10
thisisdell

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I really hope DA2 is more Dragon Age Origins that Mass 2. But if it was the last game of its "type", what a way to go out right? DAO was awesome!

#11
SupidSeep

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packardbell wrote...

Vanilla Bethesda games sure but when they're fully modded, they're something special. Completely different games.


That's the problem ... they become awesome only after some dedicated modders put in the missing bits.

They should be awesome off the bat without the need for Mods.

#12
andar91

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I really can't stand Bethesda style games, but to each his own. I'm surprised you think that about Baldur's Gate; after all, you did have many choices but you still were forced to be a Bhallspawn and your "origin" was from Candlekeep.



I don't think open-world games are going anywhere necessarily, but I don't think that Bioware has ever made it their mission to cater to that particular gaming genre. The problem with rpg's is that there are so many different types of them and everyone defines them differently. People always use the title RPG, but I think they should be more specific. MMORPG, WRPG, SRPG (Sandbox), and JRPG are all very different kinds of games that are compared way too often. To me, saying you like Dragon Age but you hated World of Warcraft is like saying you love Metal Gear Solid but can't stand Little Big Planet-TOTALLY different genres that people insist on labelling as one (a lot of the time but by no means always).

#13
Samb84

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andar91 wrote...

I really can't stand Bethesda style games, but to each his own. I'm surprised you think that about Baldur's Gate; after all, you did have many choices but you still were forced to be a Bhallspawn and your "origin" was from Candlekeep.


That is true, I do still remembering as such though... strange thing..

#14
YoungNV

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Samb84 wrote...

I believed that if they would release a sequal to DAO, it would be even more open where we where the masters and where we could learn more about this very fascinating world.

Some of this might be true since we have very little information about DA2 but what turned me into a whining sicko fan was the fact that we are going to play Hawke... (We can choose gender, profession and skill/spells) Not a backstory race etc.

It might very well be the most facinating character of all time but even so that doesnt sit well with me, since I had hoped for a more open gaming experience and even more choices to who my character was and what he was going to do in the world.

I will sitll play DA2 because I have faith its going to become something great but still I'm waiting for that open game where I'm the master... Perhaps I'm waiting for sometihng that will never come? Was DAO the end of classical rpgs where you at least felt like you had something to contriube to the story, to change it to fit who you are?

Are rpgs now a days only stories that someone has written and you are given a character and a limited number of choices?


Hawke's journey will still be very open. You will be able to make Hawke any type of character you want. DA:2 is the story of Hawke's rise to prominence—you get to decide how he/she earns that prominence. You want more customization for your character? In DA:2, the whole game is one long character customization process. You get to decide where Hawke goes and what he/she does in order to rise to power. How cool is that? How is that the bane of classical RPG's? 

#15
Kohaku

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SupidSeep wrote...

packardbell wrote...

Vanilla Bethesda games sure but when they're fully modded, they're something special. Completely different games.


That's the problem ... they become awesome only after some dedicated modders put in the missing bits.

They should be awesome off the bat without the need for Mods.


Exactly. I know some modders get flack for the clothing and body mods that they create but honestly, what the base games had were horrible as it were. When I installed Oblivion and looked at what they gave us, the first thing I did was go to the Oblivion Nexus and get mods. Fans shouldn’t have to fix the game to make it workable.

#16
Samb84

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YoungNV wrote...

Hawke's journey will still be very open. You will be able to make Hawke any type of character you want. DA:2 is the story of Hawke's rise to prominence—you get to decide how he/she earns that prominence. You want more customization for your character? In DA:2, the whole game is one long character customization process. You get to decide where Hawke goes and what he/she does in order to rise to power. How cool is that? How is that the bane of classical RPG's? 


I still wish we had the option to change race, but still if its like you believe it doesnt sound so bad actually. :) Lets hope I can save the elves. :P

#17
Estel78

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Bioware games were never open world sandbox type games. I wonder why you even like them, it seems to me Bethesda would be your ideal match. As for me, i much prefer Bioware style games, games with a strong story focus.

#18
Gill Kaiser

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Kerridan Kaiba wrote...

SupidSeep wrote...

packardbell wrote...

Vanilla Bethesda games sure but when they're fully modded, they're something special. Completely different games.


That's the problem ... they become awesome only after some dedicated modders put in the missing bits.

They should be awesome off the bat without the need for Mods.


Exactly. I know some modders get flack for the clothing and body mods that they create but honestly, what the base games had were horrible as it were. When I installed Oblivion and looked at what they gave us, the first thing I did was go to the Oblivion Nexus and get mods. Fans shouldn’t have to fix the game to make it workable.

Agreed. They shouldn't have to... but it's certainly nice when they can. I would give vanilla Oblivion a 6/10, but modded Oblivion earns a 9/10. It can be all things to all people, so long as the mods are available.

That said, Morrowind was still superior. No Oblivion or Fallout 3 mod can hope to compete with the Vampire Embrace Mod for Morrowind.

#19
Samb84

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Estel78 wrote...

Bioware games were never open world sandbox type games. I wonder why you even like them, it seems to me Bethesda would be your ideal match. As for me, i much prefer Bioware style games, games with a strong story focus.


I love a great story as much as the next but still hoping for some kind of combination... 

Modifié par Samb84, 12 juillet 2010 - 02:10 .


#20
RinpocheSchnozberry

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The market for them is disappearing, or more likely the audience is still there, but the audience for more cinematic story driven games is much, much larger. Which do you want to sell your game to?




#21
YoungNV

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Estel78 wrote...

Bioware games were never open world sandbox type games. I wonder why you even like them, it seems to me Bethesda would be your ideal match. As for me, i much prefer Bioware style games, games with a strong story focus.


I enjoyed DA:O because it gave you the feeling that you were writing your own tale; even though you really only had a handful of important decisions to make. In some games—Baldur's Gate and Oblivion—I felt like half of what I was doing was pointless. There was no purpose to my wanderings. But in DA:O, no matter where I was in the world, I always had a clear purpose. I never felt like I was wandering aimlessly. But having the freedom to travel here or there and complete tasks in any order gave me enough of an illusion of freedom to satisfy the explorer in me. I hope DA:2 will be the same; and I think it will be.

#22
Arttis

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It is the last of its kind.

Nowadays it just does not quite pay the bills because the bill are always too big.*greed*

But what do i know.

#23
AlanC9

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Depends on what you mean by "its kind," doesn't it? ToEE was the "last of its kind" if having prerendered 2d backgrounds in an RPG was important to you.

Modifié par AlanC9, 12 juillet 2010 - 03:05 .


#24
Arttis

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the mold broken when dao was made.and never again says bioware

#25
Lord_Saulot

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So far, DA2 looks pretty similar in kind to DAO. The few changes (fixed race, different format of arranging dialogue, voiceover) don't really seem to change the game type to me, though I appreciate that some people might feel passionate about each of those elements.