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Why all the Hawke hate?


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#76
Khavos

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DespiertaLosNinos wrote...

Ah Wikipedia, the Holy Grail of reliable information.  You say it has more in common with it but it would still not be a JRPG.  My issue M4 and 16A4 has a lot in common with the G36 but it would be a far stretch to say that then they ARE G36s.  But hey, I really couldn't care what label is thrown on a piece of entertainment so long as I find it enjoyable....so mislabel away.


When it's sourced, it's sourced. 

Also, fail analogy is fail.  Am I actually suggesting that Bioware RPGs are made in Japan?  No.  Are they becoming more like JRPGs than WRPGs?  

Absolutely.

#77
DespiertaLosNinos

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Khavos wrote...
Also, fail analogy is fail.


Excellent defence.  But based on your previous statement it was fairly on point.

Khavos wrote...
  Am I actually suggesting that Bioware RPGs are made in Japan?  No.  Are they becoming more like JRPGs than WRPGs?  

Absolutely.


See, now you reworded your orginal statement into something different.  Yeah you can contest that bioware's games share common triats with JRPGs, however your original statement I questioned said bioware made JRPGs.  And now this is getting way off topic......and I forgot why I even brought it up

#78
joriandrake

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Khavos wrote...

DespiertaLosNinos wrote...

Ah Wikipedia, the Holy Grail of reliable information.  You say it has more in common with it but it would still not be a JRPG.  My issue M4 and 16A4 has a lot in common with the G36 but it would be a far stretch to say that then they ARE G36s.  But hey, I really couldn't care what label is thrown on a piece of entertainment so long as I find it enjoyable....so mislabel away.


When it's sourced, it's sourced. 

Also, fail analogy is fail.  Am I actually suggesting that Bioware RPGs are made in Japan?  No.  Are they becoming more like JRPGs than WRPGs?  

Absolutely.


which is absolutely not bad

those are more emotional, funny, longer than usual western games








also, we still lack some loli and tentacle fun, once those also get implemented I will send Bioware a million bucks :D

#79
Bryy_Miller

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Khavos wrote...

DespiertaLosNinos wrote...

Doesn't a JRPG by definition have to come from a Japanese studio? Or have I just totally lost my grip on reality?


The Wikipedia gods tell me this:

"Due to cultural differences between game developers, historically different inspirations, origins and distinct target audiences, two main trends of role-playing video games exist: the Western RPG (WRPG) and the Japanese RPG (JRPG) or Eastern RPG; the latter of which was heavily influenced by the Dragon Quest and Final Fantasy games.  JRPGs usually tend to place a greater emphasis on tightly orchestrated, linear narratives, whereas Western RPGS usually tend to focus more on open-ended, non-linear gameplay.  Most JRPG plots tend to use linear storylines and reuse similar formulas and archetypes, and they focus more on scripted cut scenes and dialogue.  However, they are not considered to be true role-playing games as there is generally not branching outcomes and instead the term is used because they are derived from the more open-ended role-playing games.  In contrast, most WRPGs have more non-linear exploration and story development as well as greater control of the player character's development, both of which come at the price of more generic dialogue and less focus on essential gameplay, specifically the battle system."

Bold part sounds about right for a Bioware game.  I don't think it's a stretch to suggest they're going to end up having more in common with JRPG developers than traditional Western RPG developers if they keep going down this "VO dialogue and ossum story > player control" path. 


Except that it is called a JRPG because it comes from Japan.

Hence why it is called JRPG.

#80
joriandrake

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actually no he is right, just as western companies can also make JRPG can western people also create anime

#81
Ghost Lightning

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Bryy_Miller wrote...

Except that it is called a JRPG because it comes from Japan.

Hence why it is called JRPG.


And that is why they are superior....wait, what are we talking about?

#82
joriandrake

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Ghost Lightning wrote...

Bryy_Miller wrote...

Except that it is called a JRPG because it comes from Japan.

Hence why it is called JRPG.


And that is why they are superior....wait, what are we talking about?


hentai





No, wait, I'm doing it wrong. :pinched:

#83
Khavos

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DespiertaLosNinos wrote...

Yeah you can contest that bioware's games share common triats with JRPGs, however your original statement I questioned said bioware made JRPGs.


So beyond the fact that Bioware is not physically located in Japan, you have no objection to the JRPG tag for their games?

I take it you'd also complain strongly that the Belgian waffles I had on Sunday didn't actually come from Belgium?  

#84
Gambient

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wwwwowwww wrote...

People just want something to b**** about


Sums up this thread rather nicely. 

#85
Ghost Lightning

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Gambient wrote...

wwwwowwww wrote...

People just want something to b**** about


Sums up this thread rather nicely. 


Shut up, don't you see we're trying to complain here?

#86
joriandrake

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Khavos wrote...

DespiertaLosNinos wrote...

Yeah you can contest that bioware's games share common triats with JRPGs, however your original statement I questioned said bioware made JRPGs.


So beyond the fact that Bioware is not physically located in Japan, you have no objection to the JRPG tag for their games?

I take it you'd also complain strongly that the Belgian waffles I had on Sunday didn't actually come from Belgium?  





If it wasn't Poirot approved then those weren't real ^_^

#87
DespiertaLosNinos

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Khavos wrote...

So beyond the fact that Bioware is not physically located in Japan, you have no objection to the JRPG tag for their games?

I take it you'd also complain strongly that the Belgian waffles I had on Sunday didn't actually come from Belgium?  


Alright this is the last I will post on this as it really is irrelevant.  The difference here is that a Belgian waffle is a specific method of making a waffle or cooking the waffle, not the country in which it was produced.  A JRPG is an RPG produced in Japan, your JRPG "definition" of linear story, narrative, ect are stereotypes nothing more.  A western RPG can be anyting the creators make, just as a Japanese RPG can.  Stereotypes are not true guide lines.

Stereotype:
a standardized mental picture that is held in common by members of a group and that represents an oversimplified opinion, prejudiced attitude, or uncritical judgment

An Elderscrolls RPG made in Japan would be a JRPG.  A Final Fantasy made in England would be a western RPG

#88
Cazic of LFD

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The loss of origins and true character customization is why i hate the idea of "Hawke". I don't want to play "Hawke's Adventures". I want to play Dragon Age:Origins 2. But the whole idea of a real rpg apparently went out the window for this sequel and is being replaced by some craptacular action game with rpg elements so it can be sold more easily to the dumbed down console masses.

#89
Ellestor

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I don't doubt that the writers can craft a better story with a more restricted character, and seeing as the original game was titled Dragon Age: Origins, it could very well be argued that we had ample reason to expect that origins would be specific to it alone; but I'd be lying if I said it felt good to lose them.

At the very least, I hope that Ser Hawke needn't be Ser Hulke.

Modifié par Ellestor, 13 juillet 2010 - 07:16 .


#90
TSamee

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Gambient wrote...

wwwwowwww wrote...

People just want something to b**** about


Sums up this thread rather nicely. 


QFT mate
:D

#91
DaneWolf

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I don't get it either... In DA:O you can't change your sir name either so what's the big deal??

#92
AllThatJazz

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I remember thinking being able to choose your race in Baldur's Gate was weird. Bhaal was a human god, the PC's mother was a priestess of Bhaal. I got feelings of oddness when I thought about her being a gnome or halfling in particular. It made by far the most sense as far as FR lore was concerned to have the PC as a human or half elf. The other races all have their own pantheons, so (with the exception of Waukeen) to see them as clergy of a human god of murder never seemed entirely right, from a narrative point of view. Just my opinion of course, please don't hate me if all you ever played was dwarves!

#93
Mox Ruuga

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I've seen many, many people angrily stomping on the FNG, because Bioware dared to say he's the "single most important character" of Dragon Age.

I guess people are angry on behalf of their Wardens...? :P

#94
Kavva

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Well i can say only one thing, i like my Hawke ;p

#95
KLUME777

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Tsai Zhou wrote...

Rubbish Hero wrote...

He sounds like a wrestler and sounds like he plays like Shepard.
What's not to hate?


How is she like shep? (yes I am calling hawke a girl cause thats who she is going to be for me) so far the only similarties between the two is the dialouge wheel and the more I hear about that the more I am liking it, last few things I heard was the tonality was going to be represented in the small frase by an icon. Vary different then just a simple paragon or renegade response that could be any tone really. 

The whole voiced protagonist thing is also sort of funny, I remember when DAO was coming out and there was no voice acting for the main char that there were doomsays then as well. In either case this was yet another situation where the developer wanting to tell a different story was doomed if they did doomed if they did not. Also david gaider (lead writer) has said in multiple posts (I am not going to link them you can use the handy search function for that) that he feels he is telling a lot more indepth story then he could have ever in DAO. Which imo is what is really important. Playing the story your way.

So really all I am saying is DA2 has a lot of potential and those who are bashing hawke really need to hold onto their rocks just a while longer. I am sure DA2 is going to be a riot to play, as long as her voice actor is going is good as well.



The doomsayers then are the people now that are rejoicing for a voice in DA 2.
When i heard there was no voice in DA:O, i was jumping in my chair with joy, and now im really pissed and angry with DA 2.

#96
TimelessWinter

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hes voiced



thats reason enough for me 2 hate him

#97
Davasar

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Hey I like Hawke. You guys will love him to when he rides in on his clown car, the silly music is playing the back ground (Da da dadadada da da daada) and he assaults his foes with whoopie cushions and seltzer bottles.

#98
JedTed

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The reason that Shepard isn't that fleshed out as a character is because you have the ability to define his/her emotions. They let you choose an origin, class and let you cusomize what Shepard looks like and you take it from there. You can make Shepard a nice guy or you can have him be a real hard-ass, it's up to you.

One good example is if you pick the Ruthless backround, that doesn't mean that you HAVE to be completly Renegade. The backstory just defines how people react to you when you meet em for the first time.

/end rant

Sorry i just had to get that off my chest. Btw, that "Mike Hawke" joke was epic if a little juvenille(that's what makes it funny).

Modifié par JedTed, 13 juillet 2010 - 10:17 .


#99
Sable Phoenix

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Just have to say...



Claiming BioWare makes JRPGs is idiotic. Even in the "definitions" posted earlier, where the bolded part was supposed to be more like BioWare's games, that might be true only if you didn't read the non-bolded part. BioWare's games are definitely more focused on open exploration and multiple endings at the expense of tight combat systems.



JRPGs always have the same events taking place outside the player's control and they always end in a single ending. They're the ultimate "campaign on rails", to steal a pen and paper RPG term.



BioWare makes solidly Western RPGs. The closest thing to a JRPG they make is the Mass Effect games, but even those have multiple outcomes and have a lot of outcomes of events during the game rely on the choices the player makes.

#100
Tirigon

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TSamee wrote...

You're good. Very, very good ^_^

Also, I understand being annoyed at having your custom PC removed, and not being able to custom-tailor your character. However, my argument is that a custom PC can never really be integrated into the story, as they're not developed in terms of their character and dialogue. By limiting our choice, BioWare's making it possible for our protagonist to be the real centre of the story.


Or they could add a little more work to the main char and make a customisable character with Story-depth.

For me, it would already be enough if you could choose between Human-Hawke and Elf-Hawke.