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Why all the Hawke hate?


105 réponses à ce sujet

#101
Khavos

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Sable Phoenix wrote...

Just have to say...

Claiming BioWare makes JRPGs is idiotic. Even in the "definitions" posted earlier, where the bolded part was supposed to be more like BioWare's games, that might be true only if you didn't read the non-bolded part. BioWare's games are definitely more focused on open exploration and multiple endings at the expense of tight combat systems.

JRPGs always have the same events taking place outside the player's control and they always end in a single ending. They're the ultimate "campaign on rails", to steal a pen and paper RPG term.

BioWare makes solidly Western RPGs. The closest thing to a JRPG they make is the Mass Effect games, but even those have multiple outcomes and have a lot of outcomes of events during the game rely on the choices the player makes.


That might've been true ten years ago, but it's steadily becoming less so. Dragon Age was the anomaly in their progression from WRPG to JRPG, and even that appears to no longer be the case. 

#102
TSamee

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JedTed wrote...

The reason that Shepard isn't that fleshed out as a character is because you have the ability to define his/her emotions. They let you choose an origin, class and let you cusomize what Shepard looks like and you take it from there. You can make Shepard a nice guy or you can have him be a real hard-ass, it's up to you.

One good example is if you pick the Ruthless backround, that doesn't mean that you HAVE to be completly Renegade. The backstory just defines how people react to you when you meet em for the first time.

/end rant


I'm all for letting us define Hawke's morality, alleigances and emotions. I just think that he should have a proper, defined past and emotional state, etc., so that he seems like a character of his own, and consequently, when we choose dialogue, we think "what would Hawke pick?" as opposed to "what would I pick".

Tirigon wrote...
For me, it would already be enough if you could choose between Human-Hawke and Elf-Hawke.


My argument is that Elf-Hawke would be subjugated against his whole life, and could have a burning hate for humans or be emotionally scarred because of it, or he/she'd be Dalish. Human Hawke would have a completely different range of experiences, and would consequently be a completely different character. You wouldn't just need to record two sets of dialogue, you'd need two scripts.

Modifié par TSamee, 13 juillet 2010 - 04:29 .


#103
Cutlass Jack

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Or they could add a little more work to the main char and make a customisable character with Story-depth.

For me, it would already be enough if you could choose between Human-Hawke and Elf-Hawke.


Or Dwarf-Hawke for that matter. They could still have kept the lothering start and allwed all race options. Heck even the voice could have stayed the same. As we saw in DA:O, there were both dwarves and Elves in Lothering. Even a Quinari, though that would be a stretch for a PC option.

And it would have made for more interesting options in play. Something of a reversal of Origins method. Rather than start from your racial culture and move out into the world, you start out as someone displaced from your race with little connection to it and possibly reconnect with them in the story. 

But forcing a name on the player is just lazy writing anyway. They could have had character voicing, kept the story and still allowed full naming options. Which would give players a stronger connection to their characters and the game.

Modifié par Cutlass Jack, 13 juillet 2010 - 04:20 .


#104
Hell Mutant

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If the voiceover is done well, it will be ok in my book. My main concern, as far as all this goes, is that the decisions & loyalties are not just dumbed down to just good or evil. DAO was much more realistic and mature in that way. Most, if not all, real life decisions fall into some sort of grey area, where someone is always going to be hurt or disapointed. I feel positive that they will make a great/interesting story and also make sure the game play/battle is fun.

People just need to relax and wait a bit for more information, it's too easy to dislike a character that they know next to nothing about, transposing their feelings of loss about their past characters or companions.

Modifié par Hell Mutant, 13 juillet 2010 - 04:31 .


#105
TSamee

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Hell Mutant wrote...

If the voiceover is done well, it will be ok in my book. My main concern, as far as all this goes, is that the decisions & loyalties are not just dumbed down to just good or evil. DAO was much more realistic and mature in that way. Most, if not all, real life decisions fall into some sort of grey area, where someone is always going to be hurt or disapointed.


^this, so much. I was really concerned about this, particularly in conjunction with the dialogue wheel, I made a thread about it a couple of days ago. Ultimately, the two could not only remove "grey" situations, but thinking in general from dialogue. Massive props to Gaider for replying to the thread; he said that BioWare "aren't splitting responses into good/bad/neutral or anything like that", but they'll be arranged in a certain order. That happens with most BioWare games, though, nicer responses tend to be on top, with nastier/more cruel choices on the bottom.

Modifié par TSamee, 13 juillet 2010 - 04:41 .


#106
Stanley Woo

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Looks like there's a similar conversation going on in this thread that has more responses plus a Bio tag on it, so please take your discussion there. Thank you.



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