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If There was an Option to Give the Collector Base to the Alliance... [UPDATED; NOW WITH A POLL]


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#101
mosor

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NanQuan wrote...

While I agree with you that ideally civilization would have had centuries to develop along another path, I don't see the harm in learning a lesson and acting accordingly.  Using technology that the Reapers understand and that they created gives them the advantage. I'm extremely wary of the Reapers because as Soveriegn said, we cannot possibly understand their motives or intentions.  Relying on them for anything seems like a mistake.

As for other civilizations knowing about the base: I'm sure they didn't know about it, but what I'm saying is that if they had been forced to make the decision, they likely would have kept the base. I imagine they would have done it for all the reasons you've cited because they are good reasons when taken at face value. The prospect of increasing technology tenfold in a short amount of time is appealing and of course knowing one's enemy is a clear advantage. However, the Reapers are not organic, and not truly senthetic either. The overarching themes of Mass Effect leads me to believe that what would normally hold true against any other enemy, does not for the Reapers. Their capacity for manipulation is limitless.


Yeah but the problem is we don't have time to go down some other path. If we had centuries, maybe even decades, thats probably feasible, but we probably don't even have a couple more years before they invade. All the tech we currently have, the reapers understand completely. However, other than a few fragments of information, we understand almost nothing about the reapers. That's why saving the base is an opportunity. We may get technology, we may find out if reapers have a weakness, we may get absolutely nothing at all, however, the threat is too great, and light  of that it would be dumb not to try. You can't beat your enemy without knowing your enemy.

We can't really specilate on the motivations of civilizations past, or comment on what they would do. The protheans seemed like a noble people, but who knows what they would have done. As for reaper manipulation, manipulation only really works when you're unaware of being manipulated. That awareness is most likely there with cerberus, and definitely with Sheppard.

Modifié par mosor, 13 juillet 2010 - 07:54 .


#102
Palladium_876

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I'd rather give it to the rachni.

#103
Madman123456

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I'll assume that this Base has more Technology then EDI could possibly have downloaded. This is the homebase of the Collectors and even if only the Collectors we have seen in ME2 where made to do just that we've seen in me2, there must be more Technology there.
But then again, the Technology i did see wasn't all that impressive.
It is however very possible that this Base holds the magical Superthingy with which something can be done to destroy the Reapers. Maybe we'll see a Ship with Dreadnought size with a big Particle Beam.

I doubt the Player will be punished too hard for choosing the Paragon Option; So maybe the Tech from the Base isn't all that useful or TIM gets his usual Suspects to do some Researching, which will end in the usual sidemission where every former Cerberus Scientist is a zombie, green or blue doesn't matter much.

What no one has considered yet: There is quite a lot of old Technology to be found in the Debrisfield around the Collector Relay. "Some of it looks ancient".Maybe some Ship from a Race 78 Cycles ago went through the Relay and crashed and has some Technology which can be combined with other tech from a ship from a Race 42 cycles ago to make something that takes the Reapers by surprise. Big plothole here, but it's not as gaping as the ones in ME2 :P


Allthough the Reapers aren't that thorough when analyzing the technological Advantage of the Species they consume. There must have been something to give away the Fact that the big relay Statue on the Presidium wasn't just a Statue.
And why didn't the Reapers dismantle that thing, like they apparently did with all the Prothean Stuff that had to have been on the Station? Maybe they somehow linked the thing to the Citadel so the Keepers thought it belonged there.
And the Reapers didn't mind that for some Reason. "Why is there this ridiculously detailed Statue of a Mass Relay here?" "I dunno. Don't care either, now eat your Prothean-Musli, Bob!".

#104
mosor

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Madman123456 wrote...

I'll assume that this Base has more Technology then EDI could possibly have downloaded. This is the homebase of the Collectors and even if only the Collectors we have seen in ME2 where made to do just that we've seen in me2, there must be more Technology there.
But then again, the Technology i did see wasn't all that impressive.
It is however very possible that this Base holds the magical Superthingy with which something can be done to destroy the Reapers. Maybe we'll see a Ship with Dreadnought size with a big Particle Beam.

I doubt the Player will be punished too hard for choosing the Paragon Option; So maybe the Tech from the Base isn't all that useful or TIM gets his usual Suspects to do some Researching, which will end in the usual sidemission where every former Cerberus Scientist is a zombie, green or blue doesn't matter much.

What no one has considered yet: There is quite a lot of old Technology to be found in the Debrisfield around the Collector Relay. "Some of it looks ancient".Maybe some Ship from a Race 78 Cycles ago went through the Relay and crashed and has some Technology which can be combined with other tech from a ship from a Race 42 cycles ago to make something that takes the Reapers by surprise. Big plothole here, but it's not as gaping as the ones in ME2 :P


Allthough the Reapers aren't that thorough when analyzing the technological Advantage of the Species they consume. There must have been something to give away the Fact that the big relay Statue on the Presidium wasn't just a Statue.
And why didn't the Reapers dismantle that thing, like they apparently did with all the Prothean Stuff that had to have been on the Station? Maybe they somehow linked the thing to the Citadel so the Keepers thought it belonged there.
And the Reapers didn't mind that for some Reason. "Why is there this ridiculously detailed Statue of a Mass Relay here?" "I dunno. Don't care either, now eat your Prothean-Musli, Bob!".


Personally I think you can make every terrible decision over the 3 games and still win. Might affect the epilogue (if there is one) Personally I think the major decisions you make in the game,  plot the course for humanity as a whole. Paragon, they become kinda like the federation in star trek, Renegade, they become like the humans in Starship Troopers (The book, not the god awful movie)

#105
NanQuan

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mosor wrote...

NanQuan wrote...

While I agree with you that ideally civilization would have had centuries to develop along another path, I don't see the harm in learning a lesson and acting accordingly.  Using technology that the Reapers understand and that they created gives them the advantage. I'm extremely wary of the Reapers because as Soveriegn said, we cannot possibly understand their motives or intentions.  Relying on them for anything seems like a mistake.

As for other civilizations knowing about the base: I'm sure they didn't know about it, but what I'm saying is that if they had been forced to make the decision, they likely would have kept the base. I imagine they would have done it for all the reasons you've cited because they are good reasons when taken at face value. The prospect of increasing technology tenfold in a short amount of time is appealing and of course knowing one's enemy is a clear advantage. However, the Reapers are not organic, and not truly senthetic either. The overarching themes of Mass Effect leads me to believe that what would normally hold true against any other enemy, does not for the Reapers. Their capacity for manipulation is limitless.


Yeah but the problem is we don't have time to go down some other path. If we had centuries, maybe even decades, thats probably feasible, but we probably don't even have a couple more years before they invade. All the tech we currently have, the reapers understand completely. However, other than a few fragments of information, we understand almost nothing about the reapers. That's why saving the base is an opportunity. We may get technology, we may find out if reapers have a weakness, we may get absolutely nothing at all, however, the threat is too great, and light  of that it would be dumb not to try. You can't beat your enemy without knowing your enemy.

We can't really specilate on the motivations of civilizations past, or comment on what they would do. The protheans seemed like a noble people, but who knows what they would have done. As for reaper manipulation, manipulation only really works when you're unaware of being manipulated. That awareness is most likely there with cerberus, and definitely with Sheppard.

But there is also the possibility that the Reapers can still manipulate the ship in some way. Like what happened to the Cerberus team that was exploring the derelict Reaper. They thought the machine was dead and gone, but it turned them into monsters and it wasn't even fully conscious. Also, another possibility: the base may force cerberus to reach the conclusion that the only way to stop the Reapers is by some horrible means like indoctrination or something akin to human (or alien) milkshakes. Once cerberus got that idea into their heads they would conclude that it was the only option. They would be blind to alternatives, just like Legion warned about.

But you're right that this is all speculation. As the players and not the writers, all we can do is really speculate. My point is that my choices were guided by the lessons that the writers keep giving the player. To me, it seems like the writers keep screaming at us "Don't trust Reaper technology!" and that was the guiding force in my decision to blow up the base.

#106
Blackveldt

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Yes, I would. It was even a difficult choice when Cerberus would get the base. To destroy technology that could potentially save an entire galaxy because Alliance politicians/bureaucrats/etc might misuse it, is simply naive. For the sake of argument, if an extraterrestrial race attacked earth (in our real lives) and by chance, we had the opportunity to study and use their technology to survive, it would be a no-brainer; anyone unwilling to use the technology would be seen as complete morons.

#107
remote_control_me

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honestly i believe i would destroy it 80% of the time.

i just recently finished a playthrough and sadely i lost Kasumi Image IPB and Legion. so i felt the only way to honor my two teamates was to blow this MF into very little pieces. Even though throughout most of my playthroughs i remain close to the alliance, i couldnt let my fallen amigos die without something (or someone) cathing on fire.

This brings me to the other 20% of my playthroughs. As long as my shepard is not loyal to Ceberus (which i rarely side with them) and i have no one die on the mission..i would hand it over to Allaince, er should i say the council.


and do not ask how i got my percentages..its a very tricky equation Image IPB

#108
Guest_Raga_*

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 I would be much more tempted to keep the base if I got to hand it over to the Alliance and/or the Council.  However, I would still be given pause because of the possibility of indoctrination.  That is something that has to be considered when dealing with any Reaper tech.  Even dead Reapers can apparently indoctrinate given what happened to the Cerberus team.  That is actually what made the idea of handing it over to Cerberus so scary to me in the first place.  Cerberus is questionable in the ethics department already, but if someone like TIM became indoctrinated....sounds like another insta-Saren to me.  I'd have to stare at my screen and think really hard if presented with this choice.

I also don't really like the argument that the base can teach us a lot about the Reapers.  I don't understand how you could learn how the base works without using it yourself and how does growing more Reapers help us?  Does make me wonder though...if the Reapers are made of equal parts organic and inorganic material would they be susceptible to biological attacks like say some kind of engineered virus?  Off topic, sorry.  Anyway, I would probably still mostly blow up the base.  The rewards are pretty theoretical and would probably only come at the end of some really unethical research that had a high possibility of blowing up in your face.  The risks are much more palpable...indoctrination, people using the base tech to further their own agendas, possibility that Reapers can still interface with tech, etc., etc. 

Modifié par Ragabul the Ontarah, 14 juillet 2010 - 12:04 .


#109
BurningArmor

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mosor wrote...

BurningArmor wrote...

Would I give the Collector Base to the Alliance?
- No.  "Alliance" is way too general a term even if I considered keeping the station around a viable option.

Would I give the Collector space station to the Council?
- Udina's council would be not just no, but He!! no!
- The paragon council - It would have been fun to have Shepard talk over a video connection to the paragon council while Shepard was loading the explosives in the node to destroy the Collector Base.  Let the council see a little of what was really happening.  I hope Shepard  got some good video while Shepard was in there in either case.

My feeling is destroying the Cllector Base was for the best for the following reasons:
1.)  How many human colonists died on that thing?  A little justice was in order for closure.
2.)  Could we be sure there wasn't another Collector or Reaper Base just waiting for the chance to send in troops to take the base back? 
3.)  Indoctrination - There is still no defense against it.  Harbinger could clearly turn that on and off both remotely, and at will.  If a team was left aboard, who would they really be working for in a week?
4.)  If Humanity got by 1 through 3, do we actually have the wisdom to use it?  The Mad Prophet's fear of man being the hands of the Reapers could be well founded if the owners of the base began building Reapers with it.
5.)  If the large numbers of Reapers the enemy has is true, and someone is actually willing to committe genocide to build one or two of these Reapers, the best we could hope for in "our" Reapers is a diversionary force. 

I think the final battle will be Shepard's team boarding Harbinger's ship or base to kill Harbinger and destroy that facility.  If there is nobody left to power them back up, then the Reapers are not a threat floating around in Dark space. 

Sorry for perhaps getting a little off topic there.  Image IPB



1. Plenty. Do we allow those people to die in vain? Especially when there is the possibility of saving trillions more by studying it? Even Aushwitz was saved, and that served no other purpose than a reminder of evil that was comitted during WW2.
2. Don't know, but humans are running the automated defences now, so they will have a tough time getting back in. They can always set off a bomb instead of letting it fall back into collector hands.. Besides, even a few days of study might turn up important info.
3. Don't think there is a significant chance of indoctrination. Usually those devices are in reapers or technology the reapers hoped organics will one day find. The collectors where controled through mechancical implants and a machine to link with Harbringer. There was no need for indoctrination tech there.
4. I don't think you give humanity enough credit. Unlike the Korgan we didn't have a nuclear winter when we split the atom. Could have happened, but it didn't, and that says something. Considering the progress made by humanity in 30 years after discovering the martian data without destroying ourselves, humans are suprisingly adaptive of new tech.
5. No way in hell would even TIM build a new reaper. The millions of humans to build even 1 is beyond his organization. All that sacrifice to build one and you can't even be sure to control it. Not gonna happen. However, if you have 19th century tech and find a 21st century automobile plant, there are plenty of things you can learn without building a single car. Plenty of technology supports that plant. Even if you understand nothing more than learning a reaper's weakness.



1.)  IMHO, the destruction of the Collector Base will not cause the deathes of the colonists to be in vain.  You may recall EDI has been busy uploading schematics and other technical documentation to TIM.  This was done for the Collector Cruiser as part of the story line, and Tim used the drawings of the Collector Base to figure out that he could "pulse" the Base to get rid of remaining Collectors.  If that was not enough, I figure TIM will have teams making use of the IFF specs to check out the wrecks on the far side of the Omega 4 Relay.

2.) and 3.)  Right before the base blew up, Harbinger demonstrated the ability to turn off the Indoctrination remotely.  The symptoms shown as the local Collector Commander's head slumped to the side with no will of his own matched Vigil's discription of the aftermath of indoctrination pretty well.   To assume Harbinger could not control other things remotely would be dangerous at best.  If the Collector Base had been kept, the base defenses may not have been as available as one might like.

4.)  While it is true mankind did not nuke itself back to the stoneage because the cold warriors of the day were able to find a balance of power in the concept of MAD (Mutually Assured Destruction), I have doubts man could reach that balance with the Reapers under the present conditions.

5.) You might be right about TIM, but power tends to corrupt.  One of TIM's officers or share holders could stage a coup to take that power if they feel TIM is not doing the right thing with it.  As far as learning about the tech, I think EDI's technical documents I mentioned earlier would get TIM to the same place.  TIM will also be investigating those wrecks on the far side of the Omega 4 Relay.  Finding new tech will not be a problem.  Doing it  this way might also make mankind a little less predictable by the Reapers since mankind has deviated from the Reaper's expected norms.

#110
adam_grif

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I would have handed it over to various factions in this order:



#1: Geth

#2: Citadel Council

#3: Alliance

#4: Salarians

#5: Cerberus



This is to say, I'd like to give it to the Geth, but if I can't, then I'd try giving it to the Council, and so on.




#111
Fiery Phoenix

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adam_grif wrote...

I would have handed it over to various factions in this order:

#1: Geth
#2: Citadel Council
#3: Alliance
#4: Salarians
#5: Cerberus

This is to say, I'd like to give it to the Geth, but if I can't, then I'd try giving it to the Council, and so on.

I actually think giving the base to the Council would be more beneficial than giving it to the Alliance or destroying it, but the reason I find it to be extremely far-fetched is simply because the Council refuses to listen/take action most of the time. So I can't imagine what it would be like if we did give the base to the Council with their current frame of mind, as opposed to if they were a little more observant.

#112
adam_grif

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It doesn't matter whether the council believes you or not, it's advanced technology and they'll be thrilled to get their hands on it, even if they can't say anything officially (Like how they all secretly salvaged parts of Sovereign). Advances will be introduced into all of the council space forces, which will be beneficial.

#113
mosor

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BurningArmor wrote...


1.)  IMHO, the destruction of the Collector Base will not cause the deathes of the colonists to be in vain.  You may recall EDI has been busy uploading schematics and other technical documentation to TIM.  This was done for the Collector Cruiser as part of the story line, and Tim used the drawings of the Collector Base to figure out that he could "pulse" the Base to get rid of remaining Collectors.  If that was not enough, I figure TIM will have teams making use of the IFF specs to check out the wrecks on the far side of the Omega 4 Relay.


Schematics are kinda meaninless. The only thing you'll learn with schematics is the layout of a place. Not much else. There are plenty of  things still inside the base still worth examining. Hoping to find something in a wreck is silly when you have an intact base to search. As for the IFF, thats not some advanced technology. It's just an identify friend foe beacon. There are no enemies to indentify friend or foe to. Any ship can cross the relay now without the collectors operating the base.

2.) and 3.)  Right before the base blew up, Harbinger demonstrated the ability to turn off the Indoctrination remotely.  The symptoms shown as the local Collector Commander's head slumped to the side with no will of his own matched Vigil's discription of the aftermath of indoctrination pretty well.   To assume Harbinger could not control other things remotely would be dangerous at best.  If the Collector Base had been kept, the base defenses may not have been as available as one might like.


That wasn't an indoctrination machine. That was a communications relay that allowed harbringer from dark space to control the collector general, and through him other collectors who where mechanically modified to accept such signals. Other sentient beings don't have those mechanical modications for harbinger to control anything.

4.)  While it is true mankind did not nuke itself back to the stoneage because the cold warriors of the day were able to find a balance of power in the concept of MAD (Mutually Assured Destruction), I have doubts man could reach that balance with the Reapers under the present conditions.


Uhmm....reapers want nothing less than our destruction. There is no balance to be had. The best way to deal with it is secure every fighting advantage you can. Gain allies, gain tech, and understand the reapers. The last 2 is best achieved by saving the base.

5.) You might be right about TIM, but power tends to corrupt.  One of TIM's officers or share holders could stage a coup to take that power if they feel TIM is not doing the right thing with it.  As far as learning about the tech, I think EDI's technical documents I mentioned earlier would get TIM to the same place.  TIM will also be investigating those wrecks on the far side of the Omega 4 Relay.  Finding new tech will not be a problem.  Doing it  this way might also make mankind a little less predictable by the Reapers since mankind has deviated from the Reaper's expected norms.


Like I said above, EDI just has schematics, maybe a little data, there may be wrecks with in the area to explore. Still the best bet for all that info is an intact base.

Modifié par mosor, 14 juillet 2010 - 02:33 .


#114
BurningArmor

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mosor wrote...

BurningArmor wrote...


1.)  IMHO, the destruction of the Collector Base will not cause the deathes of the colonists to be in vain.  You may recall EDI has been busy uploading schematics and other technical documentation to TIM.  This was done for the Collector Cruiser as part of the story line, and Tim used the drawings of the Collector Base to figure out that he could "pulse" the Base to get rid of remaining Collectors.  If that was not enough, I figure TIM will have teams making use of the IFF specs to check out the wrecks on the far side of the Omega 4 Relay.


Schematics are kinda meaninless. The only thing you'll learn with schematics is the layout of a place. Not much else. There are plenty of  things still inside the base still worth examining. Hoping to find something in a wreck is silly when you have an intact base to search. As for the IFF, thats not some advanced technology. It's just an identify friend foe beacon. There are no enemies to indentify friend or foe to. Any ship can cross the relay now without the collectors operating the base.

2.) and 3.)  Right before the base blew up, Harbinger demonstrated the ability to turn off the Indoctrination remotely.  The symptoms shown as the local Collector Commander's head slumped to the side with no will of his own matched Vigil's discription of the aftermath of indoctrination pretty well.   To assume Harbinger could not control other things remotely would be dangerous at best.  If the Collector Base had been kept, the base defenses may not have been as available as one might like.


That wasn't an indoctrination machine. That was a communications relay that allowed harbringer from dark space to control the collector general, and through him other collectors who where mechanically modified to accept such signals. Other sentient beings don't have those mechanical modications for harbinger to control anything.

4.)  While it is true mankind did not nuke itself back to the stoneage because the cold warriors of the day were able to find a balance of power in the concept of MAD (Mutually Assured Destruction), I have doubts man could reach that balance with the Reapers under the present conditions.


Uhmm....reapers want nothing less than our destruction. There is no balance to be had. The best way to deal with it is secure every fighting advantage you can. Gain allies, gain tech, and understand the reapers. The last 2 is best achieved by saving the base.

5.) You might be right about TIM, but power tends to corrupt.  One of TIM's officers or share holders could stage a coup to take that power if they feel TIM is not doing the right thing with it.  As far as learning about the tech, I think EDI's technical documents I mentioned earlier would get TIM to the same place.  TIM will also be investigating those wrecks on the far side of the Omega 4 Relay.  Finding new tech will not be a problem.  Doing it  this way might also make mankind a little less predictable by the Reapers since mankind has deviated from the Reaper's expected norms.


Like I said above, EDI just has schematics, maybe a little data, there may be wrecks with in the area to explore. Still the best bet for all that info is an intact base.


1.)  You and I will have to disagree on the value of the schematics and other technical documents.  After all, people do use these things to build stuff with.  The biggest real advantage to having an intact base is the ability to get instant gratification in seeing what the toys do.  One must ask though how much understanding of how it works is there in the push of a button?.  Building a base from the ground up also gives you a chance to weed out any booby traps before you hit that switch that activates it.

More 1.)  The "IFF device" taken from the "Dead" Reaper in the Hawking Eta system and used on Normandy was advanced tech and a booby trap too.  The device was advance tech in that it identified the user to the to the Jump Gate which allowed the use of advanced navigation in plotting longer range and more precice jumps.  Remember that missing the target jump point in ME1 by 15,000 km was good in ME1 standards.  In ME2, passing through the Omega 4 Relay and missing the target by 15,000 km was just as likely to drop your ship down a black hole. 

The booby trap portion of the "IFF device" was where the Collector Cruiser was able to home in on Normandy with it while Normandy was down for installation of the device.

2.) and 3.)  I'm not sure where you got the bit about the Collectors being mechanically modified.  EDI talked about several biological changes seen in a Collector on the Collector Cruiser as compared to the Protheans that made them easier for Harbinger to control.

4.)  "Uhmm....reapers want nothing less than our destruction. There is no balance to be had."  Absolutely right! That was my point.  In this point I also agree with "The best way to deal with it is secure every fighting advantage you can. Gain allies, gain tech, and understand the reapers." 

Where I differ with you is while one is doing these things, one must strive to minimize one's losses.    If you loose a freind to gain an ally, have you really gained anything?  This is especially important as the Reaper numbers are not really known , but thought to be extensive. 

I am also not convinced the base is secure once captured as Harbinger still has remote access if he wants it in light of what you said about "Communication Relay."

5.)  I really don't have a response to your argument for this as it is very subjective.  I just disagree with it for the reasons stated above. 

Modifié par BurningArmor, 15 juillet 2010 - 12:38 .


#115
Jigero

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And how would you even give it to the Alliance? First of all they probably won't even believe such a thing exists. Also what was stopping Cerebus from getting to it before u could even convince the alliance they need to investigate it or by the time they muster a fleet and go there? Omega is in the Terminus remember? The Alliance have very little presence there beyond emissaries trying to make nice with the colonies. Also it's reaper tech, the Reaper IFF mission made it pretty damn obvious why researching the reapers is a bad idea.

#116
only1sgop

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Nuke it with out without pausing & get out of there as fast as we can before it explodes. Both sides are crooked you know.

#117
Mr. Gogeta34

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SandTrout wrote...

I destroy all Reaper tech unless it is of clear advantage not to. It has proven far too dangerous to be left to power-mongers or bureaucrats. If I had known EDI had Reaper Tech in her at the start, I would have had her ejected immediately. She's just lucky she proved useful and trustworthy before I found out.
So, in short, no I would not give the Collector base the the Alliance.


I always thought that was a scan revealing that the Reapers were indeed in Dark Space, active, and coming over for dinner.


Also you've got to realize that Cerberus is currently the only group preparing to face the reapers.  One way or another they're going to have superior tech over the alliance.  Better to have TIM share that with you than make it on his own and surprise everybody with it later.

The other thing is that TIM sponsors Cerberus activities but the actual operation is lead by the operator.  All decisions are made by that operator, not TIM.

Modifié par Mr. Gogeta34, 14 septembre 2010 - 03:32 .


#118
Duckadillo

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Hmm, even if I could give the collector base to the alliance I still would have destroyed it... though it would have given me a hell of a pause before choosing.

#119
Gokuthegrate

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If Shep could of kept the base without giving it to Cerberus shed have it.

#120
Collider

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No one should have that much power.

#121
Iakus

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I don't think I'd trust any particular organization that exists in the ME universe with it. I might, might mind you, trust particular individuals to carefully study it. Individuals like Liara, Tali, Legion, Anderson, Mordin, with mech support, for example. They have a healthy enough respect for Reaper technology that they'd be able to minimize the risks keeping the base intact would entail. At the very least, it would have made the final choice a lot tougher.



I doubt the Alliance or Citadel would show the proper caution for Reaper technology. As for Cerberus and TIM, well "kid in a candy store" comes to mind...

#122
ExtremeOne

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I would never give it to the alliance

#123
Lord_Caledore

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I certainly would have given it much more thought.



Part of me really wanted to keep the base intact, but I ultimiately decided against it because I didn't trust the Illusive Man. It felt as if he was playing Shep all along to get his hands on such powerful tech, and my Shep doesn't like to be played like that. Plus, despite being Renegade, I hated Cerberus and I wasn't about to hand such power over to them.



But if it had been to the Alliance? I would have been much more tempted, especially if Anderson would have been in charge.