mosor wrote...
BurningArmor wrote...
1.) IMHO, the destruction of the Collector Base will not cause the deathes of the colonists to be in vain. You may recall EDI has been busy uploading schematics and other technical documentation to TIM. This was done for the Collector Cruiser as part of the story line, and Tim used the drawings of the Collector Base to figure out that he could "pulse" the Base to get rid of remaining Collectors. If that was not enough, I figure TIM will have teams making use of the IFF specs to check out the wrecks on the far side of the Omega 4 Relay.
Schematics are kinda meaninless. The only thing you'll learn with schematics is the layout of a place. Not much else. There are plenty of things still inside the base still worth examining. Hoping to find something in a wreck is silly when you have an intact base to search. As for the IFF, thats not some advanced technology. It's just an identify friend foe beacon. There are no enemies to indentify friend or foe to. Any ship can cross the relay now without the collectors operating the base.
2.) and 3.) Right before the base blew up, Harbinger demonstrated the ability to turn off the Indoctrination remotely. The symptoms shown as the local Collector Commander's head slumped to the side with no will of his own matched Vigil's discription of the aftermath of indoctrination pretty well. To assume Harbinger could not control other things remotely would be dangerous at best. If the Collector Base had been kept, the base defenses may not have been as available as one might like.
That wasn't an indoctrination machine. That was a communications relay that allowed harbringer from dark space to control the collector general, and through him other collectors who where mechanically modified to accept such signals. Other sentient beings don't have those mechanical modications for harbinger to control anything.
4.) While it is true mankind did not nuke itself back to the stoneage because the cold warriors of the day were able to find a balance of power in the concept of MAD (Mutually Assured Destruction), I have doubts man could reach that balance with the Reapers under the present conditions.
Uhmm....reapers want nothing less than our destruction. There is no balance to be had. The best way to deal with it is secure every fighting advantage you can. Gain allies, gain tech, and understand the reapers. The last 2 is best achieved by saving the base.
5.) You might be right about TIM, but power tends to corrupt. One of TIM's officers or share holders could stage a coup to take that power if they feel TIM is not doing the right thing with it. As far as learning about the tech, I think EDI's technical documents I mentioned earlier would get TIM to the same place. TIM will also be investigating those wrecks on the far side of the Omega 4 Relay. Finding new tech will not be a problem. Doing it this way might also make mankind a little less predictable by the Reapers since mankind has deviated from the Reaper's expected norms.
Like I said above, EDI just has schematics, maybe a little data, there may be wrecks with in the area to explore. Still the best bet for all that info is an intact base.
1.) You and I will have to disagree on the value of the schematics and other technical documents. After all, people do use these things to build stuff with. The biggest real advantage to having an intact base is the ability to get instant gratification in seeing what the toys do. One must ask though how much understanding of how it works is there in the push of a button?. Building a base from the ground up also gives you a chance to weed out any booby traps before you hit that switch that activates it.
More 1.) The "IFF device" taken from the "Dead" Reaper in the Hawking Eta system and used on Normandy was advanced tech and a booby trap too. The device was advance tech in that it identified the user to the to the Jump Gate which allowed the use of advanced navigation in plotting longer range and more precice jumps. Remember that missing the target jump point in ME1 by 15,000 km was good in ME1 standards. In ME2, passing through the Omega 4 Relay and missing the target by 15,000 km was just as likely to drop your ship down a black hole.
The booby trap portion of the "IFF device" was where the Collector Cruiser was able to home in on Normandy with it while Normandy was down for installation of the device.
2.) and 3.) I'm not sure where you got the bit about the Collectors being mechanically modified. EDI talked about several biological changes seen in a Collector on the Collector Cruiser as compared to the Protheans that made them easier for Harbinger to control.
4.) "Uhmm....reapers want nothing less than our destruction. There is no balance to be had." Absolutely right! That was my point. In this point I also agree with "The best way to deal with it is secure every fighting advantage you can. Gain allies, gain tech, and understand the reapers."
Where I differ with you is while one is doing these things, one must strive to minimize one's losses. If you loose a freind to gain an ally, have you really gained anything? This is especially important as the Reaper numbers are not really known , but thought to be extensive.
I am also not convinced the base is secure once captured as Harbinger still has remote access if he wants it in light of what you said about "Communication Relay."
5.) I really don't have a response to your argument for this as it is very subjective. I just disagree with it for the reasons stated above.
Modifié par BurningArmor, 15 juillet 2010 - 12:38 .