My favourite thing about DA:O was how I wrote my own character. She was nothing like me at all, but I put a lot of work into making her as fleshed out as any other character in the game. It was amazing, because I've tried to do this in many, many other games, and it never worked. But in this game, I felt that my shy, insecure, stupidly honourable little elf warrior was actually a real character who the game treated the way that it logically would for who she was. It was such a unique and amazing experience, and it's the main reason why DA:O has stayed with me so strongly.
That's what I'm going to miss.
There were sometimes when my character flirted with some others, and in my head, her delivery of the lines was bashful, with a touch of a blush, not sure how it was going to be received and a little embarrassed that she tried in the first place. The game allowed her to do this, because the responses from the other characters never dictated her tone.
I couldn't choose that same option if she were voice-acted by a one-size-fits-all actor. Those same lines would be delivered in a HOW YOU DOIN tone of voice, which would be completely out of character for my character. I highly doubt that bioware is going to include an option for 5 different tones of flirts in order to keep Hawke in the character we design for him/her.
This is the problem.
What I loved about DA:O was writing my own characters, having the game actually allow me to do that with all the freedom I wanted. Every different character was received by the world differently, and I REALLY felt as if my role in the story wasn't just as a guide, but a writer doing a collaboration with other talented writers. Sure, there were still limitations, and sometimes the option I had to pick was just the best-guess to what the character I was writing would say, but I found very few situations where I had to go out of character because each line could be interpretted different ways and the reactions rarely dictated what the tone had been.
I don't have a problem with a voiced acted character. I have an issue with the flexibility that's going to take away. If Bioware wanted to pay the money to get 10 different voice actors for an angry character, a sarcastic one, a flirty one, a shy one, a violent one, a mysterious one -- that was be absolutely amazing. If they wanted to allow us to deliver the same line in five different tones of voice, it would be just incredible. But no matter how much they say "you can make Hawke any personality you like," the one-voice-fits-all is going to heavily constrain the options for those of us who get the most joy from getting to really design our own character and have them interact with the world.
The problem with the dialogue wheel and Hawke being voice-acted isn't a core one, it's what comes as a result, and that's the loss of the ability to make that character the person we want them to be.
For some people, that's what DA:O was all about.
Modifié par RosaAquafire, 12 juillet 2010 - 04:45 .





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