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Will we have a 24h system?


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#26
_-Greywolf-_

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sage_viper wrote...

AlanC9 wrote...

Nah -- tying the game clock to real time ruins pacing. Redcliffe wouldn't have worked with a clock.

I don't believe you read a single word of any post on this thread.


Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".

However I do see his point but there is an easy way to fix that and in my opinion make it cooler. What if the instead of the scenario that Redcliff is either destroyed or saved that very night how about Redcliff is just attacked every night untill you find the source of the problem? You hunt for the source in the day and hide behind the walls at night? Sure there isnt the sense of urgency but I think it is silly that Redcliff has been able hold off the attacks untill the very day you arive and it is either Redcliff is destroyed or saved that very night.

Besides I think that a day and night cycle would add a lot of life to the world, villagers come out during the day do their shopping and whatnot and certain villagers and quest givers can only be found in the day then at night more shady characters come out. Also works for monsters as well as certain monsters can come out at night, throw in a full moon cycle and you also have the dangers of werewolves (however do the werewolves in thedas work on the full moon cycle?).

#27
BlackyBlack

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24h system added better atmosphere to the Witcher, so it'd be good in DA2, but I doubt it will be added

Modifié par BlackyBlack, 12 juillet 2010 - 10:45 .


#28
joriandrake

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Kagrenac wrote...

As the topic thread says, will we have a dynamic weather system with day/night and rain as in the Baldurs Gate series? Would be nice if any dev is allowed to answer this little question because i cannot wait anymore! :D


would be nice, not to mentiuon the fact that you would see settlements both at day and at night, giving possibilities for only day/night events (like missions for burglary, assassination, or trading)

#29
AlanC9

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sage_viper wrote...

AlanC9 wrote...

Nah -- tying the game clock to real time ruins pacing. Redcliffe wouldn't have worked with a clock.

I don't believe you read a single word of any post on this thread.


I read them. A few people saying that something would be cool. What, was I supposed to just change my mind because of dazzling arguments like your "Yeah, I'd like that. The one thing about DA:O that sorta bugged me is that it was always the same "time" in each respective area."? Seriously?

#30
AlanC9

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_-Greywolf-_ wrote...
Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".


Don't be silly. Just because I think you're always wrong doesn't mean that I think Bioware's always right.

#31
_-Greywolf-_

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AlanC9 wrote...

_-Greywolf-_ wrote...
Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".


Don't be silly. Just because I think you're always wrong doesn't mean that I think Bioware's always right.



I am surprised you even read that, but it is clear that in many of your posts you have no idea what you are talking about and jump into the conversation dispite the fact that you have little to no information on the subject and refused to read more than the first line of anyone's post.

But I am not going to waste my time with you, if you have no intention of bringing anything constructive to the conversation then I am done talking with you.

#32
andar91

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It would be neat to have a variety of weather effects and times of day, but I don't necessarily want it to run in real time. More like, certain levels are at night or in a storm. They kinda did that with DA:O but not as much as I would have liked.

#33
AlanC9

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_-Greywolf-_ wrote...
I am surprised you even read that, but it is clear that in many of your posts you have no idea what you are talking about and jump into the conversation dispite the fact that you have little to no information on the subject and refused to read more than the first line of anyone's post.

But I am not going to waste my time with you, if you have no intention of bringing anything constructive to the conversation then I am done talking with you.


Dude, did you read the first page?There was nothing substantive there.

Wow.... it's like Kalfear without the passion.

#34
AlanC9

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andar91 wrote...

It would be neat to have a variety of weather effects and times of day, but I don't necessarily want it to run in real time. More like, certain levels are at night or in a storm. They kinda did that with DA:O but not as much as I would have liked.


Yeah, this would work fine. I don't know how fast the weather should cycle, though. Maybe a random choice when you enter the area?

#35
Guest_Puddi III_*

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AlanC9 wrote...

Nah -- tying the game clock to real time ruins pacing. Redcliffe wouldn't have worked with a clock.


I'd prefer they have a normal clock/random weather (based on the area) for most areas, and a 'locked' clock/weather for events where it's cinematically supposed to take place during a certain time or under certain weather conditions.

#36
Kami102

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I wouldn't mind

I think it'd be cool

lol

#37
Ekyri

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there is no need for this

#38
Paromlin

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_-Greywolf-_ wrote...


Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".



This.

But it's not just him.
There's a whole lot of them and the worst cases are the people who not only automatically dismiss every criticism, but don't lose any opportunity to stick their heads into certain bio-devs' behinds.
 
I mean, for example, has anyone ever seen a Gaider's post without "Lpprince" tagging behind with an 'I'm-trying-to-be-funny' comment on a quoted Gaider's post, like a f.... poodle. This kind of pathetic behaviour sadly boosts Gaider's ego so he's all ready to throw around badass and creative comments about shutting the door behind us if we don't find their newest movie previews appealing, and voice that without, oh the horror, pleases and thanks. This sends their lowest common denominator fans into extasy and nirvana at the same time. Wow, he's so cool.

Then a baboon, whose only job is to clean Gaider's sensible bell glass, enters the thread and warns you for your snide comments (how could I not comment those head-in-bioware's-butt/bioware-knows-best people?) and for not addressing Gaider decently!? Who's Gaider? Queen Elizabeth?

Then we're discussing about those WTF moments witnessing rpgs getting transformed into interactive movies with filler combat (all for teh storie!!) - countless copy pasted encounters (because thanks to level scaling every enemy in the area has the same level +-1, do'h).

Then people are talking about how they miss the BG days. Hello people - BG was set in a universe not made by Bioware and with a ruleset not made by Bioware. I'm starting to realise that's it. That's maybe why they can't do it better? Then there's someone who dismisses all this talk as being simple "nostalgia". No, it's not. It's called preference. Because I played rpgs even bofere BG, but didn't think "that's it" until I played Baldur's Gate 1; and I like 3.5 d&d much better than 2.0 (even if 2.0 came out before obviously). So you can't dimiss everything with "oh, it's just nostalgia", like some devs would like to.


There, you have a reason to ban me now, javiersomething, and have your sweet bioware knitting circle stay peaceful.

/thread

#39
wwwwowwww

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well i do think it would add to the believablility of it all

#40
ITSSEXYTIME

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If it's the same engine? I highly doubt it is going to happen if it indeed is.

I don't even think it's currently possible in the DA:O engine, atleast without being a pain in the ass.

Hypothetically you could make say 8 versions of an area with different lighting conditions, and that each time the player goes through an area transition the game will load the next "version". So if you're currently at the second version, when you go through an area transition you'd be at the 3rd version.

The problem is that the Lighting in engine is rendered before you get in game, while some "dynamic" lights are used that render in real time in the game most of the lights are baked into the level. (Similar to how engines like Source of Quake 3 handle most of the level lighting)

Modifié par ITSSEXYTIME, 13 juillet 2010 - 02:10 .


#41
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I really hope so. Bioware needs to work on improving the immersion in their environments.

#42
Guest_slimgrin_*

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[/quote]

"Then we're discussing about those WTF moments witnessing rpgs getting transformed into interactive movies with filler combat (all for teh storie!!) - countless copy pasted encounters (because thanks to level scaling every enemy in the area has the same level +-1, do'h).

Then people are talking about how they miss the BG days. Hello people - BG was set in a universe not made by Bioware and with a ruleset not made by Bioware. I'm starting to realise that's it. That's maybe why they can't do it better?" 
[/quote]

Hmmm...makes one think.

Modifié par slimgrin, 13 juillet 2010 - 02:35 .


#43
AlanC9

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filaminstrel wrote...

AlanC9 wrote...

Nah -- tying the game clock to real time ruins pacing. Redcliffe wouldn't have worked with a clock.


I'd prefer they have a normal clock/random weather (based on the area) for most areas, and a 'locked' clock/weather for events where it's cinematically supposed to take place during a certain time or under certain weather conditions.


I wouldn't have a huge problem with that. I'm not sure I see it as being worth the effort to put it in the engine, though. By definition you're getting a clock and variable weather only when the time and weather are meaningless. As ITSSEXYTIME points out, you have to do a complete rebuild of the lighting engine or have multiple versions of each area to make this work, so it's not trivial.

Modifié par AlanC9, 13 juillet 2010 - 05:41 .


#44
th8827

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Personally, I love bad weather, so dynamic weather would be preferrable to perpetual sunshine. Bring on the high wind, lightning, and golfball-sized hail!

#45
AlanC9

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Paromlin wrote...

This.

But it's not just him.
There's a whole lot of them and the worst cases are the people who not only automatically dismiss every criticism, but don't lose any opportunity to stick their heads into certain bio-devs' behinds.
 
I mean, for example, has anyone ever seen a Gaider's post without "Lpprince" tagging behind with an 'I'm-trying-to-be-funny' comment on a quoted Gaider's post, like a f.... poodle. This kind of pathetic behaviour sadly boosts Gaider's ego so he's all ready to throw around badass and creative comments about shutting the door behind us if we don't find their newest movie previews appealing, and voice that without, oh the horror, pleases and thanks. This sends their lowest common denominator fans into extasy and nirvana at the same time. Wow, he's so cool.

Then a baboon, whose only job is to clean Gaider's sensible bell glass, enters the thread and warns you for your snide comments (how could I not comment those head-in-bioware's-butt/bioware-knows-best people?) and for not addressing Gaider decently!? Who's Gaider? Queen Elizabeth?

Then we're discussing about those WTF moments witnessing rpgs getting transformed into interactive movies with filler combat (all for teh storie!!) - countless copy pasted encounters (because thanks to level scaling every enemy in the area has the same level +-1, do'h).

Then people are talking about how they miss the BG days. Hello people - BG was set in a universe not made by Bioware and with a ruleset not made by Bioware. I'm starting to realise that's it. That's maybe why they can't do it better? Then there's someone who dismisses all this talk as being simple "nostalgia". No, it's not. It's called preference. Because I played rpgs even bofere BG, but didn't think "that's it" until I played Baldur's Gate 1; and I like 3.5 d&d much better than 2.0 (even if 2.0 came out before obviously). So you can't dimiss everything with "oh, it's just nostalgia", like some devs would like to.


There, you have a reason to ban me now, javiersomething, and have your sweet bioware knitting circle stay peaceful.

/thread


Paromlin, if you want to get banned you'll have to report yourself. I'm certainly not going to do it. And ranting about me is OK since I'm reading the thread, but if you're going to rant at LPPrince at least have the decency to PM her so you're not talking behind her back. Seriously, dude, that shows no class.

As for the substance... you're not including me in the BG nostalgia crowd, are you? I think BG's way overrated, actually.

Modifié par AlanC9, 13 juillet 2010 - 05:51 .


#46
Thibbledorf26

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Paromlin wrote...

_-Greywolf-_ wrote...


Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".



This.

But it's not just him.
There's a whole lot of them and the worst cases are the people who not only automatically dismiss every criticism, but don't lose any opportunity to stick their heads into certain bio-devs' behinds.
 
I mean, for example, has anyone ever seen a Gaider's post without "Lpprince" tagging behind with an 'I'm-trying-to-be-funny' comment on a quoted Gaider's post, like a f.... poodle. This kind of pathetic behaviour sadly boosts Gaider's ego so he's all ready to throw around badass and creative comments about shutting the door behind us if we don't find their newest movie previews appealing, and voice that without, oh the horror, pleases and thanks. This sends their lowest common denominator fans into extasy and nirvana at the same time. Wow, he's so cool.

Then a baboon, whose only job is to clean Gaider's sensible bell glass, enters the thread and warns you for your snide comments (how could I not comment those head-in-bioware's-butt/bioware-knows-best people?) and for not addressing Gaider decently!? Who's Gaider? Queen Elizabeth?

Then we're discussing about those WTF moments witnessing rpgs getting transformed into interactive movies with filler combat (all for teh storie!!) - countless copy pasted encounters (because thanks to level scaling every enemy in the area has the same level +-1, do'h).

Then people are talking about how they miss the BG days. Hello people - BG was set in a universe not made by Bioware and with a ruleset not made by Bioware. I'm starting to realise that's it. That's maybe why they can't do it better? Then there's someone who dismisses all this talk as being simple "nostalgia". No, it's not. It's called preference. Because I played rpgs even bofere BG, but didn't think "that's it" until I played Baldur's Gate 1; and I like 3.5 d&d much better than 2.0 (even if 2.0 came out before obviously). So you can't dimiss everything with "oh, it's just nostalgia", like some devs would like to.


There, you have a reason to ban me now, javiersomething, and have your sweet bioware knitting circle stay peaceful.

/thread













Well-written post, it's true.

#47
LPPrince

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Paromlin wrote...

_-Greywolf-_ wrote...


Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".



This.

But it's not just him.
There's a whole lot of them and the worst cases are the people who not only automatically dismiss every criticism, but don't lose any opportunity to stick their heads into certain bio-devs' behinds.
 
I mean, for example, has anyone ever seen a Gaider's post without "Lpprince" tagging behind with an 'I'm-trying-to-be-funny' comment on a quoted Gaider's post, like a f.... poodle. This kind of pathetic behaviour sadly boosts Gaider's ego so he's all ready to throw around badass and creative comments about shutting the door behind us if we don't find their newest movie previews appealing, and voice that without, oh the horror, pleases and thanks. This sends their lowest common denominator fans into extasy and nirvana at the same time. Wow, he's so cool.

Then a baboon, whose only job is to clean Gaider's sensible bell glass, enters the thread and warns you for your snide comments (how could I not comment those head-in-bioware's-butt/bioware-knows-best people?) and for not addressing Gaider decently!? Who's Gaider? Queen Elizabeth?

Then we're discussing about those WTF moments witnessing rpgs getting transformed into interactive movies with filler combat (all for teh storie!!) - countless copy pasted encounters (because thanks to level scaling every enemy in the area has the same level +-1, do'h).

Then people are talking about how they miss the BG days. Hello people - BG was set in a universe not made by Bioware and with a ruleset not made by Bioware. I'm starting to realise that's it. That's maybe why they can't do it better? Then there's someone who dismisses all this talk as being simple "nostalgia". No, it's not. It's called preference. Because I played rpgs even bofere BG, but didn't think "that's it" until I played Baldur's Gate 1; and I like 3.5 d&d much better than 2.0 (even if 2.0 came out before obviously). So you can't dimiss everything with "oh, it's just nostalgia", like some devs would like to.


There, you have a reason to ban me now, javiersomething, and have your sweet bioware knitting circle stay peaceful.

/thread










I love how being respectful, thoughtful, and appreciative gets you hated and disrespected on the forums. But alas, that's life.

*Off to report*

#48
TheMadCat

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What the hell is with everyone bashing Alan, the man is one of the few reasonable and semi-intelligent people on this board. Just because he doesn't agree with you at all times doesn't mean he dismisses everything in order to get on his knees and kiss BioWare's feet. Grow up people.

Anyways, day/night and random weather cycles aren't going to happen, ever. This is one of those areas BioWare put's storytelling and cinematic over gameplay. Atmosphere and mood are powerful effects in storytelling and time and weather are huge components to that. BioWare isn't going to sacrifice that tool for what are ultimately insignificant gameplay additions within the linear worlds of BioWare.

Modifié par TheMadCat, 13 juillet 2010 - 05:56 .


#49
LPPrince

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AlanC9 wrote...

Paromlin, if you want to get banned you'll have to report yourself. I'm certainly not going to do it. And ranting about me is OK since I'm reading the thread, but if you're going to rant at LPPrince at least have the decency to PM HIM so you're not talking behind HIS back. Seriously, dude, that shows no class.


Do I need to change my avatar so people don't assume I'm lacking a peñor?

Its getting funny, actually. But thanks for trying to convince someone on the boards to show some class.

If we all had it, maybe people wouldn't be arguing and flaming so much the last few days.

#50
Nazo

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TheMadCat wrote...

What the hell is with everyone bashing Alan, the man is one of the few reasonable and semi-intelligent people on this board. Just because he doesn't agree with you at all times doesn't mean he dismisses everything in order to get on his knees and kiss BioWare's feet. Grow up people.

Anyways, day/night and random weather cycles aren't going to happen, ever. This is one of those areas BioWare put's storytelling and cinematic over gameplay. Atmosphere and mood are powerful effects in storytelling and time and weather are huge components to that. BioWare isn't going to sacrifice that tool for what are ultimately insignificant gameplay additions within the linear worlds of BioWare.


I'd guess you have the right of it.

I think it'd be easier to work in weather than 24h. The time thing seems to fit way better in open worlds, and as a lot of people have pointed out, is often just a hassle.

Weather, however, doesn't have quite the same problems. As long as critical cut scenes don't just pop up in the street, you can force whatever moody weather you want at the start of Dramatic Confrontation #4.

On the other hand, it requires a certain amount of work to get it right. Water graphics on characters & items, people actually reacting to it, etc. Badly implemented weather is often worse than no weather cycle at all, and you have to ask, would you rather it be possible to be randomly rainy, or have another 3-4 hours of gameplay?

It's possible they have more free time since they're improving an existing engine, but ... we'll see, I guess. It does add a good chunk of atmosphere when done well.