sage_viper wrote...
I don't believe you read a single word of any post on this thread.AlanC9 wrote...
Nah -- tying the game clock to real time ruins pacing. Redcliffe wouldn't have worked with a clock.
Nope he never does, he just cans every idea and every criticism with an attitude of "Bioware knows best".
However I do see his point but there is an easy way to fix that and in my opinion make it cooler. What if the instead of the scenario that Redcliff is either destroyed or saved that very night how about Redcliff is just attacked every night untill you find the source of the problem? You hunt for the source in the day and hide behind the walls at night? Sure there isnt the sense of urgency but I think it is silly that Redcliff has been able hold off the attacks untill the very day you arive and it is either Redcliff is destroyed or saved that very night.
Besides I think that a day and night cycle would add a lot of life to the world, villagers come out during the day do their shopping and whatnot and certain villagers and quest givers can only be found in the day then at night more shady characters come out. Also works for monsters as well as certain monsters can come out at night, throw in a full moon cycle and you also have the dangers of werewolves (however do the werewolves in thedas work on the full moon cycle?).





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