Who here cares FAR more about companions then the player character?
#26
Posté 12 juillet 2010 - 05:57
I love in my character that I can shape his/her personality, customize his/her looks make it just exactly the way I want to.
I love the companions because, they usually have very intrestig personality (Morrigan, Sten) and it's just awesome to get known of them, their stories.
So I'd say that I care about companions better but I also like to make my own character.
#27
Posté 12 juillet 2010 - 06:06
Wishpig wrote...
TheMadCat wrote...
The game IS the players character, companions are just pieces that help move the game along. The story, the game play, the major decisions, everything is centered around your character. So no, I care far less about companions then I do the main protagonist which is your character.
See my problem is... if I try to get behind the main character two things happen...
A. I select the very stereotypical responses. Good guy or bad guy. It creates a constant personality and set of responses, but it makes for a shallow character that just doesn't hold a torch to the depth (or humor) of many other bioware companions. For example, If I'm playing a goody-toe shoes paladin, I select all the corny honorble boy scout responses. And sense most bioware dialog trees have one or two responses like this, I get a constant personality and "voice." But I just can't care about such a flat character.
This is more a consequence of bad writing then anything else, and unfortunately it's been a trademark of BioWare for as long as I can remember. Always the super goody two shoes, the grudingly accepting netureal, or the jerk for the sake of being a jerk responses. Sadly though this effect is also seen in companions, who are almost always divided into clrealy defined ethnical positions.
B. I create a more realistic character in my mind and imagine. One of depth, one I can get behind and cheer for. Only with a limited of set responses, it's very hard to find a consistent "voice" for my main character. For example, I want my dwarf rogue to be a cold hearted jerk on the outside, but really have a heart of gold on the inside. Not all dialog trees will mesh with this... I will not always have the right response. Thus my character doesn't feel like a solid character... and I can't care about them.
This also kind of falls under my reposnce to point A.
If you're talking from a purely emotional standpoint then I suppose I can see where you're coming from, even though pretty much all of BioWare's companions are just as bland in regards to the areas you just voiced. But from a much more broad perspective, what is the game without the player character. What was DA:O without the Warden or KoToR without Revan.
#28
Posté 12 juillet 2010 - 06:18
TheMadCat wrote...
Wishpig wrote...
TheMadCat wrote...
The game IS the players character, companions are just pieces that help move the game along. The story, the game play, the major decisions, everything is centered around your character. So no, I care far less about companions then I do the main protagonist which is your character.
See my problem is... if I try to get behind the main character two things happen...
A. I select the very stereotypical responses. Good guy or bad guy. It creates a constant personality and set of responses, but it makes for a shallow character that just doesn't hold a torch to the depth (or humor) of many other bioware companions. For example, If I'm playing a goody-toe shoes paladin, I select all the corny honorble boy scout responses. And sense most bioware dialog trees have one or two responses like this, I get a constant personality and "voice." But I just can't care about such a flat character.
This is more a consequence of bad writing then anything else, and unfortunately it's been a trademark of BioWare for as long as I can remember. Always the super goody two shoes, the grudingly accepting netureal, or the jerk for the sake of being a jerk responses. Sadly though this effect is also seen in companions, who are almost always divided into clrealy defined ethnical positions.B. I create a more realistic character in my mind and imagine. One of depth, one I can get behind and cheer for. Only with a limited of set responses, it's very hard to find a consistent "voice" for my main character. For example, I want my dwarf rogue to be a cold hearted jerk on the outside, but really have a heart of gold on the inside. Not all dialog trees will mesh with this... I will not always have the right response. Thus my character doesn't feel like a solid character... and I can't care about them.
This also kind of falls under my reposnce to point A.
If you're talking from a purely emotional standpoint then I suppose I can see where you're coming from, even though pretty much all of BioWare's companions are just as bland in regards to the areas you just voiced. But from a much more broad perspective, what is the game without the player character. What was DA:O without the Warden or KoToR without Revan.
Ahh, stereotypical and racist. Hmm. Good stuff! MAkes for a perfect game!
#29
Posté 12 juillet 2010 - 06:20
#30
Posté 12 juillet 2010 - 06:24
TheMadCat wrote...
This is more a consequence of bad writing then anything else, and unfortunately it's been a trademark of BioWare for as long as I can remember. Always the super goody two shoes, the grudingly accepting netureal, or the jerk for the sake of being a jerk responses. Sadly though this effect is also seen in companions, who are almost always divided into clrealy defined ethnical positions.
If you're talking from a purely emotional standpoint then I suppose I can see where you're coming from, even though pretty much all of BioWare's companions are just as bland in regards to the areas you just voiced. But from a much more broad perspective, what is the game without the player character. What was DA:O without the Warden or KoToR without Revan.
Now we're getting into opinion. If you think the companions are bland... well you and I are on two totally diffrent wave lengths. I love bioware's companions, and I think they have had far more gems then failures *cough* Carth *cough*. I think DA:O actually had the richest and most diverse cast to date.
Obviously you couldn't have DA:O w/o the Warden or KoToR without Revan... their the main characters. You can't have Twilight without Bella Swan *the main character* but she doesn't make twilight good... it SUCKS!
I say you can't have BG2, or DA:O, or Kotor without the rich cast of companions. Well you COULD have it, it just wouldn't be nearly as good.
For example, back when I was younger, I was a big Drizzit fan. But you know what? I HATED Drizzit! Hell, I hated most of the main characters. They were all flat, predictible, and lame as hell. But I loved the secondary characters and I loved the villians. They were deep, unpredictible, and their fates could be sealed in a bloody beheading on the next page. Say what you will about R.A. Salvatore, but he makes some damn good secondary characters and he has the balls to kill them off in horrible horrible ways that really get to you. Sure Drizzit was needed, sure he was the main character, but he was not why I read the book... not at all.
Modifié par Wishpig, 12 juillet 2010 - 06:26 .
#31
Posté 12 juillet 2010 - 06:37
So it's easy for me to say I don't care about the main characters. They just got me to a point to enjoy the story. I tend to pick whatever dialog option comes up just to see what happens next, not because I'm "roleplaying" anything.
#32
Posté 12 juillet 2010 - 06:51
My favorite part of Origins is the dialogue with companions.
#33
Posté 12 juillet 2010 - 07:16
But yeah, companions are much more important.
#34
Guest_Adriano87_*
Posté 12 juillet 2010 - 07:31
Guest_Adriano87_*
#35
Posté 12 juillet 2010 - 10:57
Adriano87 wrote...
Colorful Mabaris please
Ugh! No more dogs taking up party space and taking craps all over the place! I always thought th idea of Mabaris vs Darkspawn was f*in retarded. Yes, lets take these dogs who've we spent tons of money and time training, and toss them at darkspawn... who have poisenous blood. Ya that makes sense. About as much sense as aliens trying to take over a world covered in deadly acid (see Signs. Or rather DON'T see Signs).
The chinese have it right! The only thing dogs are good for is eating! Num num num.
#36
Posté 12 juillet 2010 - 10:59
#37
Posté 12 juillet 2010 - 11:20
But really, I think I like my main more then my companions, since you take the time to mold and form the character.
#38
Posté 12 juillet 2010 - 11:30
#39
Posté 12 juillet 2010 - 11:40
#40
Posté 12 juillet 2010 - 11:41
#41
Posté 12 juillet 2010 - 11:45
#42
Posté 13 juillet 2010 - 12:08
Personally, though, I hope BioWare takes a page from Obsidian's book if they continue with the approval system--give rewards to a player on high approval AND high disapproval.
However, the main character is a main character, after all. If you can't stand her, then, well, that will obviously be an obstacle to interacting with companions. This is especially tricky because of voiced main characters. Male Shepard is a good example of a head that needs to go through a window.
#43
Posté 13 juillet 2010 - 12:26
In general, I do care more about companions than the protagonist. They are the support narrative, the roleplay, the depth to reflect off of, and entertainment that livens the world.
#44
Posté 13 juillet 2010 - 12:32
#45
Posté 13 juillet 2010 - 12:33
#46
Posté 13 juillet 2010 - 01:03
Story > Companions > Main Character > Gameplay
#47
Posté 13 juillet 2010 - 01:50
#48
Posté 13 juillet 2010 - 01:55
#49
Posté 13 juillet 2010 - 02:11
Now if they changed how you interacted with party members a bit more so it's more dynamic then it may just encourage replaying the game.
#50
Posté 13 juillet 2010 - 02:25





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