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Who here cares FAR more about companions then the player character?


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#51
Dick Delaware

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Deviija wrote...

When BioWare creates a 'set' character, like Shepard, I definitely care nothing for the protagonist -- because it is not my own character -- and far more about the companions.

In general, I do care more about companions than the protagonist. They are the support narrative, the roleplay, the depth to reflect off of, and entertainment that livens the world.


Meh, Shepard was about as set as KotOR's Revan. I think what bugs people is that the main difference is that Shepard (a) speaks and (B) OMG you can't pick his last name!!! Devs are taking trivial choice away from me, so it's not a true RPG! Sort of irrelevant with regards to role-playing, but whatever.

Anyways, the PC and the companions in a party-based RPG are both important.

As a PC, I want a wide variety of viable builds. So, that means being able to pick a sneaky character, a tough character, a diplomat, a sociopath, and be provided with paths that allow me to play a game as such. Plenty of skill checks in dialogue are also very important, since it allows me to really leverage what my character's good at towards solving problems. Bio games have been pretty bad at this last point, since you usually get only a single dialogue skill, and the only skill checks are usually just [Persuasion]. Hopefully DA II will be better in this aspect.

In a party-based RPG, it's also essential I have party members that I don't want to stab in the face every waking moment. They can't act like twelve year olds, they need to have a well fleshed out personality that allows the player to see their motivations, and I need to have some degree of control on whether they can be in my party or not. I can't stand having some irritating douchebag creep his way into my awesome crew. Dragon Age did really well on this last point - you can take or leave pretty much everybody.

On making them not act like twelve year olds... I'm not sure. I know a lot of people loved the banters but man, sometimes they could get kinda dumb. Alistair and Wynne was kinda shudder-worthy at times, plus some of Morrigan's banters could get silly with these sort of childish arguments with people for no apparent reason. I have a hard time believing that a bunch of battle-hardened adventurers would act like that sometimes. Alistair has gobbled up darkspawn blood and fought countless hordes of enemies - why the hell is he so afraid of taking responsibility? A man who's been through what he's been through wouldn't be such a pushover.

I've got to defend the ME2 crew here, as I felt that they were way more real and less angsty than the Origins companions. I'm not saying I want to travel with a bunch of robots, all I'm saying is that it would be more interesting if the party members took themselves a little more seriously and acted like a bunch of people doing something important rather than high school kids. To be fair, there were times when you could really take the Origins crew seriously - Alistair at the Landsmeet, Morrigan's offer (especially if she was the LI), and Sten at Lothering were all great moments, and the characters felt a lot like real people with their own motivations and agendas rather than little kids arguing over something trivial. I hope to see more moments like that.

#52
Naugi

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Definitely care more about companions *nod*

#53
Deviija

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Dick Delaware wrote...
Meh, Shepard was about as set as KotOR's Revan. I think what bugs people is that the main difference is that Shepard (a) speaks and (B) OMG you can't pick his last name!!! Devs are taking trivial choice away from me, so it's not a true RPG! Sort of irrelevant with regards to role-playing, but whatever.


I vehemently disagree.  Further, the 'main differences' that you outline are not the ones that I take issue with. 

#54
ozenglish

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I really hope for one character to come out in the story somewhere along the line as a companion, or an NPC, and that would have to be Fiona.



Other than that, yes, I agree that to me the story is the place to meet all the interesting characters in the game: Silk Fox (Princess Lian), HK47, Bastilla, Visas Marr, Morrigan, Leliana, Shale..



While the main character arc is tantamount to any game's success or failure, for me, it is the subtleties of the companions. Sometimes they remind you of a friend, or in the case of Morrigan and Leliana they combine to remind me of my girlfriend. But yes, I hope that there is more companions.And maybe a litter of puppies.

#55
Dick Delaware

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Deviija wrote...
I vehemently disagree.  Further, the 'main differences' that you outline are not the ones that I take issue with. 


Ah, alright. What are the reasons you take issue with a PC like Shepard but not Revan, for example?

#56
dan107

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I definitely always identify very strongly with the main character. If I can't form that connection, then I don't get nearly as invested into the game. However, NPCs are also crucial to the experience. Companions that you grow to like and truly care about can really make or break the story.

#57
twincast

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Wishpig wrote...

Honestly I hope we got a good deal of non-human companions. Being we can only PLAY human, we'll need more then one elf/dwarf companion available to represent our favorite races!

Although honestly I like the idea of only 1 qunari companion in DA2... I like the mystery and almost alien feel the race has. Having like 3 of them in your party would take away from that I feel.

Agreed.

That said...  I definitely feel a stronger connection to my Warden(s) than to my Shepard(s), but the companions are who I (want to) enjoy getting to know. They are the second most important thing after the story/plot itself.
I also don't particularly identify with other pre-set player characters in games (which in the end are pretty much the same as NPC's and non-interactive media's characters), but I gotta say I care about the majority of them (Nathan Drake, KH's Sora, SubaSeka's Neku, Lara Croft, Samus (despite being mute most of the time!), Psychonauts's Raz, ... hell, even Link and Mirror's Edge's Faith) way more than Shepard, who quite honestly I find rather bland, which may not bode well for Hawke.

Modifié par twincast, 13 juillet 2010 - 12:41 .


#58
Heavenblade

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I disliked the way companions were done in ME2. It was like Shepard didn't even exist.



No thanks. I'd prefer the "Story of Hawke" to be the "Story of Hawke". Not like "The Story of Shepard" suddenly became "The Story of Random Rejects" in ME2.

#59
KendallX23

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i always preffered companions then my own char..:D...i remember in BG series i couldn't even remember what my char was supposed to be....but i knew all about my companions...