Deviija wrote...
When BioWare creates a 'set' character, like Shepard, I definitely care nothing for the protagonist -- because it is not my own character -- and far more about the companions.
In general, I do care more about companions than the protagonist. They are the support narrative, the roleplay, the depth to reflect off of, and entertainment that livens the world.
Meh, Shepard was about as set as KotOR's Revan. I think what bugs people is that the main difference is that Shepard (a) speaks and (
Anyways, the PC and the companions in a party-based RPG are both important.
As a PC, I want a wide variety of viable builds. So, that means being able to pick a sneaky character, a tough character, a diplomat, a sociopath, and be provided with paths that allow me to play a game as such. Plenty of skill checks in dialogue are also very important, since it allows me to really leverage what my character's good at towards solving problems. Bio games have been pretty bad at this last point, since you usually get only a single dialogue skill, and the only skill checks are usually just [Persuasion]. Hopefully DA II will be better in this aspect.
In a party-based RPG, it's also essential I have party members that I don't want to stab in the face every waking moment. They can't act like twelve year olds, they need to have a well fleshed out personality that allows the player to see their motivations, and I need to have some degree of control on whether they can be in my party or not. I can't stand having some irritating douchebag creep his way into my awesome crew. Dragon Age did really well on this last point - you can take or leave pretty much everybody.
On making them not act like twelve year olds... I'm not sure. I know a lot of people loved the banters but man, sometimes they could get kinda dumb. Alistair and Wynne was kinda shudder-worthy at times, plus some of Morrigan's banters could get silly with these sort of childish arguments with people for no apparent reason. I have a hard time believing that a bunch of battle-hardened adventurers would act like that sometimes. Alistair has gobbled up darkspawn blood and fought countless hordes of enemies - why the hell is he so afraid of taking responsibility? A man who's been through what he's been through wouldn't be such a pushover.
I've got to defend the ME2 crew here, as I felt that they were way more real and less angsty than the Origins companions. I'm not saying I want to travel with a bunch of robots, all I'm saying is that it would be more interesting if the party members took themselves a little more seriously and acted like a bunch of people doing something important rather than high school kids. To be fair, there were times when you could really take the Origins crew seriously - Alistair at the Landsmeet, Morrigan's offer (especially if she was the LI), and Sten at Lothering were all great moments, and the characters felt a lot like real people with their own motivations and agendas rather than little kids arguing over something trivial. I hope to see more moments like that.





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