So, I think most of the tips we've gathered so far are well applicable to both PC and console.
To those who find Normal difficulty too hard, but won't go "Easy". Tips to kick butt inside!
#51
Posté 10 novembre 2009 - 11:55
So, I think most of the tips we've gathered so far are well applicable to both PC and console.
#52
Posté 10 novembre 2009 - 12:05
Seriously. Rogue melee damage is INSANE.
#53
Posté 10 novembre 2009 - 12:06
#54
Posté 10 novembre 2009 - 12:21
From my understanding they are both sending a guy in to take damage and keep them away from mages etc??
#55
Posté 10 novembre 2009 - 12:24
Seeing the amount of people contributing and thanking the contributors of the thread it's very clear that it was about due time to make a thread like this.
#56
Posté 10 novembre 2009 - 12:27
The tank is the person most suited to being able to center of most of the enemies attentions.
So the two are related. You want the tank to have lots of aggro. However sometimes your mage may find himself with a lot of aggro so you then to bring you tank over to take the aggro off of your mage.
#57
Posté 10 novembre 2009 - 12:27
apoc_reg wrote...
Can someone explain the difference between agro and tanking?
From my understanding they are both sending a guy in to take damage and keep them away from mages etc??
Aggro: If an enemy starts attacking the mage, the mage gained aggro.
So: Aggro is who the enemy (mob) hates the most
Tanking: A warrior, typically, use talents to keep the mobs aggro away from the squisher guys and focused on him self.
Hope this clarifies it somewhat
#58
Posté 10 novembre 2009 - 12:33
By Mad Method
Keep your game up to date. The recent patch 1.01 makes Normal mode a little easier
Link to the patches
!
Am I being the world's biggest nib here? I didn't realise there was a patch available (especially so soon after release). I play online so shouldn't my game have automatically checked for patches and automatically downloaded/installed it?
I certainly never realised this was happening.
P.S. Not at home to check.
#59
Posté 10 novembre 2009 - 12:33
I may have missed it but I didn't see the tactic of pulling the enemy to your group.
Pretty much saying Hold on the group and get them out of sight of the enemy group, usually behind a wall.
Use your Archer or Mage to hit the target at a long range, they will give chase.
Hide behind the wall with the rest of your allies then turn of Hold. This will allow them to move around freely, then kill the enemy that is creeping around the corner.
This really helps against mages and archers as well, Because it puts them into melee range without you trying to approach them.
With rogues, pulling then having Stealth at rank 3-4 will allow you to stealth while in combat. Meaning that as soon as they can attack you, you stealth meanign that you clear aggro off of yourself and they will go for a new target.
Another thing I didn't see but I proably just missed it are Traps and poisons.
Honestly, these things are amazing.
You can use stealth and walk up to an enemy unit, lay down some traps all around them then sneak away. Either pull them or just turn off stealth to get thier aggro and watch as they set off all the traps.
Caltrops don't cause damage to party members, they cause slow but that's it. USe this to your advanatage either mid or before battle set up some caltrops (Not to mention poison caltrops) and you'll do 8 damage a second and slow everything in an area. While the 8 damage doesn't seem like much you can even get dragons to 1/2 thier health using caltrops alone.
Then there are Poison Bombs and Poison weapons.
Poison weapons stack, meaning that you can lay 8 dsifferent poisons on yourself and they each will buff you up. So imagine if you have 10 different poisons on you each doing an extra 4 damage.
That's 40 extra damage per hit.
Now couple that with somthing like Duel Weilding and Haste and you turn into a DPS monster.
Then poison bombs. Did you know you can throw them while in stealth and remain invisible? That's right. You can just stay hidden while throwing bombs that can do huge damage and tons of effects. Even if you're not a rogue, throwing them can still be the same effect as a mage throwing a fireball or some-such. They can hurt your allies however.
Modifié par reddragon567, 10 novembre 2009 - 12:35 .
#60
Posté 10 novembre 2009 - 12:42
Bryaugh1 wrote...
By Mad Method
Keep your game up to date. The recent patch 1.01 makes Normal mode a little easier
Link to the patches
!
Am I being the world's biggest nib here? I didn't realise there was a patch available (especially so soon after release). I play online so shouldn't my game have automatically checked for patches and automatically downloaded/installed it?
I certainly never realised this was happening.
P.S. Not at home to check.
As far as I can tell the game doesn't auto patch. (For which I am glad. I hate it when my computer does things that I don't explicitly tell it do.)
#61
Posté 10 novembre 2009 - 12:43
@Bryaugh1: Unless you are using Steam, the client won't auto update as far as I know.
#62
Posté 10 novembre 2009 - 01:02
Scorus wrote...
Excellent tips Red Dragon! Adding them to the main topic ASAP!
@Bryaugh1: Unless you are using Steam, the client won't auto update as far as I know.
Okay fair play. I still find it odd that a game which incorporates online facilities doesn't at least announce that there's a patch available.
Cheers.
#63
Posté 10 novembre 2009 - 01:24
Have your fighters set up to consume the weakest potion and the mushrooms for stamina when it gets too low, even with your healers on healing duty. The weakest potion doesn't completely cure your character, but it does allow him to take that extra hit before being hit with a cure.
Do not underestimate the use of stun abilities. Better rogues can backstab the enemies even from frontal assaults and the enemies can't hit while stunned. Whether it is mindblast, shield pummel or distraction, any stun skill can save your party a quick death.
Positions. If you send your troops forward in a cluster, they make a nice saucy target for a fireball, even if they hit harder as a group. Space your people out and only risk being close together when there is a danger for the enemy for friendly fire. Move the archers around in close battle, while they are safe from far away, they will all of a sudden lose vital time moving closer to hit some target they can't see from the start. Same goes for mages, but even to a greater degree because of Areas of Effect.
Use Lyrium potions only when you're facing dangerous opponents. If you are low on mana, don't waste Lyrium potions by drinking them willy-nilly. That vital power source can always come back after a battle and as a mage you should already be supporting the team pretty well without using a million spells every fight.
Set up hotkeys and know who has what at any time. It also helps if you put up some format, so you don't suddenly select an NPC who has a poison coater where normally you keep healing potions.
#64
Posté 10 novembre 2009 - 01:53
#65
Posté 10 novembre 2009 - 02:04
Crazyace2009 wrote...
Great post. I'm playing on hard mode but found a lot of good stuff in here. Thanks Scorus
You're welcome!
Modifié par Scorus, 10 novembre 2009 - 02:17 .
#66
Posté 10 novembre 2009 - 02:38
Scorus wrote...
mormaer wrote...
Great Advice Scorus but you forgot one vital thing. Save Often! :-)
Might be the most important tip yet!
Keep it up guys!
Hehe, you're welcome
#67
Posté 10 novembre 2009 - 02:54
Choose your killing ground and use Hold Position (H on PC, under the radial menu -> Advanced on console) to position most of your party.
(1) Ideally, position your Mage(s) in a position where they will have a clear view of advancing enemies but where those enemies have to take the long way around to get at them. You want to be able to cast any friendly-fire spells without hitting your own team.
(2) Position your Warriors at the narrowest point on the route to your mage. If you're worried about who's going to be coming, place traps and/or glyphs ahead of the fighters to slow/stop the enemy.
(3) Send out your rogue, stealthy, to find the enemy (activate Aim before Stealth). If all goes well, you will be able to stand a long way from them while keeping line of sight - ready, aim, and... pinning shot. Two or three enemies may charge, but one will be stuck or slowed down.
(4) Run laughing back to the mage's position. Double-check your fighters have their missile weapons out.
(5) When your mage starts penk-penk-penking away at the incoming enemies, you know it's time to start casting spells, choosing tactically. Slowing or stopping the first enemy can bunch them up for a bigger spell. Slowing the second can stagger the group so you don't have to fight them all at once.
(6) Don't forget to switch your warriors back to melee weapons.
Modifié par SheffSteel, 10 novembre 2009 - 02:55 .
#68
Posté 10 novembre 2009 - 03:18
-First of all, make sure your tank is the only one standing in front of the dragon; dragon breath and wing buffet can be a huge pain if your party is in front of it.
-Don't put the rest of your party behind the dragon; they really like to slap people around with their tail.
-Spread out your party; if the dragon ever decides to turn around and spit a fireball at you, you'll be happy you did.
-Try to have your healer keep a heal ready in case the dragon grabs your tank in its mouth, can't use potions while in there.
-Make sure you have enough of potions to last the whole fight, dragons can take a while to take down.
-Once you kill the dragon zoom in to the character doing the finishing move, enjoy the show and take a screenshot!
#69
Posté 10 novembre 2009 - 04:34
#70
Posté 10 novembre 2009 - 06:45
#71
Posté 10 novembre 2009 - 06:47
#72
Posté 10 novembre 2009 - 06:55
#73
Posté 10 novembre 2009 - 07:44
nimzar wrote...
I just realized that when you copy pasted my tip about "impossible" situations that it does not read very well w/o the quote. Maybe head that tip "Don't give up prematurely."
Done!
#74
Posté 10 novembre 2009 - 09:42
Maybe you could browse it and pull as of yet unmentioned suggestions from it, Scorus. We really need something like this in a more permanent and prominent position.
Modifié par nimzar, 10 novembre 2009 - 09:42 .
#75
Posté 10 novembre 2009 - 11:57
Such a strange and novel concept.





Retour en haut






