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To those who find Normal difficulty too hard, but won't go "Easy". Tips to kick butt inside!


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#76
TheWabbit

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In the early game:

Always take Wynne, Morr when possible. I use either Alistair or Lei, depending if I need the firepower or want the extra loot. Sten and Dog are worthless imo.
My character is a Templar/Champion Tank but I control Morr predominately during the fight. Use Wynne's quake to slow down large groups closing in on your group or knock down a group of archers until their melee friends are dealt with. Otherwise, just put Wynne's tactics on Healer and let her do her work.

Use Morr's Winter's Grasp, Frost Cone to keep the strongest enemy immobile as your tanks whack on them (and Morr uses lightning).

and Sleep, Mind Blast to keep groups of archers or rushing melee groups frozen or stunned as your tanks take them out one by one. Horror can be used for individuals that you want to keep from attacking until they can be dealt with.

Against the High dragon:
1. Setup using the hold command. When the fighting starts, click h and set them to free again.
2. Think 12 o'clock [oc] as the dragon's front, my character tank was at 12 oc, Wynne was at 2 oc, Alistair was at 9 oc, and Morr was at 7 oc, at long range. Turn off all Morr's buffs and use lightning only. Don't waste the mana on the cold spells. Let the tanks get bashed and Wynne heal them. If you do it right, Morr won't get tail whipped. If the dragon turns on Morr, run quickly to the new 7 oc position before you get blasted by fire but watch for the tail. Alistair got wasted with 75% of dragon life and my tank still finished the job. You may need to pause and make the main tank drinks of the health juice if Wynne can't keep up. The dragon does like to try and swallow him.

Modifié par TheWabbit, 11 novembre 2009 - 12:37 .


#77
Ziccup

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Wow, I am DONE with this game. I've died a total of 20 times, all at one point at the beginning of the game. That does not bode well for me. If I've barely gotten into it yet and I'm dying this much, I don't think it's worth it. It's probably my fault, as I was expecting a little more straightforward combat, but the tactics system is completely BEYOND ME. I should've known, this being a BioWare game, but still. I've tried multiple presets/behavior combinations for this one fight, and none of them are working. Sad, I bought the Collector's Edition too. Oh well.

#78
nimzar

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Ziccup, what difficulty are you playing on, which system, and have you tried to use some of the tips provided in this thread?
This game IS a tactical RPG. If you were expecting an action RPG then you are going to be somewhat disappointed. From what I understand easy mode can allow you to play the game like an action RPG (can't say first hand though, but I do intend to try it out at some point--after I finish my first play-through).
If you want to attempt the game as a tactical RPG then try it on normal (or easy if it still give you too much trouble) following some of the tips that can be found in the first post of this thread.

Modifié par nimzar, 11 novembre 2009 - 04:27 .


#79
Ziccup

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I think you hit the nail on the head. Tactical simply isn't my style. Guess I'll just wait for Diablo 3.



I guess I also would have appreciated some kind of in-depth tutorial system at the beginning of the game (Mass Effect for PC has a great one). BioWare just assumes we know what we're doing, but I sure as hell don't. Plus, I didn't realize it on my latest attempt, but my entire party was suffering from injuries (broken arm, broken weapon, punctured lung, whatever the hell), and I had NO idea. Would have been nice if I could have been notified of this somehow, and told where to go and what to obtain to fix that. As it stands now, my entire party is gimped by their injuries, and I can't go back to town to resupply because everyone is fighting the darkpsawn invasion. So, I'm basically screwed, and I do not have the patience (or the interest) to start over again.

#80
Scorus

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Updated the thread with the tips from http://social.biowar.../9/index/139837 and TheWabbit's guide.



Thanks for contributing guys! Keep it up! :)

#81
soteria

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Ziccup wrote...

I think you hit the nail on the head. Tactical simply isn't my style. Guess I'll just wait for Diablo 3.

I guess I also would have appreciated some kind of in-depth tutorial system at the beginning of the game (Mass Effect for PC has a great one). BioWare just assumes we know what we're doing, but I sure as hell don't. Plus, I didn't realize it on my latest attempt, but my entire party was suffering from injuries (broken arm, broken weapon, punctured lung, whatever the hell), and I had NO idea. Would have been nice if I could have been notified of this somehow, and told where to go and what to obtain to fix that. As it stands now, my entire party is gimped by their injuries, and I can't go back to town to resupply because everyone is fighting the darkpsawn invasion. So, I'm basically screwed, and I do not have the patience (or the interest) to start over again.


There's some tips in the OP for how to set up tactics.  Can't you just put it on easy and finish that tower?  I've had to do a few fights with injuries (injury kits are what you use to heal those).

#82
zwpp63

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Just finished the game today. Wish i found this thread earlier :D



Nice

#83
Scorus

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zwpp63 wrote...

Just finished the game today. Wish i found this thread earlier :D

Nice


Hope it'll help you on your future playtroughs! :wizard:

#84
_Infiltrator

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Ok, party composition doesn't really matter on easy/normal, come to think of it not even on Hard. You can go with anything.

I'm using Dog, with myself (melee dual-dagger rogue), Alistar (Tanking) and Morrigan (control).
No healers and dog is almost like a wasted slot. I'm going through Hard again as I don't have my old char, and it's quite easy.

On Normal, you have to try pretty hard in order to get yourself killed, unless you are lacking some very fundamental info.

1. PAUSE - pause the damn game, do your commands, unpause, PAUSE, do your commands, unpause. This makes most fights trivial.

2. Disable tactics except auto attack when in close range. Tactics are retarded, maybe on normal you can do with them, but I suggest not to. Use all abilities manually to ensure efficiency.

3. Use abilities after you used your brain. Don't spam attacks. Think in advance. SAVE the damn stuns when the ogre does a grab attack, don't just blow it off immediately.

Modifié par Infiltrator, 11 novembre 2009 - 10:29 .


#85
Scorus

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Infiltrator wrote...

Ok, party composition doesn't really matter on easy/normal, come to think of it not even on Hard. You can go with anything.

I'm using Dog, with myself (melee dual-dagger rogue), Alistar (Tanking) and Morrigan (control).
No healers and dog is almost like a wasted slot. I'm going through Hard again as I don't have my old char, and it's quite easy.

On Normal, you have to try pretty hard in order to get yourself killed, unless you are lacking some very fundamental info.

1. PAUSE - pause the damn game, do your commands, unpause, PAUSE, do your commands, unpause. This makes most fights trivial.

2. Disable tactics except auto attack when in close range. Tactics are retarded, maybe on normal you can do with them, but I suggest not to. Use all abilities manually to ensure efficiency.

3. Use abilities after you used your brain. Don't spam attacks. Think in advance. SAVE the damn stuns when the ogre does a grab attack, don't just blow it off immediately.


It is true as you say, that party composition doesn't really matter IF you turn off tactics.
But please take into account that not everyone are elitists (I mean that in a good way! ;) ) which has the time / patience to learn every skill and every class to pause after every skill execution and queue up new moves.
Some find the challenge in this and excel at micro managment, others like myself and other people that are having problems rely on tactics to get the job done.
It's realy a matter of playstyle. I try to control my main character most of the time and let the game AI handle my party members 80% of the time trough custom tac's. This of course might lead to a quick depletion of consumables if you don't pay attention, but still. A valid way to play. ^_^

#86
_Infiltrator

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I know, it's valid, but I'm saying, if people are finding it hard, they might want to control other characters.



For example I use Frost Cone with Morrigan, Shatter with Alistar's shield bash (crit), Shatter with my Rogue's Ripost (crit). Once Ice melts off, I howl with dog, stunning the entire group again, stab, and autoattack, then once howl stun ends, I mindblast with Morrigan. Again everyone is stunned. By the time it wears off, I can Freeze ray has cooled off and I can freeze them again.



Of course, archers and mages require a different approach, but against melee-centric encounters, that's one way to easily dispose of them with no need of heals. The point is, the AI can never chain-disable enemies like a human can. No amount of tactic configuration will make them that efficient.

#87
Scorus

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I see your point Infiltrator! :) Adding your info to the post! Thank you for the contribution!

#88
_Infiltrator

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 No problem :ph34r:

#89
Ryvak

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Ziccup wrote...

I think you hit the nail on the head. Tactical simply isn't my style. Guess I'll just wait for Diablo 3.

I guess I also would have appreciated some kind of in-depth tutorial system at the beginning of the game (Mass Effect for PC has a great one). BioWare just assumes we know what we're doing, but I sure as hell don't. Plus, I didn't realize it on my latest attempt, but my entire party was suffering from injuries (broken arm, broken weapon, punctured lung, whatever the hell), and I had NO idea. Would have been nice if I could have been notified of this somehow, and told where to go and what to obtain to fix that. As it stands now, my entire party is gimped by their injuries, and I can't go back to town to resupply because everyone is fighting the darkpsawn invasion. So, I'm basically screwed, and I do not have the patience (or the interest) to start over again.


Actually the 1st time someone in your party dies, a tip box appears in the lower right corner of the screen explaining all about injuries. I believe the codex is updated also at this point. This happened to me last night when I had my 1st death (I havent got very far in the game yet).

If I could add another tip - turning on the "Autopause on combat" option will enable you to plan an encounter without wasting any time when you enter combat unexpectedly.

Edit: also want to say that this is a great thread, everyone that ios struggling with the game should read it.

Modifié par Ryvak, 11 novembre 2009 - 11:14 .


#90
Guest_TrueWhipsnade_*

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The infomation is very helpful still even is console or not (It is the same game after all).

The major problems are in what you just said Nimzar, it's a PC game and the game was just ported to the consoles. So battles are harder as you haven't a mouse to pin point what enemy you want to select, it's done through fiddling with the right stick while the game is paused (holding the left trigger) and if still unable to select your enemy, use the d-pad to run through selectable items. Can be a pain but is difficult if your trying to organise your team in the middle of a chaos battle. Also one point I picked up was holding your team, that feature on the console is so hidden I didn't realise I had that feature till recently (30 hours in).

Not to mention the organising of your spells or talents are only on 6 shortcuts and no more, 3 for the X,Y,B buttons and another 3 for when also holding the right trigger.

I personally find it harder just by playing in this play style but don't let it put me of as it is a fantastic game.

The main point I wanted to get across is tip's and tricks do seem to be PC based and sometimes don't seem to be completely helpful when they are play style or control based, game tips are helpful as we all have the same game on the other hand.

I guess I just wanted people to be aware as I've seen a lot of disregard for the people who decided to play on consoles for their own reasons.

#91
nimzar

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- Re-compile all the info into one solid topic, instead of tips by submitter to easier find the info you need


I was going to suggest this, but it seems you are way ahead of me there, Scorus.

One thing to watch for in the list's current format there is some repetition of information. Like my tip to use hold is mentioned again later in the list somewhere else as part of another tip. My tip was to use the hold function and I mentioned it allowed for bottlenecking stratagies. When it was mentioned again it was as the method of someone stressing the importance of bottlenecking stratagies.

Modifié par nimzar, 11 novembre 2009 - 03:08 .


#92
soteria

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As for using hold, might point out that it's done by pressing 'h.' Took me a while to figure that out. :P If we could get this recompiled and stickied, that would (hopefully) cut down on some of the "This is too hard" posts.

#93
Scorus

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The current tip thread consist of no less than 17 word pages. I'll be working on rearranging and recompiling it trough Friday (Don't have the time today alas)

If anyone have anymore console specific tips, please post them! :)

#94
Vagranci

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I find that after having Wynne in my party, battle turns out a lot easier ! :P

#95
PendragonV

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Sereaph502 wrote...

Woah, someone actually giving advice instead of just saying "L2P this is a thinking mans game!" as if it meant something after it was said a million times and used as the only argumet that certain strategy RPG players use.



The battles in DOA seems like playing chess with all the pausing and moving. Nice one, btw am new to Bioware games. love it.:lol:

#96
Scorus

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PendragonV wrote...

Sereaph502 wrote...

Woah, someone actually giving advice instead of just saying "L2P this is a thinking mans game!" as if it meant something after it was said a million times and used as the only argumet that certain strategy RPG players use.



The battles in DOA seems like playing chess with all the pausing and moving. Nice one, btw am new to Bioware games. love it.:lol:


Yeah, DA:O Roxx! Just finished my playtrough on a mage, now having a rogue for my second. :lol:

#97
Alastara

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For mage abilities, really think outside the box on what you can do with some of them. For example forcefield. It's a great ability for freezing out the biggest baddest enemy on the field, but unfortunately it also makes them immune to damage. Some would say drawback, I say bonus.



Try this: Your tank just hit his ae taunt and realized he bit off more than he could chew? Forcefield him while the enemy pounds away doing 0 damage while the rest of your party whittles the bad guy crew down to a more reasonable level.



Or even better: Got a nice open area with alot of melee up ahead and some devastating AOE spells in your arsenal that always get you killed? Hold your party and march your mage out and give them the finger. Don't panic let them come, control your maniacal laughter or they may realize somethings not quite right and hit the brakes. Use a stun or sleep right as they approach you, then lay it down man, lay it down. Inferno, Tempest, Death Cloud, whatever it is, right on top of yourself. Immediately Forcefield yourself, yes, Freeze YOURSELF, and watch them melt all around you. Trust me, your friends will be impressed..

#98
Embrosil

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Well for me the problem is not that the game is too hard on normal. The problem is that there are difficulty spikes. You can go, easily killing darkspawn and next time, you are jumped by a bunch of rogues who kill me in a few seconds.

These spikes are less often after the patch, but they are still there.

#99
Scorus

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Embrosil wrote...

Well for me the problem is not that the game is too hard on normal. The problem is that there are difficulty spikes. You can go, easily killing darkspawn and next time, you are jumped by a bunch of rogues who kill me in a few seconds.
These spikes are less often after the patch, but they are still there.


I've noticed this too. However the difficulty has somewhat decreased once I got used to micro manage all four characters, and just having healer tactics up as standard and Enemy:Closest -> Attack.

Some encounters seem however close to impossible depending on what level you are when you reach them and require me to hit easy for a short while unless I'm hellbendt on kiting and bringing those foes down. :blink:

#100
nimzar

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Found another reason to bring a rogue :D



Through the whole first bit of the game, I ignored the steal skill.



When I started using it my potion problem evaporated :D