Always take Wynne, Morr when possible. I use either Alistair or Lei, depending if I need the firepower or want the extra loot. Sten and Dog are worthless imo.
My character is a Templar/Champion Tank but I control Morr predominately during the fight. Use Wynne's quake to slow down large groups closing in on your group or knock down a group of archers until their melee friends are dealt with. Otherwise, just put Wynne's tactics on Healer and let her do her work.
Use Morr's Winter's Grasp, Frost Cone to keep the strongest enemy immobile as your tanks whack on them (and Morr uses lightning).
and Sleep, Mind Blast to keep groups of archers or rushing melee groups frozen or stunned as your tanks take them out one by one. Horror can be used for individuals that you want to keep from attacking until they can be dealt with.
Against the High dragon:
1. Setup using the hold command. When the fighting starts, click h and set them to free again.
2. Think 12 o'clock [oc] as the dragon's front, my character tank was at 12 oc, Wynne was at 2 oc, Alistair was at 9 oc, and Morr was at 7 oc, at long range. Turn off all Morr's buffs and use lightning only. Don't waste the mana on the cold spells. Let the tanks get bashed and Wynne heal them. If you do it right, Morr won't get tail whipped. If the dragon turns on Morr, run quickly to the new 7 oc position before you get blasted by fire but watch for the tail. Alistair got wasted with 75% of dragon life and my tank still finished the job. You may need to pause and make the main tank drinks of the health juice if Wynne can't keep up. The dragon does like to try and swallow him.
Modifié par TheWabbit, 11 novembre 2009 - 12:37 .





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