The Story and Artististic style, questions for the DA:O writers, artists, and communtiy
#1
Posté 12 juillet 2010 - 06:35
C= for community
A=Artists
W-Why go for a narrative style, while DA:O was in no form a third person point of view?
C- I feel that the story will br cramped for me, IDK what about you?
A- As for the artistic design why go for something new, as the old saying goes "Why break something that isn't broken?
W- When designing the overal story, why is it during the first and why is it not 500 years in the future or something?
A- What was your approach to designing the darkspawn from menicing to a near human look?
W- Why did you go for a narrative by a dwarf and not Hawke by a campfire, why is it told by a diffrent character?
A- Looking at the picture of flemith, did you change the look of dragons for a reason?
That is all of my questions, if the community is reading this, put some questions for the developers, and maybe they will answer them!!! :happy:
#2
Posté 12 juillet 2010 - 06:38
#3
Posté 12 juillet 2010 - 06:39
#4
Posté 12 juillet 2010 - 06:41
#5
Posté 12 juillet 2010 - 06:44
Tooneyman wrote...
All these questions will be answered in and after the Game informer issue. Just wait. Its coming. I'm impatient like yourself. For now lets just theories like good little gamer fans that we are!
Some people already have it, see page 4 and 10 of that thread for summaries.
#6
Posté 12 juillet 2010 - 06:46
I dunno where people are getting this 'new artistic design' thing from, we've seen 2 tiny screenshots (that look like Origins simply with better character animations) and some concept art which looks no different from the concept art for Dragon Age: Origins.Mageofthedas2012 wrote...
As for the artistic design why go for something new, as the old saying goes "Why break something that isn't broken?
Because that'd make player's imported choices from Origins less meaningful.When designing the overal story, why is it during the first and why is it not 500 years in the future or something?
Where was it said a dwarf narrates the story?Why did you go for a narrative by a dwarf and not Hawke by a campfire, why is it told by a diffrent character?
No where has it been confirmed that picture is of Flemeth.Looking at the picture of flemith, did you change the look of dragons for a reason?
Modifié par GodWood, 12 juillet 2010 - 06:47 .
#7
Posté 12 juillet 2010 - 06:53
GodWood wrote...
I dunno where people are getting this 'new artistic design' thing from, we've seen 2 tiny screenshots (that look like Origins simply with better character animations) and some concept art which looks no different from the concept art for Dragon Age: Origins.Mageofthedas2012 wrote...
As for the artistic design why go for something new, as the old saying goes "Why break something that isn't broken?Because that'd make player's imported choices from Origins less meaningful.When designing the overal story, why is it during the first and why is it not 500 years in the future or something?
Where was it said a dwarf narrates the story?Why did you go for a narrative by a dwarf and not Hawke by a campfire, why is it told by a diffrent character?
No where has it been confirmed that picture is of Flemeth.Looking at the picture of flemith, did you change the look of dragons for a reason?
This comes from the magazine quote( Still holding the dead darkspawn in her hand Flemeth walks through the flames...)
The game is narrarrated by a dwarf named Varric.
#8
Posté 12 juillet 2010 - 07:08
Oh I hadn't heard that, is the picture the same one we've seen in the concept art or is it something new?Mageofthedas2012 wrote...
This comes from the magazine quote( Still holding the dead darkspawn in her hand Flemeth walks through the flames...)
The game is narrarrated by a dwarf named Varric.
And I'd heard about it being told in the 3rd person but I didn't know the narrator was a set character, or a dwarf!
Thats actually quite interesting, maybe he's one of the Hawke's companions or something.
#9
Posté 12 juillet 2010 - 07:11
#10
Posté 12 juillet 2010 - 07:11





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