Where is the Defense/Breach back and forth between mages? DA:O just involved throwing down some blood wound/fireball/firestorm and clearing out all opponents in the area. I just miss the sort of back and forth defense vs. spell breach gameplay that was around in BG2.
Is there any chance of having a more involved magic combat system for this one? Awakening even made it worse. They just tacked on a bunch of aoe non-friendly fire spells and called it a day.I'd love to see a bit of thought come back to some of the combat scenarios.
Where are the enemy mages that can instantly kill your party if they aren't prepared? Where are the "utility" spells like clairvoyance or knock. Or awesome fun spells like sequencers or simulacrum. Why no spells that feel truly powerful besides giant AOEs like storm of the century.
It seems to be a lack of creativity just from my POV. It would be great to get back some of the more fun spells that made being a mage feel more like a mind game than playing a pyro.
And I realize this isn't a DnD game, that doesn't mean it needs to be arcadey with regards to the combat. Even the "most difficult" opponent in the game, that guy in the back alleys, all it took was one mana clash and he's just a melee fighter. I'd much rather fight a lich in BG that actively defends himself from magical attacks and is capable of laying the hurt on.
Just something to think about
Modifié par stylepoints, 12 juillet 2010 - 07:01 .





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