How about a unique boss this time around?
#1
Posté 12 juillet 2010 - 07:37
Bioware, this time around, it would truly appreciated if you didn't recycle boss fights for the game's final battle. I would really hate to stroll into the tower/undergound cavern/ancient temple/etc. and find out that the DA2's final fight was little more than another copy and paste.
#2
Guest_Boredom0_*
Posté 12 juillet 2010 - 08:00
Guest_Boredom0_*
#3
Posté 12 juillet 2010 - 08:02
#4
Posté 12 juillet 2010 - 08:02
#5
Posté 12 juillet 2010 - 08:03
BlackyBlack wrote...
I think this time there'll be a good antagonist, something like Saren, but more personal
Saren was full of win. I'd like to see an antagonist capable of human speech this time around.
#6
Posté 12 juillet 2010 - 08:04
#7
Posté 12 juillet 2010 - 08:05
#8
Posté 12 juillet 2010 - 08:15
Oh, and Fallout 3 with John Henry Eden doesn't count. That part was just terribly, terribly written and stupid.
#9
Posté 12 juillet 2010 - 08:21
Modifié par GodWood, 12 juillet 2010 - 08:21 .
#10
Posté 12 juillet 2010 - 08:24
#11
Posté 12 juillet 2010 - 08:25
Modifié par Paradocs, 12 juillet 2010 - 08:26 .
#12
Posté 12 juillet 2010 - 08:28
John Henry Eden wasn't a boss.... Autumn was. And you could talk past that.Dick Delaware wrote...
I usually don't like boss fights in RPG's in general. I can't really recall one that I loved. Even in some of my favourite RPG's mandatory boss fights rarely really made the game better. I can't remember the last time you were really able to talk your way past the end boss in a cool way like in Fallout or Planescape.
Oh, and Fallout 3 with John Henry Eden doesn't count. That part was just terribly, terribly written and stupid.
Well, lots of different bosses all around are always nice. Maybe some fancy strategys to each, use the enviroment a little.
#13
Posté 12 juillet 2010 - 08:30
Dick Delaware wrote...
I usually don't like boss fights in RPG's in general. I can't really recall one that I loved. Even in some of my favourite RPG's mandatory boss fights rarely really made the game better. I can't remember the last time you were really able to talk your way past the end boss in a cool way like in Fallout or Planescape.
Oh, and Fallout 3 with John Henry Eden doesn't count. That part was just terribly, terribly written and stupid.
Wait, you can fight him? Stupid me complied and took the vial.
On topic, DA2 needs more enemy variety in general. Yeah, the variety was pretty decent, but I can only list a few enemies I had a hard time with. I mean, there are too many Ogres for one thing. And there should've been more variety of the darkspawn. (Never finished Awakening so I dunno if this has been improved upon).
#14
Posté 12 juillet 2010 - 08:47
Gambient wrote...
Dick Delaware wrote...
I usually don't like boss fights in RPG's in general. I can't really recall one that I loved. Even in some of my favourite RPG's mandatory boss fights rarely really made the game better. I can't remember the last time you were really able to talk your way past the end boss in a cool way like in Fallout or Planescape.
Oh, and Fallout 3 with John Henry Eden doesn't count. That part was just terribly, terribly written and stupid.
Wait, you can fight him? Stupid me complied and took the vial.
On topic, DA2 needs more enemy variety in general. Yeah, the variety was pretty decent, but I can only list a few enemies I had a hard time with. I mean, there are too many Ogres for one thing. And there should've been more variety of the darkspawn. (Never finished Awakening so I dunno if this has been improved upon).
My bad. If you don't talk your way out of it, you don't fight him directly, but you still have to deal with his goons. But if you managed to dissuade him from his insane plan with your brilliant arguments ("Don't do it, Mr. President!!! Killing people is wrong!!!") then he gets the robots to deal with the goons for you. You can also talk your way past Autumn, that was slightly less dumb. The second half of the Fallout 3 main quest is really dreadful.
#15
Posté 12 juillet 2010 - 08:50
Dick Delaware wrote...
I usually don't like boss fights in RPG's in general. I can't really recall one that I loved. Even in some of my favourite RPG's mandatory boss fights rarely really made the game better. I can't remember the last time you were really able to talk your way past the end boss in a cool way like in Fallout or Planescape.
Oh, and Fallout 3 with John Henry Eden doesn't count. That part was just terribly, terribly written and stupid.
I think I made him self destruct by mistake >.<
Anyhoo, yes TC, we do need a better final boss... And a better main villain. One with more depth than "I R ZOMBEH DRAGN AND I DSTRoY STUFF LOL" anyway.





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