02/01/11 - BioWare setting themselves up for a fall
#1
Posté 12 juillet 2010 - 07:47
I fully understand release dates change for various reasons, but after some of the farcical release issues with the current title (DLC etc) why are they pushing this date in such a major way?
Surely the criticism that has been levelled at them thus far would pale into insignificance compared to the critisism they would face if they fail to deliver the goods come 02/01/1?
#2
Posté 12 juillet 2010 - 07:51
Modifié par BlackyBlack, 12 juillet 2010 - 07:51 .
#3
Posté 12 juillet 2010 - 07:55
I do irony and lots of it.
#4
Posté 12 juillet 2010 - 07:56
makenzieshepard wrote...
Clammo wrote...
Also, and it may be my imagination, but this seems an awfully quick release for a fully fledged sequel, which makes me wonder about the quality and bug testing we'll get.
Only going to comment on this one specific point but no it's not really that quick. First one must remember that DAO was in a polishing phase approximately 6-8 months before it's release. It's been 8 months since the release. Right now the release date is another 8 months away, assuming it doesn't get pushed back like DAO was. So at the minumum 6+8+8 = 2 years. And that's assuming that there wasn't some work being done concurrently with DAO which I bet there was at least pre-planning and brainstorming.
It's also ignoring the fact that the engine, world and story have all been worked on for a good 6 years now. Creating those things from scratch takes up a lot of lead time, having it already done allows the game aspect to be worked on at warp 9 instead of a standard warp 6 cruise
2-3 years is very much industry standard for sequels of any type.
Not worth typing up a specific reply so just re-pasting my answer from another thread
#5
Posté 12 juillet 2010 - 07:57
There are people claiming devs confirmed it will be something gaming-related, but I don't remember having read something like this.
So.. What are the definite news about this date... if we have any??
Modifié par MaxQuartiroli, 12 juillet 2010 - 07:58 .
#6
Posté 12 juillet 2010 - 07:57
#7
Posté 12 juillet 2010 - 07:58
#8
Posté 12 juillet 2010 - 07:58
Modifié par Dr Bawbag, 12 juillet 2010 - 07:59 .
#9
Posté 12 juillet 2010 - 07:59
And that turned out awesome, the game is so magnificent I still haven't finished it because I don't want it to end.
#10
Posté 12 juillet 2010 - 08:01
JasonPogo wrote...
lol yeah just look waht happend to Alpha Protocal. A full year delay. Great game but it failed hard in sales.
*Looks at Starcraft II...*
#11
Posté 12 juillet 2010 - 08:05
BlackyBlack wrote...
DA2 is coming out in March, not February. Devs said something cool is coming in February, but it isn't DA2 and most likely isn't a video game either
Are you retarded?
That's when SW:TOR will come out. I'm sure BioWare won't compete with itself.
#12
Posté 12 juillet 2010 - 08:05
Oh wait, it did really well, and most people, after getting over the initial disappointment, were glad that the game was given more time to be polished and have a full marketing campaign.
I would be perfectly fine if the same thing happened again, and the game comes out in the last quarter of 2011. Better that the game is finished than rushed.
#13
Posté 12 juillet 2010 - 08:05
http://www.joystiq.c...me-due-in-2011/
#14
Posté 12 juillet 2010 - 08:07
#15
Posté 12 juillet 2010 - 08:10
TOR is coming out in spring 2011, so that's probably more like may, early juneSelerz wrote...
BlackyBlack wrote...
DA2 is coming out in March, not February. Devs said something cool is coming in February, but it isn't DA2 and most likely isn't a video game either
Are you retarded?
That's when SW:TOR will come out. I'm sure BioWare won't compete with itself.
#16
Posté 12 juillet 2010 - 08:12
Hey, there's no need to insult.Selerz wrote...
BlackyBlack wrote...
DA2 is coming out in March, not February. Devs said something cool is coming in February, but it isn't DA2 and most likely isn't a video game either
Are you retarded?
That's when SW:TOR will come out. I'm sure BioWare won't compete with itself.
http://www.gamespot....ws/6268691.html
SW: TOR is coming in SPRING. Spring starts on the 22th of March, so it's VERY doubtful it will come out in March. Plus everyone lists it as coming out Q2 2011, probably coming out late May
Modifié par BlackyBlack, 12 juillet 2010 - 08:17 .
#17
Posté 12 juillet 2010 - 08:12
Lord Han wrote...
TOR is coming out in spring 2011, so that's probably more like may, early juneSelerz wrote...
BlackyBlack wrote...
DA2 is coming out in March, not February. Devs said something cool is coming in February, but it isn't DA2 and most likely isn't a video game either
Are you retarded?
That's when SW:TOR will come out. I'm sure BioWare won't compete with itself.
BioWare has been adopting a model that I see Marvel Studios doing. Release two big hits a few months apart.
#18
Posté 12 juillet 2010 - 08:21
#19
Posté 12 juillet 2010 - 08:44
Chaia wrote...
It might be something different like a last batch of DA:O DLC or something, but there is a Dragon Age, stright to DVD, anime film being released sometime in 2011
http://www.joystiq.c...me-due-in-2011/
I was going to mention the Anime too.
The EA store only lists "2011" as the date for the DA2 preorders. Gamestop doesn't even list that much.
Gaider has been talking about how there is definitely more DLC for Origins coming.
Seems possible they could release something to bridge the two games together directly. Put that out in Feb then release DA2 in the spring or early summer.
#20
Posté 12 juillet 2010 - 08:52
Edit: Post edited. No name calling here or you will be removed from the forums.
Modifié par Chris Priestly, 12 juillet 2010 - 09:01 .
#21
Posté 12 juillet 2010 - 08:53
#22
Posté 12 juillet 2010 - 08:56
I think you underestimate Blizzard's fanbase...Archereon wrote...
JasonPogo wrote...
lol yeah just look waht happend to Alpha Protocal. A full year delay. Great game but it failed hard in sales.
*Looks at Starcraft II...*
#23
Posté 12 juillet 2010 - 08:58
#24
Posté 12 juillet 2010 - 08:58
Vicious wrote...
This is a stupid thread. DA2 is not coming out in Feb so the original post is defunct.
Do your homework before complaining, or you come off like a ****ing idiot.
Perhaps your comment will get through to him if you framed it in a less confrontational/mature manner.
Just a suggestion.
#25
Posté 12 juillet 2010 - 08:59
KNEW this was coming. Compare Ultima 7 and Ultima 8. It will tell you
ALL you need to know. It's not that EA is evil. Such would be childish
to assume. EA means mass market of the smallest common thing. EA means
endless copy cat series (FIFA) with minimal change and greatest possible
simplification.
The sheer number of creative small studios who
had been bought by EA and over a brief time crushed, is long and sad.
Bullfrog, Westwood, Origin and many others. The story was always the
same. A small studio, famous and respected for making very creative
games, not for a huge Wal-Mart mass market, but for demanding gamers,
then bought by EA, streamlined for mass market taste and ultimately made
superfluous.
Look at you, Bioware. Look how you changed.
Some time ago, when I heard the news Bioware was sold to EA, I was very
bitter and felt it was the end of an era. Then, for a while, I thought
there was hope, I thought EA had learned. Apparently my fears back then
were fully justified.
I am a Game Master for P&P games
for 27 years now. And let me tell you one thing, Bioware. A ROLEPLAYING
game, means that the people involved identify with a role. They want a
vast variety of races and classes, they want a huge plethora of skills
and talents to chose from. The more the better. There were days when
games like Wizardry or Might and Magic (the RPG) had 30 classes and 20
races to chose from. And then?
Then came VOICE OVER. Then came
streamlined story telling. It weren't huge steps in a single game. But
step by step, little by litte, what made a game a RPG was betrayed and
sacrificed on the altar of so called mass market. Now suddenly you speak
of aiming it for your target audience, Bioware. I tell you what. WE
used to be your target audience. WE roleplayers made you great. And now
that Darth EA is behind you, we no longer count. We are no longer enough
for you. We get the burning ring before us like some tamed animal and
we can jump at your whim. Take it or leave it. I am sorry, what you are
doing is wrong.
It is wrong because it leaves us behind who were
your fans for so many years. It is wrong because we made you what you
are and now suddenly we are neglectable and other people seem to be your
new target audience. It is wrong, because THAT target audience may be
more. But they are also fickle. They follow always the newst
shiny. Today it's you, tommorw who knows. Ask SOE about their NGE and
what they learned about leaving it's core audience behind. And this IS
some sort of NGE. Every single approach to ignore the complaints of the
core audience has, in the long run, proven to be a failure. Look at the
"Last Airbender" movie. It was the same argument: they thought to bring
something to a supposed broarder audience, and ignored to critique of
their core fanbase they paid the price for it.
Individuality
and choice from the beginning on, is one of the core features of a RPG.
And what we read sounds like an interactive movie. And already DA:O and
ME2 had gone in the wrong direction. Many old school roleplayers had
complained about WAY too many and way too long cinenatic scenes and
cinematic conversations. Thats not what makes a Roleplaying Game! And
in ME2 we had seen the choices even further limited, and essentially ME2
was mostly an interactive movie with shooter elements. It already was
no RPG. Now in Sci-Fi people may be more forgiving, especially when it
is a new unknown universe. But in fantasy, people EXPECT Elves, Dwarfs
and whatnot. They expect many choices and many egos they can play. They
don't expect an entirely premade character.
As nice as
Voiceover is, it also means the character is not me anymore. What did
the Avatar of Britannia, one of the most iconic heroes of gaming
say? Name, Job, Bye. He never said anything, because he WAS us. He was
the player. And nothing you can voiceover can be so personal as what you
imagine in your mind. What you set a characters name and voice, his
behavior and backstory, its no longer me. It's some stranger I follow
his doings over the shoulder, but I am no longer playing myself, and
THEN all those tough moral choices you add to your games mean null.
Bioware,
you are losing the path. I know you listen to the EA stockholders who
want profit. They want to sell millions of games, and they care less
about the small RPG fan community who made you great. I can't even say
it will be a financial failure if you follow this path. Heck, many
generic games sell in many millions. But for us, who love complex games,
who love to chose, who love to ROLEPLAY and not follow some premade
characters preset narrative story, for us it is a betrayal. Do it if you
think stocks are everything. But don't call it a roleplaying game and
know that you are leaving us behind. You are walking a path I as a
Roleplayer can not follow you.




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