Aller au contenu

Photo

Will DA2 have more cities?


  • Veuillez vous connecter pour répondre
29 réponses à ce sujet

#26
joriandrake

joriandrake
  • Members
  • 3 161 messages

Dick Delaware wrote...

joriandrake wrote...

umm... don't get your hopes up, we have even less races to "choose" from so I don't think there will be more than one city and maybe a very few villages, not to mention as there are no elves and dwarves it is also a way to cut out possible elven and dwarven settlements from the game


What does one have anything to do with the other? How do you reason that since you can only play as a human, that there will likely be less cities to visit?


it is about the bigger connection among things, like how much the fact that the main character is getting a voiceover implies that it is why dwarves and elves got cut to minimize developement time and costs for having additional dwarven and elven voices

#27
FeanortheBrave

FeanortheBrave
  • Members
  • 9 messages
For all you know there is some big surface dwarf settlement somewhere...and there will be Dalish elves; they are everywhere.

#28
joriandrake

joriandrake
  • Members
  • 3 161 messages

FeanortheBrave wrote...

For all you know there is some big surface dwarf settlement somewhere...and there will be Dalish elves; they are everywhere.



you can't call that a city, or even a settlement however =]

#29
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

joriandrake wrote...
it is about the bigger connection among things, like how much the fact that the main character is getting a voiceover implies that it is why dwarves and elves got cut to minimize developement time and costs for having additional dwarven and elven voices


Honestly, I am not sure that had anything to do with it. Really, it's conjecture. They simply could have used the same voice to record for elves and dwarves - why would they need to sound inherently different? Maybe they just wanted to tell a story about a particular human. Voice acting costs may have played a part here, I'm not so sure. As far as I know, DAII is using the same engine, which ought to minimize costs greatly. After all, they're not going to develop the Eclipse engine just for one game, right?

 Correct me if I'm wrong, but you keep mentioning that "dwarves and elves got cut", do you mean for the PC or from the entire game? It would be pretty far-fetched to assume that the latter would be the case.

Regardless, I still have to ask: why do you think that PC voice acting would result in less cities and locations to see?

Personally, I thought the number of locations in Origins was maybe too much. There was a lot of padding in places like The Fade, The Deep Roads and in Chanter's Board sidequests. Really, if you trimmed some of the fat there, added better encounters, and maybe some diplomatic options to avoid fights like with the Sloth Demon, it would be pretty great.

#30
Dick Delaware

Dick Delaware
  • Members
  • 794 messages

joriandrake wrote...
you can't call that a city, or even a settlement however =]


what is this i dont even

There are only two dwarven cities in Thedas anyways. And besides, Dalish by their don't live in cities.  I don't really understand what your exact point is with all this.

And another thing - why would more cities necessarily make things better? There were plenty of big cities to visit in Oblivion and I thought that game sucked.  Fallout 1 had no big cities (obviously) and it ruled.