first time modding and learning teh DA:O toolset is freakin complicated.
Im trying to figure out how to put character generation at the beginning of my module, i know i have to do something with this script, well code really
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#include "events_h"
#include "global_objects_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev); //extract event type from current event
int nEventHandled = FALSE; //keep track of whether the event has been handled
switch(nEventType)
{
case EVENT_TYPE_MODULE_START:
{
PreloadCharGen(); //preloads resources needed for character generation
StartCharGen(GetHero(),0); //initiates character generation
break;
}
}
if (!nEventHandled) //If this event wasn't handled by this script, let the core script try
{
HandleEvent(ev, RESOURCE_SCRIPT_MODULE_CORE
}
}
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But i don't know where to put it or what type of file it needs to be.
Can anyone help me out?
Modifié par W1taker, 10 novembre 2009 - 06:57 .





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