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first screenshots (Game Informer)


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#1
Lintanis

Lintanis
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 Image IPBImage IPB

Modifié par Lintanis, 12 juillet 2010 - 11:21 .


#2
David Gaider

David Gaider
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Majin Paul wrote...
Can't say it's unexpected though, half the people were whinging over a few lines of description on the game, I'm not surprised to find people complaining about the screenshots to be honest.

As I recall, the reaction was much the same to the first looks at Origins. Nothing like a couple of early screenshots for fans to rip apart examine. Image IPB

The comments are appreciated, folks, both good and bad. Hopefully there will be more for you to look at soon.

#3
David Gaider

David Gaider
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tmp7704 wrote...
Do you mean the screenshots for pre-rendered graphics in the NWN engine, or the ones done in DA own engine?

The ones done in DA's own engine.

Because if it's the former then the game dropped that style completely few years down the road, and if it's the latter then it's perhaps worth noting the style didn't really change much from these early screenshots and the final game got examined ripped apart for its visual quality just the same...

Maybe, but in terms of the lighting and polish there was a significant amount of difference. It's probably more telling, however, that the people who ripped apart those first Origins screenshots were the same people here-- who were generally fine with Origins as it ended up looking.

Incidentally, could you comment on the brightness of those screenshots? I mean, they look like the gamma level is way above normal on them (even things which should be in shadows are very bright and there's very little contrast overall)  i'm just curious if this is accident when saving the images for the web sites to use, or is this part of the new "graphics style"?

I'm not really one to comment on the art. All I can really say is that the game already looks better than it does in those screenshots-- there's a lot of work being done on all content, and while I get what people are saying regarding the number of months left you have to consider that we're not dealing with a long development cycle here. Instead of thinking months, think "percentage until complete". It's still pretty early, as far as we're concerned. Hopefully you'll like what we show you in the months to come. From my perspective, I think what I'm playing looks quite striking.