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first screenshots (Game Informer)


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#276
Nosuchluck

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kraidy1117 wrote...

Nosuchluck wrote...

Great. They've changed the ogre from a scary intimidating best in to something which just looks retarded. I didn't mind the orcish Darkspawn of the first game, the new designs make them look like pale goths you'd find in a nightclub.


The Ogre was scary and intimidating in DAO? I never knew.


Play the game? The first time you meet one in the tower it was an "oh ****" moment.

Modifié par Nosuchluck, 13 juillet 2010 - 02:09 .


#277
Ghost Lightning

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Is there really any question that these graphics are mediocre?

#278
kraidy1117

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Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

Great. They've changed the ogre from a scary intimidating best in to something which just looks retarded. I didn't mind the orcish Darkspawn of the first game, the new designs make them look like pale goths you'd find in a nightclub.


The Ogre was scary and intimidating in DAO? I never knew.


Play the game? The first time you meet one in the tower it was an "oh ****" moment."


No it was't.

#279
Nosuchluck

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kraidy1117 wrote...

Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

Great. They've changed the ogre from a scary intimidating best in to something which just looks retarded. I didn't mind the orcish Darkspawn of the first game, the new designs make them look like pale goths you'd find in a nightclub.


The Ogre was scary and intimidating in DAO? I never knew.


Play the game? The first time you meet one in the tower it was an "oh ****" moment."


No it was't.


Yes it was.

#280
kraidy1117

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Ghost Lightning wrote...

Is there really any question that these graphics are mediocre?


I don't play games for graphics.

#281
Demx

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GD4EVA wrote...

sage_viper wrote...

So, hey, guys and gals, what do you think of the new Darkspawn? Pretty not Darkspawny, eh?


As I said. Poor bastards getting starved to death by Bioware. They need a public support group or something similar.


Actually I hear bulimia is the new fad with Ogres. Makes them slender.

#282
kraidy1117

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Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

Great. They've changed the ogre from a scary intimidating best in to something which just looks retarded. I didn't mind the orcish Darkspawn of the first game, the new designs make them look like pale goths you'd find in a nightclub.


The Ogre was scary and intimidating in DAO? I never knew.


Play the game? The first time you meet one in the tower it was an "oh ****" moment."


No it was't.


Yes it was.

Nuh-uh.

#283
Rubbish Hero

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kraidy1117 wrote...

Ghost Lightning wrote...

Is there really any question that these graphics are mediocre?


I don't play games for graphics.


Neither do most people, they do help though.

#284
Ghost Lightning

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kraidy1117 wrote...

Ghost Lightning wrote...

Is there really any question that these graphics are mediocre?


I don't play games for graphics.


But having good graphics is certainly a plus. 

#285
Elvis_Mazur

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From these screenshots the game seems so illuminated... or it is just me? I hope that they don't pretend to use this style in the final version because the concept of the game is not about a funny and happy world, it is about a threat that wants to kill everyone on world.

#286
kraidy1117

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Rubbish Hero wrote...

kraidy1117 wrote...

Ghost Lightning wrote...

Is there really any question that these graphics are mediocre?


I don't play games for graphics.


Neither do most people, they do help though.


I rather play BG2 then alot of the new games out there.

#287
phaonica

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Rubbish Hero wrote...

Stalker use parallax occlusion mapping, want in Dragon age. Along with screen space ambient occlusion.
Ground looks super flat.


All of that looks really good. I don't think it's so late in production that we couldn't hope that similar effects would be added.

#288
kraidy1117

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PetrySilva wrote...

From these screenshots the game seems so illuminated... or it is just me? I hope that they don't pretend to use this style in the final version because the concept of the game is not about a funny and happy world, it is about a threat that wants to kill everyone on world.


We don't even know the story. The story could be abouthappy rainbows and stuff.

#289
Ghost Lightning

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kraidy1117 wrote...

I rather play BG2 then alot of the new games out there.


I play still play KOTOR and it's graphics are horrendous. But with games that look so much better that came out already, this is pretty disappointing. 

#290
Guest_PilotJoe_*

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ITSSEXYTIME wrote...

Still hate the new darkspawn deisgns.

Too much ****ing angular ****. It looks dumb.

No reason to abandon a perfectly awesome armoured ogre design:
http://guidesmedia.i...s/Image_285.jpg

EDIT:

The game being pre-alpha really doesn't mean ****, considering it's a sequel seemingly based off the same engine with many of the same base assets as DA:O.  Also, if they're willing to show it off then Pre-Alpha can't be used as a defense against criticism.  


I agree, who in their right mind thought that those enormous, ridiculous jutting angles and pyramidal spikes coming off of everything were a good idea?!?! WTF??

I also agree that the alpha/beta argument means nothing here -

1. They intentionaly and deliberately chose this "new" art style, and early or not, it's not going to be that far off from what they intend the end product to be.

2. It looks ****ing horrible - not in just in execution, but in design fundamentals - all weird angles.  Nothing natural is ever that angular, whoever designed this must have failed fundamentals of design or they would realize that especially in videogames extreme angles are a no-no; they break immersion and harken back to the early days of 3D when everything was low poly count and highly angular. 

3. Also, It reminds me of those stupid wall-climbing orcs in LOTR.  I am going to laugh my ass off when DA2 features these new spiky darkspawn flunkees scampering over vertical surfaces.  Lame rip-off FTW!!

I think someone earlier hit on the answer when they suggested they were going for a lower poly count for consoles, and are trying to find a 'style' that masks the fact that the models have been "optimized".

#291
kraidy1117

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Ghost Lightning wrote...

kraidy1117 wrote...

I rather play BG2 then alot of the new games out there.


I play still play KOTOR and it's graphics are horrendous. But with games that look so much better that came out already, this is pretty disappointing. 


What where you expecting? ME2 grpahics? DAO did't have that good graphics, I don't expect much from DA2 and these are alpha, so we could be in for a surprise.

#292
hoysexyjew

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Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

kraidy1117 wrote...

Nosuchluck wrote...

Great. They've changed the ogre from a scary intimidating best in to something which just looks retarded. I didn't mind the orcish Darkspawn of the first game, the new designs make them look like pale goths you'd find in a nightclub.


The Ogre was scary and intimidating in DAO? I never knew.


Play the game? The first time you meet one in the tower it was an "oh ****" moment."


No it was't.


Yes it was.

Wow...Quite possibly the stupidest exchange of words I've ever seen on a forum :wizard:

On topic, those screens look slightly Mediocre and drab. Hopefully sure it will look better once they get it polished up though.

Ghost Lightning wrote...
I play still play KOTOR and it's
graphics are horrendous. But with games that look so much better that
came out already, this is pretty disappointing. 

I know, right? just look at the Witcher 2, their budget is obviously much smaller than DA2's and yet that game looks many times better.

Modifié par hoysexyjew, 13 juillet 2010 - 02:19 .


#293
Viper-sfm

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Looks pretty bland so far, but I suspect it is due to a lack of lighting. The normal mapping looks a lot better than the first one.

#294
kraidy1117

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PilotJoe wrote...

ITSSEXYTIME wrote...

Still hate the new darkspawn deisgns.

Too much ****ing angular ****. It looks dumb.

No reason to abandon a perfectly awesome armoured ogre design:
http://guidesmedia.i...s/Image_285.jpg

EDIT:

The game being pre-alpha really doesn't mean ****, considering it's a sequel seemingly based off the same engine with many of the same base assets as DA:O.  Also, if they're willing to show it off then Pre-Alpha can't be used as a defense against criticism.  


I agree, who in their right mind thought that those enormous, ridiculous jutting angles and pyramidal spikes coming off of everything were a good idea?!?! WTF??

I also agree that the alpha/beta argument means nothing here -

1. They intentionaly and deliberately chose this "new" art style, and early or not, it's not going to be that far off from what they intend the end product to be.

2. It looks ****ing horrible - not in just in execution, but in design fundamentals - all weird angles.  Nothing natural is ever that angular, whoever designed this must have failed fundamentals of design or they would realize that especially in videogames extreme angles are a no-no; they break immersion and harken back to the early days of 3D when everything was low poly count and highly angular. 

3. Also, It reminds me of those stupid wall-climbing orcs in LOTR.  I am going to laugh my ass off when DA2 features these new spiky darkspawn flunkees scampering over vertical surfaces.  Lame rip-off FTW!!

I think someone earlier hit on the answer when they suggested they were going for a lower poly count for consoles, and are trying to find a 'style' that masks the fact that the models have been "optimized".


The darkspawn where wannaabe orcs. This is alpha shots, like it or not.

#295
Ghost Lightning

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kraidy1117 wrote...

What where you expecting? ME2 grpahics? DAO did't have that good graphics, I don't expect much from DA2 and these are alpha, so we could be in for a surprise.


Yeah, but then again it may not be a pleasant surprise. 

#296
LPPrince

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Alpha Build, dur.



But let me say this-



I MUCH prefer DAO's ogres to DA2's, if they stick with that fail-face the new ones have.

#297
Rubbish Hero

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Inconsistency is annoying, esp if you plan on playing it 1,2 like Baldurs Gate.

#298
kraidy1117

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Ghost Lightning wrote...

kraidy1117 wrote...

What where you expecting? ME2 grpahics? DAO did't have that good graphics, I don't expect much from DA2 and these are alpha, so we could be in for a surprise.


Yeah, but then again it may not be a pleasant surprise. 


Oh well. ME3 will be eye candy at least.

#299
Jimmy Fury

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Sorry, distracted by TV.

One question for everyone screaming and yelling about how the game comes out in 9 months so nobody can compare these shots to early shots from DAO or ME2 and that these are so totally going to be the exact same graphics as the release...

Where's the time stamp on the screens?

Because you guys are all working under the impression that the shots were taken like... yesterday.

For all we know they were taken in January when there was a year+ left to work.

And yes Estel i do think it's possible the screens were taken off a crappy PC. I think it's more possible the screens were taken running on a low graphics setting to keep the system load down for testing.

As everyone loves to point out, the game is 9 months away (or more) and the official trailer doesn't come out for another month.

These are teasers nothing more. They're not intended to tell us everything just get us talking and build suspense. Which they have done.


#300
Ghost Lightning

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kraidy1117 wrote...

Oh well. ME3 will be eye candy at least.


As long as Miranda is in it ;)