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first screenshots (Game Informer)


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#376
Jimmy Fury

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b09boy wrote...
...it's logical to assume the pictures are
from an alpha build, which is unconfirmed, but illogical to say they're
from around nine months before the currently stated release date when
they were released about eight months from said release? Umm...

Why yes. Yes it is.
1: Nobody said that anyway. I said it was more logical to assume they're from an alpha than to assume they're the final product.
2: Nothing was released prior to this week. That's not even a functional argument. What? They were supposed to release the alpha shots 4 months ago before they announced the game at all? huh?
By that logic they don't even have companions decided yet. They haven't released any info on them so it must not exist.
So yes. It's immensley more logical because a sound and valid argument can be made.
Bioware would not release a game with last-gen graphics. Those screenshots are comparable to last-gen graphics. Therefore Bioware would not release a game with the graphics presented in those shots.
Valid and sound.

Those graphics are the only ones that exist therefore those are the finalized graphics.
Not valid or sound.
-edited into a seperate post instead of an edit of an older one since everyone started talking again...-

Modifié par Jimmy Fury, 13 juillet 2010 - 05:29 .


#377
Guest_PilotJoe_*

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I know I'm beating a dead horse, but folks defending the shots say it's an alpha/beta/early/whatever build, and the textures, shadows, etc. will all be great in the end.



Maybe, but you're missing the point: the DESIGN is HORRIBLE.



Someone said "conan the barbarian", and that pretty much sums it up. This new art/costume/design direction looks like something out of those really bad fantasy B-movies that used to come on late at night. The ogre is wearing a ****ing bra, for chrissakes.



Pretty lame.

#378
Tennyochan

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we wants to see ogre boobie

LOL

no, we all know how that went

#379
Wehrmacht007

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Design not great, but still early hopefully improves drasticly.

#380
Jimmy Fury

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PilotJoe wrote...
The ogre is wearing a ****ing bra, for chrissakes.
Pretty lame.

You do know the old ogres wore shoes right? Come oooon ^_^ admit it's stupid for ogres to wear shoes...

Not to mention that they had a pauldron with no straps at all and just sat on their shoulder without moving no matter what they did.

#381
Gaxhung

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Posted Image
Ogre armor in real life? As worn by Mario Lopez.

Modifié par Gaxhung, 13 juillet 2010 - 05:49 .


#382
Guest_PilotJoe_*

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Jimmy Fury wrote...

PilotJoe wrote...
The ogre is wearing a ****ing bra, for chrissakes.
Pretty lame.

You do know the old ogres wore shoes right? Come oooon ^_^ admit it's stupid for ogres to wear shoes...

Not to mention that they had a pauldron with no straps at all and just sat on their shoulder without moving no matter what they did.


The shoes were more like sandals/bracers, but I take your point, and also the point about the lack of straps.

The thing is, it's a videogame, so practicality is not nearly that important as long as the design achieves the desired effect, in this case, that effect (presumably) being looking like a scary monster.  If straps make it look stupid, the straps should go.

The DAO ogre looks deadly and terrifying, this one almost looks like it's about to cry.

#383
DragonAgeFanUK

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After looking at the first official screen shots this morning, I'm fuming.

It doesn't look very realistic at all, and if we are forced to have ridiculous looking weapons and armor that wouldn't look out of place in Final Fantasy 7 then I will not be buying this game.

What the hell is with all the spikyness of everything, the armor and weapons? It looks absolutely horrendous.

Modifié par DragonAgeFanUK, 13 juillet 2010 - 05:50 .


#384
Guest_PilotJoe_*

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DragonAgeFanUK wrote...

After looking at the first official screen shots this morning, I'm fuming.

It doesn't look very realistic at all, and if we are forced to have ridiculous looking weapons and armor that wouldn't look out of place in Final Fantasy 7 then I will not be buying this game.

What the hell is with all the spikyness of everything, the armor and weapons? It looks absolutely horrendous.



THANK YOU

#385
DragonAgeFanUK

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PilotJoe wrote...

DragonAgeFanUK wrote...

After looking at the first official screen shots this morning, I'm fuming.

It doesn't look very realistic at all, and if we are forced to have ridiculous looking weapons and armor that wouldn't look out of place in Final Fantasy 7 then I will not be buying this game.

What the hell is with all the spikyness of everything, the armor and weapons? It looks absolutely horrendous.



THANK YOU


I'm not one for graphics (at least not over story) and let's face it, DA:Origins on the 360 was hardly eye-candy.

But at least the graphics were realistic and I genuinelly felt like a guy saving a make believe world and not some hero from a cartoon. What is this Fable bull**** Bioware?

I just hope Two Worlds 2 can deliver on it's huge amount of promise.

#386
swirlwind

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I assume that Hawke's appearance in the screenshots is indicative of what humans will look like in DA2, and I think in that regard, the new graphic style is OK. If the images are really of an alpha build, I'm not entirely sure which aspects can be criticised, but to me, the swords and armours look terribly blocky and angular, reminiscent of WoW and the likes. I sincerely hope this is not the direction in which they're taking DA stylistically.

#387
NovenseiWarden

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[quote]PilotJoe wrote...

[quote]Jimmy Fury wrote...

[quote]PilotJoe wrote...
SNIP

[/quote]

The shoes were more like sandals/bracers, but I take your point, and also the point about the lack of straps.

The thing is, it's a videogame, so practicality is not nearly that important as long as the design achieves the desired effect, in this case, that effect (presumably) being looking like a scary monster.  If straps make it look stupid, the straps should go.

The DAO ogre looks deadly and terrifying, this one almost looks like it's about to cry.

[/quote]
Agreed. Practicality should be slightly variable - such as with female armor - when the design is pointless, stupid, AND impracticle (such as our lovely example in the screenshots), something is seriously questionable Posted Image.

#388
Guest_PilotJoe_*

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DragonAgeFanUK wrote...

I'm not one for graphics (at least not over story) and let's face it, DA:Origins on the 360 was hardly eye-candy..


Nor am I, I would be completely happy with the same detail (or lack thereof) in the sequel (I played it on PC, which wasn't that bad at all, really), so long as the story, gameplay, etc are still awesome.

Whats killing me is the style they seem to be going with here.

#389
ruleonecardio

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Let's go ahead and save the screenshots until the graphics are up to par. That looks far worse than the first : / Pre-Alpha or w/e screens aren't the best way to show off.

#390
veroneek

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also, why are people pretending to know what stage of development these screenshots are from?

#391
Loc'n'lol

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Well,first, I do not believe those screens are alpha or anything, this is the real thing, and while it will probably evolve until release it won't see drastic change unless the game is delayed by years.



Now, if you focus on the main char, clearly you can see the new direction : it's more colorful, colours are more saturated and have higher contrast than in DAO, it's more stylized than realistic, although you can't call it cartoony either.

The armor's model and texture are clearly more detailed than what we get in DAO from such a close up shot. If you don't believe it, take a screenshot of you character's armor in-game from that close and you will see the lack of detail is striking.

What seems like a bad choice to showcase these screenshots is the lighting : everything seems to be under average lighting, so of course when you compare to a screenshot in the tower of Ishal where it's pretty dark with a couple of light sources, it just doesn't give the same feel.



Now, about those darkspawn. The texture clearly aren't a problem, if you look atthe first screenshot, with the hurlock's left pauldron in the foreground, you only begin to see the pixels of the texture, DAO's textures start falling apart from much farther than that. That wasn't really a problem, though, because most of the time you'd have the camera far enough that it isn't noticeable, it's all part of the more cinematic experience, I suppose.

Now the darkspawn design itself. Can't say I like to see the Ogre go almost skinny, though the new skin looks alright. The armors, of course, look very crude, but that's intentional. People were complaining how it didn't make sense for the darkspawn to have armor so elaborate it put to shame the armor the player could wear, this seems to be Bioware's answer. Now the triangular pauldrons may look a little ridiculous but it's just a matter of getting used to it, and at least, when you see a group of darkspawn from afar, you can't really be mistaken about what's coming : spikey spauldrons of vilany = darkspawn hurlock. The one thing that I really disagree with is the mail coif on the hurlocks, it just doesn't go with the rest of the armor. If you're going half-naked with crude spikey plates, you do it all the way, you don't start adding mail on the head only, so either give them some sort of shir, or go head nake, maybe with some sort of helmet.



Finally, the environment, well, although the environment showcased here may or may not be part of the final game (looks like a small test area using actual game assets), it just wasn't the best thing to showcase the first screenshots. I'm sure they have some much more visually impressive environments to show off, so why not put some in those screens ?

#392
Jimmy Fury

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veroneek wrote...

also, why are people pretending to know what stage of development these screenshots are from?

Good question!
I tried asking the people who refuse to accept that there's even the slightest chance these weren't taken 3 days ago but nobody ever answered me. :(

#393
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NovenseiWarden wrote...
Agreed. Practicality should be slightly variable - such as with female armor - when the design is pointless, stupid, AND impracticle (such as our lovely example in the screenshots), something is seriously questionable Posted Image.


On the other hand, (not to get off topic too much) when Bioware rolled out Miranda for ME2 that was idiotic on the complete other end of the spectrum - Style over function to the nth degree.

The fact that she went into battle in hazard suit conditions wearing a skin-tight leotard and no body armor was a complete and total immersion breaker, and her design was blatant sexual bait for socially awkward teenagers.

But I digress...

So there should be a ballance between form and function, but with these screenies, not only does the armor look terrible, but I can't for the life of me think of any advantage of having a 2 foot long triangular armor spike jutting up and out of your breastplate (second darkspawn on the left).  Maybe he needs something to rest his chin on?

#394
b09boy

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Jimmy Fury wrote...

b09boy wrote...
...it's logical to assume the pictures are
from an alpha build, which is unconfirmed, but illogical to say they're
from around nine months before the currently stated release date when
they were released about eight months from said release? Umm...

Why yes. Yes it is.
1: Nobody said that anyway. I said it was more logical to assume they're from an alpha than to assume they're the final product.
2: Nothing was released prior to this week. That's not even a functional argument. What? They were supposed to release the alpha shots 4 months ago before they announced the game at all? huh?
By that logic they don't even have companions decided yet. They haven't released any info on them so it must not exist.
So yes. It's immensley more logical because a sound and valid argument can be made.
Bioware would not release a game with last-gen graphics. Those screenshots are comparable to last-gen graphics. Therefore Bioware would not release a game with the graphics presented in those shots.
Valid and sound.

Those graphics are the only ones that exist therefore those are the finalized graphics.
Not valid or sound.
-edited into a seperate post instead of an edit of an older one since everyone started talking again...-


First, I don't think anybody assumes this will be the final product.  The lack of ground texture ensures that.  However, there is nothing to my knowledge which tells us for sure what stage the devs are at right now and stating what stage it is in to defend the screenshots just doesn't make sense.  As well, if this is the best they can come up with nine months before release after they've been touting the graphics then something is very wrong.  The textures are sure to be updated without a doubt, but I doubt the models, and style for that matter, will change much if at all and it is strange that they picked a setting which is not only barren, but uses lighting which completely avoids showing off all but the most basic shadows.

#395
NovenseiWarden

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Yeah, I was thinking about ME2 characters as well. Of course they have the "kinetic barriers" excuse. There comes a time when you have to ask yourself, "Is this making the character model look more frightening, or are these spikes just pointless?"



Not that I expect this to be the final model or anything.. but the "new visual style" quote scares me to death.

#396
Jimmy Fury

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b09boy wrote...
First, I don't think anybody assumes this will be the final product. 
-snip-
but I doubt the models, and style for that matter, will change much if at all.


I think lots of people are assuming this will be the final product.

The fact of the matter is speculation is speculation on all fronts. Since they're not time stamped nobody can claim for an absolute fact what stage they are.
I'm glass half full and can logically pressume they are alpha or low-graphic-level. I'm perfectly within my rights to think and defend that.
Just as you are prefectly within your rights to be glass-half-empty and think and defend the notion that this is a near-final product.

What I don't get is the people who are glass-murdered-my-family going around shrieking like howler monkeys that the sky is falling because of 2 pre-pre-release pictures. The trailer isn't out, we're getting teasers at the moment.
And, as Prince so aptly pointed out, plenty of studios release shots from different stages of development to demonstrate how the graphics are advancing as the game is finalized.

#397
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Sorry if this completely derails this thread, someone can go make a new one just for this issue, but I just saw this:

http://kotaku.com/55...fects-footsteps



To quote the article: "Another change - and this might be the biggest - is that only the PC version will retain Origins' "strategic combat". The console versions will feature a new combat system, one BioWare says plays to the strength of the control pad. "Rather than try to mimic the PC experience on consoles", the GI report states, "Dragon Age II has a battle system more tailored to the strengths of the PS3 and 360."



Good 'ol Bioware lately = try to do something really well, and if you don't quite succeed, give up completely and take the easy way out.



Jeebus.....this sucks

#398
TheMadCat

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Jimmy Fury wrote...

b09boy wrote...
First, I don't think anybody assumes this will be the final product. 
-snip-
but I doubt the models, and style for that matter, will change much if at all.


I think lots of people are assuming this will be the final product.

The fact of the matter is speculation is speculation on all fronts. Since they're not time stamped nobody can claim for an absolute fact what stage they are.
I'm glass half full and can logically pressume they are alpha or low-graphic-level. I'm perfectly within my rights to think and defend that.
Just as you are prefectly within your rights to be glass-half-empty and think and defend the notion that this is a near-final product.

What I don't get is the people who are glass-murdered-my-family going around shrieking like howler monkeys that the sky is falling because of 2 pre-pre-release pictures. The trailer isn't out, we're getting teasers at the moment.
And, as Prince so aptly pointed out, plenty of studios release shots from different stages of development to demonstrate how the graphics are advancing as the game is finalized.


Well, it begs the question why the :wub: would you use those screenshots as the first images seen of your next major project. I understand it's still somewhat early in development (But not as early as a lot of you are thinking) but typically when you throw out these huge promos and you're showing some of the first shots of your project you typically do that best you can. But if this is the best they can do, wow. I mean are you telling me they don't even have lighting working to any real degree yet? It's not like we're a year and some away from release folks, about 7-8 months left to go with most of that time being beta, pre-release- and publication.

#399
Jimmy Fury

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TheMadCat wrote...
Well, it begs the question why the :wub: would you use those screenshots as the first images seen of your next major project.

Because it'll get people talking. People are curious, hopeful, ticked off, beligerant, but they're talking. It's been 7 hours and we're on page 16 about to be 17.
They succeeded.

And @pilotJoe, you did notice where it said the PC version will keep its combat system right? Only the console is getting the console-specific-combat.

#400
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This is so stupid it hurts. Whenever fans complain about something to Bioware, they fix it by scrapping whatever was causing the problem to begin with and then do it over ten times worse.



Case in point: ME1 players complained about the boring driving sections, so rather than spruce them up, make them better, they ****canned the whole thing and introduced orbital resource mining.



Now, DA:O players complained the graphics were a little dated and smudgy, and they completely revamp the style reminiscent of some swords 'n' sorcery anime.



Catch a clue, guys, goddamnit