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first screenshots (Game Informer)


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#826
GreenSoda

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IrishSpectre257 wrote...

Don't forget, GI played the console versions, which is very likely what those screenshots are from. Compare those screenshots to the console version of DA:O, not the PC version with texture mods.

The screenshots were provided by BW. GI might have test-played DA2, but they were in no position to take screenshots.

#827
Games4ever

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Look at this, from Fallout 3,would it not be possible for Bioware to do at least as good graphics as this, I think everyone would be happy







Image IPB


#828
Demx

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Lintanis wrote...

DanteCousland wrote...

I want a realistic hero concerned body wise. The diet was pretty poor in the middleages and I doubt the dragon Age Universe is much better, diet wise. I want an slightly pasty skinny guy.


This isnt the real middle ages,  just a fantasy version of it :)


Then we should give perfect smiles and pretty faces to everyone.

#829
Jimmy Fury

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Games4ever wrote...

Look at this, from Fallout 3,would it not be possible for Bioware to do at least as good graphics as this, I think everyone would be happy

There is a bit of a balancing act between visuals and story since resources are limited. FO3 and Oblivion went all out on the visuals and customization but lack a bit in terms of story. FO3 had more story in the side quests than it did the main plot and Oblivions main plot was downright boring.

#830
Games4ever

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So the more story the poor graphics we get?



Sorry,it makes no sense

#831
Ingrimm22

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Games4ever wrote...

So the more story the poor graphics we get?

Sorry,it makes no sense


Indeed, but i think i know what he means:

It' really a bit unfair: take a look at Final Fantasy 13 on PS3 for example, which is the worst RPG i have played in the last 10 years but looks absolutely amazing (i would be hard pressed to name an RPG that is worse, to be honest). Dragon Age 2 might have the best gameplay and story there is but if the screenshots are representative, it looks like crap. So as a conclusion you really can get the idea, that the more money is spend on technology, the less can be spend on content and story and vice versa.

Sad really.

#832
Cancermeat

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Any idea about what they are fighting about in those pictures?

#833
Cancermeat

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BTW the PC looks likes the late captain phil harris from deadliest catch.

#834
Jimmy Fury

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Games4ever wrote...

So the more story the poor graphics we get?

Sorry,it makes no sense


I never said poor graphics, I don't think DA2 will have poor graphics.
I said there's a balancing act that all games have to perform.
Developers have to focus on something. Programmers are human and discs have a finite amount of room for data. So developers have to balance their time between story, mechanics, graphics, environments, animation, customization, etc.
Focusing on one thing will cause one or more of the other aspects to suffer in some way. FO3 focused on the graphics and environment so customization and story suffered. As Ingrimm mentioned, FFXIII focused on graphics and animation so gameplay and other aspects suffered.
Look back at Origins. The focus was on Customization and Story so mechanics weren't great and graphics were honestly, a little average.
Again, I'm not saying that DA2 has to have poor graphics. I'm just saying that we can't expect them to have the absolute best of all worlds. They're advertising "super hot" graphics so I'm certain the graphics will improve from what we've seen in the screenshot, I just don't think they'll be the best in the industry because there's still going to be a lot of focus on story telling and customization.

#835
Roland Aseph

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I think story and concept wise DA2 is a go...Art Style??? A resounding NO! (imo)

It's plain, it's boring...it has no detail and what we do see look generic as heck.

It's like going from Jim Lee to Al Rio lol I can't believe more people can't see the difference in over all graphic quality.

Example of Al Rio's work : 

http://marvel.com/im...ent.story.13088


Example of Jim Lee's work:

http://www.comicartc...bfaa1431262dbcc

http://www.artandart...lee_batman.html

And throwing a bunch of globs and puddles of stylized blood doesn't help it any!

Sheesh...the more i see the more disappointed I am :(

new pic's can be seen here:

http://www.gamestar....agon_age_2.html

Modifié par Roland Aseph, 15 juillet 2010 - 01:12 .


#836
Games4ever

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Jimmy Fury wrote...

Games4ever wrote...

So the more story the poor graphics we get?

Sorry,it makes no sense


I never said poor graphics, I don't think DA2 will have poor graphics.
I said there's a balancing act that all games have to perform.
Developers have to focus on something. Programmers are human and discs have a finite amount of room for data. So developers have to balance their time between story, mechanics, graphics, environments, animation, customization, etc.
Focusing on one thing will cause one or more of the other aspects to suffer in some way. FO3 focused on the graphics and environment so customization and story suffered. As Ingrimm mentioned, FFXIII focused on graphics and animation so gameplay and other aspects suffered.
Look back at Origins. The focus was on Customization and Story so mechanics weren't great and graphics were honestly, a little average.
Again, I'm not saying that DA2 has to have poor graphics. I'm just saying that we can't expect them to have the absolute best of all worlds. They're advertising "super hot" graphics so I'm certain the graphics will improve from what we've seen in the screenshot, I just don't think they'll be the best in the industry because there's still going to be a lot of focus on story telling and customization.




Now it makes sense,thanks
but the graphics in Fallout 3 is not the best in the world, it's just fair IMO
so would be happy if dragon age looked like that,what a great game it could be

#837
Jimmy Fury

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Roland Aseph wrote...

I think story and concept wise DA2 is a go...Art Style??? A
resounding NO! (imo)
It's plain, it's boring...it has no detail and
what we do see look generic as heck.
It's like going from Jim Lee to
Al Rio lol I can't believe more people can't see the difference in over
all graphic quality.
And throwing a bunch of globs and puddles of
stylized blood doesn't help it any!
Sheesh...the more i see the more
disappointed I am :(

What suggests these screens are the finished product? I know there's no confirmation that they were taken earlier in the dev cycle but to conclude that this is exactly what we're getting in the final product?

(I was going to comment on Lee and Rio but then it turned into an extremely long, completely off topic, rambling session about styles, preferences, title-appropriateness, and comics in general...)

Modifié par Jimmy Fury, 15 juillet 2010 - 02:00 .


#838
Numbnumb27

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Just looking at these two pictures is disturbing. I certainly hope there will be tremendous improvement because the pics look amateurish at best. Sorry for the negative but I would look forward to '2' if it is at least on par with Origins. Certainly not buy-able so far.

#839
Loc'n'lol

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Can somebody tell me what looks so wrong with those screens, because I see lots of "it's terribad", without further explanation...

I mean, I'm not super-fond of the spikes on the hurlock's armor but that's it. So what is so bad about those screens, precisely ?

#840
Roland Aseph

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Jimmy Fury wrote...

Roland Aseph wrote...

I think story and concept wise DA2 is a go...Art Style??? A
resounding NO! (imo)
It's plain, it's boring...it has no detail and
what we do see look generic as heck.
It's like going from Jim Lee to
Al Rio lol I can't believe more people can't see the difference in over
all graphic quality.
And throwing a bunch of globs and puddles of
stylized blood doesn't help it any!
Sheesh...the more i see the more
disappointed I am :(

What suggests these screens are the finished product? I know there's no confirmation that they were taken earlier in the dev cycle but to conclude that this is exactly what we're getting in the final product?

(I was going to comment on Lee and Rio but then it turned into an extremely long, completely off topic, rambling session about styles, preferences, title-appropriateness, and comics in general...)



Typically what gets printed/shown in a industry mag to help "hype" a game is pretty close to what you're going to get.

#841
Demx

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Sorry had to do it.

http://api.photoshop...aefcba264f15712

#842
Wishpig

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Personally I'm a sucker for animation quality. If it moves smooth, if the characters have some bad **** moves, and if there's allot of variation... then I'm a happy camper.

#843
Jimmy Fury

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Roland Aseph wrote...
Typically what gets printed/shown in a industry mag to help "hype" a game is pretty close to what you're going to get.

Ok that's understandable. Frankly I'm just about blissful that you used the words "typically" and "pretty close". Too many people have been using absolutes like "always" "never" and "every".

So like Loc_n_lol asked, what's so bad about these?
Even if these are pretty close and all they do is polish the textures and clean up the models, what's so bad about them?
The armor and robe textures look great, the darkspawn look unique and no longer like the monsters from every other fantasy game, the blood is more realistic, the fire is 10 times better than it was in Origins. What's so wrong with these that 2 or 3 months of tweaking couldn't fix?

#844
Endurium

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Given how stories tend to be recycled and nobody can do decent romances (or maybe the gals got the best writing this time around), I'm gravitating toward games with nice graphics/living worlds. I don't care if their story is relatively thin or if the main quest represents 5% of the game's content. I have a blast watching the sun rise over a lake in the morning as deer runs through the brush, or listening to the wind as it blows the leaves of an overhead tree, etc. In DA:O I spent more time listening to people drone on about this and that, and had a hard time enjoying the world they'd crafted because of poor presentation and mostly static environments.



Hopefully DA2 will add some of the things DA:O sacrificed, now that Bioware doesn't have to build an engine from scratch and folks have more time for other things. If they did it right, the writers would have nothing to complain about (oh wait...) They did this to some extent when developing Baldur's Gate 2.



Oh and please add support for Ambient Occlusion. I use it with Oblivion and it looks better than the developer-supplied character shadows, so I leave them disabled. :)



As for the fire comment, I agree the DA engine has some good looking flames. That's it's high point. Armor and clothing looks pretty good too, but there needs to be more variety, especially in what player characters can wear. I think my last mage wore all of four robes her entire career, and just one hat (refused to wear bags on her head).

#845
Lyssistr

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Lighting will almost certainly improve these, and by a large degree, so these wont bad as they look now.



That being said, I believe Bioware should improve textures.

#846
tmp7704

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Jimmy Fury wrote...

So like Loc_n_lol asked, what's so bad about these?
Even if these are pretty close and all they do is polish the textures and clean up the models, what's so bad about them?

I think it's mainly the location that doesn't help these screenshots -- honestly, if you put action in the middle of mars-like desert/wasteland/trash dump, it's hard to make it look anything but drab.

It doesn't help them too the two latest pictures at least are missing any sort of anti-aliasing to them and one actually looks upscaled from lower resolution. I mean, it makes you wonder why publish something this bad, is it because that's as good as it can get?

On technical level, what hurts them the most is the absolutely awful ground. Seems to lack the normal mapping which could break it up, and without it it looks painfully flat. It doesn't help that the blood splatters do have some sort of normal mapping to them which makes it twice as silly -- you have blood forming into bumps over flat terrain which just makes no sense and draws attention to shortcomings of the latter.

Then there's something they've said, how they're going to "pump up the graphics to make them super hot". It's few months since then and there just isn't anything in these visuals that show much progress made in that direction, if any. As example of what could be done, the Witcher team seems to put the depth of field to good effect in their new game. DA does support this effect already in its engine but it's not utilized outside of cutscenes, perhaps they could consider changing that. There's also mentioned by someone else ambient occlusion which could work very well combined with DA's pre-rendered radiosity and can make significant difference to appearance of things:

Image IPB
Image IPB

(top is regular lighting model used typically in game, bottom is utilizing the ambient occlusion)

Design-wise there isn't much to say because we don't get to see much, really. Although i don't know if the new appearance they've decided to give the darkspawn is the most lucky one. I mean, it's really hard to unsee Dr. Frank now and that doesn't help to treat them seriously.

In any case, it'll be easier to discuss this when there's more screenshots available and hopefully from more detailed locations.

Modifié par tmp7704, 15 juillet 2010 - 04:54 .


#847
Lintanis

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with seven to eight months before game comes out im sure we will get to see just a few more screen shots :)

#848
Vohodic

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Games4ever wrote...

Jimmy Fury wrote...

Games4ever wrote...

So the more story the poor graphics we get?

Sorry,it makes no sense


I never said poor graphics, I don't think DA2 will have poor graphics.
I said there's a balancing act that all games have to perform.
Developers have to focus on something. Programmers are human and discs have a finite amount of room for data. So developers have to balance their time between story, mechanics, graphics, environments, animation, customization, etc.
Focusing on one thing will cause one or more of the other aspects to suffer in some way. FO3 focused on the graphics and environment so customization and story suffered. As Ingrimm mentioned, FFXIII focused on graphics and animation so gameplay and other aspects suffered.
Look back at Origins. The focus was on Customization and Story so mechanics weren't great and graphics were honestly, a little average.
Again, I'm not saying that DA2 has to have poor graphics. I'm just saying that we can't expect them to have the absolute best of all worlds. They're advertising "super hot" graphics so I'm certain the graphics will improve from what we've seen in the screenshot, I just don't think they'll be the best in the industry because there's still going to be a lot of focus on story telling and customization.




Now it makes sense,thanks
but the graphics in Fallout 3 is not the best in the world, it's just fair IMO
so would be happy if dragon age looked like that,what a great game it could be

As far as graphics go, FO3 didn't have cutting edge graphics in 2008... And people used the story > graphics argument.... As for the argument that Oblivion and Fallout are less indepth then Dragon Age, that is simply a matter of taste.  In many regards the Landsmeet and Archdemon confrontation are heavily underdeveloped... 

#849
Loc'n'lol

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tmp7704 wrote...

I think it's mainly the location that doesn't help these screenshots -- honestly, if you put action in the middle of mars-like desert/wasteland/trash dump, it's hard to make it look anything but drab.


And I agree, but I really don't think that's what's being showcased here. IMO at this point they just don't have any finalized levels to show off, and may not be willing to show their WIP ones if they're partially covered in dev textures and/or lacking any kind of detail. No matter, the level in those screenshots looks like it's a very small test arena and not intended to be part of the final game, though the environment type almost certainly will -most likely with a normal map for the ground and some kind of 3d background in front of the 2d skybox's horizon.

So when I hear lack of detail and low-res textures I'm a little puzzled, because if you look at the Hawke character and even the darkspawn, they have neither and look sharper than whats in DAO, and the environment textures don't look low-res either.

Finally you have to remember that if it's like DAO, the game isn't really meant to be played with a camera this close to the action most of the time.

Modifié par _Loc_N_lol_, 15 juillet 2010 - 05:16 .


#850
TMA LIVE

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Siradix wrote...


Sorry had to do it.

http://api.photoshop...aefcba264f15712


Hate to sound mean, but that pick looks like someone pooped diarrhea all over it. Why is all that blood shooting out of everyone, when they're not being hit?