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first screenshots (Game Informer)


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#851
Lintanis

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TMA LIVE wrote...

Siradix wrote...


Sorry had to do it.

http://api.photoshop...aefcba264f15712


Hate to sound mean, but that pick looks like someone pooped diarrhea all over it. Why is all that blood shooting out of everyone, when they're not being hit? 


It was a big jam sandwich the darkspawn wouldnt share :D

#852
Outamyhead

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creakydoors wrote...

Is this supposed to be improved? I like the style but these aren't the screens I would have chosen.


To be fair the game isn't polished up yet, your expecting a great deal from a game not due until March next year.

#853
Loc'n'lol

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TMA LIVE wrote...

Hate to sound mean, but that pick looks like someone pooped diarrhea all over it. Why is all that blood shooting out of everyone, when they're not being hit? 


The sheer sight of Hawke's manly beard caused the hurlocks' insides to burst out.:ph34r:

#854
tmp7704

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_Loc_N_lol_ wrote...

IMO at this point they just don't have any finalized levels to show off, and may not be willing to show their WIP ones if they're partially covered in dev textures and/or lacking any kind of detail.

But what they are showing is exactly that -- an area lacking any kind of detail sans a single trash pile, and with poor quality textures. So the reasoning they aren't willing to show such a thing... well, it doesn't really work Image IPB
 

Finally you have to remember that if it's like DAO, the game isn't really meant to be played with a camera this close to the action most of the time.

I don't think it can be used as excuse; while you can use the top-down view in PC version, it can be just as well played with camera close to action, and as i understand it the farther view is no option on the consoles. Not to mention you get camera right in characters' faces during cutscenes and such.

#855
Loc'n'lol

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tmp7704 wrote...
But what they are showing is exactly that -- an area lacking any kind of detail sans a single trash pile, and with poor quality textures. So the reasoning they aren't willing to show such a thing... well, it doesn't really work Image IPB


Well, yes, then maybe they don't even have that and the alternative was orange/checkerboard levelor whatever they use when textures aren't available. :whistle:

#856
KennyBloem

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David Gaider wrote...

Majin Paul wrote...
Can't say it's unexpected though, half the people were whinging over a few lines of description on the game, I'm not surprised to find people complaining about the screenshots to be honest.

As I recall, the reaction was much the same to the first looks at Origins. Nothing like a couple of early screenshots for fans to rip apart examine. Image IPB

The comments are appreciated, folks, both good and bad. Hopefully there will be more for you to look at soon.


People are complaining about the story, lac of origins, not being able to continue with their wardens and now about the graphics. And i think there will be a lot to complain in the next couple of months. In a way i think it is a compliment because people seem scared they won't have the experience of the first game....

And lets be honest, there are good and bad comments and the only thing good about that are the bad comments. Compliments are nice but complaints are things you can actually work with....

#857
Jimmy Fury

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KennyBloem wrote...
And lets be honest, there are good and bad comments and the only thing good about that are the bad comments. Compliments are nice but complaints are things you can actually work with....

They can work with constructive criticism a lot more than they can work with general complaints. Even then most of the "complaints" lately are unfounded rage-rants that serve no purpose other than to vent and blame all the worlds troubles on either EA, consoles, Gaider, the Mass Effect series, or "casual gamers".

#858
Ingrimm22

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There are a few people here, who can't understand, what's wrong with the screenshots. I'd like to draw a little comparison:

www.guildwars2.com/global/includes/images/screenshots/warrior/gw2-warrior-001.jpg

this screen comes from Guild Wars 2, a game, that will come out around the same time as Dragon Age 2. I'd like to remind everyone, that Guild Wars 2 is a MMORPG, which means that such an engine has to handle much more difficulties than a single player-game like DA 2 (it has to be able to handle massive battles without compromising the framerate, large open fields with dozens of scripted  NPCs at any given time, to name a few).

And despite all that, it makes the DA 2-Screenshots we've seen so far look like a cellphone-game (strictly from a technical point of few, i won't discuss artdirection here). It has everything DA 2 seems to be lacking: high polygon modells, much foliage and grass, nice shader effects on the armor, detailed texturing, nice lighting and so on. 

If a MMORPG can look like this in 2011, there is no excuse for an offline-game to look as bland and undetailed as the DA 2 screenshots. No way in hell.

Modifié par Ingrimm22, 15 juillet 2010 - 07:06 .


#859
Dummkopf

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Ingrimm22 wrote...

There are a few people here, who can't understand, what's wrong with the screenshots. I'd like to draw a little comparison:

www.guildwars2.com/global/includes/images/screenshots/warrior/gw2-warrior-001.jpg

this screen comes from Guild Wars 2, a game, that will come out around the same time as Dragon Age 2. I'd like to remind everyone, that Guild Wars 2 is a MMORPG, which means that such an engine has to handle much more difficulties than a single player-game like DA 2 (it has to be able to handle massive battles without compromising the framerate, large open fields with dozens of scripted  NPCs at any given time, to name a few).

And despite all that, it makes the DA 2-Screenshots we've seen so far look like a cellphone-game (strictly from a technical point of few, i won't discuss artdirection here). It has everything DA 2 seems to be lacking: high polygon modells, much foliage and grass, nice shader effects on the armor, detailed texturing, nice lighting and so on. 

If a MMORPG can look like this in 2011, there is no excuse for an offline-game to look as bland and undetailed as the DA 2 screenshots. No way in hell.

I don't know if it make any difference, but these screenshots from the 360 version.

#860
Ingrimm22

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Dummkopf wrote...

I don't know if it make any difference, but these screenshots from the 360 version.


Still no reason to look like a PS2-Game regardless of the platform. FF 13 for example runs on 360 without problems as do Fallout 3 and Oblivion.

And if Bioware try to a pull a "Risen" with DA2, it will be desastrous for the sales. 

Modifié par Ingrimm22, 15 juillet 2010 - 07:18 .


#861
KennyBloem

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Ingrimm22 wrote...

Dummkopf wrote...

I don't know if it make any difference, but these screenshots from the 360 version.


Still no reason to look like a PS2-Game regardless of the platform. FF 13 for example runs on 360 without problems as do Fallout 3 and Oblivion.

And if Bioware try to a pull a "Risen" with DA2, it will be desastrous for the sales. 


It's Alpha and if you look at the screens of DA:O you will see that there is actually an improvement on player models allready.....

#862
Jimmy Fury

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Ingrimm22 wrote...
Still no reason to look like a PS2-Game regardless of the platform. FF 13 for example runs on 360 without problems as do Fallout 3 and Oblivion.


You must have had a much better ps2 than I ever did...
And oblivion only "runs on 360 without problems" if you don't mind 5-10 minute load times. I used to use load screens as smoke breaks.
Anyway, look at Hawke's armor and the Mage's robe, focus less on the ground and rocks (which will certainly be improved) and more on the character models. I can understand some complaints about the darkspawn armor but personally I don't think it's that bad now that I've seen it from multiple angles. Certainly not worse than certain popular online fantasy games...*ahem*

#863
Guest_Puddi III_*

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I'm curious as to the ingame lore for the darkspawn having pastier skin and different looking faces in the Free Marches.

#864
Tennyochan

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you think we'll be able to recognize returning characters during their cameos?

i don't think i will with side-questy characters. :X

#865
Lintanis

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filaminstrel wrote...

I'm curious as to the ingame lore for the darkspawn having pastier skin and different looking faces in the Free Marches.


The climate might have something to do with it, must be warmer and most propably more sun in the Free Marches then Ferelden :)

#866
Roland Aseph

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Jimmy Fury wrote...

KennyBloem wrote...
And lets be honest, there are good and bad comments and the only thing good about that are the bad comments. Compliments are nice but complaints are things you can actually work with....


They can work with constructive criticism a lot more than they can work with general complaints. Even then most of the "complaints" lately are unfounded rage-rants that serve no purpose other than to vent and blame all the worlds troubles on either EA, consoles, Gaider, the Mass Effect series, or "casual gamers".


Then give us "better" examples of the art/graphic style OR don't release ANY at all! It's not that hard lol

Don't release poor quality (imo) scenes and then act surprised when fans like me start thinking this is a huge step backwards in quality and lvl of detail.

If you decide to release info on a much anticipated game then you need to be smart about what you let out. Rolling out a bit here and a bit there just isn't the way to do it imo 

And you sure and heck don't release examples of in-game shots that don't have up to snuff lighting and texture quality...or you you risk exactly what you're getting :(

Unless, this IS close enough to the final product and someone made the sad mistake and said "yea let's let them have a look..they're gonna love it!"

In which case there would be cause for concern and a lot of fans are going to be sorely disappointed.

Modifié par Roland Aseph, 15 juillet 2010 - 10:54 .


#867
Haexpane

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Wishpig wrote...

Haexpane wrote...



Wishpig wrote...



Haexpane wrote...



Ugh. Let's give the guy Anime hair and angry Biker Nightclub armor and have him jump 10 feet in the air to do stylish action moves?







Jump 10 feet in the air... you mean like they did in DA:O as well? I love the fact people are condemning the "ogre leap" when characters in DA:O preformed just as over the top killing animations.







I HATED it in DAO as well. I hate God of War combat in "realistic-ish physics" RPGs







See then thats fair...



Although I think their move to more more stylized graphics will also feature more over the top animations. So, well, sorry /images/forum/emoticons/sad.png

#868
Jimmy Fury

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Roland Aseph wrote...
If you decide to release info on a much anticipated game then you need to be smart about what you let out. Rolling out a bit here and a bit there just isn't the way to do it imo

It's called teasing. It's become a fairly common marketing tool, especially when there's a loyal fanbase.
Examples: See any fan-hungry sci-fi movie from the last 5 years. Particularly Avatar, Anything by JJ Abrams, Tron Legacy, Harry Potter, and all comic book related movies.

Modifié par Jimmy Fury, 15 juillet 2010 - 11:34 .


#869
Roland Aseph

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Jimmy Fury wrote...

Roland Aseph wrote...
If you decide to release info on a much anticipated game then you need to be smart about what you let out. Rolling out a bit here and a bit there just isn't the way to do it imo

It's called teasing. It's become a fairly common marketing tool, especially when there's a loyal fanbase.
Examples: See any fan-hungry sci-fi movie from the last 5 years. Particularly Avatar, Anything by JJ Abrams, Tron Legacy, Harry Potter, and all comic book related movies.


I know what it's called and the mentality behind it.

But you don't release sub-par material as a so called "teaser" lol  

#870
Addai

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Jimmy Fury wrote...

It's called teasing. It's become a fairly common marketing tool, especially when there's a loyal fanbase.
Examples: See any fan-hungry sci-fi movie from the last 5 years. Particularly Avatar, Anything by JJ Abrams, Tron Legacy, Harry Potter, and all comic book related movies.

Judging from the Eurogamer interview, they're not teasing so much as provoking.  It's obvious they knew a lot of fans- the ones actually paying attention at this point- would "freak out," but decided that negative attention was just as good as positive buzz.

They're probably right about that, but I'm not sure what it says about how they view their customers.

#871
Narreneth

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It says they view their customers as passionate and they realize that if they get them involved this early on, negative or not, it will help the development of the game and the eventual acceptance of some of the changes that are coming.

#872
Jimmy Fury

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Roland Aseph wrote...
I know what it's called and the mentality behind it.

But you don't release sub-par material as a so called "teaser" lol  


Sure you do. As has been mentioned many times, you release sub par material then slowly release incremental steps up until you're showing the final product. That way what people see gets better and better every time.

Addai67 wrote...
They're probably right about that, but I'm
not sure what it says about how they view their customers.

i dunno, maybe it just means they've seen the boards before [smilie]../../../images/forum/emoticons/lol.png[/smilie]

"Look guys they're going to be screaming and b***hing at us for the next 8 months anyway so let's give 'em something to scream and b***h about... :devil:"

#873
tmp7704

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Jimmy Fury wrote...

Sure you do. As has been mentioned many times, you release sub par material then slowly release incremental steps up until you're showing the final product. That way what people see gets better and better every time.

When you think of it though, it makes little sense to use such approach. The customer isn't interested in sub-par experience, so if that's what you're showing them chances are you're just turning them off from your product completely and they aren't going to check any tiny improvements you may make with the next batch of pictures, "now with only 90% of the previous suck!" Additionally, what ultimately matters is what the game is like when it hits the shelves because that's what the customer is buying it. Not the long and arduous development process with all warts painstakingly documented, as that's likely something that interests only people who were already fans of the product to begin with, and determined enough to sit through its growing pains to (hopefully) satisfying end.

Or from another angle -- for all the "mentioned many times", can someone actually document if such practice ever resulted in generating more sales?

Modifié par tmp7704, 16 juillet 2010 - 03:34 .


#874
Bryy_Miller

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KennyBloem wrote...

Ingrimm22 wrote...

Dummkopf wrote...

I don't know if it make any difference, but these screenshots from the 360 version.


Still no reason to look like a PS2-Game regardless of the platform. FF 13 for example runs on 360 without problems as do Fallout 3 and Oblivion.

And if Bioware try to a pull a "Risen" with DA2, it will be desastrous for the sales. 


It's Alpha and if you look at the screens of DA:O you will see that there is actually an improvement on player models allready.....


It's been confirmed that these are Alpha screens. Mary said the sword was a placeholder for the real model.

#875
Jimmy Fury

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tmp7704 wrote...
When you think of it though, it makes little sense to use such approach. The customer isn't interested in sub-par experience, so if that's what you're showing them chances are you're just turning them off from your product completely and they aren't going to check any tiny improvements you may make with the next batch of pictures, "now with only 90% of the previous suck!" Additionally, what ultimately matters is what the game is like when it hits the shelves because that's what the customer is buying it. Not the long and arduous development process with all warts painstakingly documented, as that's likely something that interests only people who were already fans of the product to begin with, and determined enough to sit through its growing pains to (hopefully) satisfying end.

That's exactly who these shots are being shown to though. People who are probably already fans of the product. These aren't being used in print ads in non-industry magazines, they aren't running web banners, They're not popping up in TV commercials, they're coming out through a handful of industry magazines specifically geared towards video game fans. That's exactly the market they want to use this strategy with.
And yeah, those people will keep coming back for every batch of pictures even if they don't do it intentionally. Game Informer and Gamestar subscribers will be getting their monthly issues anyway. Low and behold there's a new set of shots from DA2 and they look better than the ones from last month!
The other site and mags that picked up the first shots from GI and Gamestar (and whatever the russian mag is... there's been stuff from a russian magazine right?) will then pick up the new shots the exact same way they picked up the first ones. Then the people on those sites or who read those magazines, even without hunting down the new pictures, will see them anyway.
It's actually sort of genius.

Or from another angle -- for all the "mentioned many times", can someone actually document if such practice ever resulted in generating more sales?

One word.
Avatar.

-edit for more words-
Let me clarify. The very very very first tiny shreds of info about Avatar came in Cameron teasing about it in interviews with film magazines. The next scrap was the concept silhouette of the Navi which hit the trade mags first then the Sci-Fi mags. Then slowly but surely more and more info startled trickling out through the media grapevine. We got shots of Weaver and Worthington in front of green screens (about as sub-par as it gets...) then shots of Saldana and Worthington in their green-screen-suites and motion capture gear.
What started only on the sites and in the magazines that had a vested interest in anything James Cameron touches slowly spread out like a wildfire over the course of 2 years until you couldn't throw a baby without it hitting something with a blue kitty person on it.

Modifié par Jimmy Fury, 16 juillet 2010 - 03:52 .