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first screenshots (Game Informer)


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#951
Lintanis

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Games4ever wrote...

Lintanis wrote...

There be a trailer out 17th Aug be able to judge better then :)



Yeah, but only if the show game-play, which I doubt they willImage IPB


we will get to see next month :)

#952
tmp7704

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SithLordExarKun wrote...

Looking at the close up of the darkspawn and closeup of hawke and beth, i definately see higher res textures when compared to DAO.

That beng said the only time we really get to see a real improvement is when the game nears release.

This may be the case for consoles; comparing to the PC version it seems about the same (minus the obvious design change) But i wouldn't be so sure about the timing of the "real improvements", really -- it's not like the artists start with low res textures and then make high resolution ones, they work with high res assets and then downscale if anything. Similarly, it isn't very likely there's no finished assets for the game whatsoever -- they have been working on the game for a while now, after all, and when it comes to showing things off i'd expect them to try and show off things which are relatively finished rather than the ones which are not.

#953
Guest_slimgrin_*

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I examined the ground and I see some high res texture as well. Look at the ogre's skin in the close up shot. It definitely looks finished. The particle effects look finished too.

Maybe they are giving a detailed look to some things while keeping other areas more suggested. I hate games that litter the screen with too much texture and detail.

Modifié par slimgrin, 17 juillet 2010 - 04:35 .


#954
Ingrimm22

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slimgrin wrote...
Maybe they are giving a detailed look to some things while keeping other areas more suggested. I hate games that litter the screen with too much texture and detail.


In the end, i really don't care how they achieve a good sense of atmosphere as long as they DO achieve it. The screenshots are sorely lacking in this department and that's what's really ticking me of. Instead of nice atmosphere we get cheap looking Bloodsplatters (which are the direct OPPOSITE of "mature"), bathroom lighting and Characterdesign straight out of "He-Man".

I really hate it because it has no class anymore and looks cheap as hell.

Modifié par Ingrimm22, 17 juillet 2010 - 05:15 .


#955
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Ingrimm22 wrote...

slimgrin wrote...
Maybe they are giving a detailed look to some things while keeping other areas more suggested. I hate games that litter the screen with too much texture and detail.


In the end, i really don't care how they achieve a good sense of atmosphere as long as they DO achieve it. The screenshots are sorely lacking in this department and that's what's really ticking me of. Instead of nice atmosphere we get cheap looking Bloodsplatters (which are the direct OPPOSITE of "mature"), bathroom lighting and Characterdesign straight out of "He-Man".

I really hate it because it has no class anymore and looks cheap as hell.


I think it's important to remind ourselves just how stale the fantasy genre has gotten. The same themes and visual styles have been used to death. No doubt the art team was aware of this, so they are going with a pretty radical departure from the norm.

This new look is reminiscent of Frank Frazetta and R.E Howard's Conan. I'll take this any day over more lordly wizards in pointy caps, fairies, and noble tree-dwelling Elves.  

That said, I curse you for invoking He-Man in regard to character design. I'll never see the Darkspawn any different now.

Modifié par slimgrin, 17 juillet 2010 - 05:31 .


#956
Roland Aseph

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Agree 100% with Ingrimm22



And I don't care if I'm looking at low textures or high textures or what...if it "looks" bad it looks bad.



I HOPE this has been some sore of marketing blunder or mistake. To release scenes of this low caliber that look absolutely horrid is insane. What kind of reactions did they truly expect?



Plastic, bland cartoony styled with little detail was NOT the way to show off and win a majority of support from fans who expect equal to or better graphics than they had to begin with!

#957
Roland Aseph

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@ Slimgrin



WHAT are you smoking? (no offence...really)



But how in the world can you look at the screens we've seen and come anywhere close to seeing Frazetta in any way, shape or form?



As a fan and purchaser of his work for over 30 years now, I see no influence what so ever of his mood or style period.



Eye of the beholder I guess lol



At least you see the He-Man plastic' look though heh ;)

#958
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Roland Aseph wrote...

@ Slimgrin

WHAT are you smoking? (no offence...really)

But how in the world can you look at the screens we've seen and come anywhere close to seeing Frazetta in any way, shape or form?

As a fan and purchaser of his work for over 30 years now, I see no influence what so ever of his mood or style period.

Eye of the beholder I guess lol

At least you see the He-Man plastic' look though heh ;)


In spirit, I think it's akin to Frazetta. It seems violent and raw. Less high fantasy, more gritty realism. Just my opinion.

Not so much with the lighting per se, which I'm guessing is unfinished. And I'm smoking pine cones...wanna drag?

#959
Ingrimm22

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slimgrin wrote...
I think it's important to remind ourselves just how stale the fantasy genre has gotten. The same themes and visual styles have been used to death. No doubt the art team was aware of this, so they are going with a pretty radical departure from the norm.


It's funny you say that, because at first i wasn't in the slightest bit interested in DA:O for a long time, exactly because of the "same old, same old"-vibe i got from the previews. I mean Dragons? Middle-Ages-Setting? Sword & Sorcery? Dwarves, Elves, Orks? How much more of this generic pile of dung can one take in a life-time before devolping serious alllergic reactions? I know, i'm way beyond that point. And despite that Bioware won me over again with classy execution and the best Characters since the 90s, i'm not swalloing everything they throw at me, just because it's called "Dragon Age". 

To make a long story short: I know that i probably will never see something like "Planescape Torment" or "Anachronox" again and because of that i won't buy any generic fantasy-setting again, if it is not expertly crafted. If you do Fantasy stuff AGAIN with all the age-old ingredients the market seems to demand, then, by God, at least TWEAK IT SO, THAT IT BECOMES INTERESTING AGAIN. The new screenshots reek of "generic crap", i can't help it, but then again the artworks tell another story, so we'll see. Only thing i'm trying to get across: These kinds of generic screenshots are no way to win more experienced gamers over, on the contrary, to must of us an alarm goes off, which says "DON'T BUY", when i see something as bland and unimaginative as this, and i think i'm not alone in this. 

#960
Guest_Gemaphrodite_*

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SithLordExarKun wrote...

You truly dont know when to shut the hell up do you? You've consistently lost but still decide to keep arguing like a broken record, looking back at this thread, im not the only one that argued with you and called out on your incompetence.

Estel78 wrote...
Please show me a quote from a dev stating the game already looks FAR better than on those screenshots. I know of Gaider saying it looks better, yes. Better does not equal FAR better, though. It could mean anything.

Whether it looks FAR better or not,  it will still improve regardless. So your "This is how the game will pretty much look" is moot and debunked. Now please learn to shut up when you've lost once again.

Besides, weren't you the one that got owned by kraidy when he posted the ME2 alpa videos that show no lighting, horrid textures and bad graphics and that the graphics improved by a large margin by release date?

And by the way, tweaking simple things like lighting makes a HUGE difference in graphics, just look at red dead redemption, far cry 2 and crysis, none of the models and textures look as good as they do in the day time in the games day/night cycle when they are at night.

So then again, the graphics will improve by a large margin because
1) tweaking lighting does not require a massive overhall of the engine
2) Lighting makes a huge difference.

Hell go look at uncharted and uncharted 2. Uncharted 2 has vastly superior graphics to the first game and the developers stated that the only graphical improvement they have made is the lighting.

Or look at those graphic mods for San andreas, the last i recall the game had awful graphics and on the pc version, there was a third party mod  that tweaked the games lighting and gave it a much better look.

Now just take a look at this video yourself, and then compare it to the original San Andreas and see the drastic difference in lighting :


Sorry hun, but once again you have been annihilated yet again,







Estel78 wrote...
Besides, what one person might consider a big improvement another person might not, it's a matter of interpretation.



So yes, i can interpretate that FFVII looks better than Crysis, because according to you, its all a matter of interpretation.

Estel78 wrote...
And lastly, i wouldn't take everything a dev says at face value. Of course they'll say it's not final and they are still working on it and well, they definitely are still working on it but how much of that work will be visible at the end is anyones guess. I remember back when some of the community complained about the awful walking animation in DAO when in battle, a dev said we shouldn't worry too much, they're still tweaking the animations. All PR speak to appease to the community coz guess what, the awful walking animation made it into the final game.

For one, i am more inclined to listen to a developer than some random Joe like you that thinks hes so damn smart.


You're being pretty rude, you know?

#961
Games4ever

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Seriously, this looks like a original Xbox game and they have only 8 months left.

and here is the proof


Image IPB
 

Modifié par Games4ever, 17 juillet 2010 - 07:49 .


#962
christrek1982

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epoch_ wrote...

Herr Uhl wrote...

Estel78 wrote...

Aristorum wrote...

Keep in mind that these are the first screens we're actually seeing. Looking back at DAO's first screens and the end results leave me optimistic for how the game will eventually look upon release.

Don't hold your hope up, the game is coming out in in like 9 months, it won't look much different upon release. As far as i remember we got first peek at DAO years before the game finally came out, it didn't even run on the same graphic engine back then.

A fair comparison would be screenshots from summer 2008. I don't remember if there were any then.


Well, these are the oldest ones IGN has of Dragon Age: origins.
Image IPB
Image IPB


Oh wow what a difrance we have

#963
Roland Aseph

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christrek1982 wrote...

epoch_ wrote...

Herr Uhl wrote...

Estel78 wrote...

Aristorum wrote...

Keep in mind that these are the first screens we're actually seeing. Looking back at DAO's first screens and the end results leave me optimistic for how the game will eventually look upon release.

Don't hold your hope up, the game is coming out in in like 9 months, it won't look much different upon release. As far as i remember we got first peek at DAO years before the game finally came out, it didn't even run on the same graphic engine back then.

A fair comparison would be screenshots from summer 2008. I don't remember if there were any then.


Well, these are the oldest ones IGN has of Dragon Age: origins.
Image IPB
Image IPB


Oh wow what a difrance we have


That's because they changed graphic engines completely...I believe.

Modifié par Roland Aseph, 18 juillet 2010 - 02:17 .


#964
Brockololly

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My problem with the screens released thus far is this: If you look at the concept art for Origins, it all looks very striking and is very unique. Part of the problem with Origins as I see it, is that they weren't able to translate some of the unique feel from the concept art into the actual game. So what we got in the game ended up feeling somewhat bland- mainly from a technological perspective. The lighting was horribly simple, the textures generally bland and it just looked like a game from 2006.

Changing the art style to a Frazetta/He-Man look with spikes galore, angular everything and hurlocks in S&M gear doesn't do anything if the technology behind the engine can't keep up. I think part of the reason for simplifying the art is to let the engine cope, as it will be dealing with simpler outfits and such. But the net result is that the engine doesn't look that much better and we're dealing with an art style thats dumbed down and still isn't terribly original or good looking in the game.

I'm less than thrilled with the so called visual improvements thus far as I thought the game and art style worked rather well on the PC. Hopefully the screens released are from a really early console build, because if the final game looks like that, thats a very bad thing- especially when BioWare is touting improved graphics and visuals as a big selling point.

#965
Lintanis

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Roland Aseph wrote...

christrek1982 wrote...

epoch_ wrote...

Herr Uhl wrote...

Estel78 wrote...

Aristorum wrote...

Keep in mind that these are the first screens we're actually seeing. Looking back at DAO's first screens and the end results leave me optimistic for how the game will eventually look upon release.

Don't hold your hope up, the game is coming out in in like 9 months, it won't look much different upon release. As far as i remember we got first peek at DAO years before the game finally came out, it didn't even run on the same graphic engine back then.

A fair comparison would be screenshots from summer 2008. I don't remember if there were any then.


Well, these are the oldest ones IGN has of Dragon Age: origins.
Image IPB
Image IPB


Oh wow what a difrance we have


That's because they changed graphic engines completely...I believe.


the mage gear looked better in that pic then in origins :lol::)

#966
Lady_Scarlett

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Lintanis wrote...

Roland Aseph wrote...

christrek1982
wrote...

epoch_ wrote...

Herr Uhl wrote...

Estel78
wrote...

Aristorum wrote...

Keep in mind that
these are the first screens we're actually seeing. Looking back at DAO's
first screens and the end results leave me optimistic for how the game
will eventually look upon release.

Don't hold your hope up,
the game is coming out in in like 9 months, it won't look much different
upon release. As far as i remember we got first peek at DAO years
before the game finally came out, it didn't even run on the same graphic
engine back then.

A fair comparison would be screenshots
from summer 2008. I don't remember if there were any then.


Well,
these are the oldest ones IGN has of Dragon Age: origins.
Image IPB
Image IPB


Oh wow what a difrance we have


That's
because they changed graphic engines completely...I believe.


the
mage gear looked better in that pic then in origins [smilie]../../../images/forum/emoticons/lol.png[/smilie][smilie]../../../images/forum/emoticons/smile.png[/smilie]


Oh hell no! I would rather the ugly robes then walking around and looking like a cheap prostitute!

Modifié par Lady_Scarlett, 20 juillet 2010 - 02:03 .


#967
Lintanis

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MKDAWUSS wrote...

They look more like walking corpses than darkspawn to me


well they dont need to eat, prehaps they are just going for the slimmer look :D

#968
Clovis-

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Hahahahha; holy crap these screens are ridiculously bad!



Its no wonder you've got fans scared... more than usual... If this were April, I'd honestly think this was a prank.



Someone seriously dropped the ball in your marketing division, maybe it was EA; that guy either needs a vacation or a new job.

#969
R.U.N

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It does looks like a publicity stunt......the thread has already 39 pages.

If it's not, then wow, quite the gamble to release something of that graphical calibre on the market.



Could work though, if this game didn't try to neglect the ''hardcore'' RPG-players who would probably buy it regardless of graphics.



Quite interesting to observe though :).




#970
Saibh

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Roland Aseph wrote...

christrek1982 wrote...

epoch_ wrote...

Herr Uhl wrote...

Estel78 wrote...

Aristorum wrote...

Keep in mind that these are the first screens we're actually seeing. Looking back at DAO's first screens and the end results leave me optimistic for how the game will eventually look upon release.

Don't hold your hope up, the game is coming out in in like 9 months, it won't look much different upon release. As far as i remember we got first peek at DAO years before the game finally came out, it didn't even run on the same graphic engine back then.

A fair comparison would be screenshots from summer 2008. I don't remember if there were any then.


Well, these are the oldest ones IGN has of Dragon Age: origins.
Image IPB
Image IPB


Oh wow what a difrance we have


That's because they changed graphic engines completely...I believe.


And everything else, since they seem to be walking around in St. Peter's Basilica. As I recall, the game was in development for close to six years...how early on were these released?

#971
Arrtis

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Probably very early....can we stop with monstrous quotes?Please?

#972
Games4ever

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Maybe they will think for a moment before sending new screenshots out,after the last overwhelming success they had with the last screenshots :-)

#973
Klimy

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Don't really care for experiments with games, but these new GI screenshots look a bit outdated. Yes, when you look close to it, then you see all the details, even without close look Hawk looks well done. It's just darkspawn and ground that make me feel so.

Maybe its because of edgy corners here and there that look like Warcraft 3 style, or maybe the lack of anything on the ground and on horizon. But it just feels old.



It feels like they worked so hard on small detailes that they missed the big ones. Like you know in a joke:

" Two guys been in a museum and discuss it after:

First: "Did you see all those parts in a clock, or all those things on a butterflys wings...?"

Second: "Yeah, but I liked that huge mamonth more."

First: "There was a mamonth too?!""



Point is: sometimes you miss big things if you concentrate on small details like skin.

#974
Lintanis

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got a feeling the first lot of screen shots are just for character reveal not environmental :)

#975
Klimy

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Lintanis wrote...

got a feeling the first lot of screen shots are just for character reveal not environmental :)


I really hope so. I also think now that it can be just because it's some sort of a desert-like place. It's just maybe I lived all my life in wrong places. But never ever did I see anything where nothing was blocking a horizon (except the sea), there is always a mountain, house or trees. 

Hope more screenshots are coming soon to get a feeling of what it will be like.