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Fat Characters?


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15 réponses à ce sujet

#1
Frumyfrenzy

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 Hi!

I was always a bit disappointed about the lack of fat characters and the lost opportunities. A request for dragon-sausage from a fat gourmet? A fat and decadent business man asking for some help? A fat matron in need of aid? The quickly tired and nealy out of his armor popping fat guard needs foodwork outsourced? Those are just some examples for the joy and diversity fat characters bring! 
So I'm asking: Will there be fat characters in Dragon Age? If not, why?

#2
MKDAWUSS

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Dwarves say hi.

#3
Arius23

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people were starving to death while a Blight ravaged the countryside, there aren't going to be too many fat folk waddling around

#4
andar91

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No idea. I'm leaning on the side of no considering, in that sort of setting, most people didn't have easy access to food like we do today. If anything they were underweight. Royalty could have been fat though, but how practical is it to make new character models for only a few characters?

#5
Amyntas

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Hm I think I remember some fat people. Wasn't the Redcliffe bartender fat?

#6
hexaligned

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Amyntas wrote...

Hm I think I remember some fat people. Wasn't the Redcliffe bartender fat?


Yeah, Loyd? I think his name was.  That character model was used a few times in the game if memory serves.

#7
MKDAWUSS

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relhart wrote...

Amyntas wrote...

Hm I think I remember some fat people. Wasn't the Redcliffe bartender fat?


Yeah, Loyd? I think his name was.  That character model was used a few times in the game if memory serves.


Lothering refugees

#8
BlackyBlack

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People really need to see things from the devs side



Fat characters require new models, new models require budget, and they'd rather spend it on something more useful



Besides, there WERE fat people, just not extra fat

#9
tmp7704

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There is a custom model for such (human) characters in DA:O and it's used in a few places, but there is only single outfit for it available (commoner's clothes) So you don't see too many of them around.

#10
Astatine

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All the animations are skeleton based, aren't they?



So really different looking characters e.g. very tall, very short, very fat will be a no-no if there are only two Hawke models (one male one female) like for Mass Effect; but variations could still be done without messing up complex animations. For example, gangly, muscular or overweight build on the same skeleton. Maybe even a few sliders to drag around like the face designer. I'd like this -- it would make different characters more recognisably themselves at a glance, make it feel less like you're playing the same character again on a second playthrough.

#11
Chuvvy

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MKDAWUSS wrote...

Dwarves say hi.


They're not fat they're burly.

#12
weyrleader

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Right you are Amyntas. As well as the merchant in Ostagar, who was rather unkind to the elves. I am curious, however, as to what "lost opportunities" there might be.Perhaps we should allow the developers to insert some favorite fast food chains throughout the lands of Thedas and watch with wicked glee as our NPCs begin to burst the bindings of their armor, yes?



Sorry. That was a bit snarky. But I just couldn't help myself.



All hail the jelly doughnut! ;)

#13
tmp7704

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Astatine wrote...

All the animations are skeleton based, aren't they?

So really different looking characters e.g. very tall, very short, very fat will be a no-no if there are only two Hawke models (one male one female) like for Mass Effect; but variations could still be done without messing up complex animations. For example, gangly, muscular or overweight build on the same skeleton. Maybe even a few sliders to drag around like the face designer. I'd like this -- it would make different characters more recognisably themselves at a glance, make it feel less like you're playing the same character again on a second playthrough.

Character equipment isn't skeleton based, so a change to character's shape (other than simple scaling) would require modification to (potentially all) armour and clothing meshes to match.

On the scaling/animation side of things, change in character's size means animations of interaction between two characters no longer line up properly. This can make things looks weird, so it's easier for them to address that  by making characters of single, fixed size (race/gender wise at least)

#14
Frumyfrenzy

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I'd like the fat characters to have exclusive access to some animations: coughing, wiping off drool from their mouths with a handkerchief, scratching their assess, wiping off sweat, yawning due to shortness of breath etc. Fat NPC with these animations add something unique to any world.

Modifié par Frumyfrenzy, 12 juillet 2010 - 11:32 .


#15
Chuvvy

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Frumyfrenzy wrote...

yawning due to shortness of breath.


Don't talk about Gabe Newell that way.

#16
DespiertaLosNinos

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Frumyfrenzy wrote...

I'd like the fat characters to have exclusive access to some animations: coughing, wiping off drool from their mouths with a handkerchief, scratching their assess, wiping off sweat, yawning due to shortness of breath etc. Fat NPC with these animations add something unique to any world.


I endorse this.  I want my character's pivotal choices to follow along the lines of -

A: Search around town and find clues to the ghastly murders
or
B: Raid the local bakery and later struggle to breathe

That would make me smile Posted Image