What would you like to see improved for the side-quests?
#1
Posté 13 juillet 2010 - 02:49
I felt that in Dragon Age, there were a few too many "Collect x number of item" (ex. corpse gall, fazzil's sextant, scrolls of banastor) or "kill these people at this location" (ex. some of the crow quests, refugees, caravan down). I know eventually that the quests get down to either collecting or killing, but I'd like to something more like the quests with the Seargent where you get a little insight into what the guard structure in denerim is like, and what kind of people are hanging around- or with the blood mages in denerim. Something with a little more story.
#2
Posté 13 juillet 2010 - 02:53
#3
Posté 13 juillet 2010 - 02:55
I mean like in Denerim when you do the quests for Slim, he tells you the markets is a buzz about so and so being robbed, yet you don't see guards going around searching or stopping people to talk to them, nothing, you don't even hear people talking about it, just gotta take his word for it.
#4
Guest_slimgrin_*
Posté 13 juillet 2010 - 03:02
Guest_slimgrin_*
In short, open things up for the player. Allow them to explore.
#5
Posté 13 juillet 2010 - 03:11
#6
Posté 13 juillet 2010 - 03:12
slimgrin wrote...
Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.
In short, open things up for the player. Allow them to explore.
Open the map?
Nope.
#7
Guest_slimgrin_*
Posté 13 juillet 2010 - 03:25
Guest_slimgrin_*
Monstruo696 wrote...
slimgrin wrote...
Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.
In short, open things up for the player. Allow them to explore.
Open the map?
Nope.
Why not?
Ferelden felt pretty claustrophobic to me.
#8
Posté 13 juillet 2010 - 03:35
....maybe a stronger story for the board missions? Each board mission tree had a story that came to an end when you did all the side quests available. They felt rather shallow, fleshing out some would be nice whereas some board missions wouldn't need a fleshed out story. Afterall, some boards should be just stuff that they'd like getting done with no ulterior motives.
Other than that....I'd like side quests to kill completely unique bosses. Maybe a small string of quests based off killing a Grendel and Grendel's Mother type creatures. An ancient wizard whose experiments with the Fade have had consequences.
You know, just side-quests that well written and fun. Little to no gather quests.
#9
Posté 13 juillet 2010 - 04:21
#10
Posté 13 juillet 2010 - 06:42
slimgrin wrote...
Monstruo696 wrote...
slimgrin wrote...
Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.
In short, open things up for the player. Allow them to explore.
Open the map?
Nope.
Why not?
Ferelden felt pretty claustrophobic to me.
Didn't say it was a bad idea, just said it wouldn't happen.
Bioware isn't the Open World kinda developer.
#11
Posté 13 juillet 2010 - 06:48
I hope Bioware makes sure all the side quests have structure and SUBSTANCE to them!
Those 2-5 minute sides quests are not satisfying anyone and they delusional if they think they are
#12
Posté 13 juillet 2010 - 06:51
Or even the star metal sword, although that wasn't a quest, but wouldn't have been cooler if the smith told you that the best metal was star metal and he would love to work with it, but if you wanted him to do something with it then you needed to get it, and the only place he's heard of that had a meteor(or whatever) fall is up in this place that is very dangerous to get too.
#13
Posté 13 juillet 2010 - 06:52
#14
Posté 13 juillet 2010 - 07:11
#15
Posté 13 juillet 2010 - 08:09
#16
Posté 13 juillet 2010 - 09:12
Also agree with Annie_Dear - diplomatic quests would be great. In Origins, rogues (or anyone with stealing skills) had a quest tree, which I actually quite enjoyed as it catered to a specific skill set. More like this, please. A bit of political intrigue for bards/diplomatic types, quests that can only be solved using magical knowledge/lore, a quest that requires survival/herbalism type skills, perhaps a fighter type could be asked to help train some local militia recruits or something.
#17
Posté 13 juillet 2010 - 09:45
No "planet scanning", tho! <_<
#18
Posté 13 juillet 2010 - 09:50
#19
Posté 13 juillet 2010 - 10:01
#20
Posté 13 juillet 2010 - 11:23
maybe some optional bosses would be cool and some gear crafting quests like with wade in awakening.And I'd prefer it like in fallout 3 there were less side quests but they were longer and some story to them
#21
Posté 13 juillet 2010 - 07:35
Abyss_666 wrote...
more story to the side quests and change them up so it's not always the same stuff
maybe some optional bosses would be cool and some gear crafting quests like with wade in awakening.And I'd prefer it like in fallout 3 there were less side quests but they were longer and some story to them
I'm all for more boss fights in general, some more optional ones like the High Dragon, and Kang'gaxx or what ever his name was, would be much appreciated.
#22
Posté 13 juillet 2010 - 07:39
#23
Posté 13 juillet 2010 - 07:45
Note to BioWare: the best equipment in the game should be sidequest rewards or should be uncovered through exploration; it's less fun when they're shouting out to you from an average vendor's stock.
#24
Posté 13 juillet 2010 - 07:45
The majority of the sidequests in DA:O were of the boring 'Collect 20 bear asses' variety.
#25
Posté 13 juillet 2010 - 07:47
Having regions appear and disappear from the map based on the status of quests in our journal is silly. I vastly prefer BG's exploration style (where you could go and even complete a quest without having known it was there) to the style of every subsequent BioWare game.
So that's what I want from side-quests. I don't want them to affect my map.





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