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What would you like to see improved for the side-quests?


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25 réponses à ce sujet

#1
Wikal

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I'm one of those people that likes to do the side quests as well, so I was wondering what others might want to see improved

I felt that in Dragon Age, there were a few too many "Collect x number of item" (ex. corpse gall, fazzil's sextant, scrolls of banastor) or "kill these people at this location" (ex. some of the crow quests, refugees, caravan down). I know eventually that the quests get down to either collecting or killing, but I'd like to something more like the quests with the Seargent where you get a little insight into what the guard structure in denerim is like, and what kind of people are hanging around- or with the blood mages in denerim. Something with a little more story.

#2
hexaligned

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I'd like to see a few areas of the map, that are side quest specific, and not tied into the main plot at all. Preferably with the quest/s somewhat hidden or not obvious to pick up. DAO was lacking in that feeling of, I don't know, discovery I guess. This would go a ways to improving that, at least for me.

#3
wwwwowwww

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I'd like side quests that have some sort of meaning or consequence. That might reveal more about what's going on around you, or that might get you in trouble with a group or something.



I mean like in Denerim when you do the quests for Slim, he tells you the markets is a buzz about so and so being robbed, yet you don't see guards going around searching or stopping people to talk to them, nothing, you don't even hear people talking about it, just gotta take his word for it.

#4
Guest_slimgrin_*

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Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.



In short, open things up for the player. Allow them to explore.

#5
MKDAWUSS

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They need more involvement and impact.

#6
Monstruo696

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slimgrin wrote...

Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.

In short, open things up for the player. Allow them to explore.


Open the map?

Nope.

#7
Guest_slimgrin_*

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Monstruo696 wrote...

slimgrin wrote...

Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.

In short, open things up for the player. Allow them to explore.


Open the map?

Nope.


Why not?  :(

Ferelden felt pretty claustrophobic to me.

#8
Foolsfolly

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I thought side quests were handled rather well in DA:O. If there's something I'd like.....



....maybe a stronger story for the board missions? Each board mission tree had a story that came to an end when you did all the side quests available. They felt rather shallow, fleshing out some would be nice whereas some board missions wouldn't need a fleshed out story. Afterall, some boards should be just stuff that they'd like getting done with no ulterior motives.



Other than that....I'd like side quests to kill completely unique bosses. Maybe a small string of quests based off killing a Grendel and Grendel's Mother type creatures. An ancient wizard whose experiments with the Fade have had consequences.



You know, just side-quests that well written and fun. Little to no gather quests.

#9
sporky1

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There were only a few side quests in DA:O with a high level of story. One of my favorites was working with the templar in the Elven Alienage. I would say all the quests should have a similar level of involvement. It would be nice to help NPC's and get a response from them, rather than a few coins

#10
Monstruo696

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slimgrin wrote...

Monstruo696 wrote...

slimgrin wrote...

Side quests that involve some sort of detective work, where you have to refer to the codex. Make the player talk to various NPC's to find what they are looking for. And allow us to go anywhere on the map to discover new things.

In short, open things up for the player. Allow them to explore.


Open the map?

Nope.


Why not?  :(

Ferelden felt pretty claustrophobic to me.


Didn't say it was a bad idea, just said it wouldn't happen.

Bioware isn't the Open World kinda developer.

#11
Kalfear

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The one thing I really hated in DA:O (and ME2) were those 2-5 minute side quests that basically 1 battle feilds (small area) and done!



I hope Bioware makes sure all the side quests have structure and SUBSTANCE to them!



Those 2-5 minute sides quests are not satisfying anyone and they delusional if they think they are

#12
wwwwowwww

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I like the idea of gather things, if crafting isn't going to come into play for the PC, how about for the merchants/weaponsmiths. You request a certain type of dagger, pick the look etc, and your expected to go out and find the materials to get it done. Similar to the wade's armor I guess.

Or even the star metal sword, although that wasn't a quest, but wouldn't have been cooler if the smith told you that the best metal was star metal and he would love to work with it, but if you wanted him to do something with it then you needed to get it, and the only place he's heard of that had a meteor(or whatever) fall is up in this place that is very dangerous to get too.


#13
Vohodic

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Maybe add a bit more story to each sidequest line. About the 'Collect x of y for us' quests, they can stay and fit well in a game where you collect items, but please.... Make it collect 5 of an item there are 7 or 8 of in the game, not so your SOL if you didn't turn right instead of left for the 1 time in the game.

#14
Annie_Dear

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I want side-quests that have less fighting in them. 98% of all the side-quests had something to do with fighting, and after a while it got boring. So, I suppose I'm asking for more variety.

#15
dan107

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For sidequests I say either do them well or don't do them at all. A few deeper and more involved ones would be FAR, FAR better than the never-ending crap collection "quests" in Origins.

#16
AllThatJazz

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More complex sidequests with multiple parts to them. Fallout 3 did this pretty well, I thought. Also, the companion quests were a bit disappointing in Origins, something with a bit more 'meat' would be very welcome. I agree that Fed-Ex gets tedious.



Also agree with Annie_Dear - diplomatic quests would be great. In Origins, rogues (or anyone with stealing skills) had a quest tree, which I actually quite enjoyed as it catered to a specific skill set. More like this, please. A bit of political intrigue for bards/diplomatic types, quests that can only be solved using magical knowledge/lore, a quest that requires survival/herbalism type skills, perhaps a fighter type could be asked to help train some local militia recruits or something.

#17
Mox Ruuga

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More non combat stuff. I realize fetch quests are deadly dull, and some people loathe puzzles, but smashing through endless waves of dark spawn, wolves, and bandits gets boring too, after a while.

No "planet scanning", tho! <_<

#18
Forst1999

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I'm fine with the side-quests as they are, except for this courier quests. Consolting the widows, firing the mages, finding the deserters. I don't like them. You have to remember them or you will have to do some unnecessary travelling.

#19
Krilral

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More diverse side-quests. In DA:O everything pretty much came down to either "collect x amount of things" or "kill those guys over there."

#20
Abyss_666

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more story to the side quests and change them up so it's not always the same stuff

maybe some optional bosses would be cool and some gear crafting quests like with wade in awakening.And I'd prefer it like in fallout 3 there were less side quests but they were longer and some story to them

#21
hexaligned

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Abyss_666 wrote...

more story to the side quests and change them up so it's not always the same stuff
maybe some optional bosses would be cool and some gear crafting quests like with wade in awakening.And I'd prefer it like in fallout 3 there were less side quests but they were longer and some story to them


I'm all for more boss fights in general, some more optional ones like the High Dragon, and Kang'gaxx or what ever his name was, would be much appreciated.

#22
Lord_Saulot

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I think that the sidequests are an areas where DA2 can improve quite a bit. I'd like to see areas that the side quests involve apart from the main plot areas. I'd like to see sidequests that tie in to other things we know about. I'd like to see side quests that are harder because they are not part of the main game and don't require the same balance. I'd like to sidequests providing new powers like the Soldier's Peak quest, or strange and novel items.

#23
Batman90

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Better rewards, mainly. Most of the time we got small amounts of gold or equipment that is essentially rendered useless by items that can be purchased from vendors.

Note to BioWare: the best equipment in the game should be sidequest rewards or should be uncovered through exploration; it's less fun when they're shouting out to you from an average vendor's stock.

#24
Behindyounow

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I'd prefer quality over quantity in the sidequest department.



The majority of the sidequests in DA:O were of the boring 'Collect 20 bear asses' variety.

#25
Sylvius the Mad

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I'd like to be able to visit the areas in the game even if we haven't yet learned about the side-quests that would otherwise take us there.

Having regions appear and disappear from the map based on the status of quests in our journal is silly. I vastly prefer BG's exploration style (where you could go and even complete a quest without having known it was there) to the style of every subsequent BioWare game.

So that's what I want from side-quests. I don't want them to affect my map.