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The Towers of Hanoi in DA2 Support Thread


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#26
LPPrince

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Vaeliorin wrote...

Puzzles, yes. I want puzzles. Lots of puzzles. Really hard puzzles.

But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them. Of course, with the dialogue wheel, it's pretty much impossible to do a decent riddle (or a mystery, really...see the Liara Shadow Broker informant quest) so I'm not too worried about it.

Also, if the Towers of Hanoi do show up, someone is going to get beaten severely.


Mike just confirmed there won't be The Towers of Hanoi in DA2. Or possibly any future Bioware title.

So I'm welcome to new puzzles. Hopefully they're as fun as The Towers were for me.

#27
Vaeliorin

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LPPrince wrote...

Vaeliorin wrote...
Puzzles, yes. I want puzzles. Lots of puzzles. Really hard puzzles.

But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them. Of course, with the dialogue wheel, it's pretty much impossible to do a decent riddle (or a mystery, really...see the Liara Shadow Broker informant quest) so I'm not too worried about it.

Also, if the Towers of Hanoi do show up, someone is going to get beaten severely.

Mike just confirmed there won't be The Towers of Hanoi in DA2. Or possibly any future Bioware title.

So I'm welcome to new puzzles. Hopefully they're as fun as The Towers were for me.

I know.  But just reading the title got me so worked up about Towers of Hanoi puzzles that I had to get it out.  Towers of Hanoi is fine once, but after that it's just tedious...it's not even remotely hard.

#28
NovenseiWarden

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Vaeliorin wrote...
But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them.


I disagree - I found the riddles to be interesting and entertaining in DA:O, but the puzzles to be too easy. For example, the bridge in the Sacred Ashes quest - I didn't have to think at all. Also, riddles feel more like a verbal duel with a living opponent, while puzzles seem like pointless fights with the environment imo.

#29
LPPrince

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Vaeliorin wrote...

LPPrince wrote...

Vaeliorin wrote...
Puzzles, yes. I want puzzles. Lots of puzzles. Really hard puzzles.

But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them. Of course, with the dialogue wheel, it's pretty much impossible to do a decent riddle (or a mystery, really...see the Liara Shadow Broker informant quest) so I'm not too worried about it.

Also, if the Towers of Hanoi do show up, someone is going to get beaten severely.

Mike just confirmed there won't be The Towers of Hanoi in DA2. Or possibly any future Bioware title.

So I'm welcome to new puzzles. Hopefully they're as fun as The Towers were for me.

I know.  But just reading the title got me so worked up about Towers of Hanoi puzzles that I had to get it out.  Towers of Hanoi is fine once, but after that it's just tedious...it's not even remotely hard.


For me, I like them. I do them rarely, so its always fun when I get to one.

Especially in ME. My playthroughs nowadays are very spread apart, so I don't remember the exact sequence. Thus, its like its brand new to me each time. Plus, I set a goal to move them all to a specific column.

EDIT- I meant column. Rows would defeat the purpose, rofl.

Modifié par LPPrince, 13 juillet 2010 - 06:47 .


#30
Girchou

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It needs riddles. I mean hard ones.

#31
Vaeliorin

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NovenseiWarden wrote...

Vaeliorin wrote...
But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them.

I disagree - I found the riddles to be interesting and entertaining in DA:O, but the puzzles to be too easy. For example, the bridge in the Sacred Ashes quest - I didn't have to think at all. Also, riddles feel more like a verbal duel with a living opponent, while puzzles seem like pointless fights with the environment imo.

Well, my aversion to riddles comes from old school games, where you actually had to just type in the right word.  Getting stuck for 3+ days at a certain point in a game because you couldn't figure out a riddle (especially when it turned out that you'd already tried the right answer except for missing an 's' at the end) is incredibly annoying.

Riddles in modern games where you just pick from a list of answers are generally not much of an issue.  The riddles in DA, for example, were pointlessly easy (there was all of 1 where I actually had to do more than just glance at the answers to know what the right answer was.)

#32
NovenseiWarden

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Vaeliorin wrote...

Well, my aversion to riddles comes from old school games, where you actually had to just type in the right word.  Getting stuck for 3+ days at a certain point in a game because you couldn't figure out a riddle (especially when it turned out that you'd already tried the right answer except for missing an 's' at the end) is incredibly annoying.

Riddles in modern games where you just pick from a list of answers are generally not much of an issue.  The riddles in DA, for example, were pointlessly easy (there was all of 1 where I actually had to do more than just glance at the answers to know what the right answer was.)


Yet the puzzles in DA weren't any harder. I think we all just want more difficult components, with good reasons for existing.

#33
Kami102

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Oh God...

I died so many times at that part, in KOTOR.  Eventually had to look up a guide....

And Thank God for the "Repair with 100 Omni-Gel" option in ME1 :wizard:


Though, I will say, I don't mind that sliding floor puzzle in Shale's DLC Mission (with the girl and the cat)

#34
Wittand25

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There cant be towers of Hanoi in DA2. They died before DA:O and are buried in the graveyard of Haven. DA2 takes place after DA:O so no chance of seeing them.

But there should be other riddles in the game.

#35
Vaeliorin

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NovenseiWarden wrote...

Vaeliorin wrote...
Well, my aversion to riddles comes from old school games, where you actually had to just type in the right word.  Getting stuck for 3+ days at a certain point in a game because you couldn't figure out a riddle (especially when it turned out that you'd already tried the right answer except for missing an 's' at the end) is incredibly annoying.

Riddles in modern games where you just pick from a list of answers are generally not much of an issue.  The riddles in DA, for example, were pointlessly easy (there was all of 1 where I actually had to do more than just glance at the answers to know what the right answer was.)

Yet the puzzles in DA weren't any harder. I think we all just want more difficult components, with good reasons for existing.

Sure.  I never said the puzzles in DA were hard.  They too were absurdly easy.  I just really hate riddles.

Lots of super hard puzzles is definitely something I would support.

#36
Guest_Shavon_*

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Yessssss! There is a graveyard in Haven, the Sacred Ashes Quest, with T,A, Hanoi written on it . . . . . . . . but so what!? WE should totally have the traditional puzzles back! I have had to p;ay those so many times, I can get it under 30 seconds now in ME . . . . mayb eeven Kotor if the whole game wasn't so slow!



Good idea, Teen!



/joke

#37
Epantiras

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Please, no Towers of Hanoi!!!11eleven

#38
JohnF1986

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Mike Laidlaw wrote...

I'm not opposed to puzzles, but I think the Towers have seen their day and now rest comfortably in a retirement community.

We'll see if we can get something else into the mix, but...god...not the towers again.

Thank you so very much. You over-used this very puzzle just a little bit. Three times was the charm, eh? ^^

Modifié par JohnF1986, 13 juillet 2010 - 10:18 .


#39
AllThatJazz

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 Riddles and other cryptic language-based puzzles? Yes. Moving mirrors around to open a door or similar? A little over used, but okay. Stuff that involves me having to know maths? Nooooo, not again. I remember once having to wait until my husband got back from work to help me with a puzzle about integers and fractions. There's a reason I almost failed maths O'level, you know - I'm not that bright! :?

#40
KLUME777

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Yes, more puzzles please

#41
drkshine86

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Dolcrist wrote...

How about some Lufia-inspired multicolored blocks?


Man, awesome reference. I'll have to dig those games out of the Holy Closet-Vault of Console Gaming Legend and replay them... I loved the Lufia games.

#42
syllogi

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Just to reiterate, I don't *actually* want a Towers of Hanoi puzzle in DA2, I want more puzzles, and different and challenging ones.



As for riddles, I do think it's possible to do them with the dialogue wheel, and while I can see how some people don't like having to guess what someone else is thinking, there is a format that can be used. Riddles were an important part of one of the forerunners of modern fantasy, Tolkien's The Hobbit. Tradition is sometimes fun!

#43
anillop

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I have to admit that the puzzles in the last game were some of my favorite parts. I like having things that do not require a brute force approach. It mixes up the game and presents a nice challenge during t dungeon crawl.

#44
Layn

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i want a gravestone for the towers of hanoi puzzle.
and a backgroundd NPC who looks like an adventurer and occasionally says how frustrated they are at a towers of hanoi puzzle that they must complete to advance their quest.


also puzzles, yeah, please more.

Modifié par Crrash, 13 juillet 2010 - 01:04 .


#45
mopotter

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I don't like puzzles, but as long as someone puts in the directions somewhere and I can follow them I don't really mind. It would be even better if I could just go around the puzzle area. KOTOR I just didn't go into the puzzle room.

#46
mopotter

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Vaeliorin wrote...

Puzzles, yes. I want puzzles. Lots of puzzles. Really hard puzzles.

But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them. Of course, with the dialogue wheel, it's pretty much impossible to do a decent riddle (or a mystery, really...see the Liara Shadow Broker informant quest) so I'm not too worried about it.

Also, if the Towers of Hanoi do show up, someone is going to get beaten severely.


Riddles, I have no problem with.  Puzzles, if I can skip them I will, if I can't it's off to the web for directions.

#47
syllogi

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mopotter wrote...

I don't like puzzles, but as long as someone puts in the directions somewhere and I can follow them I don't really mind. It would be even better if I could just go around the puzzle area. KOTOR I just didn't go into the puzzle room.


In DA:O, there were a few occasions (the trials in the Sacred Ashes quest, for example) where you would fight an enemy if you didn't solve the puzzle/riddle.  The only exception to this was the bridge puzzle, and there were guides to completing it online as soon as the game came out.  So I think they're aware that some people don't want to bother with them.  I look at them as an important part of the game, personally.

Going hand in hand with puzzles would be good old fashioned mysteries within the game.  Having to find clues and solve crimes using our powers of observation would be wonderful.  Things like the murder investigation you must carry out in KOTOR can be a lot of fun, if done right.

#48
Malkavianqueen

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I would like more puzzles/riddles! Especially harder ones! It's a nice break from the fighting~

#49
Gill Kaiser

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Vaeliorin wrote...

Puzzles, yes. I want puzzles. Lots of puzzles. Really hard puzzles.

But no riddles. I hate riddles. Riddles aren't about thinking, they're about thinking like the person who came up with them. Of course, with the dialogue wheel, it's pretty much impossible to do a decent riddle (or a mystery, really...see the Liara Shadow Broker informant quest) so I'm not too worried about it.

Also, if the Towers of Hanoi do show up, someone is going to get beaten severely.

Good riddles are amazing, and you should feel ashamed. I love good riddles, which usually means ones that don't have the problem you described.

#50
Bryy_Miller

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I just wiki'd Tower of Hanoi, and now I am afraid to go to sleep at night.