Let me see if I understand this latest concept: Someone thinks, despite proof over the course of 15 years to the contrary, that BioWare somehow only spent a year-and-a-half to two years building this? Am I going mad?
Okay, here's the thing, people: any game developer going for a series spends far more than that long doing up a game. Scripting of plot alone can take upward of a year. Once basic plot is scripted, any voice scripts are written; call it anywhere between 8 and 13 months average. The list goes on. Yes, DA:O may have been ready for PC presentation 2 years ago, but do you really think that all the other people who work on things for a game, from coders to script-writers to artists, both concept and CGI, and onward, simply sat around drinking Pepsi and chewing the fat for the rest of that time?
As someone said, BioWare is a business. In the regard of making money to pay their employees, make more of their products, etc., I'll agree with that. What I simply will refuse to agree with for any reason, and will argue forever, is that with that knowledge and expectation of BioWare being a business, that the other half of the coin is NOT equally valid. Being employed and not making proper use of company time, or simple idle time, is a money void. It causes unemployment in droves. This has not happened here. Most of the team (as far as we know, almost all of it, save the few reassigned to other projects) is still not only employed, but together on this project, from every piece of evidence we've been given.
If they had been idle and not working on a project once all of the base requisites for DA:O were filled, from that point until just a couple years back, when they let the cat out of the bag, it is certain they would have been out of a job. It has not happened. They must have been doing something for all that time. What might it have been, do you think? Maybe, just maybe, writing up and coding both DA:O Awakening and DA2?
Please think; a business model is made of more things than making money. However, it is a big concern for every business. Excess baggage and dead weight are pruned quite efficiently every time. Yet the team from DA:O is still here, still employed by BioWare, and still answering comments and concerns here in the midst of other duties.
Modifié par SchaerMann30, 14 juillet 2010 - 01:25 .