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WOW really? everyone is panning a game announced A WEEK AGO


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#276
Narreneth

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Marionetten wrote...

LPPrince wrote...

Marionetten wrote...

Considering you used blatant misinformation


Such as what?

Such as...

LPPrince wrote...

Dragon Age:Origins was their blast to the past, and it was highly successful in its own right, but not as successful as their hybrid.

It's already been established that Dragon Age: Origins was the more successful title.


How many times does it need to be said before you understand it?  Three platforms > two platforms.    ME1 and 2 both outsold DA:O on 360.  I do not know what PC figures are like.

The other posters point has been that you are measuring success by total number sales across all platforms alone. 

#277
Querne

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David Gaider wrote...

Querne wrote...
I think you found the problem, the hardcore fanbase starts to feel  like a husband coming home and finding his love cheating him with a casual affair..


Apparently his love grew tired of his constant jealousy and possessiveness and how he freaked out every time she so much as looked at another man? Plus the casual affair had more money and was around more often... and he didn't nitpick her to death and call her fat.

Sorry, couldn't resist. Posted Image


Maybe. But at the end she might find out that her casual affair won´t bring her a cuddly coat when she freezes and go off with the first sexbomb with a sparkling Ferrari when she shortly lies in bed having a cold..

Sorry, couldn´t resist either. .Posted Image

#278
Narreneth

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haberman13 wrote...

Khavos wrote...

CLime wrote...

Khavos wrote...

I think a lot of the "panning" comes from the fact that this feels eerily familiar to Mass Effect fans.  You heard it here first: I'm guaranteeing we're going to find out about the "RPG streamlining" they have planned a few months before release.  I give the inventory a 50/50 shot at staying in.  


Yeah, no.  The closest thing is the devs daying DA2 will have more "dynamic" combat- and then saying it will be largely the same on the PC version, but better adapted to consoles on the other versions.  The inventory isn't going anywhere.


Bookmark this thread and come back to it after release. :)  Like I said, this all feels rather familiar.  Nobody knew at the time that ME2's "streamlined" mechanics basically meant they'd gutted all the RPG out of it. 

I'm sure "dynamic" combat couldn't possibly be a euphemism like that, though.  :whistle:


Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



DERP DERP.   Yer prty smrt.

#279
TSamee

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David Gaider wrote...

Querne wrote...
I think you found the problem, the hardcore fanbase starts to feel  like a husband coming home and finding his love cheating him with a casual affair..


Apparently his love grew tired of his constant jealousy and possessiveness and how he freaked out every time she so much as looked at another man? Plus the casual affair had more money and was around more often... and he didn't nitpick her to death and call her fat.

Sorry, couldn't resist. Posted Image


Mr. Gaider... you WIN.

#280
LPPrince

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haberman13 wrote...

LPPrince wrote...

haberman13 wrote...

Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



Is that a subtle bash at console gamers? Cause that's what it looks like.


Absolutely not, just that the majority of each player base has different tastes.

This would really be the smart way to dev a game, make it on PC for the PC audience and then remove the stuff that frustrates the console audience (or is impossible with the given control method).

Maximize profit Bioware!!!  As a positive affect we all get the type of games we like.


Its just that, "removing all thought inducing content" comes off as sounding like console gamers are mindless drones.

Not saying that's your intent, but that's what it came off as.

#281
haberman13

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Narreneth wrote...

haberman13 wrote...

Khavos wrote...

CLime wrote...

Khavos wrote...

I think a lot of the "panning" comes from the fact that this feels eerily familiar to Mass Effect fans.  You heard it here first: I'm guaranteeing we're going to find out about the "RPG streamlining" they have planned a few months before release.  I give the inventory a 50/50 shot at staying in.  


Yeah, no.  The closest thing is the devs daying DA2 will have more "dynamic" combat- and then saying it will be largely the same on the PC version, but better adapted to consoles on the other versions.  The inventory isn't going anywhere.


Bookmark this thread and come back to it after release. :)  Like I said, this all feels rather familiar.  Nobody knew at the time that ME2's "streamlined" mechanics basically meant they'd gutted all the RPG out of it. 

I'm sure "dynamic" combat couldn't possibly be a euphemism like that, though.  :whistle:


Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



DERP DERP.   Yer prty smrt.


Finally, recognition - though I wish you had spelled those words correctly, it removes some of the pinache.

Modifié par haberman13, 13 juillet 2010 - 09:08 .


#282
Kalcalan

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LPPrince wrote...

Kalcalan wrote...

A game for casual players is by definition a game like Fable 2 (which has the enternaining value of a blockbuster), the fact that it wasn't released on the PC tends to prove that point (I'm not implying console players are all casual gamers by the way).

Now DAO works for both casual players and old timers/serious RPers. It has the ease of use that a casual gamer is looking for and the replayability value a non casual gamer wants.

As long as DA2 maintains that balance there is no need to worry too much. I really don't think DA2 is going to be shallow like say Fable 2.


Peter Molyneaux wants to move the Fable franchise out of its RPG image, apparently.

Now he's going for Action Adventure. He apparently wants to sell something like 5 million copies of Fable 3.

One of those will be mine, but I doubt he'll make it. We'll see.


I think Fable 1 was ok, Fable 2 was too short but nevertheless I'm looking forward to playing Fable 3. These are not "real" CRPGs anyway so the adventure game label is probably better suited (if Fable is a CRPG then GTA IV could be said to be a CRPG). The Fable series is entertaining but it doesn't have the depth that non casual players want from their games. DAO is a different breed altogether.

#283
Marionetten

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LPPrince wrote...

Marionetten wrote...

LPPrince wrote...

Marionetten wrote...

LPPrince wrote...

Marionetten wrote...

Considering you used blatant misinformation


Such as what?

Such as...

LPPrince wrote...

Dragon Age:Origins was their blast to the past, and it was highly successful in its own right, but not as successful as their hybrid.

It's already been established that Dragon Age: Origins was the more successful title.


Notice he said, "Last November".

Past tense. Try again.

I love how you're trying to weasel yourself out of it. It's almost cute.

I assume you have actual proof that Mass Effect performed better than Dragon Age: Origins, then? Seeing how everything points in the opposite direction... well, the burden is on you. Go right ahead.


I can't confirm PC-wise, and I'm sure DAO outperformed it on PC regardless, but I'll try to look for PC numbers.

360 numbers can be found on a picture that's been posted around here the last few days. Gotta find that too.

Save yourself the time. It's from VGChartz and it barely performed better.

Going by your line of logic you would then have to assume that Dragon Age: Origins sold worse than Mass Effect on the PC ( which is laughable in itself ) and that the PlayStation 3 sales were next to zero.

#284
Onyx Jaguar

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Onyx Jaguar wrote...

A Casual Game = Tetris

Fable =/= casual

Games that play in a 3D plane unless REALLY REALLY SIMPLE like House of the Dead are not casual because the Casual Audience does not respond well to complex controls like that. Which is why we are seeing a 2D resurgance


Nobody understands

#285
Narreneth

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haberman13 wrote...

Narreneth wrote...

haberman13 wrote...

Khavos wrote...

CLime wrote...

Khavos wrote...

I think a lot of the "panning" comes from the fact that this feels eerily familiar to Mass Effect fans.  You heard it here first: I'm guaranteeing we're going to find out about the "RPG streamlining" they have planned a few months before release.  I give the inventory a 50/50 shot at staying in.  


Yeah, no.  The closest thing is the devs daying DA2 will have more "dynamic" combat- and then saying it will be largely the same on the PC version, but better adapted to consoles on the other versions.  The inventory isn't going anywhere.


Bookmark this thread and come back to it after release. :)  Like I said, this all feels rather familiar.  Nobody knew at the time that ME2's "streamlined" mechanics basically meant they'd gutted all the RPG out of it. 

I'm sure "dynamic" combat couldn't possibly be a euphemism like that, though.  :whistle:


Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



DERP DERP.   Yer prty smrt.


Finally, recognition - though I wish you had spelled those words correctly, it removes some of the pinache.


I can't believe I'm dignifying your ludicrous posting with another response; but, get your head out of your ass.  The platform someone chooses to play a game on has nothing to do with that person's intelligence, game skill, or anything other than what they chose to play that particular game on.

#286
haberman13

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LPPrince wrote...

haberman13 wrote...

LPPrince wrote...

haberman13 wrote...

Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



Is that a subtle bash at console gamers? Cause that's what it looks like.


Absolutely not, just that the majority of each player base has different tastes.

This would really be the smart way to dev a game, make it on PC for the PC audience and then remove the stuff that frustrates the console audience (or is impossible with the given control method).

Maximize profit Bioware!!!  As a positive affect we all get the type of games we like.


Its just that, "removing all thought inducing content" comes off as sounding like console gamers are mindless drones.

Not saying that's your intent, but that's what it came off as.


Indeed, sorry.  To rephrase: remove the content that slows down the time between action sequences.  Which you as a console gamer might not agree with, but to that I would say you are a PC gamer at heart <3

#287
Narreneth

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Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.



Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.

#288
LPPrince

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Marionetten wrote...

Save yourself the time. It's from VGChartz and it barely performed better.

Going by your line of logic you would then have to assume that Dragon Age: Origins sold worse than Mass Effect on the PC ( which is laughable in itself ) and that the PlayStation 3 sales were next to zero.




"it barely performed better"=It performed better. Don't try to walk around it. 360 wise, both ME games performed better.

As for PC, I'm trying, but damn its impossible to find the sales figures anywhere. So lets assume DAO outsold both ME games there(which is my guess, to be honest).

YOU CAN'T COUNT TOTAL SALES FIGURES BECAUSE NEITHER MASS EFFECT GAME WAS RELEASED ON PS3.

Is that hard to accept that DAO sold better because it was on three consoles as opposed to two?

#289
JeanLuc761

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Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.

You're clearly more familiar with this battle style than I am.  I had to run through it on easy the first time around because the game is such a departure (albeit a welcome one) from the games I'm used to.

#290
Dick Delaware

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Narreneth wrote...

jesuno wrote...

All I know is it is time to rally the TRUE fans of Dragon Age. We all know that Bioware is getting closer and closer to going the way of Old Yeller, and it is time we took a stand. Revolt against the corporation, and return Dragon Age to the masses so that we a real sequel, not some action oriented, cartoony, spoon feed nightmare. Join us, the call to arms has been sounded.


You've got to be kidding me. 

The TRUE fans of Dragon Age HURR


Jesus. FFS people, we are talking about a goddamn video-game company here, not the Red Cross. This is a company that makes decent, if predictable, adventure RPG's. They aren't curing cancer here. Really, who gives a sh*t.

#291
LPPrince

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haberman13 wrote...

LPPrince wrote...

haberman13 wrote...

LPPrince wrote...

haberman13 wrote...

Solution: develop for PC, strip away all thought inducing content and tactical combat, *bam* console version.



Is that a subtle bash at console gamers? Cause that's what it looks like.


Absolutely not, just that the majority of each player base has different tastes.

This would really be the smart way to dev a game, make it on PC for the PC audience and then remove the stuff that frustrates the console audience (or is impossible with the given control method).

Maximize profit Bioware!!!  As a positive affect we all get the type of games we like.


Its just that, "removing all thought inducing content" comes off as sounding like console gamers are mindless drones.

Not saying that's your intent, but that's what it came off as.


Indeed, sorry.  To rephrase: remove the content that slows down the time between action sequences.  Which you as a console gamer might not agree with, but to that I would say you are a PC gamer at heart <3


Last PC game I played was Age of Mythology.

God, that was fun. But I prefer gaming on consoles, to be honest.

#292
haberman13

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Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.


But ... maybe you are smart, thereby diminishing the "challenge".

Drop 30 IQ points, and look at this game coming off a 2 week bender of MW2 ... different perspective no?

#293
Onyx Jaguar

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Yeah, its not like Bioware is Black Isle

#294
LPPrince

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haberman13 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.


But ... maybe you are smart, thereby diminishing the "challenge".

Drop 30 IQ points, and look at this game coming off a 2 week bender of MW2 ... different perspective no?


Yikes. I have DAO and MW2. 2 week benders of either would make the other ridiculously hard to get back into.

#295
Onyx Jaguar

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haberman13 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.


But ... maybe you are smart, thereby diminishing the "challenge".

Drop 30 IQ points, and look at this game coming off a 2 week bender of MW2 ... different perspective no?

I have no problems jumping from games

In the last three days I have played MOH: Airborne, Winterbottom, After Burner Climax, Baldur's Gate, MVP Baseball 2005, Barkley Gaidan

And the only time I have issues is when going from Left 4 Dead to any other FPS because of the change in controls

So basically the short of it: Your statement makes little sense

#296
haberman13

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LPPrince wrote...

haberman13 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.


But ... maybe you are smart, thereby diminishing the "challenge".

Drop 30 IQ points, and look at this game coming off a 2 week bender of MW2 ... different perspective no?


Yikes. I have DAO and MW2. 2 week benders of either would make the other ridiculously hard to get back into.


You don't count, you are an enigma of console gaming, DA:O love and intelligent posting.

I'm having a hard time convincing myself that you exist :ph34r:

#297
UBER GEEKZILLA

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HAHAHA this reminds me of the time left 4 dead 2 came out..i never played it but i remeber EVERYONE was panning it when announced cuz it was released too soon..so like a whole community was trying to boycott it. everyone thought it would fail, then valve let the leaders of the community boycotting L4D2 try their game...and they loved it.LOL so funny and of course they all loved the game



its gonna be soooo funny when DA2 comes out and everyone is like.."oh..its a good game"

i cant wait for march 2011

#298
Dick Delaware

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JeanLuc761 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.

You're clearly more familiar with this battle style than I am.  I had to run through it on easy the first time around because the game is such a departure (albeit a welcome one) from the games I'm used to.


I agree. It wasn't Nintendo hard but there were some challenging fights there. In terms of difficulty, my problem was that it felt erratic at times. You'd have several super-easy fights, then you hit a random encounter and your party gets stomped by a bunch of wolves, of all things. I don't mind getting killed by a powerful demon, but having absurdly powerful wolves is annoying. Part of the problem is level scaling, part of it is bad encounter design.

#299
Narreneth

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JeanLuc761 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.

You're clearly more familiar with this battle style than I am.  I had to run through it on easy the first time around because the game is such a departure (albeit a welcome one) from the games I'm used to.


But you eventually got used to it.  And you haven't been on a Holy Crusade to keep Dragon Age from being "dumbed down."  It wasn't hard to begin with.  That's my point.

#300
haberman13

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Onyx Jaguar wrote...

haberman13 wrote...

Narreneth wrote...

Also, I'd like to point out that at no point in time was Dragon Age ever challenging. Not even on Nightmare. All this "dumbing down" talk makes me sad that people actually thought they were employing some form of advanced strategy to trudge their way through a skill-driven game.

Was it fun? Obviously. Did I die? Sure a couple times. Was it challenging? No. Not in the slightest.


But ... maybe you are smart, thereby diminishing the "challenge".

Drop 30 IQ points, and look at this game coming off a 2 week bender of MW2 ... different perspective no?

I have no problems jumping from games

In the last three days I have played MOH: Airborne, Winterbottom, After Burner Climax, Baldur's Gate, MVP Baseball 2005, Barkley Gaidan

And the only time I have issues is when going from Left 4 Dead to any other FPS because of the change in controls

So basically the short of it: Your statement makes little sense


Ball-peen hammer to the head 30 times (like Mario, ping ping ping IQ dropping)

Until then, my statement holds water.