Again with "cinematic"?
#26
Posté 13 juillet 2010 - 04:40
#27
Posté 13 juillet 2010 - 04:41
SOLID_EVEREST wrote...
The style worked tremedously well for Metal Gear Solid, but I doubt that BioWare is even close to the level of a legendary work of art. They should stick to the dialogue, but even then I think Black Isle destroyed the competition with Fallout. If it wasn't for such droughts in the RPG department, I wouldn't even be interested in Dragon Age: 2. Anyways, I'm waiting till September (or was it November) when Obsidian releases Fallout: New Vegas.
I thought MGS 4 was a movie.
#28
Posté 13 juillet 2010 - 04:41
Ghost Lightning wrote...
No. I think they should take a chapter from Square Enix and leave the "cinematics" to the cutscenes and story telling. I personally think that cinematic elements in game play can be gimmicky, but it's happening so we have to deal.
No, you don't. You could simply not buy the game if you disagree with the design decisions that strongly. I've done it. Most people don't. The reverse is also true; I buy everything Obsidian puts out on general principle simply because I like their philosophy of actually allowing the player to handle character development in RPGs, despite the fact that they've made some rather mediocre games lately.
At the end of the day, Bioware's chasing dollars like everyone else. If they think the cash is in tarding it up, they'll ****** it up. If they discover that's not where the cash is, they might actually go back to doing what they did before.
#29
Posté 13 juillet 2010 - 04:42
joriandrake wrote...
Massadonious1 wrote...
Or you could just not buy them. Not playing a BioWare game wont melt the polar ice caps.
true, there are plenty of pirates out of there anyway
Oh cool I get to post this again
#30
Posté 13 juillet 2010 - 04:42
joriandrake wrote...
and that with a nice, big hammerMonstruo696 wrote...
Ghost Lightning wrote...
Games are trying to be more like movies. If you don't like it, buy a Wii and play Mario Party.
Kindly staple your fingers together for typing that.
Lol, violent much? I'm just stating my opinion.
#31
Posté 13 juillet 2010 - 04:44
Ghost Lightning wrote...
joriandrake wrote...
and that with a nice, big hammerMonstruo696 wrote...
Ghost Lightning wrote...
Games are trying to be more like movies. If you don't like it, buy a Wii and play Mario Party.
Kindly staple your fingers together for typing that.
Lol, violent much? I'm just stating my opinion.
Well, what you wrote kinda screams "Please lynch me!"
#32
Posté 13 juillet 2010 - 04:46
#33
Posté 13 juillet 2010 - 04:48
Those games were cinematic.
#34
Posté 13 juillet 2010 - 04:51
McNoguff wrote...
Related topic: Did anybody else love the FMV games of the '90s? Spycraft: The Great Game and Dracula Unleashed and Wing Commanders III and IV? I thought that stuff was the height of gaming tech back then, like Gabriel Knight 2!
Those games were cinematic.
Gabriel Knight 2, oh yes, great story, terribly freaking me out doh with its version of actor for Gabriel, was way different of what I imagined he looks as in GK1, and sadly GK3 char looked more like him than the char of GK1
#35
Posté 13 juillet 2010 - 05:00
Plus, his mechanic was a porn star. So, yeah. Not that there's anything wrong with Tali or Engineer Adams... But. Yeah.
#36
Posté 13 juillet 2010 - 05:01
McNoguff wrote...
@Jorian AND he didn't have Tim Curry's voice... .
true, i forgot that, lots of great voice actors for GK1, I had the game with additional "how it was made" videos
#37
Posté 13 juillet 2010 - 05:05
Kids today. They don't know how easy they have it.
#38
Posté 13 juillet 2010 - 05:06
McNoguff wrote...
Plus, his mechanic was a porn star.
You had me up to this sentence. Then I had no idea what you were talking about.
#39
Posté 13 juillet 2010 - 05:07
McNoguff wrote...
@Jorian Activision and Atari need to get their scyte together, man, because I need me a Baldur's Gate collection on Steam ASAP along with a complete Gabriel Knight package. Man, Sins of the Fathers was hard.
Kids today. They don't know how easy they have it.
a complete GK package, that can't happen without GK4
Modifié par joriandrake, 13 juillet 2010 - 05:08 .
#40
Posté 13 juillet 2010 - 05:10
For ME it clearly meant a more movie-like atmosphere
Maybe for DA2 it just means... ooooh i dunno.
More than 2 camera angles.
#41
Posté 13 juillet 2010 - 05:11
Dude, GK3 had the worst puzzles of all time. OF ALL TIME. Cat mustache? That was the single goofiest thing I'd ever done short of the entirety of Return to Zork. Jane Jensen just ran out of steam, man. But I want her first games on Steam.
@Jimmy
Just so long as none of the angles provide maxim-style softcore of some character's bum, I'm all for it!
Modifié par McNoguff, 13 juillet 2010 - 05:14 .
#42
Posté 13 juillet 2010 - 05:13
McNoguff wrote...
@Jimmy
Just so long as none of the angles provide maxim-style softcore of some character's bum, I'm all for it!
You just spoiled the surprise.
#43
Posté 13 juillet 2010 - 05:17
Ghost Lightning wrote...
You just spoiled the surprise.
:-( I'm sorry. It was an assident!
#44
Posté 13 juillet 2010 - 05:20
And more hilariously, one article: http://gamerant.com/...nce-trung-5344/ that identifies Mass Effect and Dragon Age as things that are not cinematic experiences toghether. Let the majority of heads on this board explode.
#45
Posté 13 juillet 2010 - 05:30
#46
Posté 13 juillet 2010 - 05:40
McNoguff wrote...
@Jimmy
Just so long as none of the angles provide maxim-style softcore of some character's bum, I'm all for it!
So maxim style angles of some characters boobs instead?

This is the new **** after all?
#47
Posté 13 juillet 2010 - 06:07
Atomic Space Vixen wrote...
I swear, everytime I hear Bioware talk about making their games a more "cinematic" experience, I have to wonder If they'd rather just make a movie with viewer-controlled combat. But then I'm just someone who thought DA:O was a great return to form from the company that brought us BG2 and KotOR - not so cinematic but fantastic games.
It's called marketing people. Marketers get fixated on certain words. Cinematic and Consequences are the latest one.
Marketers have NOTHING to do with reality. These boards would be a lot less ridiculous if people remembered that.
#48
Posté 13 juillet 2010 - 06:45
Nazo wrote...
Atomic Space Vixen wrote...
I swear, everytime I hear Bioware talk about making their games a more "cinematic" experience, I have to wonder If they'd rather just make a movie with viewer-controlled combat. But then I'm just someone who thought DA:O was a great return to form from the company that brought us BG2 and KotOR - not so cinematic but fantastic games.
It's called marketing people. Marketers get fixated on certain words. Cinematic and Consequences are the latest one.
Marketers have NOTHING to do with reality. These boards would be a lot less ridiculous if people remembered that.
Agreed.
I'd personally put every marketing team on a firing line and have them all executed. No joke.
#49
Posté 13 juillet 2010 - 06:48
#50
Posté 13 juillet 2010 - 07:01
Pretty much. And referring to Metal Gear Solid as a legendary work of art is probably one of the more absurd things I've ever heard cross someone's keyboard.Monstruo696 wrote...
I thought MGS 4 was a movie.SOLID_EVEREST wrote...
The style worked tremedously well for Metal Gear Solid, but I doubt that BioWare is even close to the level of a legendary work of art. They should stick to the dialogue, but even then I think Black Isle destroyed the competition with Fallout. If it wasn't for such droughts in the RPG department, I wouldn't even be interested in Dragon Age: 2. Anyways, I'm waiting till September (or was it November) when Obsidian releases Fallout: New Vegas.





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