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Again with "cinematic"?


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56 réponses à ce sujet

#51
Chuvvy

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Jimmy Fury wrote...

ooo yeah



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#52
LPPrince

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Vaeliorin wrote...

Monstruo696 wrote...

SOLID_EVEREST wrote...
The style worked tremedously well for Metal Gear Solid, but I doubt that BioWare is even close to the level of a legendary work of art. They should stick to the dialogue, but even then I think Black Isle destroyed the competition with Fallout. If it wasn't for such droughts in the RPG department, I wouldn't even be interested in Dragon Age: 2. Anyways, I'm waiting till September (or was it November) when Obsidian releases Fallout: New Vegas.

I thought MGS 4 was a movie.

Pretty much.  And referring to Metal Gear Solid as a legendary work of art is probably one of the more absurd things I've ever heard cross someone's keyboard.


I agree with Everest on MGS4 being a legendary work of art, as in my opinion it had the absolute GREATEST story in gaming history.

But that's opinion. Needless to say, you disagree. But MGS4 is one game, and DA2's the one we really should be talking about, so lets get back to that before we trail off.

#53
super_powered_chimp

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Actually, let's keep talking about Metal Gear. :V I get all warm and tingly when I hear that a game that intends to have a lot of dialogue also intends to be cinematic. I mean, the two go hand-in-hand, right? I tend to get bored sifting through thick dialogue when the two speakers are standing still and staring at each other. MGS4 captivated me, even with hours of dialogue and cutscenes. In MGS2... I remember lots of green, unmoving heads.

Modifié par super_powered_chimp, 13 juillet 2010 - 08:29 .


#54
Onyx Jaguar

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MGS4 had good gameplay in the first couple levels. But the last 3 acts the gameplay fell apart and the story collapsed upon itself into the realm of not makign sense.



Huge stepdown from MGS3 and hell even MGS1. Sure MGS2 was out there but not THAT out there. I mean what was the reason for making you do all of that since all of your enemies at the end of MGS4 wanted the same thing. Give Solid a shot at some action before he kicked the bucket? Way to contradict everything in the series Big Boss.



Also the death scenes in Shadow Moses were incredibly non believable



"Watch as I die from Instant Cancer!" Yeah right, see you two in the sequel.



But I did like the fact that you could take down the bosses nonlethally. That was cool.

#55
jableskage

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Slidell505 wrote...

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****

#56
McNoguff

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Khavos wrote...

McNoguff wrote...

Plus, his mechanic was a porn star.


You had me up to this sentence.  Then I had no idea what you were talking about.


Rachel, Christopher Blair's(Mark Hammill's) ship mechanic in Wing Commander III, is played by Ginger Lynn, aka Ginger Lynn Allen, in her first role as a clothes-on-type actress. She also makes an appearance in WCIV, where it's shown that her romance option from the previous game was canon(making the alternative romance option, and all its potential branching story paths, noncanon).

That last bit, of course, is something bioware wouldn't do with their cinematic games. Woo importing save files!

Modifié par McNoguff, 15 juillet 2010 - 05:15 .


#57
Guest_slimgrin_*

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Ghost Lightning wrote...

Games are trying to be more like movies. If you don't like it, buy a Wii and play Mario Party.


This is true, and it's not making games any better. My priority is with gameplay, not watching cut scenes.

Interaction>passive watching.