Dialogue wheel.
In games where I see exactly what it is my character will be responding with, I know exactly what to choose. In Mass Effect games, I will sometimes choose an option from the dialogue wheel, and get a response that is not at all what I expected, or starts off good, and then takes it too far.
Eg. "What do you think of the color blue?
Choose wheel response: "I like it"
Shepard's dialogue: "I love the color blue, and anyone who doesn't should be dragged out into the middle of the street and shot."
Not actual dialogue, and purposely extreme, but you get the idea. Having a human-only character is fine with me, as it's the only race I ever choose anyway. Having a set name and voice is no big deal, and I'm looking forward to an overhauled combat system. The BG I/II style is pretty dated. I thought it was clunky back in the day but didn't have anything better to compare it to, and now that I've seen how fluently other RPGs can play, seeing the "real-time turn based" style make a comeback in DA:O made me realize how badly it needed to be re-invented.
Modifié par cipher86, 13 juillet 2010 - 04:35 .





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