KLUME777 wrote...
Its more than the voice and dialogue wheel
But it's still a storytelling choice. Like it or not.
its that your Commander Hawke
Hawke is not a Commander as far as we know. As I understand, in term of background Hawke is developed as one of the origin in the game and he's role is not as fixed as Sheppard in ME (since you talk about commander) or Geralt in The Witcher. Generally speaking, it seems to me that we lose some choices in the beginning but we gain a lot of choices during the game. Honestly, I prefer that direction for a change even if I did not dislike old BG's dialog system.
your human
Setting/Lore wise, they can't tell one story that's good for each race if the charachter is not a member of the Grey Wardens (or similar organization). Dwarf lives in the undergound. Elves are slave or travelling tribes. And if there is not "yet another blight" I don't see the point in playing a warden. It's not so hard to understand.
in a different country (possibly the Citadel)
You want to play in Ferelden again? Boring. Thedas is so big. Btw, they have allways stated that DA 2 was not about another blight and that they were going to explore another region of Thedas (I hoped for Orlais but the Free Marches seems attractive too). The Citadel has nothing to do with the Free Marches, c'mon.
and your not the Grey Warden.
They never promised that they would continue the story of the Warden. In my opinion, that story is mostly over, especially if the do not have the guts to estabilish a canon about th dark ritual thing.
Having said that, what's the point in playing a warden if there's not another blight?
I know that there is a lot of people who want to play again and again the same game with few twists. You remember me the people who bought Shannara only because they want to read another LoTR

. I respect your view but I prefer changes.
And theres a few "tweaks" to the gameplay. Apperently where fighting
like Spartans.
Not confirmed for PC and the Spartans thing is only marketing as far as we know.
Btw, I woul be more than happy if they fix the combat system. For me the only important thing is that it's party based and tactical. I found DA:O's fighting system fun but really inferior to the BG's turn system. If they fix Stamina/Mana and decide if they want a real tactical p'n'p system or a RTS system, instead of a mediocre hibryd of the two, I would be more than happy.
Having said all of that, they changed things because they felt it was better to tell the story they wanted to tell (or because there were feature that needed some fix like combat). And you haven't got anything to prove me wrong or to gave a solid basis for your conspiracy theory about the shifting in marketing paradigms. Sorry, but that's it.
Modifié par FedericoV, 13 juillet 2010 - 09:01 .