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Dragon effect


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#51
Leon Evelake

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Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.

#52
LPPrince

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Leon Evelake wrote...

I said they judged based on what happened before.  is that hard to grasp, we have enough info to know the game removed what we liked about it,.  just because you like some of tthose changes does not make us idiots.


No one's calling you an idiot, relax.

The thing is, you're spending so much time believing everything's gone to hell that you're not realizing that there really is only so much to go on.

#53
SDNcN

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kingkellogg wrote...

Onyx Jaguar wrote...

kingkellogg wrote...

Alot of people are missing the point,People want oldschool rpg's DAO was one,there arnt many around anymore,and the wheels more steps back then forward.


Absolutely not, anything that embraces the lack of a voice for a main character harkens back to the days where you didn't have voices because of technological limitations. 

This is across all games not just RPGs

And this is a video game first, RPGs follow the technilogical trend.  If they didn't they would die. 

Bioware games specifically are driven by their story.  They are the ones who built this up, Dragon Age itself kind of shot Bioware in the foot because it was completely against what they had been doing since 2003

it eliminates individually,In the end we allend up being the same guy whos in a different mood


And without voice acting you're the same guy who is in a different mood with an imagined voice.

Big change.

#54
Onyx Jaguar

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kingkellogg wrote...

Onyx Jaguar wrote...

kingkellogg wrote...

Alot of people are missing the point,People want oldschool rpg's DAO was one,there arnt many around anymore,and the wheels more steps back then forward.


Absolutely not, anything that embraces the lack of a voice for a main character harkens back to the days where you didn't have voices because of technological limitations. 

This is across all games not just RPGs

And this is a video game first, RPGs follow the technilogical trend.  If they didn't they would die. 

Bioware games specifically are driven by their story.  They are the ones who built this up, Dragon Age itself kind of shot Bioware in the foot because it was completely against what they had been doing since 2003

it eliminates individually,In the end we allend up being the same guy whos in a different mood


Yes and in KOTOR we were all Revan, and in Jade Empire we could only pick from a few characters and in NWN we were just the champion, a mercenary.  In Mass Effect we are a soldier and can adjust our character much like Revan and whoever you picked in JE, except without the emphasis on good or evil

Dragon Age took this a step further by making some of the choices quite gray, however it was only the Origins that provided a different take as in the rest of the game we were just a Warden who we could play as selfish, righteous, naive, and etc. 

Modifié par Onyx Jaguar, 13 juillet 2010 - 08:01 .


#55
kingkellogg

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psychic ,no its called thinking

#56
AT_Field

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good to see people keeping an open mind and not passing judgement based on a few tidbits of in-development informa - wait

#57
Onyx Jaguar

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Leon Evelake wrote...

Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.


I would not say that for Jade Empire.  I bet that if they had more money that they would have voiced all of those protogonists

#58
KLUME777

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LPPrince wrote...

KLUME777 wrote...

wwwwowwww wrote...

kingkellogg wrote...

wwwwowwww wrote...

kingkellogg wrote...

Seriously I just want to play Dragon Age,not mass effect.Sorry guys but im done.Way to not listen to your fans.


seems to me that they did and your just upset they didn't listen to you.

way to pass judgement on something you  haven't even seen yet though, kudos on that!:whistle:

have u ever been on these boards


I'm on the boards quite often actually, but thank you for your concern.

There are a large number of people who wanted a VO, just like there are those that don't.  Those that wanted one now get one, what's the problem? You've had it your way for a long time now, let others have their turn. Or are you planning on taking your ball and going home? 


Let others have a turn. LET OTHERS HAVE A TURN!

Excuse me but i believe there is a game called MASS EFFECT AND MASS EFFECT 2!

Dragon Age is the last biowere game that is in the style of old RPG and many would not like that to change.


There have been SOOOO many of the old style of RPG.

Why is it wrong for people to want more of the newer style? You could always go back to your old school RPG's just like you're implying people should go head to other games for these newer features.


There hasn'nt been a bioware old-style RPG in a long time up until Dragon Age. People do not want to see the second one chang. If you prefer the newstyle, play Mass Effect, or all the other new RPG's out there. For us, there Dragon Age, and your infecting its sequal.

#59
Onyx Jaguar

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Bioware's "Old style RPG" was licensed. It was a licensed product. I am more weary that we have no Mech games and that their first game was a mech game.

#60
LPPrince

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AT_Field wrote...

good to see people keeping an open mind and not passing judgement based on a few tidbits of in-development informa - wait


That made me rofl.

#61
Leon Evelake

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SDNcN wrote...

kingkellogg wrote...

Onyx Jaguar wrote...

kingkellogg wrote...

Alot of people are missing the point,People want oldschool rpg's DAO was one,there arnt many around anymore,and the wheels more steps back then forward.


Absolutely not, anything that embraces the lack of a voice for a main character harkens back to the days where you didn't have voices because of technological limitations. 

This is across all games not just RPGs

And this is a video game first, RPGs follow the technilogical trend.  If they didn't they would die. 

Bioware games specifically are driven by their story.  They are the ones who built this up, Dragon Age itself kind of shot Bioware in the foot because it was completely against what they had been doing since 2003

it eliminates individually,In the end we allend up being the same guy whos in a different mood


And without voice acting you're the same guy who is in a different mood with an imagined voice.

Big change.


thats just not true.  you got for have different backgrounds and through all those options they gave you have variety of personalitys.  murderous, sarcastic, serious, rude, perverted, incuistive, snoopy, dumb in any combination you want.  you dont get that much variance with the wheel.

Modifié par Leon Evelake, 13 juillet 2010 - 08:07 .


#62
kingkellogg

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Onyx Jaguar wrote...

Leon Evelake wrote...

Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.


I would not say that for Jade Empire.  I bet that if they had more money that they would have voiced all of those protogonists

So Zelda is just behind in tech too..

#63
Onyx Jaguar

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kingkellogg wrote...

Onyx Jaguar wrote...

Leon Evelake wrote...

Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.


I would not say that for Jade Empire.  I bet that if they had more money that they would have voiced all of those protogonists

So Zelda is just behind in tech too..


Horrifically so.  Nintendo are really really cheap.  Midi music?  No voices?  Yes very much behind the tech.  All because they are after the $$$ and do not want to putin the effort.

#64
Massadonious1

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Leon Evelake wrote...

Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.


I highly doubt that  such a massive undertaking on the X-Box, of all things, could of handled a voiced protagonist, and I'm all but convinced that DA was left unvoiced because of the sheer volume of VA they would of had to hire to handle every race and gender.

I think you've just convinced yourself that such a thing was done for your personal benefit.

Modifié par Massadonious1, 13 juillet 2010 - 08:08 .


#65
LPPrince

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KLUME777 wrote...

There hasn'nt been a bioware old-style RPG in a long time up until Dragon Age. People do not want to see the second one chang. If you prefer the newstyle, play Mass Effect, or all the other new RPG's out there. For us, there Dragon Age, and your infecting its sequal.


And if you prefer the older style, why can't you go back to DAO, which released in 2009?

See? Its the same mindset you have. You can't tell people to go play other games without expecting it turned on to you for the same flawed result.

#66
Onyx Jaguar

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thats just not true. you got for have different backgrounds and through all those options they gave you have variety of personalitys. murderous, sarcastic, serious, rude, perverted. you dont get that much variance with the wheel.




You can totally do that in Alpha Protocol

#67
LPPrince

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In Mass Effect, my characters had VERY different personalities, so I don't see where people dissing the wheel are coming from when it comes to the "lack of personality" argument.

#68
kingkellogg

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Zelda is not behind on tech it was MADE that way link h as no voice because they font want him too

#69
Onyx Jaguar

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kingkellogg wrote...

Zelda is not behind on tech it was MADE that way link h as no voice because they font want him too


None of hte characters have voices.

Also Link HAS ZERO DIALOGUE

Much like Gordan Freeman

If they had dialogue they would have voices, except in Zelda because none of them do because Nintendo is too cheap to do so.

#70
kingkellogg

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LPPrince wrote...

KLUME777 wrote...

There hasn'nt been a bioware old-style RPG in a long time up until Dragon Age. People do not want to see the second one chang. If you prefer the newstyle, play Mass Effect, or all the other new RPG's out there. For us, there Dragon Age, and your infecting its sequal.


And if you prefer the older style, why can't you go back to DAO, which released in 2009?

See? Its the same mindset you have. You can't tell people to go play other games without expecting it turned on to you for the same flawed result.

maybe u should read what that said again.seriousley

#71
SDNcN

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Leon Evelake wrote...

SDNcN wrote...

kingkellogg wrote...

Onyx Jaguar wrote...

kingkellogg wrote...

Alot of people are missing the point,People want oldschool rpg's DAO was one,there arnt many around anymore,and the wheels more steps back then forward.


Absolutely not, anything that embraces the lack of a voice for a main character harkens back to the days where you didn't have voices because of technological limitations. 

This is across all games not just RPGs

And this is a video game first, RPGs follow the technilogical trend.  If they didn't they would die. 

Bioware games specifically are driven by their story.  They are the ones who built this up, Dragon Age itself kind of shot Bioware in the foot because it was completely against what they had been doing since 2003

it eliminates individually,In the end we allend up being the same guy whos in a different mood


And without voice acting you're the same guy who is in a different mood with an imagined voice.

Big change.


thats just not true.  you got for have different backgrounds and through all those options they gave you have variety of personalitys.  murderous, sarcastic, serious, rude, perverted.  you dont get that much variance with the wheel.


Aaaand the devs have been saying for the past couple of days that you will still have all of those variances in personality.

Mass Effect used three slots to progess plot (Paragon, Neutral, Renegade) and saved three for questioning.

Dragon Age 2 uses all six slots with personality type responses and avoids the "Good, Neutral, Evil" morality thing that is in Mass Effect. It is same list in Origins, just spun around a wheel.

Other than the Character being human, we don't know if we can't choose a background for Hawke yet. I am assuming that because he/she can be a Mage, that there will have to be some different backstories.

Modifié par SDNcN, 13 juillet 2010 - 08:13 .


#72
Leon Evelake

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Massadonious1 wrote...

Leon Evelake wrote...

Massadonious1 wrote...

Unvoiced protagonists throughout video game history was a product of technology, (or the lack thereof) not some magical RPG developer's idea to add the illusion of choices and immersion.


But for a game like this or jade empire it was left un voiced for those reasons.


I highly doubt that  such a massive undertaking on the X-Box, of all things, could of handled a voiced protagonist, and I'm all but convinced that DA was left unvoiced because of the sheer volume of VA they would of had to hire to handle every race and gender.

I think you've just convinced yourself that such a thing was done for your personal benefit.

No i know part of it is because would be expensive, but that does not mean that tose things were not taken advantage of in the way the went about implementing the system.  Consider why does fable have no real voice?  because it cuts the feeling your making the choices and immersion

#73
Onyx Jaguar

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But Fable has no dialogue for the PC and gestures are silly

#74
wwwwowwww

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KLUME777 wrote...

There hasn'nt been a bioware old-style
RPG in a long time up until Dragon Age. People do not want to see the
second one chang. If you prefer the newstyle, play Mass Effect, or all
the other new RPG's out there. For us, there Dragon Age, and your
infecting its sequal.


Old School RPG's are not like DA, DA is a newer version of the old school game. Really think you should understand how old school RPG'ing was done.  DA was a great RPG, but old school didn't use mana and stamina, willpower and magic,  armor and defense, talent trees or any of that.








Leon Evelake wrote...


thats just not true.  you got for have different backgrounds and through all those options they gave you have variety of personalitys.  murderous, sarcastic, serious, rude, perverted, incuistive, snoopy, dumb in any combination you want.  you dont get that much variance with the wheel.


On the ME2 wheel perhaps, but the DA:2 wheel will not be the same as the ME2 wheel was. They've already stated that you will be able to say  things with different emotions.

#75
kingkellogg

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Its not because Nintendo is cheap,its astylistic choice that the creators chose because they prefered it to be that way