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Solo Nightmare made easy as a warrior


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#1
Lesdeth

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Dwarven Noble DW Templar/Berserker

100% spell resist with 33 Str - Dwarf 10%, Knight Commander's Plate 40%, Spell Ward 30%, Key to the City
4%, 2x Master Dweomer Runes 16% (33 Str so you can get 100% spell resistance after Warden's Keep, Honnleath, RTO and prior to Broken Circle)

Weapons: MH The Rose's Thorn, OH Duncan's Dagger/Dead Thaig Shanker
Other Equip: Helm of Honnleath, Gloves of Diligence, Boots of Diligence, Andruil's Blessing, Harvest Festival Ring
Max Dex - defense and dmg
Use Morrigan to make Pots

Momentum + Precise Striking + Quick Salve/Blood Thirst (Non-solo Haste)
1 Rank in Poison Making (Use Zevran to make poisons)
Concentrated Crow Poison +6 dmg, Quiet Death +10 dmg, Concentrated Demonic Poison +10 dmg)
Berserk+8 dmg (Get the berserk always on mod because its annoying that it turns off after every fight)
And of course a plethora of Grenades

Only hard parts of the game are Korcari Wilds, Lothering and Warden's Keep.

If you want a true solo go 2 Herbalism (Quick Salve and Health Pots) and 2 Poison Making (Grenades.)

Modifié par Lesdeth, 13 juillet 2010 - 11:56 .


#2
TemjinGold

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Have you done it or are you simply theory crafting? I've done solo warrior Nightmare and can tell you Dirty Fighting and its like will kill you.



If you're going to go Dex and daggers, you might as well do Rogue (did one of those too, way easier than warrior.) You don't really need 100% on spell resist to resist most spells.

#3
Lesdeth

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I am in the process of finishing a run with this build atm.  I've died once from dirty fighting.  If you don't just rush into rooms and make sure your character's back is against the wall always you are pretty safe.  Dual Weapon Sweep + Grenades can take out groups that could cause problems easily.  You just have to know which fights are the problem fights and which aren't.

I haven't taken down the High Dragon yet, but I'll probably just use a Greater Warmth Salve, throw on the Repeater Gloves and shoot it to death since I'm lazy.

#4
Last Darkness

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Pretty Sound build though I wouldnt run precise striking and instead rely on perfect striking.

I find one of whatever highest paralyse rune you can put in each weapon and use the highest poison that can paralyse you cna make. Since the paralyse effect works even on bosses it makes things more intresting.

The Templar setup is nice but your taking a survivability+Damage hit when fighting anything that dosnt use magic so its best to keep multiple sets for different things (Alot of Boss Encounters for Example)



Though since you seem to be using other characters to craft usable items for you I wouldnt consider this a true solo run. But I agree 100% Magic Resistance and a high Dex build certainly make it alot more easy. Let us know how it all ends and how you handled Flemmeth, High dragon, Brood Mother and Archdemon.

#5
PaulSX

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I want to ask that how could you afford Knight Commander's Plate and Spell Ward at this early stage of the game, I mean I know there are tricks to make money in the game, but without those tricks is it possible and how?

#6
Maverick827

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Isn't the Knight Commander's Plate only like 20g?

#7
PaulSX

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Maverick827 wrote...

Isn't the Knight Commander's Plate only like 20g?


I did not notice that he went to Honnleath, warden's keep and RtO at first 

that will do:innocent:

#8
Elhanan

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If you wish to buff Physical Resistance, place Hale runes in your offhand weapon if desired.