Modifié par Rubbish Hero, 13 juillet 2010 - 04:29 .
Dragon Age 2 combat, unchanged, PC only......according to Game Informer?
#26
Posté 13 juillet 2010 - 04:29
#27
Posté 13 juillet 2010 - 04:36
#28
Posté 13 juillet 2010 - 04:37
WOOOOOOOO!
#29
Posté 13 juillet 2010 - 04:39
Meta Ray Mek wrote...
yoda23 wrote...
Awesome. After the Hack Job on ME2 finally some PC Gamer Love! PC hardware isn't that expensive folks. Get off the couch, build yourself a system and ditch that crappy console!!!
No.
Yes?
You can build your own pc that will max absolutely everything you throw at it for like $600. If you're already going to buy a $400 desktop, you might as well make it your gaming system as well.
Modifié par epoch_, 13 juillet 2010 - 04:41 .
#30
Posté 13 juillet 2010 - 04:39
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Lots of people. Stories and character decisions haven't been unique to RPGs for a long time. The combat systems are one of the things that define different styles of RPGs, though of course, there are different varieties there. But in any case, we know that Bioware isn't leaving the PC behind in any sense - they've stated that clearly.
Also, immersion is largely a matter of opinion. The things you find immersive can be uninteresting to others.
#31
Posté 13 juillet 2010 - 04:41
TheSeeker2654 wrote...
I have no issues with them tweaking the combat system to suit console better. thats great. Hell I can even forgive the lack of being able to choose your race and all that. But if they slash away the skills and spells and stuff like they did with ME2.. I will be pissed. If they make this into a "shooter" style, I will be pissed. If we lose control of our other party members and what spells and skills they are using and are forced to use some crappily concieved and implemented AI system.... Guess what? I will be pissed.
But I guess I should just resign myself to being pissed.. Hell, they said it themselves. "Strategic" combat only on PC. So that means our console versions will feature, bland, boring, mindless combat for all those casual and shooter morons?? Yea great, just what I wanted in the sequel to one of my favorite games.
Sounds like I'm going to have to have two copies of the game again -- now THERE'S a smart marketing strategy!
#32
Posté 13 juillet 2010 - 04:52
#33
Posté 13 juillet 2010 - 04:52
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Up until BioWare came along with KoToR pretty much all RPG's center focus was on game mechanics and character development from a statistical stand point. That doesn't mean story was neglectated but gameplay was pretty much the driving force of the RPG genre for a long time. BioWare has kind of shifted philisophy, focusing on the story, character development through dialogue, and lessening the complexity that was typically seen for a long time while bringing the RPG genre into the main stream.
In othe words, lots and lots of people for the longest time played RPG's for their game mechanics and still do as evident by games such as Mount & Blade and Drakensang.
#34
Posté 13 juillet 2010 - 04:54
Glad they are doing something to improve that.
#35
Posté 13 juillet 2010 - 05:02
TheMadCat wrote...
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Up until BioWare came along with KoToR pretty much all RPG's center focus was on game mechanics and character development from a statistical stand point. That doesn't mean story was neglectated but gameplay was pretty much the driving force of the RPG genre for a long time. BioWare has kind of shifted philisophy, focusing on the story, character development through dialogue, and lessening the complexity that was typically seen for a long time while bringing the RPG genre into the main stream.
In othe words, lots and lots of people for the longest time played RPG's for their game mechanics and still do as evident by games such as Mount & Blade and Drakensang.
So you're saying that prior to KotOR the games labled as RPGs weren't RPGs at all as they focused on element irrelevant role playing. You do NOT play a role when you go shopping for shoes only to end up going though a linear and pre-determined story. It's sad that the developers and games industry of the time had a sub-par intelligence and decided to classify games that had nothing to do with playing a role as RPGs. At best they could be called strategy games and at worst shoe-shopper gamer representing what the player had to do.
#36
Posté 13 juillet 2010 - 05:04
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Combat systems are very important for RPG's imo, I cant play through a RPG if the battle systems are boring. I don't care how good the story is.
#37
Posté 13 juillet 2010 - 05:10
#38
Posté 13 juillet 2010 - 05:11
the_one_54321 wrote...
I think FFXIII combat is exciting, very visual, and a lot of fun. But certainly FFXII was much better. If they had just had the free movement and let you program your party AI like in XII, I would have been in heavan.DA Trap Star wrote...
the_one_54321 wrote...
Sounds like a more or less good decision to me. I hope that, like someone mentioned above, they try to emulate a combat system like what was seen on FFXII. That was some awesome combat. I'm happy PC combat will remain as it was in the old game. I am now relatively satisfied with the direction of this game.
If they emulate FF 12 ombat system, I'll **** my pants.
FF 12 combat was very fun, 13 was horrible.
It's got lots of pretty sparklies to watch..yes..but that's the problem..other then boss fights..that's all you have to do...watch.
I literally played for 4 hours one day..browsing the internet...and only look at the screen to watch an FMV, for a boss fight, or once or twice to make sure my chars healths weren't too low. otherwise it requires no real interaction for most of the fights. Boss fights..I'd agree..for the most part...however overall....
no.
/sten
#39
Posté 13 juillet 2010 - 05:13
DA Trap Star wrote...
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Combat systems are very important for RPG's imo, I cant play through a RPG if the battle systems are boring. I don't care how good the story is.
Then you are looking for games mistakingly labled as RPG that have nothing to do with actual role playing. It is regretable the games industry went into the mess of missclasifying games. Essentially you care about the inventory and ability management systems akin to Diablo's but you don't really give a rat's ass about actually playing the role of the character in whose shoes you find yourself......I must say that BioWare is the wrong company to look at because while they do every now and then use those gameplay mechanics their focus is strictly role-playing through difficult moral decisions and a great story. Blizzard is the company you want to turn to as they do the opposite.....they ignore the story and any role-playing and focus on the gameplay mechanics that get games mistakingly labled as RPGs.
#40
Posté 13 juillet 2010 - 05:14
Eh. Sure you can do it that way if you want to. I chose to actively participate in the combat, and that option is there too. I think it's more up to the player how they want to take it. If you need to be convinced to really take part in the combat, you're probably not going to like FFXIII very much, it's true.Suron wrote...
It's got lots of pretty sparklies to watch..yes..but that's the problem..other then boss fights..that's all you have to do...watch.
#41
Posté 13 juillet 2010 - 05:15
Same here. Like to control the battlefield when I have a party based game. If it´s true PC combat system remains then thanks BW.DA Trap Star wrote...
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Combat systems are very important for RPG's imo, I cant play through a RPG if the battle systems are boring. I don't care how good the story is.
#42
Posté 13 juillet 2010 - 05:16
Rubbish Hero wrote...
If combat systems and leveling were so irrelevant, we would be playing adventure games.
Not really.....there is no role playing in adventure games.....you don't make choices in adventure games.....you only play through a linear game with a pre-determined story that more often than not even completely fail to try to tell a good story.
#43
Posté 13 juillet 2010 - 05:18
Nowhere did it say the combat was unchanged. It said that the PC version will retain the "strategic combat". They can still change the system and keep it strategic.
#44
Posté 13 juillet 2010 - 05:18
Modifié par Rubbish Hero, 13 juillet 2010 - 05:19 .
#45
Posté 13 juillet 2010 - 05:19
Darth_Trethon wrote...
TheMadCat wrote...
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Up until BioWare came along with KoToR pretty much all RPG's center focus was on game mechanics and character development from a statistical stand point. That doesn't mean story was neglectated but gameplay was pretty much the driving force of the RPG genre for a long time. BioWare has kind of shifted philisophy, focusing on the story, character development through dialogue, and lessening the complexity that was typically seen for a long time while bringing the RPG genre into the main stream.
In othe words, lots and lots of people for the longest time played RPG's for their game mechanics and still do as evident by games such as Mount & Blade and Drakensang.
So you're saying that prior to KotOR the games labled as RPGs weren't RPGs at all as they focused on element irrelevant role playing. You do NOT play a role when you go shopping for shoes only to end up going though a linear and pre-determined story. It's sad that the developers and games industry of the time had a sub-par intelligence and decided to classify games that had nothing to do with playing a role as RPGs. At best they could be called strategy games and at worst shoe-shopper gamer representing what the player had to do.
Playing a "role" is something you do in every game whether it's as a stalker in the S.T.A.L.K.E.R. series, a national leader in EU3, a sub or U-Boat commander in a Silent Hunter game, or as a hero in a BioWare epic. Filling a role and moving forward in the fundamental basis of video games and is in no way, shape, or form unique to the RPG genre. Nor is a story and choices, every games to some degree has a story, some are created and influenced directly by your actions, IE. EU3 and Silent Hunter, some are already laid out and used as a rail for the player to move forward, IE. STALKER and a BioWare title.
As for what older RPG's were like, I'm not sure if it's really possible for you to be more lost. Video game RPG's are descendants of table tops more or less, it was less about the overall story and more about character building and exploring; focusing on stats, loot, combat, ect. Now you may not like this style, and that's fine. But don't be a fool and start flinging around insults and ignorance because you personally don't like the style. From a traditional standpoint they are classed much more as RPG's then a BioWare game would be considered.
Modifié par TheMadCat, 13 juillet 2010 - 05:20 .
#46
Posté 13 juillet 2010 - 05:21
Darth_Trethon wrote...
DA Trap Star wrote...
Darth_Trethon wrote...
Who in bloody hell plays role-playing games for the game mechanics? I mean seriously. I play role-playing games to actually play a role and enjoy the experience of the story and make decisions that drive the story in the direction I want......the less I have to pause the smaller the difference and pause between thought and on-screen action and the greater the immersion. IF this is true then BioWare is finally leaving the PC permanently behind to make console games truly superior to the PC version in every sense of the word.
Combat systems are very important for RPG's imo, I cant play through a RPG if the battle systems are boring. I don't care how good the story is.
Then you are looking for games mistakingly labled as RPG that have nothing to do with actual role playing. It is regretable the games industry went into the mess of missclasifying games. Essentially you care about the inventory and ability management systems akin to Diablo's but you don't really give a rat's ass about actually playing the role of the character in whose shoes you find yourself......I must say that BioWare is the wrong company to look at because while they do every now and then use those gameplay mechanics their focus is strictly role-playing through difficult moral decisions and a great story. Blizzard is the company you want to turn to as they do the opposite.....they ignore the story and any role-playing and focus on the gameplay mechanics that get games mistakingly labled as RPGs.
The gameplay mechanics make it easier to clasify a game. Your defition for rpg is too broad. A lot of games across different genres nowadays offer a good story and give the player a chance to make choices that affect the world and story. All part of the whole genre blurring effect that we've been seeing lately.
#47
Posté 13 juillet 2010 - 05:22
[quote]Darth_Trethon wrote...[/quote]Not really.....there is no role playing in adventure games.....you don't make choices in adventure games.....[/quote]
Yes you do.
[/quote]
No those are called crappy movies that are a pain in the ass to watch. You have no effect on the world whatsoever nor any say in anything that happens and the story usually sucks so you're stuck with playing a game for the sake of repeaing the same button pressing sequences over and over and over again a million times which while more complex no more entertaining that a bloody shooter game or tetris or any other game that has no point beyond earning useless points. You'd be better off renting a low budget movie made in someone's back yard and you'd get a better story.
#48
Posté 13 juillet 2010 - 05:24
Darth_Trethon wrote...
Rubbish Hero wrote...
If combat systems and leveling were so irrelevant, we would be playing adventure games.
Not really.....there is no role playing in adventure games.....you don't make choices in adventure games.....you only play through a linear game with a pre-determined story that more often than not even completely fail to try to tell a good story.
Wow, ok. Play more adventure games is about all I can say.
#49
Posté 13 juillet 2010 - 05:27
Aktivity wrote...
The gameplay mechanics make it easier to clasify a game. Your defition for rpg is too broad. A lot of games across different genres nowadays offer a good story and give the player a chance to make choices that affect the world and story. All part of the whole genre blurring effect that we've been seeing lately.
What lots of games give players choices and aren't classified as RPGs? Name 3 if you can. There are extremely few that leave the player any say whatsoever and most of said non-RPGs barely give you one or two choices max while maintaining a 99% strictly pre-determined story....that makes them 99% action/adveture/whatever and 1% RPG therefore not earning the right to be called RPGs. The term role playing implies just that playing a role and that also means consitently not once every x dozens of hours.
#50
Posté 13 juillet 2010 - 05:27
the_one_54321 wrote...
Ahem:[smilie]../../../images/forum/emoticons/whistling.png[/smilie]Stanley Woo wrote...
The "definition of an RPG" is a long-winded argument that never comes to any resolution, because everyone has their own definition of what constitutes an RPG and what games fall into that category. it is a HUGE discussion in its own right, and doesn't belong here in the DA2 forums. There may already be a thread in this forum about it already, and there is certainly one in Off Topic, so take your discussion there.
Modifié par the_one_54321, 13 juillet 2010 - 05:28 .





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