Dragon Age 2 combat, unchanged, PC only......according to Game Informer?
#76
Posté 13 juillet 2010 - 07:04
#77
Posté 13 juillet 2010 - 07:07
Suron wrote...
From Game Informer article via Kotaku:
Information from the latest issue of Game Informer has begin
appearing online, and mentions that Dragon Age 2 is doing away with the
classic "tree" dialogue system, where you're presented with lines of
text that you select, and replacing it with Mass Effect's "wheel",
which uses intent as a means of generating almost "real-time"
conversations. There's a slight change, though; rather than basing your
answers on their position on the wheel, the "hub" will now clearly
indicate what tone your response will be; anger, flirting, etc.
You'll also be able to carry over your save game from the first
title, the events you forged in Dragon Age determining how things turn
our in the sequel. Sounds strange, but Dragon Age 2 begins while the
final events of the first game are coming to a close, so there's
cross-over there.
Another change - and this might be the biggest - is that only the
PC version will retain Origins' "strategic combat". The console
versions will feature a new combat system, one BioWare says plays to
the strength of the control pad. "Rather than try to mimic the PC
experience on consoles", the GI report states, "Dragon Age II has a
battle system more tailored to the strengths of the PS3 and 360."
thoughts? speculation? truth?
God Damnit. Now I need to upgrade my computer to support DA2 on the PC.
#78
Posté 13 juillet 2010 - 07:14
I was hopping for that saved-games crossover but it's awesome to know that it's really going to be true.
Modifié par mornegroth, 13 juillet 2010 - 07:14 .
#79
Posté 13 juillet 2010 - 07:23
If it's like Final Fantasy, I'll get the PC version.
#80
Posté 13 juillet 2010 - 07:27
#81
Posté 13 juillet 2010 - 07:36
Wonderllama4 wrote...
This is great news. I have no doubt that the console will have the superior versions now.
heh..yah..if lower resolution...clunkier menu navigation...and no mod support is your thing..
I can hook my PC up to my 52" LCD, play with the more precise controls the keyboard/mouse offer, with a proper resolution, while still sitting on my couch relaxing just like you. and on top of that enjoy any mods the community put out....even if there is no toolset..there'll undoubtedly be mods (even ME2 has some great re-textures)
oh yah..consoles are superior...yep...100%
Modifié par Suron, 13 juillet 2010 - 07:39 .
#82
Posté 13 juillet 2010 - 07:46
#83
Posté 13 juillet 2010 - 07:59
It's quite easy to explain. Look no further than to your fellow console gamers in this very thread.0LunarEclipse0 wrote...
Why Bioware?
#84
Posté 13 juillet 2010 - 08:24
Modifié par Daryn Mercio, 13 juillet 2010 - 08:26 .
#85
Posté 13 juillet 2010 - 08:26
Daryn Mercio wrote...
Quick question exactly how many FF games are there? I have only played 3 and I always wondered why it is called final fantasy each game when it is supposed to be final. maybe im reading into it too much.the_one_54321 wrote...
I think FFXIII combat is exciting, very visual, and a lot of fun. But certainly FFXII was much better. If they had just had the free movement and let you program your party AI like in XII, I would have been in heavan.DA Trap Star wrote...
the_one_54321 wrote...
Sounds like a more or less good decision to me. I hope that, like someone mentioned above, they try to emulate a combat system like what was seen on FFXII. That was some awesome combat. I'm happy PC combat will remain as it was in the old game. I am now relatively satisfied with the direction of this game.
If they emulate FF 12 ombat system, I'll **** my pants.
FF 12 combat was very fun, 13 was horrible.
First fantasy, second fantasy, thirteenth fantasy... the game has more sequels than 'the land before time' movies
#86
Posté 13 juillet 2010 - 08:31
#87
Posté 13 juillet 2010 - 08:39
ITSSEXYTIME wrote...
While I think it's great that they're trying to make the console experience better I'm worried this is gonna turn into a case of them making minimal improvements to the PC version while hyping up the console releases heavily.
This might be true, because they make more money off the console versions. If a company wants to sell extremely well they would hold back PC versions of many of their games because of piracy.
#88
Guest_Meta Ray Mek_*
Posté 13 juillet 2010 - 08:57
Guest_Meta Ray Mek_*
epoch_ wrote...
Meta Ray Mek wrote...
yoda23 wrote...
Awesome. After the Hack Job on ME2 finally some PC Gamer Love! PC hardware isn't that expensive folks. Get off the couch, build yourself a system and ditch that crappy console!!!
No.
Yes?
You can build your own pc that will max absolutely everything you throw at it for like $600. If you're already going to buy a $400 desktop, you might as well make it your gaming system as well.
Hmmm, lemme think... No.
I use my computer for digital art. Not for gaming. Never will.
I'll stick with my 360, thanks.
Modifié par Meta Ray Mek, 13 juillet 2010 - 08:58 .
#89
Posté 14 juillet 2010 - 12:13
There are a lot, because there are even subsets. Outside of the regular franchise, there are also a number other franchises, like Tactics that has a set of games, Crystal Chronicals, that has a set of games, and even a couple of direct sequels like X-2 and XII: Revenant Wings.Daryn Mercio wrote...
Quick question exactly how many FF games are there? I have only played 3 and I always wondered why it is called final fantasy each game when it is supposed to be final. maybe im reading into it too much.the_one_54321 wrote...
I think FFXIII combat is exciting, very visual, and a lot of fun. But certainly FFXII was much better. If they had just had the free movement and let you program your party AI like in XII, I would have been in heavan.DA Trap Star wrote...
the_one_54321 wrote...
Sounds like a more or less good decision to me. I hope that, like someone mentioned above, they try to emulate a combat system like what was seen on FFXII. That was some awesome combat. I'm happy PC combat will remain as it was in the old game. I am now relatively satisfied with the direction of this game.
If they emulate FF 12 ombat system, I'll **** my pants.
FF 12 combat was very fun, 13 was horrible.
First fantasy, second fantasy, thirteenth fantasy... the game has more sequels than 'the land before time' movies
In the original franchise there are currently 13 FFs. XIV is about to be relased as a new MMO, and XIII: Versus is about to be released as part of the set of FF13 games.
They are all called Final Fantasy because way back in 1982 SquareSoft was about to go bankrupt and they made one last game before they were to declare they were going under. The name of the game was Final Fantasy as it was going to be the final fantasy that SquareSoft put forward. But Final Fantasy was a smash hit that sold enough coppies to save the company. So later they made a sequel: Final Fantasy II, which was set in a completely different world with a whole new story, and so the tradition continued from there.
#90
Posté 14 juillet 2010 - 12:40
#91
Posté 19 juillet 2010 - 06:54
#92
Posté 19 juillet 2010 - 07:25
#93
Posté 23 juillet 2010 - 04:53
Thankfully I'll be able to import my Xbox 360 saved game from DA:O into the PC version of DA2! While I have the game on both, my first character was on my 360 and I'm happy with how that game turned out. But good job for Bioware for recognizing that some of us might switch to PC because of the changes on the consoles!
#94
Guest_mochen_*
Posté 23 juillet 2010 - 04:59
Guest_mochen_*
I don't think I'll ever like the conversation wheel though
#95
Posté 23 juillet 2010 - 05:34
#96
Posté 23 juillet 2010 - 06:09
#97
Posté 23 juillet 2010 - 07:34
My friend let my play his DAO on his computer and it was cool but I hate puppet master combat for my Player Character ( Ok with party members I'm more then happy to pause and orderd them around ). If they added isometric view to 360 or added option to use new combat system on PC for DA2 I might even buy DAO =) ( eventually I will anyway)
#98
Posté 24 juillet 2010 - 03:17
Darth_Trethon wrote...
TheMadCat wrote...
Up until BioWare came along with KoToR pretty much all RPG's center focus was on game mechanics and character development from a statistical stand point. That doesn't mean story was neglectated but gameplay was pretty much the driving force of the RPG genre for a long time. BioWare has kind of shifted philisophy, focusing on the story, character development through dialogue, and lessening the complexity that was typically seen for a long time while bringing the RPG genre into the main stream.
In othe words, lots and lots of people for the longest time played RPG's for their game mechanics and still do as evident by games such as Mount & Blade and Drakensang.
So you're saying that prior to KotOR the games labled as RPGs weren't RPGs at all as they focused on element irrelevant role playing. You do NOT play a role when you go shopping for shoes only to end up going though a linear and pre-determined story. It's sad that the developers and games industry of the time had a sub-par intelligence and decided to classify games that had nothing to do with playing a role as RPGs. At best they could be called strategy games and at worst shoe-shopper gamer representing what the player had to do.
IMHO, there's still no computer game that's a RPG. No computer game has achieved that.
#99
Posté 24 juillet 2010 - 03:27
AlanC9 wrote...
Why do so many people insist on having uncomfortable chairs for their PCs?
I was going to say the same. My chair is more expensive than my screen, and it's a pretty good screen.





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