OverlordWarwick wrote...
Bioware is a company, it enjoys what it does and has a passion for making games.
However they want the largest amount of people to enjoy their games, they aren't some kind of a niche game maker. Sure they make RPGs but, the definition of RPG is varied.
I would say that I believe the OP to be a purist, he likes the old style of micromanagement and in depth interplay of a thousand different loot and specs and the like. Now I respect his opinion and of a loyal fan, and I, can to some extent enjoy that also. However this is a niche market and a massive games company like Bioware, let alone EA cannot soley appeal to this market, you just have to accept that.
One of the general complaints about DA is that it was a bit too slow, if you look at general reviews they say it was a good game but not perfect, perhaps because it was too purist.
Bioware is generally heading towards a direction which gives a more cinematic experience, but it still holds on to its roots and try to give satisfaction there as well. I don't think that DA 2 will be Dragon age effect, where you follow behind your character spamming the attack button, but I do think that they will make the interface more simple, improve the visual cinematic experience whilst trying to retain the party interplay, amazing storyline and lore and other things.
You can't keep churning out the same game in a sequel, not when your customer base isn't the loyal RPG fans who can rely on a new story line for them to buy the game, you need to innovate and show something new for the majority to go out and buy it, because the bulk of the money that makes this sequel possible is those who are not loyalists like us.
You just have to be pragmatic, Bioware is doing all it can to appeal to the RPG loyalists, and I am sure it will. Like a film, people get their enjoyment out of different things, whether it be the in depth story line, the action or the hot sexy men bearing their well-oiled muscles. Though adding new components to appeal more to one type of fan, doesn't mean the enjoyment won't be there for the others.
I just feel that we all have to be a bit more pragmatic here when we make these threads...
Couldnt have said it better myself. You nailed it. I guess I just see what I love about RPG's getting slashed to improve their bottom line and am bitter.The best I can hope for now is that they do a good compromise between rpg purists like me and the more contemporary crowd. But as of yet, no one has done it quite right. Because I think we can all agree that ME2 went a bit too far in the action shooter direction for most RPG fans.
angj57 wrote...
TheSeeker2654 wrote...
I realize that some amount of changes and updates are inevitable. But please bioware, please dont take out all the great character customizations and skills, spells, passive abilities, armor, weapons and tweaks that made the first game great. Please dont do what you did to ME2. This is supposed to be a spiritual successor to Baldurs Gate, and when you say you are removing strategic combat for teh console versions is really bugs me.
I am all for changing the combat a bit to fit better on the consoles. But that doesnt mean that you need to take all the micro management of characters out. Its an RPG, and sorry to say, that is a big part of the rpg genre. Let the shooters play the multitude of FPS's that come out each year. Please just make this the best RPG that you can and not worry so much about catering to the casual market.
Please leave the in depth customizations and also, please let us keep controll over our party. As the AI routines just dont cut it. Im sorry, I like being able to control what my party is using in combat. I really dont know what else I can do to let you know how dissapointed I am in the direction you are taking your RPG's so I created this thread that I hope others that share my opinions can come by and express just how much we love your previous RPG's without the rpg-lite treatment you seem to give all your sequels. I mean you do realize you made a multi platinum selling game by sticking to the classic rpg elements?
So everyone come by and let Bioware know what we think of the ME2 style changes being implemented in DA2.
What the hell did they "do" to Mass Effect 2??? The combat, which is what you seem to be concerned about, was essentially the same as in Mass Effect 1. The few tweaks they made to it, like adding thermal clips, which actually added to the strategic depth. By being able to exhaust a weapon's supply, you could actually be forced to switch weapons instead of using one for the whole game. Yes they took out inventory management. This is because, without magical effects, all the different guns came down to were a +12 damage or a +13 damage, and sorting through them didn't add anything to game play. This isn't going to happen with Dragon Age.
I've played Bioware games since Baldur's Gate 1. Some have been better than others. The best two I've played were Baldur's Gate 2 and Mass Effect 2. Hands down. The format and gameplay has evolved, but the stories have remained fantastic, the universes have remained immersive, and the true role playing aspects of the game have always been the best.
If you are a real rpg fan, go back and play Fallout 1, and see how frustrating you find the turn-based combat that takes forever even when killing rats. Then picture yourself back then, and ask yourself if you would have complained about the transition between turn based and real time. Just because the superficial aspects change doesn't mean the game will decline in quality.
They took out any sense of character progression/reward for completing "tasks". Also, you have fewer skills and half the skills dont come until after you complete all the recruit quests along with their respective loyalty quests, and then research the skills. And then they arent new skills special to shepard, they are just the same skills that the char learned for their loyalty mission. Sorry totally lame and hand holding.
I have been playing RPG's for decades and I dont want or need hand holding when it comes to managing my character. They completely gutted any sense of strategy and character customization. Also, any sense of being rewarded for doing tasks. you get experience for completing missions. Thats it. I could run through a mission without doing anything or killing anything and still complete the mission and get as much exp as someone who killed everythign, talked to everyone and found everything there is to find. That is a failure in an RPG IMO.
I like that they streamlined the loot, but I think they should have just gone ahead and given more money out and kept the same inventory/armor/weapon system. But this time instead of finding WAY to much stuff in the field. you would find money and then you can buy the multitude of weapons/armor/add ons that you wanted from a store. But as it is they have way fewer upgrades to weapons adn also fewer weapons. means fewer choice in how you want to tackle any given situation.
Modifié par TheSeeker2654, 14 juillet 2010 - 01:38 .