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Please Bioware, dont ruin DA2 by going casual


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#76
Khavos

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Onyx Jaguar wrote...

Westwood did underperform. Renegade and especially Earth and Beyond killed them. Expect the same if TOR flops for bioware.

Origin was transformed because of the success of Ultima online and the failure of Ultima 9

Maxis was bought up after a series of miscues, but the success of The Sims turned them into pretty much what they are today

Looking Glass, I have no idea why they were shut down and Bullfrog, the same.


I'm sorry, but no.  Ecael made it very clear that EA does not interfere with the studios it acquires in any way, shape, or form.  I tried to argue with him/her, but was utterly beaten by a wholly irrelevant chicken sandwich analogy.  I've seen the light, and now recognize that DA2 is going to be a work of pure artistic vision with absolutely no thought/design concessions given to how well it will sell.  Design documents will be written on paper made from grateful forumgoers' hair.  If they sell one more copy of DA2 than they did of DA:O, they're all going to commit seppeku for having tained the purity of their intentions after the fact.  

#77
L0ckd0wn325

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Once again you can not define a hardcore gamer by what system they choose to play on (except the Wii). If you play DA:O on the console you are just as much of a "hardcore" gamer as a PC gamer playing the same game.

#78
Onyx Jaguar

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What do you mean no? How does Earth and Beyond fit into this equation?



ANd besides I pretty much said that Origin and Maxis were interfered with out of existance. This happens after company failures



But I still have no idea why Looking Glass was put under

#79
Khavos

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Onyx Jaguar wrote...

What do you mean no? How does Earth and Beyond fit into this equation?

ANd besides I pretty much said that Origin and Maxis were interfered with out of existance. This happens after company failures

But I still have no idea why Looking Glass was put under


I'm actually agreeing with you fully that EA can and does interfere with its studios.  People claimed I was crazy when I suggested that the streamlining of DA2 might have something to do with EA wanting it to sell even better than DA:O, and came up with all sorts of bizarre arguments about how EA Bioware really isn't in the business of selling games.

#80
TheSeeker2654

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What I dont understand is how some people have no inkling on where we are coming from here. We didnt just make up wildly exaggerated stories of it going casual. You can read at any respectable gaming site how its inheriting some of the features from ME2. That coupled with EA's\\biowares recent track record kinda points to them "streamlining" DAO2. End of story. Thats where I am coming from. Seems like a pretty obvious assumption to make with the information we have currently.

#81
Onyx Jaguar

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You'll see more interference with Bioware if Bioware starts chugging or if EA starts chugging

#82
Deathstyk85

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TheSeeker2654 wrote...

What I dont understand is how some people have no inkling on where we are coming from here. We didnt just make up wildly exaggerated stories of it going casual. You can read at any respectable gaming site how its inheriting some of the features from ME2. That coupled with EA's\\\\biowares recent track record kinda points to them "streamlining" DAO2. End of story. Thats where I am coming from. Seems like a pretty obvious assumption to make with the information we have currently.


you say obvious
i say conspiracy theory talk.
seriously, you have no inkling of where you are coming from here.
and like i said before, this isnt a casual vs hardcore type game.
but feel free to troll on as you wish. your lack of proof/logic amuses me.

#83
lhaymehr

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Deathstyk85 wrote...
i was with you, until you turned this into a console v pc argument.


I know I'm a PC elitist - a result of a disapointed audience.
But this is basically what it boils down to: PC gaming IS actually dead. I might or I might not blame the consoles. You'd think that with all this technology available they would come up with some kind of framework which allows them to have great games on each platform but they still cut features and make half-assed products resulting in alienating a whole market .

I'm probably missing something, however. Probably the smell of a LOT of moneyz or something.

#84
TheSeeker2654

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Deathstyk85 wrote...

TheSeeker2654 wrote...

What I dont understand is how some people have no inkling on where we are coming from here. We didnt just make up wildly exaggerated stories of it going casual. You can read at any respectable gaming site how its inheriting some of the features from ME2. That coupled with EA's\\\\\\\\biowares recent track record kinda points to them "streamlining" DAO2. End of story. Thats where I am coming from. Seems like a pretty obvious assumption to make with the information we have currently.


you say obvious
i say conspiracy theory talk.
seriously, you have no inkling of where you are coming from here.
and like i said before, this isnt a casual vs hardcore type game.
but feel free to troll on as you wish. your lack of proof/logic amuses me.


Really? Im the troll? Laughable, please let the grown ups talk now. Kiddie time is over.

Oh, and if you havent figured it out "going casual" is just a nice way of saying they are ruining the d@mn game by gutting it. There, did that compute inside your tiny head? Or is this not a guttable type of game either? Before you talk about my lack of proof or logic, please make sure your own position is based even tenuously in reality.

#85
Onyx Jaguar

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People these days have no idea what casual means

I'm just gonna throw out that word because I think it backs up my argument. 

Modifié par Onyx Jaguar, 13 juillet 2010 - 08:55 .


#86
TheSeeker2654

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Onyx Jaguar wrote...

People these days have no idea what casual means

I'm just gonna throw out that word because I think it backs up my argument. 


Too often these days casual is just a nice way of the developers to say that they are completely messing with what made a game great in the first place.

its practically a 4 letter word in my book. I blame the wii.

Modifié par TheSeeker2654, 13 juillet 2010 - 08:59 .


#87
Deathstyk85

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Kalfear wrote...

Deathstyk85 wrote...

Kalfear wrote...

Lord_Saulot wrote...

DA:O was targeted to multiple markets, including the "casual" one, through the use of different difficulty levels. It was a pretty popular game.

Anyway, Bioware put a lot of work into that game. They are, to be honest, much more invested emotionally and financially in the first Dragon Age and in making DA2 a similar game. So, there isn't really much reason to worry that they will widely change the format, though they will certainly try to make developments and push some boundaries.


Before ME2 I would have agreed 110% with the bolded part Saulot but ME1 was also successful and they completely and utterly gutted it and still havent given a reason why beyond "we could so we did" for those changes.

So we can no longer just assume they going to leave DA franchise as complexe and involved as it was in DA:O.

In fact, assuming that opens you up to a surprise thats not very much fun let me say!

Bioware used its one free get outta jail card with ME2, now its up to the community to not blindly greenlight everything as in the past but question and inspect making sure the product is not tampered with as ME2 was.


personally, i liked the changes from me1 to me2.
i just dont want da2 to be an me2 with swords :/


Not me :(

ME1 is my favorite RPG of all time, ME2 I dont even call a RPG, it was a shooter with a back story.

Ahhhh but this not the ME2 boards :)
hehe (I avoide those boards cause of the gang mentality the pro ME2 posters have against anyone that didnt like game)

In all honesty, DA:O would probably be my number 1 game if it wasnt fantasy, im just so burned out on fantasy after all these years. I almost skipped DA:O because of my fantasy burn out till I read some reveiws that sounded to good to be true! So glad I did!

I have no worries about the combat aspect going ME2 style as Bioware already said combat (PC Versin) stays the same so DA:O tactical combat (with a few glitchs like overly aggressive mages) still in rather then ME2 twicth combat!

What Im personally worried about is

1) Immersion. Originally VO of main character wasnt a huge concern but then I played Leliannas Song and got to admit, It was far less immersive then Awakening was. ME2 was also very less immersive cause Sheppard never quite said things in the way and manner you wanted him to! Tone and emotion was off.

2) Size. Someone else pointed out that the DA:O devs originally said if they had VO the main character in DA:O, game would of had to been 1/2 its size. THIS CONCERNS ME! DA:O was large and that was one of its strong points. Awakening was to small (about half the size of DA:O, maybe smaller). Id love for a dev or writer to say the relative size stays the same or grows. Not file size but playable area in game.

3) Inventory. I know no one brought it up but a quick, no changes to inventory system would be greatly appreciated after the total gutting that happened in ME2.

4) Story and interaction. This is the big one for me. ME2 sucked for story and character interaction and the game suffered for it. I love the bickering between Lelianna and Morrigan over me as a romance interest. I love the constant battleing between Alister and Morrigan. ect ect ect. The characters are so alive in game because of all thise. I feel this should be EXPANDED ON, if anything. Not diminished like it was in ME2.

This is my biggest fear that suddenly the characters all stop talking to each other because its faster and moves game along faster to just do a few cut screens rather then 20 none cinematic exchanges.

ME2 suffered greatly because of this and sooooo many personality conflicts were left unexplored and left open then game ultimately felt unfinished.

These are but a few examples of how I dont want ME2 infecting DA2 in any way shape or form.

ME1 lost its soul already, leave DA2 for the role playing customer base. 


well see, i will be playing da2 on a console, just a personal preference of play style. i agree with you on your concerns about it. i just have the added concern of them changing the combat/play style. i dont want me2 style combat and i hope they avoid that.
i hope what they do is take what they had, and change it a little.
also if i recall, me1 had just as weird of results in conversation as me2, as far as him not saying what i actually wanted, if not worse.

#88
Onyx Jaguar

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TheSeeker2654 wrote...

Onyx Jaguar wrote...

People these days have no idea what casual means

I'm just gonna throw out that word because I think it backs up my argument. 


Too often these days casual is just a nice way of the developers to say that they are completely messing with what made a game great in the first place.


So the vast majority of sequels ever made was casualized

Gotcha

#89
TheSeeker2654

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Onyx Jaguar wrote...

TheSeeker2654 wrote...

Onyx Jaguar wrote...

People these days have no idea what casual means

I'm just gonna throw out that word because I think it backs up my argument. 


Too often these days casual is just a nice way of the developers to say that they are completely messing with what made a game great in the first place.


So the vast majority of sequels ever made was casualized

Gotcha


Exactly! now you know why I am so worried. They always ruin sequels. I was just hoping DAO2 would be the exception.

#90
Deathstyk85

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lhaymehr wrote...

Deathstyk85 wrote...
i was with you, until you turned this into a console v pc argument.


I know I'm a PC elitist - a result of a disapointed audience.
But this is basically what it boils down to: PC gaming IS actually dead. I might or I might not blame the consoles. You'd think that with all this technology available they would come up with some kind of framework which allows them to have great games on each platform but they still cut features and make half-assed products resulting in alienating a whole market .

I'm probably missing something, however. Probably the smell of a LOT of moneyz or something.


this is how i look at it.
im a (wont say actual race to avoid possible racist comments) Race A, and i apply for a job. unfortunately that job is no longer hiring Race A people, even though they wont come out and say it, because they are really short on Race B people. so they start to hire only Race B. now i dont turn into a Race A elitist, and start blaming Race B for all of my problems. that company had certain requirements it had to meet. just like developers have requirements to meet, in numbers and monies. the console gaming simply has more people it appeals to, thus making its number more desireable than pcs numbers.

#91
L0ckd0wn325

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I think we all can agree on something PC, 360, or PS3 players alike. The Wii sucks. *everyone nods*

#92
Onyx Jaguar

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No

#93
Bryy_Miller

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L0ckd0wn325 wrote...

Once again you can not define a hardcore gamer by what system they choose to play on (except the Wii).


Way to totally post something wonderfully ironic, contradictory, and stupid. You've, as of now, made two Wii-bshes for no real reason. Someone has fanboy issues.

Modifié par Bryy_Miller, 13 juillet 2010 - 09:30 .


#94
lhaymehr

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Deathstyk85 wrote...
this is how i look at it.
im a (wont say actual race to avoid possible racist comments) Race A, and i apply for a job. unfortunately that job is no longer hiring Race A people, even though they wont come out and say it, because they are really short on Race B people. so they start to hire only Race B. now i dont turn into a Race A elitist, and start blaming Race B for all of my problems. that company had certain requirements it had to meet. just like developers have requirements to meet, in numbers and monies. the console gaming simply has more people it appeals to, thus making its number more desireable than pcs numbers.


That was both funny and true. :lol:

The society is ultimately to cast the blame on! The society!

#95
Sago_mulch

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BIOWEAR ALWAYS WANTED TO CREATE A JRPG

#96
Tooneyman

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Sago_mulch wrote...

BIOWEAR ALWAYS WANTED TO CREATE A JRPG


I want this.!Posted Image Mistwalker baby!

Modifié par Tooneyman, 13 juillet 2010 - 10:48 .


#97
OverlordWarwick

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Bioware is a company, it enjoys what it does and has a passion for making games.



However they want the largest amount of people to enjoy their games, they aren't some kind of a niche game maker. Sure they make RPGs but, the definition of RPG is varied.



I would say that I believe the OP to be a purist, he likes the old style of micromanagement and in depth interplay of a thousand different loot and specs and the like. Now I respect his opinion and of a loyal fan, and I, can to some extent enjoy that also. However this is a niche market and a massive games company like Bioware, let alone EA cannot soley appeal to this market, you just have to accept that.



One of the general complaints about DA is that it was a bit too slow, if you look at general reviews they say it was a good game but not perfect, perhaps because it was too purist.



Bioware is generally heading towards a direction which gives a more cinematic experience, but it still holds on to its roots and try to give satisfaction there as well. I don't think that DA 2 will be Dragon age effect, where you follow behind your character spamming the attack button, but I do think that they will make the interface more simple, improve the visual cinematic experience whilst trying to retain the party interplay, amazing storyline and lore and other things.



You can't keep churning out the same game in a sequel, not when your customer base isn't the loyal RPG fans who can rely on a new story line for them to buy the game, you need to innovate and show something new for the majority to go out and buy it, because the bulk of the money that makes this sequel possible is those who are not loyalists like us.



You just have to be pragmatic, Bioware is doing all it can to appeal to the RPG loyalists, and I am sure it will. Like a film, people get their enjoyment out of different things, whether it be the in depth story line, the action or the hot sexy men bearing their well-oiled muscles. Though adding new components to appeal more to one type of fan, doesn't mean the enjoyment won't be there for the others.



I just feel that we all have to be a bit more pragmatic here when we make these threads...

#98
Bryy_Miller

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Onyx Jaguar wrote...

TheSeeker2654 wrote...

Onyx Jaguar wrote...

People these days have no idea what casual means

I'm just gonna throw out that word because I think it backs up my argument. 


Too often these days casual is just a nice way of the developers to say that they are completely messing with what made a game great in the first place.


So the vast majority of sequels ever made was casualized

Gotcha


Super Mario 2 (the original version) is the prime example of a gaming franchise that casualized it's sequel.

#99
angj57

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TheSeeker2654 wrote...

I realize that some amount of changes and updates are inevitable. But please bioware, please dont take out all the great character customizations and skills, spells, passive abilities, armor, weapons and tweaks that made the first game great. Please dont do what you did to ME2. This is supposed to be a spiritual successor to Baldurs Gate, and when you say you are removing strategic combat for teh console versions is really bugs me.

I am all for changing the combat a bit to fit better on the consoles. But that doesnt mean that you need to take all the micro management of characters out. Its an RPG, and sorry to say, that is a big part of the rpg genre. Let the shooters play the multitude of FPS's that come out each year. Please just make this the best RPG that you can and not worry so much about catering to the casual market.

Please leave the in depth customizations and also, please let us keep controll over our party. As the AI routines just dont cut it. Im sorry, I like being able to control what my party is using in combat. I really dont know what else I can do to let you know how dissapointed I am in the direction you are taking your RPG's so I created this thread that I hope others that share my opinions can come by and express just how much we love your previous RPG's without the rpg-lite treatment you seem to give all your sequels. I mean you do realize you made a multi platinum selling game by sticking to the classic rpg elements?

So everyone come by and let Bioware know what we think of the ME2 style changes being implemented in DA2.


What the hell did they "do" to Mass Effect 2??? The combat, which is what you seem to be concerned about, was essentially the same as in Mass Effect 1. The few tweaks they made to it, like adding thermal clips, which actually added to the strategic depth. By being able to exhaust a weapon's supply, you could actually be forced to switch weapons instead of using one for the whole game. Yes they took out inventory management. This is because, without magical effects, all the different guns came down to were a +12 damage or a +13 damage, and sorting through them didn't add anything to game play. This isn't going to happen with Dragon Age.

I've played Bioware games since Baldur's Gate 1. Some have been better than others. The best two I've played were Baldur's Gate 2 and Mass Effect 2. Hands down. The format and gameplay has evolved, but the stories have remained fantastic, the universes have remained immersive, and the true role playing aspects of the game have always been the best.

If you are a real rpg fan, go back and play Fallout 1, and see how frustrating you find the turn-based combat that takes forever even when killing rats. Then picture yourself back then, and ask yourself if you would have complained about the transition between turn based and real time. Just because the superficial aspects change doesn't mean the game will decline in quality.

#100
TheSeeker2654

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OverlordWarwick wrote...

Bioware is a company, it enjoys what it does and has a passion for making games.

However they want the largest amount of people to enjoy their games, they aren't some kind of a niche game maker. Sure they make RPGs but, the definition of RPG is varied.

I would say that I believe the OP to be a purist, he likes the old style of micromanagement and in depth interplay of a thousand different loot and specs and the like. Now I respect his opinion and of a loyal fan, and I, can to some extent enjoy that also. However this is a niche market and a massive games company like Bioware, let alone EA cannot soley appeal to this market, you just have to accept that.

One of the general complaints about DA is that it was a bit too slow, if you look at general reviews they say it was a good game but not perfect, perhaps because it was too purist.

Bioware is generally heading towards a direction which gives a more cinematic experience, but it still holds on to its roots and try to give satisfaction there as well. I don't think that DA 2 will be Dragon age effect, where you follow behind your character spamming the attack button, but I do think that they will make the interface more simple, improve the visual cinematic experience whilst trying to retain the party interplay, amazing storyline and lore and other things.

You can't keep churning out the same game in a sequel, not when your customer base isn't the loyal RPG fans who can rely on a new story line for them to buy the game, you need to innovate and show something new for the majority to go out and buy it, because the bulk of the money that makes this sequel possible is those who are not loyalists like us.

You just have to be pragmatic, Bioware is doing all it can to appeal to the RPG loyalists, and I am sure it will. Like a film, people get their enjoyment out of different things, whether it be the in depth story line, the action or the hot sexy men bearing their well-oiled muscles. Though adding new components to appeal more to one type of fan, doesn't mean the enjoyment won't be there for the others.

I just feel that we all have to be a bit more pragmatic here when we make these threads...



Couldnt have said it better myself. You nailed it. I guess I just see what I love about RPG's getting slashed to improve their bottom line and am bitter.The best I can hope for now is that they do a good compromise between rpg purists like me and the more contemporary crowd. But as of yet, no one has done it quite right. Because I think we can all agree that ME2 went a bit too far in the action shooter direction for most RPG fans.

angj57 wrote...

TheSeeker2654 wrote...

I realize that some amount of changes and updates are inevitable. But please bioware, please dont take out all the great character customizations and skills, spells, passive abilities, armor, weapons and tweaks that made the first game great. Please dont do what you did to ME2. This is supposed to be a spiritual successor to Baldurs Gate, and when you say you are removing strategic combat for teh console versions is really bugs me.

I am all for changing the combat a bit to fit better on the consoles. But that doesnt mean that you need to take all the micro management of characters out. Its an RPG, and sorry to say, that is a big part of the rpg genre. Let the shooters play the multitude of FPS's that come out each year. Please just make this the best RPG that you can and not worry so much about catering to the casual market.

Please leave the in depth customizations and also, please let us keep controll over our party. As the AI routines just dont cut it. Im sorry, I like being able to control what my party is using in combat. I really dont know what else I can do to let you know how dissapointed I am in the direction you are taking your RPG's so I created this thread that I hope others that share my opinions can come by and express just how much we love your previous RPG's without the rpg-lite treatment you seem to give all your sequels. I mean you do realize you made a multi platinum selling game by sticking to the classic rpg elements?

So everyone come by and let Bioware know what we think of the ME2 style changes being implemented in DA2.


What the hell did they "do" to Mass Effect 2??? The combat, which is what you seem to be concerned about, was essentially the same as in Mass Effect 1. The few tweaks they made to it, like adding thermal clips, which actually added to the strategic depth. By being able to exhaust a weapon's supply, you could actually be forced to switch weapons instead of using one for the whole game. Yes they took out inventory management. This is because, without magical effects, all the different guns came down to were a +12 damage or a +13 damage, and sorting through them didn't add anything to game play. This isn't going to happen with Dragon Age.

I've played Bioware games since Baldur's Gate 1. Some have been better than others. The best two I've played were Baldur's Gate 2 and Mass Effect 2. Hands down. The format and gameplay has evolved, but the stories have remained fantastic, the universes have remained immersive, and the true role playing aspects of the game have always been the best.

If you are a real rpg fan, go back and play Fallout 1, and see how frustrating you find the turn-based combat that takes forever even when killing rats. Then picture yourself back then, and ask yourself if you would have complained about the transition between turn based and real time. Just because the superficial aspects change doesn't mean the game will decline in quality.


They took out any sense of character progression/reward for completing "tasks". Also, you have fewer skills and half the skills dont come until after you complete all the recruit quests along with their respective loyalty quests, and then research the skills. And then they arent new skills special to shepard, they are just the same skills that the char learned for their loyalty mission. Sorry totally lame and hand holding. 

I have been playing RPG's for decades and I dont want or need hand holding when it comes to managing my character. They completely gutted any sense of strategy and character customization. Also, any sense of being rewarded for doing tasks. you get experience for completing missions. Thats it. I could run through a mission without doing anything or killing anything and still complete the mission and get as much exp as someone who killed everythign, talked to everyone and found everything there is to find. That is a failure in an RPG IMO.

I like that they streamlined the loot, but I think they should have just gone ahead and given more money out and kept the same inventory/armor/weapon system. But this time instead of finding WAY to much stuff in the field. you would find money and then you can buy the multitude of weapons/armor/add ons that you wanted from a store. But as it is they have way fewer upgrades to weapons adn also fewer weapons. means fewer choice in how you want to tackle any given situation.

Modifié par TheSeeker2654, 14 juillet 2010 - 01:38 .