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Best RPG series ever made by BioWare?


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#151
Humanoid_Taifun

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Grim_Squeaker wrote...
For me, the greatest RPG's thus far have been the Baldur's Gate series and Planescape Torment. Followed by the early Fallout stuff. So many happy memories

How fitting that one called Grim_Squeaker demonstrates a thread necrophilia.;)

dark-lauron wrote...
He didn't do it for power. He did it
for reason. Duncan saw this, Eamon saw this, the grey wardens saw this
as well as Loghain did. What Cailen did, or better, what Loghain did to
him wasn't murder. It was Cailen's suicide.

Reading my discussions from years back, I cannot help but want to interject again (even if dark-lauron won't read this anymore).
Loghain poisoned Arl Eamon long before betraying Cailan, did he not? Sure, he may have had "reason", but this reason was that he wanted the boy off the throne and himself on it - for whatever reasons (convincing himself that he was the only one capable of dealing with the darkspawn threat or the Orleasian threat possibly).

#152
Son of Imoen

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Humanoid_Taifun wrote...
Reading my discussions from years back, I cannot help but want to interject again (even if dark-lauron won't read this anymore).

I've got some nice news: dark-lauron resurfaced! He's posting on the BGEE forum using the name Cheesebelly!

Modifié par Son of Imoen, 02 août 2012 - 07:48 .


#153
Son of Imoen

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BTW: nice to see you resurfacing as well, Humanoid_Taifun! Took a forumbreak?

#154
Humanoid_Taifun

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Son of Imoen wrote...

BTW: nice to see you resurfacing as well, Humanoid_Taifun! Took a forumbreak?

Thanks. Yeah, it's nice to see some familiar names.
Yeah, forum breaks, I guess I do those sometimes. But this board is so slow that I can still find my posts in most threads...

#155
joyner1229

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I have to go with DA:O here. I played BG, IWD, etc. when they came out and actually just wrapped up another BG2 game. All of the praise for the BG series confounds me a bit (can't help but feel there's a little nostalgia coming into play here...). People go on and on about the story, but for the most part, to me it feels like standard D&D questing (trolls, drow, wispy dryads, etc.) with a loose overarching plot. For me, BG series is most fun in ToB when the Bhaalspawn Crisis is at the forefront, not a backdrop for dungeon crawling.

There's also considerable praise for the characters in BG, but I find a majority of them to be one-dimensional and lacking depth. Silly banter is all well and good, but I mean how much does Minsc develop over the course of the series? I know way more about Leliana (where she was born, who she lived with after her mother died, what flowers her mother kept in her closet, what she did for a living, her past relationships, why she came to Fereldan, etc.) than Imoen...my supposed sister! When my DA companions said their goodbyes to me at the Denerim gate, I got a lump in my throat, and I just didn't get that in BG. Irenicus also gets a lot of praise, but feels like a generic eeevil wizard who sought eeeevil forbidden power... Loghain is much more complex and interesting to me (especially if you take him in your party).

It depends on what you're looking for, I guess. BG excels in exploration, in my opinion. It's a huge world that's very open in what you can do. The sets are beautiful, and there's a great diversity of places you visit (City of Caverns was one of my favorite places). But for someone who puts story and rich characters first, I would take PST, KOTOR, or DA:O over the BG series any day of the week.

#156
The Potty 1

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You probably need to differentiate between 'Best' and 'Most replayable'. It also depends what you like. Personally I find NPC interaction a bit of a chore. I'm also not going to even pretend I care which companies currently own which games, here's the lot in no particular order.

I thought Jade empire was brilliant, but I've finished it once. I liked both KotORs, the sequel more than the original, but I've played the first once, the second once as each of the three classes. I had a go at NWN and both expansions without completing any, then tried a couple of NWN mods. I've completed NWN2 once, played a couple of mods, and am busy on MotB, which I may try again after completing. MotB is pretty cool, whereas NWN2 had moments of cool interspersed with endless grinding. Mass effect 1 I've completed once, and I have a second run saved from an ex-pc. Mass effect 2 I'm in the final stages of my second run. I'll probably try the Dragon Ages sometime, ditto Elder scrolls / Fallout / Assassin's creed, but I'd drop them all for Deus Ex. I've completed BG1 around 5 times, SoA probably 20-30 times, and ToB around 8-10 times.

One of the standard reasons given why BG2 has such replayability is the number of possible builds, but the possibilities pale in comparison with NWN2. Perhaps BG lends itself to a sweet spot number of builds, whereas NWN2 allows several thousand possible builds with barely perceptible differences between one and the next.

The other thing is the spell system. The BG spell system is extremely complex, and markedly overpowered. If you don't master it you're gonna end up dead. NWN2 has roughly the same complexity, but frankly who cares, because in the OC you can kill a lich solo without buffing, and in MotB I think I've been stunned once. The fear you feel in BG2 when a member of your party gets dominated is simply not there. Hey, people DIE. And then don't get up after you kill all the remaining enemies. You get level drained, and no-one tells you you should get that looked at. Basically, you're not in a funnel headed inexorably to some final confrontation.

#157
morbidest2

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Right On, Potty! And you have to learn the hard way that just because you meet a Dragon, that doesn't mean that you are capable of killing it! Even if you enjoy playing as some sort of fighter, you are forced to pay attention to properly maturing your magic users. I will always remember how disgusted I was when I finally came to the conclusion that the best way to play NWN was with 2 fighters - even if your half-orc buddy had excellent dental hygiene.

#158
Eternal Phoenix

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NWN1 at least was more hardcore than NWN2 (a disgrace to NWN1). It should be noted that NWN2 was made by Obsidian Entertainment who ruin every franchise they touch next to Bethesda who utterly destroyed the Fallout franchise. Shockingly enough, Obsidian is composed of some of the people who made Planescape and the original Fallout series so it's strange to see them destroying their own reputation by making Fallout even worst and making games with so many bugs, glitches and poor mechanics.

NWN1's original campaign had some tough encounters and when a companion died, they got revived at a church but you had to journey all the way back there (or teleport) to retrieve them. The expansions were tougher and companions would actually die leaving it up to you to revive them via a spell or via the expensive rod of resurrection otherwise they'd be dead for the rest of the game.

The final NWN1 expansion (Hordes of The Underdark) allowed you to have two companions at a time and they were fully customization and you could manage their tactics with more depth than previously. You could even somewhat change their class. Deekin for an example could become a Red Dragon Disciple if you asked him to focus on his training in that area. Nathyrra could either be an assassin or sorcerer and Valen could either be a fighter or swords-master.

Also NWN1 features better customization than NWN2.

To answer the OP's question though, I do agree that Baldur's Gate is Bioware's best RPG series and it's also the only one that hasn't been ruined by a poor sequel or terrible ending.

NWN was ruined by NWN2 thanks to Obsidian. Thankfully NWN2 only has a loose connection to NWN1 and you don't even need to play NWN2 since NWN1 ends with Hordes of The Underdark and The Neverwinter Hero's tale ends in the original campaign.

Based on what I've read, KoTOR was ruined by KoTOR 2 thanks to Obsidian.

Dragon Age was ruined by Dragon Age 2.

Mass Effect was ruined by Mass Effect 3.

#159
Humanoid_Taifun

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@Elton John is dead: You have no problems with Throne of Bhaal, the third part of the trilogy that was cut down to an add-on?

#160
Eternal Phoenix

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It didn't have a bad ending, bad gameplay or bad glitches and bugs so no.

(Keep in mind that I didn't play BG when it was first released. I played the entire saga years later. I didn't even know that ToB was supposed to be the third game until now. I had only heard of The Black Hound previously which was going to be the third game.)

#161
joyner1229

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I wouldn't say ME3 ruined the whole Mass Effect franchise. It's one game out of three. Yes, it's generally considered to be the weakest of the 3 by far (and for good reason), but that doesn't take away from the other games. I would still put the Mass Effect series above the BG series (BG1 being the weak link there, in my opinion). Also, call me an optimist (or someone in denial), but I'm not saying the DA franchise is ruined just yet. Not until 3 comes out anyway.

@The Potty 1: Replayability is also really subjective (as much as best). I've played DA:O over 10 times because of the story and the big choices you make (who to make king/queen, who to crown in Orzammar, Caridin or Branka, etc.), and not so much for trying new classes, of which there are considerably less than in BG. I could never complete SoA more than 10 times. I usually make it as far as "A dream.....A dream of many things..."

#162
wanderon

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The fact that "official" forums for BG still exist and that people are still talking about and playing a game from the mid-90s is evidence enough that this was perhaps the greatest RPG series ever made by Bioware at least from a replayability standpoint. It certainly gets my vote! Posted Image

I played it for over 10 years and perhaps now that Fall is here and Winters on the way I may just dust off my disks and do it once again.  Posted Image

#163
Eternal Phoenix

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^
Also it's got a remake 14 years later set to be released this Winter along with mod tools. Those mod tools will extend the life of BG even more.

#164
wanderon

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Elton John is dead wrote...

^
Also it's got a remake 14 years later set to be released this Winter along with mod tools. Those mod tools will extend the life of BG even more.


Wow - this is the first I have heard of this and apparently the release date is only 10 days away - I'm going to have to give this a shot altho if it even comes close to living up to the original I can probably write off all the work I was going to do on my upcoming vacation in Oct...Posted Image

#165
joyner1229

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wanderon wrote...

The fact that "official" forums for BG still exist and that people are still talking about and playing a game from the mid-90s is evidence enough that this was perhaps the greatest RPG series ever made by Bioware at least from a replayability standpoint. It certainly gets my vote! Posted Image

I played it for over 10 years and perhaps now that Fall is here and Winters on the way I may just dust off my disks and do it once again.  Posted Image


But what about a story standpoint?  NPC/Companion standpoint?  General combat standpoint?  Originality standpoint?  Etc, etc.  I'd say BG is easily trumped by another game in each of these categories...

#166
wanderon

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joyner1229 wrote...

wanderon wrote...

The fact that "official" forums for BG still exist and that people are still talking about and playing a game from the mid-90s is evidence enough that this was perhaps the greatest RPG series ever made by Bioware at least from a replayability standpoint. It certainly gets my vote! Posted Image

I played it for over 10 years and perhaps now that Fall is here and Winters on the way I may just dust off my disks and do it once again.  Posted Image


But what about a story standpoint?  NPC/Companion standpoint?  General combat standpoint?  Originality standpoint?  Etc, etc.  I'd say BG is easily trumped by another game in each of these categories...


Depends on what you are comparing it to and when they came out doesn't it? I always thought  BG/ToTSC was pretty groundbreaking in it's day along with the other IE engine classics and I found it to be a step or two above thier closest rivals in story, companion options, and storyline.

Combat style was mostly dictated by the D&D rules of the day AFAIK and I certainly preferred it to it's biggest competitor at the time (Diablo) - mostly becuase I prefer a more cerebral "chess like" approach to combat (pause - issue orders - oversee it playing out - pause repeat) than I do the "action oriented" clickfests that followed that had more to do with the PLAYERS dexterity and hand/eye coordination than their CHARACTERS.

The completeness of the BG/ToTSC world is another astounding feature that has not really been matched since IMHO - almost every door in every village opened and had something behind it and pretty much every character that appeared on the screen had at least a line or two to say (many of them funny and/or of interest to you) and you never knew when some odd commoner was just waiting to provide you with another small (or large) quest. It was so vast that I doubt there are more than a relative handful of people who spoke to evey NPC and opened every door in the game in a single run through and I suspect thats one of the reasons it is so replayable. Posted Image

In other news I pre-ordered the BG Enhanced Edition yesterday and can't wait to dl it and play again ( http://baldursgate.com/ ) Posted Image

#167
AmstradHero

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Elton John is dead wrote...

NWN1 at least was more hardcore than NWN2 (a disgrace to NWN1). It should be noted that NWN2 was made by Obsidian Entertainment who ruin every franchise they touch next to Bethesda who utterly destroyed the Fallout franchise.

You fail to mention in your rant against NWN2 how shallow and awful NWN1's companions were, and how you didn't get to control a full party like you did in NWN2. You also forgot NWN1's awful fedex quest design and the fact that the story was more about Aribeth that it was the player.

NWN1 ended up having a larger community due to the ease of creating modules, but NWN2 is not a disgrace by any means unless you're too obsessed with NWN1 to see its flaws. NWN2's OC had some problems, but Mask of the Betrayer is still one of the best roleplaying experiences to date.

Elton John is dead wrote...
Based on what I've read, KoTOR was ruined by KoTOR 2 thanks to Obsidian.

Dragon Age was ruined by Dragon Age 2.

Mass Effect was ruined by Mass Effect 3.

KoTOR2 was also a brilliant game marred only by a rushed and slightly incoherent ending.

DA2 does not retroactively ruin Dragon Age, as the series is more focussed on the setting than a particular character, hence DA3 can still be good.

ME3's ending... well, I've just chosen to substitute my own ending.

Lay off the hate. :wizard: Just because you don't like one thing about a game (or it's not exactly the same as your favourite), that doesn't mean the game is a crime against gaming.

All that said... yes, I have to agree. the Baldur's Gate series, warts and all, is still the greatest RPG series made by BioWare, and I'd gaming in general.

Modifié par AmstradHero, 10 septembre 2012 - 01:18 .


#168
The Potty 1

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AmstradHero wrote...

Elton John is dead wrote...
Based on what I've read, KoTOR was ruined by KoTOR 2 thanks to Obsidian.

Dragon Age was ruined by Dragon Age 2.

Mass Effect was ruined by Mass Effect 3.


KoTOR2 was also a brilliant game marred only by a rushed and slightly incoherent ending.

ME3's ending... well, I've just chosen to substitute my own ending.

Lay off the hate.


I agree with this sentiment wholeheartedly. People don't much like change, but they also get bored of more of the same, so basically game developing sucks.

I actually played KoTOR2 first, then hunted down KoTOR1 to fill in the gaps. What this did was make me notice every annoying thing in the original which got fixed in the sequel. There were quite a few. KoTOR2 really is better.

The clearest example I have of my own resistance to change is with Deus Ex. The original is widely viewed as iconic, much as the BG series is. The sequel (Invisible war), is widely hated. I played the original off someone else's disks, was blown away, and bought both for myself. I played about an hour of Invisible war, and uninstalled it in disgust. Not exited and went off to read a book. Uninstalled. With extreme predjudice. 

A week or two later I decided I may have overreacted, re-installed, and tried again. Still not good, but I didn't uninstall. Finally I looked at it as an entirely different but still pretty cool game, and suddenly it all came together :wub:

#169
Eternal Phoenix

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AmstradHero wrote...

You fail to mention in your rant against NWN2 how shallow and awful NWN1's companions were, and how you didn't get to control a full party like you did in NWN2. You also forgot NWN1's awful fedex quest design and the fact that the story was more about Aribeth that it was the player.


What the OC? The OC wasn't even about companions or tactical combat and no, I never got the impression that the story was about Aribeth at all. Yeah she featured greatly in it but so did Maugrim and Aarin Gend.

Many often sum up the main quest as going forth from the main base to surronding areas to collect/complete things and while that sounds simple, it should be noted that the quests themselves were actually quite interesting. There was the Snowglobe quest, Charwood and the haunted forest, the dragon Klauth, Fort Illkard under siege and who could forget the creator ruins quests where you actually went back in time? Pretty much every quest had depth and multiple ways that the player could complete them.

Shadows of Undrentide? No. I didn't much like that really. The story felt dull and encounters weren't really that good IMO. Hordes of the Underdark? Now that truly was an amazing experience. The story telling was amazing, companions were amazing, enemy encounters were actually tough and required preparation before battle and the expansion featured plenty of plot twists, customization options, choices with consequences and multiple endings. As far as I know, no NWN2 expansion even came close to Hordes of the Underdark.

AmstradHero wrote... 
NWN1 ended up having a larger community due to the ease of creating modules, but NWN2 is not a disgrace by any means unless you're too obsessed with NWN1 to see its flaws. NWN2's OC had some problems, but Mask of the Betrayer is still one of the best roleplaying experiences to date.


NWN1's OC and first expansion had some flaws but the actual gameplay experience wasn't flawed. There were no major bugs, no major glitches and the camera actually worked unlike in NWN2 where it is still a mess (even when fully patched). NWN2's story was full of too many cliches. Oh look, a drunken dwarf who likes hitting things.

AmstradHero wrote... 
Lay off the hate. :wizard: Just because you don't like one thing about a game (or it's not exactly the same as your favourite), that doesn't mean the game is a crime against gaming.

All that said... yes, I have to agree. the Baldur's Gate series, warts and all, is still the greatest RPG series made by BioWare, and I'd gaming in general.


There is no hate. I'm just responding to the topic title in which case Baldur's Gate had two games and expansions in a row which were great and generally well-recieved unlike any of the other series they've created. Whether NWN2, KoTOR2, Dragon Age 2 and Mass Effect 3 are games that are enjoyable doesn't change the fact that fans of the series were disappointed due to their flaws. Yeah there's always one or two people who hate the sequel to a game but with NWN2, KoTOR2, Dragon Age 2 and Mass Effect 3, there were a vocal amount who were disappointed but again, I'm not saying that makes them bad games but you can't say they are Bioware's best series (when referring to the majority) when statistics, ratings and the fans say otherwise.

Baldur's Gate is still going after 14 years with many still hailing the series as one of the best. That says it all.

Modifié par Elton John is dead, 10 septembre 2012 - 08:35 .


#170
AmstradHero

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Elton John is dead wrote...

AmstradHero wrote... 
Lay off the hate. [smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]
Just because you don't like one thing about a game (or it's not exactly
the same as your favourite), that doesn't mean the game is a crime
against gaming.

All that said... yes, I have to agree. the
Baldur's Gate series, warts and all, is still the greatest RPG series
made by BioWare, and I'd gaming in general.


There is no hate.


Elton John is dead wrote...

NWN1 at least was more hardcore than NWN2 (a disgrace to NWN1). It should be noted that NWN2 was made by Obsidian Entertainment who ruin every franchise they touch next to Bethesda who utterly destroyed the Fallout franchise.

To answer the OP's question though, I do agree that Baldur's Gate is Bioware's best RPG series and it's also the only one that hasn't been ruined by a poor sequel or terrible ending.

NWN was ruined by NWN2 thanks to Obsidian. Thankfully NWN2 only has a loose connection to NWN1 and you don't even need to play NWN2

Based on what I've read, KoTOR was ruined by KoTOR 2 thanks to Obsidian.

Dragon Age was ruined by Dragon Age 2.

Mass Effect was ruined by Mass Effect 3.

No hate... riiiiiight. Saying KoTOR is ruined by a sequel you've never played...  Yeah, no hate at all.

#171
joyner1229

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Depends on what you are comparing it to and when they came out doesn't it? I always thought  BG/ToTSC was pretty groundbreaking in it's day along with the other IE engine classics and I found it to be a step or two above thier closest rivals in story, companion options, and storyline.

Combat style was mostly dictated by the D&D rules of the day AFAIK and I certainly preferred it to it's biggest competitor at the time (Diablo) - mostly becuase I prefer a more cerebral "chess like" approach to combat (pause - issue orders - oversee it playing out - pause repeat) than I do the "action oriented" clickfests that followed that had more to do with the PLAYERS dexterity and hand/eye coordination than their CHARACTERS.

The completeness of the BG/ToTSC world is another astounding feature that has not really been matched since IMHO - almost every door in every village opened and had something behind it and pretty much every character that appeared on the screen had at least a line or two to say (many of them funny and/or of interest to you) and you never knew when some odd commoner was just waiting to provide you with another small (or large) quest. It was so vast that I doubt there are more than a relative handful of people who spoke to evey NPC and opened every door in the game in a single run through and I suspect thats one of the reasons it is so replayable. Posted Image

In other news I pre-ordered the BG Enhanced Edition yesterday and can't wait to dl it and play again ( http://baldursgate.com/ ) Posted Image


Well, this thread is comparing it to other games from Bioware.  In terms of story, BG1...well, if you squint really hard, and are really patient, you'll see some semblance of a story.  BG2, as I said, was good, but fairly generic (chase evil wizard who just wants more power and desecrated the Tree of Life), and I felt no emotional punch.  ToB's story actually had me more involved because of how atmospheric it was, the fact that it threw you into the Bhaalspawn crisis, and the fact that it felt urgent from the get go.  BG was a good adaptation of D&D lore/mechanics, but felt generic because of it.  

For characters, I almost cried when my companions said goodbye to me in DA:O at the Denerim Gates.  I made sure to upgrade my entire ship so that my crew would be safe in ME2 because of the connection I had with them.  I felt...well, nothing when my companions in BG said their final battle quotes.  Characters are again, pretty generic and suprisingly, say very little and have little importance to the plot.  As I believe I said, Imoen (your sister) says almost nothing through BG1, and very little in BG2 after you recover her.  And I always bring up Minsc, since he's so popular, yet incredibly one-dimensional.  The hamster schtick just does not make him interesting to me. 

I do like combat, but it is VERY cheesy.  You can say that about a lot of BW games, but Fighter/Mage is a level of cheese that is nearly unrivalled.  BG is complete and vast (and beautiful), I give the series that, but that makes it feel more like an exploration game/dungeon crawl to me.  I find BG closer to IW than PS:T.  Just my opinion.  Actually....I think I touched on most of these points already, but in terms of a rich, engaging story with good pacing and the ability to create an emotional connection with the player, I'd put PS:T, KOTOR, ME, and DA series above BG.  In terms of rich characters that are more than they appear to be, who you get to learn more about and form a connection to, I'd again put ME, KOTOR, and especially DA (including 2) above BG.  Combat is trickier, since newer games don't follow the D&D model, but IWD has far more intense battles to me than BG.  After a certain point, BG2 battles become mind-numbing because of how OP later abilities are and the fact that a lot of enemies aren't really tactically placed, they just come in a clump (this changes in ToB, but...you know...HLAs). 

Definietely not saying you and everyone else can't like BG more, but specifically for the traits you listed (story, characters, etc.), I honestly believe that there are games that do what it does better.  14 years is indeed a long time, but I think people (including myself) get really nostalgic and don't want to look back and criticize its shortcomings (every game has 'em).  I'm going to avoid bringing up JRPGs since I'll just be labelled a "console kiddie", but since I play both, there were some around when BG1 was released that were far better in terms of the traits you listed.

Modifié par joyner1229, 11 septembre 2012 - 11:10 .


#172
crazyrabbits

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joyner1229 wrote...

Well, this thread is comparing it to other games from Bioware.  In terms of story, BG1...well, if you squint really hard, and are really patient, you'll see some semblance of a story.  BG2, as I said, was good, but fairly generic (chase evil wizard who just wants more power and desecrated the Tree of Life), and I felt no emotional punch.  ToB's story actually had me more involved because of how atmospheric it was, the fact that it threw you into the Bhaalspawn crisis, and the fact that it felt urgent from the get go.  BG was a good adaptation of D&D lore/mechanics, but felt generic because of it.


You're falling into "Seinfeld is unfunny" territory, which is what the post you quoted was highlighting. BG was Bioware's first game - from the perspective of a just-launched company putting out its first product, it's nothing short of a marvel. Sure, the story was barebones, and the revelation that you were a child of Bhaal was pretty lackluster, but it still had a depth and attention to detail that most games today still can't match. Lots of easter eggs, avenues for players speedrunning the game to use to progress faster, large open areas with plenty of enemies and optional encounters, tons of background material, and (until ToB) one of the biggest dungeons in a D&D video game ever made (Durlag's Tower).

BG2 is the Empire Strikes Back to BG's Star Wars. It doubled the size of the world, added a ton of extra followers with interesting stories, greatly expanded the lore and stakes of the plot and wrapped it up in an experience that is still unmatched today. Sure, it had problems - the pathfinding in the Underdark is hopelessly borked, there are bugs galore, you get railroaded into plot events more than most games of the era - but its villains, roster of squadmates and variety of locations still haven't been beat, not even by DA:O.

DA:O, by comparison, feels like a greatest hits compilation of everything the BG series offered. The DA romances aren't a speck on BG (considering you actively had to work throughout the entire game and pick the right options and choices during events to see it through to completion), the roster of squadmates was smaller, the plot was a heck of a lot more linear and the entire experience just paled for me in comparison to BG. I remember Irenicus and Bodhi, Yoshimo's betrayal and Sarevok's redemption far more than I remember the final battle at Fort Drakon. The only things I think DA:O did better were the alternate origin scenarios and the wider breadth of epilogues, although BG's worked better for me because of how descriptive and tightly written they were.

For characters, I almost cried when my companions said goodbye to me in DA:O at the Denerim Gates.  I made sure to upgrade my entire ship so that my crew would be safe in ME2 because of the connection I had with them.  I felt...well, nothing when my companions in BG said their final battle quotes.  Characters are again, pretty generic and suprisingly, say very little and have little importance to the plot.  As I believe I said, Imoen (your sister) says almost nothing through BG1, and very little in BG2 after you recover her.  And I always bring up Minsc, since he's so popular, yet incredibly one-dimensional.  The hamster schtick just does not make him interesting to me. 


I could say the same thing about any of Bioware's other games - the fact that it often hinges on a "secret history" revelation, the standard beginning-of-the-third-act sex scene, the majority of the squadmates in ME2's characters boiling down to "help me because I have daddy issues", at least one character in every BW game being a Tali clone, etc.

You fail to realize that, before BG2, there were very few (if any) developers putting this amount of time and attention to supporting character arcs. You mention Minsc - he's the game mascot because of his loopiness, but he still has plenty of depth for what is ostensibly a one-note character. Loyal to a fault, intensely protective, wants to be remembered for his deeds. Did you not see Jaheira's romance arc, where she struggles to balance her respect (and eventual love) of the player with her oath to the Harpers? Anomen's decision to let his sister's killer go free and leave the case unsolved because of his virtues? Sarevok coming to terms with his past and rejecting Melissan (in the Ascension mod) because of his respect for the player character? Imoen coming to grips with the "growing taint" within her, and asking you for your counsel? Aerie's respect for herself, and how she thinks the world views her? Korgan and Mazzy's arc?

Their arcs in the game and the expansion make ME and DA's roster look like caricatures on loan from the Giant RPG Book of Cliches. The concepts BG2 created and popularized were later adapted and reused for later Bioware games - you can see the roots of Tali, Jack, Morrigan et al. in BG and BG2.

Modifié par crazyrabbits, 17 septembre 2012 - 12:11 .


#173
joyner1229

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1. You're falling into "It's old and started a legacy, thus it's the best" trap. It's like Super Mario Bros. Every gamer should acknowledge its impact on gaming. But is it the best game ever? Heck no. Not even close.

2. I will concede that BG's openness is a high point, and it is certainly more open than DA:O. But roster and villains? BG and BG2's roster have some standouts (Viconia, for example), but for the most part are shallow and archetypal with little beyond the surface. There is no villain in the BG series (not even Irenicus, who people love for his hammy one-liners) half as fleshed out as Loghain. There is no BG companion that is as fleshed out as...well, most of the DA cast. I know about Leliana's birthplace, where her mother was from, what flowers her mother kept in her closet, who she lived with after her mother died, what her profession was, why she came to Fereldan, her thoughts on religion, her past love life, etc. I could go on. There is NO character in BG that you know even remotely that much about, even your sister. Was Yoshimo's betrayal really that emotionally jarring, given you knew hardly anything about him? Add in DA's way more insightful banter and reactions to the Warden's choices, and I would take a smaller cast of people who actually have a reason for being with me and who develop and I can form an actual bond with over a huge roster of people who say maybe 3-4 things in the whole game and are just there to fill a class role. Quality over quantity for me.

3. I don't fail to realize what BG did for companions. I'm not sure why you would assume that. I am grateful for what the BG series did and realize that without it, DA:O would not exist. However, the nostalgia bit comes up again. It is not better because it is older and it came first.

4. Your Minsc argument is...grasping at straws, in my opinion. Whacky, "honorable", obsessed with hamster. Done.  How does Minsc develop over the course of the game? What was Minsc's life like before meeting the PC? But let's draw comparisons. Shale is, in my opinion, the comedic character in DA:O with her pigeon schtick. But you learn way more about her through her personal quest (Minsc doesn't even have one), talking to her, hearing her (surprisingly insightful) banter with other party members, and at the end, she can make quite a change based on your actions. DA:O took some of the barebones concepts of BG and ran with them to great effect. Other characters you mentioned? They BARELY say anything throughout the series (most say nothing in BG1 after they join). For example, Anomen's quest? Changes hardly anything. I appreciate the intention, but he won't say much, either way.  Hardening Alistair has very real consequences, however, in how the rest of the game can play out. Having one dialogue with Imoen in ToB is a deep enough of a bond with your sister? You think the Jaheira romance has good pacing and is fulfilling (especially considering Khalid).  Saying BG has deeper companions flies in the face of reasoning. OBJECTIVELY, in sheer in-game, character-related content it is no comparison. DA companions say so much more and have richer back stories. Not just whacky dude on dajemma.

5.  I have no problem with people who say BG is their favorite series because of its scope, locations, they like how the Infinity Engine plays, etc.  But characters and story?  You said yourself.  Barebones.  Other games do it better.

Modifié par joyner1229, 18 septembre 2012 - 01:30 .


#174
Moganza

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joyner1229 wrote...

I will concede that BG's openness is a high point, and it is certainly more open than DA:O. But roster and villains? BG and BG2's roster have some standouts (Viconia, for example), but for the most part are shallow and archetypal with little beyond the surface. There is no villain in the BG series (not even Irenicus, who people love for his hammy one-liners) half as fleshed out as Loghain. There is no BG companion that is as fleshed out as...well, most of the DA cast. I know about Leliana's birthplace, where her mother was from, what flowers her mother kept in her closet, who she lived with after her mother died, what her profession was, why she came to Fereldan, her thoughts on religion, her past love life, etc. I could go on. There is NO character in BG that you know even remotely that much about, even your sister. Was Yoshimo's betrayal really that emotionally jarring, given you knew hardly anything about him? Add in DA's way more insightful banter and reactions to the Warden's choices, and I would take a smaller cast of people who actually have a reason for being with me and who develop and I can form an actual bond with over a huge roster of people who say maybe 3-4 things in the whole game and are just there to fill a class role. Quality over quantity for me.


I really have to disagree with you in terms of npcs. Baldurs Gate had really mature and believable npcs. They all really felt like people living in this dark fantasy world. Whereas in DAO most of the characters acted like children. Loghain felt like ur tradtional disney villain. Alistair was practically a child and leliana annoyed the hell out of me. Only Morrigan had a distinct charm. 
Also in BG2 the way u encounter the characters is much more believable and each of them has real world problems that make u actually want to help them and if u dont want to help them u can just go on ur way.
While I agree that the main story of BG2 wasnt sensational it was still pretty intriguing and the best part of BG2 was the fact the side missions were all pretty much amazing including the npc missions. They were all pretty unique and actually pulled u in. The DAO story was good but not sensational either in fact ive forgotten most of it already. Also Baldurs Gate has more locations giving u more places to explore.

Like u said we each have our favourites but I really do think that DAO has been pretty over hyped rather than the BG series as ur saying.

#175
joyner1229

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Couple of things:
1. Here we go again... MINSC is a really mature and believable NPC? Jan? Anomen? Edwin? They are archetypes. Real people? They are not nearly developed and multi-faceted to be real people. Also, real people talk, especially when a lot is going on around them. In BG1, your companions are mute. In BG2, they contribute banter which is generally a) not insightful as to who they are, and B) not relevant to the tasks at hand. Also, a lot of companions don't have a great reason to contribute to your cause (discussed later).

2. Whether or not the characters in DA:O grate on your nerves, are immature/childish to you, or you don't like them for whatever reason, they are far more fleshed out. As I said, objectively speaking, there is FAR more character-related content in DA. That is fact. Dialogue, quest-related content, reactions to your choices, etc. Also, Sten acts like a child? Wynne acts like a child? Can you give some more explanation.

3. Loghain is a Disney villain and not Irenicus? Irenicus is an evil wizard who sought more and more power out of the blue and desecrated the Tree of Life. There's really no grey. Loghain is a grey villain. In fact, people are STILL debating whether or not he's even a villain, what his intentions were by leaving the field, etc. Irenicus is generic evil wizard. Can you explain why Loghain was so one-dimensional (this is what you mean by Disney?) to you? This point really interests me because I like Loghain, a lot. He's a national hero. He loves his country. He loves his daughter. People (even Arl Eamon) praise his personal characteristics. But he's still responsible for the king's death, is involved in slavery, frames the Wardens, etc. This is not very Disney villain to me.

4. Believable reasons to join? Anomen, a member of the Order of the Radiant Heart, sits around in a bar looking for "worthy" companions. Jan has to put his business (flashers and vegetables) on hold to travel with someone he doesn't know on an incredibly dangerous quest. Keldorn can apparently leave the Order whenever he feels like for however long he feels like. Aerie needs to see the world (and risk her life to do it when she doesn't know you at all). I could go on, but the point is, besides Imoen, Minsc, and Jaheira, I don't see a compelling reason why the NPCs in BG2 should have any investment in your adventure. BG1 is even worse.

5. Sidequests: A mixed bag, like most games. Some of BG's side quests are incredibly generic (The Shade Lord's grand plan is, according to Mazzy, "to dominate and conquer"), but some are indeed interesting (I like the City-of-Caverns). But DA:O is the same. There are some good and bad. Main story is more important to me, in general. DA:O is interesting to me. It's emotional, engaging, and while it doesn't reinvent the wheel, I feel the way it tells the story makes all the difference. I feel invested. I feel like Warden. Warden has to make HUGE decisions. Far bigger than the PC of Baldur's Gate. Fereldan's fate rests directly on your shoulders. BG2 is chasing Irenicus and Bodhi. I feel invested in ToB, but that's about it.

6. DA:O may be overhyped, but I can't see how you argue that BG isn't. If one is, the other is, as well. My issue with BG overhype is the arguments coming from people who say nothing will EVER match BG just because it's a "classic". Then when I ask for them to support their arguments, I don't get much.