I'm announcing the general distribution release of the NWN2 Client Extension. This is a plug-in for the game client which fixes a number of crash bugs and adds some new features to improve your PW multiplayer experience. It also includes a replacement Internet Server Browser to replace the stock Internet Server Browser that GameSpy discontinued support for.
For those DMs out there, the client extension also adds a number of features to the DM client to improve your multiplayer DM experience.
Direct download link + documentation: Latest Version (currently 1.0.0.28)
(This link will always point to the latest version.)
NWVault Page - Client Extension
Old, defunct NWVault page - Client Extension
To install the Client Extension, simply extract the .zip file contents to a folder of your choosing and run NWLauncher.exe to start the game. You may find it convenient to create a shortcut to NWLauncher.exe on the desktop to launch the game more quickly. To start the DM client with the Client Extension, run NWLauncher.exe -dmc.
The Client Extension doesn't make any permanent changes to your NWN2 installation (you must choose to enable it each time you start NWN2), so it's easy to remove if you don't want to continue to use it.
The documentation goes into detail about the features and bug fixes in the client extension, but here are a couple quick highlights (I strongly recommend reading the included README which goes into more detail about these and other features):
- The Internet Server Browser functionality built-in to the game is reactivated when the Client Extension is active. You will be able to view a list of active servers through the Join Internet Game multiplayer menu item. A web-based list of servers can be found at http://www.nwnlist.com .
- Auto updater for the Client Extension itself (new to version 1.0.0.22 or later). You will be prompted with a clearly labeled message box at the game client main menu if an update is available to optionally install. More details available in the readme in the .zip package.
- You can now create a shortcut to launch the game client to directly connect to a PW from the desktop. To do so, create a shortcut that runs NWLauncher.exe +connect pw-address +password pw-password. For example, "NWLauncher.exe +connect pw.example.org +password playerpw". The +password argument is only needed if there is a player password, or you are connecting as a DM. More examples are included in the readme file.
- Hotbar macro buttons have been added to the game; you can configure a single hotbar button press to perform many tasks at once (useful for queueing up rebuffs after resting if you're playing a cleric).
- Fixed a bug that causes wizards to randomly crash on transition if they have metamagic on spell hotbar buttons.
- Point and click movement is now responsive (as WASD is) even on laggy servers.
- Fixed a crash at logon issue relating to libcurl usage in autodownloader servers.
- Fixed a bug where animations in the game client become choppy on computers that have a long uptime (i.e. that haven't rebooted recently).
- A full-size clickable area map (showing terrain and other static map features) is now available for servers that utilize the built-in autodownloader (no .PWCs supported, sorry -- you won't get a map if you use a .PWC). Clicking on the map can be used to navigate across long distances. DMs can see all players and creatures in the area, and where they are pathing through the area map.
- A better reply command (/re) is added. /re replies to the last tell you received and doesn't get distracted by non-tell chat, or by you sending a tell.
- A retell (/rt) command is added. /rt sends a tell to the last person you sent a tell to.
- Command history is now available when you use the new external chat interface (for cycling through messages you've previously sent). Great if someone disconnects and you just typed a long message to them.
- Copy and paste is now available when you use the new external chat interface.
- Area transitions no longer forget that you had Darkvision up.
- An option to walk by default (and run on SHIFT) for point and click movement is now available.
- Fixed a client bug where right-clicking the name of a player who sent you a tell and using the "Send tell" menu option didn't work for players with characters without last names.
- Many other features not listed here, check the documentation.
There are some new DM features too:
- A DM Scry function now shows you where all players are and their current HP at a glance, without having to scroll through the party list. Double clicking a player will send them a tell, and selecting a player will highlight them on the map.
- DMs can see where all creatures are in the current area, and how they are pathing around.
- A DM Area Teleport Chooser map is now available that lets you view another area graphically and precision choose a point to teleport yourself (or your selection) to. You no longer are restricted to teleporting to just specific waypoints, and you no longer have to teleport to an area ahead of players to pull them with you.
- DMs can easily mass-select creatures and order them to move or attack via the new area map. Great for orchestrating large conflicts.
- DMs can possess NPCs anywhere on the map by clicking on that creature on the area map.
- A lightweight, standalone DM client is included that you can use to log on to your PW for administrative functions without launching the full game. You still need a valid CD-Key and community account to log on. This is useful if you need to handle an administrative task (i.e. deal with a bad player) without dropping everything you were working on so that you can launch the full DM client. The standalone DM client will easily run on a netbook-class computer and can be used to activate unique power items, chat with players, and navigate dialogs (as well as view the area map). The standalone DM client needs some additional setup; check the documentation for more details.
Several improvements for builders are available:
- You can cycle through displaying various levels of terrain and walkable meshes with the T key in the area map. This provides a better visualization of your walkmesh complexity.
- You can hold down CTRL on the area map to see how the AI will path a creature from your location to another location (assuming there are no creatures in the way). This is useful for debugging AI pathing bottlenecks in your modules.
- You can take thumbnail screenshots of the terrain in your exterior areas from the area map by using the standard Windows Printscreen key combination.
- Builders can use a special GUI script to prevent the area map from displaying static terrain features. This is not recommended, but details are available in the PW Admin Roundtable forum.
Builders should use directory mode so the raw .trx/.trn files are available.
Press:
Original Citadel news update describing the client extension.
Citadel news update describing server-side transition crash fix.
Support:
If you experience any crashes while using the client extension, please post back here with your error log. You can find the error log at your NWN2 install directory (NOT your My Documents directory). The error log is named "nwn2_errorlog.txt". Windows Vista or Windows 7 users might need to click "Show compatibility fixes" in order to see the error log in some cases.
I'm additionally interested in any crashes you receive even without the client extension. The client extension is going to be my vehicle to fixing client crash bugs, similar to how xp_bugfix is on the server.
GOG editions of the game:
Now supported natively as of 1.0.0.24.
Editado por SkywingvL, 24 diciembre 2014 - 01:58 .





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