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Announcing the NWN2 Client Extension (client crash fixes + enhancements + multiplayer server browser)


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#126
SkywingvL

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4096 characters, although the limit is more or less arbitrary. It could be raised to a higher value if needed.

#127
CrispyWalrus

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Is that something in an ini modifiable by me or is that something you would need to code? Is there any repercussion to raising it like memory usage or such?

I just checked my character bio at http://www.lettercount.com and it is 5796 characters...

#128
Longrath

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Howdy.

After a while away, I tried to use NWN2. Just learned that GameSpy dropped it.

I tried installing the extension to my steam version of NWN2 platinum. I get, binkw32.dll missing.

Any idea on how to fix this?

#129
b0j4ngles

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Hey there, I wanted to fix the problem of backgrounds stuttering while walking and another support thread lead me to the Client Extension. However I'm having trouble getting the launcher to work and applying the .hdl file isn't working either.

I downloaded NWN2 from gog.com so maybe the problem is that the launcher is looking in the wrong directory?

The error window is titled: Unable to locate game installation
Unable to open NWN2 registry key

Any help would be greatly appreciated.

#130
Tchos

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I've heard speculation that the GOG installer doesn't register a particular key that the client extension is looking for, but I think Skywing would have to confirm that.

#131
painofdungeoneternal

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Would need to see your keys -
( using regedit )
from my understanding keys are located
32 bit
HKEY_LOCAL_MACHINE\\SOFTWARE\\Obsidian\\NWN 2\\Neverwinter\\Expansions
64 bit
HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Obsidian\\NWN 2\\Neverwinter\\Expansions

Could be at another location under GOG instead of obsidian, or might contain different values. Could you pm what they look like on your machine to me? Or note if they are in a new location with the GOG installer.

#132
Hagrok

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b0j4ngles wrote...

Hey there, I wanted to fix the problem of backgrounds stuttering while walking and another support thread lead me to the Client Extension. However I'm having trouble getting the launcher to work and applying the .hdl file isn't working either.

I downloaded NWN2 from gog.com so maybe the problem is that the launcher is looking in the wrong directory?

The error window is titled: Unable to locate game installation
Unable to open NWN2 registry key

Any help would be greatly appreciated.

I had this problem as well, on Win7 64bit.  I ran "nwupdate.exe" from the "GOG Games/Neverwinter Nights 2 Complete" directory, which said something like "fixing missing registry entries".  This fixed the problem.

#133
b0j4ngles

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Thank you Hagrok! It works!

#134
SkywingvL

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If someone with the GOG edition wants to volunteer to spelunk around in the registry and find where (if anywhere) the GOG installer stores the path to the game, this would help in updating NWLauncher to handle the GOG edition automatically.

#135
CrispyWalrus

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Don't want to be a pest but given your answer that "the limit is more or less arbitrary. It could be raised to a higher value if needed. " I wondered if this is something I can do?

#136
SkywingvL

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I'll need to bump it up in the next version. I've added it to the list of features to consider.

#137
CrispyWalrus

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Ahh.. I thought it might be something outside a user to configure. Thank you much for considering it! And giving us all the client as well! xD

#138
SkywingvL

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CE release 1.0.0.24 is now available.  This release includes the following features:

- Added native compatibility with the GOG.com edition of Neverwinter Nights 2.
- Added a count of online players known to the multiplayer server tracker (printed to the console window at startup).
- Other minor bug fixes and improvements.

Direct download link: http://www.nynaeve.n...sion_Latest.zip

Modifié par SkywingvL, 04 février 2013 - 02:00 .


#139
CrispyWalrus

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I was scoping out the readme on this latest version and still see "... approximately 4,096 characters" regarding the Text-input User Interface.  My fingers are still crossed on that one.B)

I did have another suggestion to add now as well-- can a name be applied to a hotbar macro? 

Meaning that: /setmacro 13  /cast  "Energy Immunity (Acid)" ;  /cast "Energy Immunity (Fire)" ;  /cast "Superior Resistance" ; /cast "Owl's Insight" ; /cast "Premonition" ...

could instead be: /setmacro 13 "Buff Self" /cast  "Energy Immunity (Acid)" ;  /cast "Energy Immunity (Fire)" ;  /cast "Superior Resistance" ; /cast "Owl's Insight" ; /cast "Premonition" ...

So that I could then /setmacro 14 "Buff Animal Companion" and /setmacro 15 "Buff Other" to easier recall what each button now does.

Right now all my macros are labelled "Barbarians" for some reason.  Even better than just the ability to name would be a way to specify an icon to use too to replace the ugly missing image icon though that is cosmetic only whereas the ability to name a button would be more important a feature.

#140
Yawgn0r

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Hi.

First of, thank you for all you've done and are doing for our community.

I read on the NWN2 Vault where you said how /mpredict can be added to autocmds.txt to turn off predicted movement permanently. I do not have that file anywhere on my computer. Is there another way of doing this?

Sorry if this has been gone over already. I might have missed it somewhere.

#141
SkywingvL

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The readme has details, but this is a file that you would create in your Documents\\Neverwinter Nights 2 directory, listing one command to process per line at startup time.

#142
Scotty120

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 So my friend and i downloaded the extender, and i made a new game after launching the NWLauncher included in the download, made it so it would post online and all, but my friend never wasn't able to find my game in the online game list, and the same thing happened when he made a game.  any idea what could be the issue?

#143
SkywingvL

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If you want to host a game within nwn2main.exe and have it listed, someone else has to connect to it using the CE, by knowing your IP address, first.  Once that has happened once, the server will be remembered as long as it is up.

Otherwise, you can list it manually with the add server button at nwnlist.com.

If you're going to be doing more than just occasional multiplayer hosting, I'd recommend using NWNX4 -- www.nwnx.org, see the NWNX4/NWN2 developer forum there. There is a NWNX4 plugin (xp_bugfix.dll) that will auto-register the server on startup and fix a bunch of crash/other bugs in the game server itself.

Modifié par SkywingvL, 02 mars 2013 - 07:58 .


#144
Scotty120

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So the person hosting has to make the game using the normal nwn2 launcher that was installed with the game, and the person that wants to join has to join with the launcher that came with the client extention? where do you enter the ip address for the client extension to find it in the first place? Would you go to direct connect in the multiplayer options?

#145
SkywingvL

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The way it works is that the first time you connect to a server that isn't known to the tracker (when using the CE), e.g. via Direct Connect, the server is requested to be added to the tracker. The purpose of this functionality is to let the known server list grow organically in a self-maintaining fashion.

Currently, the game host itself won't trigger this when hosting the game (with or without the CE). It is worth considering for a future release, however.

#146
Old_Curmudgeon

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Is there any way for server admins to hide certain information on the CE Area Map from players but not from DMs? Doors and placeables in particular?

#147
Venoem

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SkywingvL: THANK YOU very much!
I had the stuttering issue, and your CE fixed it. Amazing.

Do you know how to enable/disable crossfire when running NWN2 through the CE?

EDIT: The stuttering is back. Any other quick fixes? I've tried restarting numerous times, and running it through CE, windowed and full screen modes, but nothing is having an effect.

Modifié par Vèñöm, 08 mars 2013 - 01:31 .


#148
blaten13

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Question/problem
In the CE custom Macros, when used for spellcasting/buffing they dont operate correctly when in druid animal form. (with natural spell of course)
It seems that the macro button on the hotbar registers as an item or something, instead of a normal spell, and is thus disabled when in animal shape.
is there a workaround or fix for this?

#149
John McA

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Really sorry to bother you with such a basic question on client extender and the replacement for the gamespot searching for hosted games function (I have spent most of my time modding NWN2 instead of having fun playing it), but I wanted to host my Conan Chronicles modules to test out multiplayer with a friend.

We downloaded the client extension, but my friend didn't see my game. From looking at the posts above I see that unlike the old Gamespot I first need to get my hosted game recognised, I think by my friend using direct connect. I have a router and dynamic IP address. Do I use the router's IP address? I have port forwarding set up so that it previously worked with gamespot. Do I need a static IP address? (I hope not!)

Thanks

John

#150
Rolo Kipp

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 <getting confused...>

I've just run into an odd little problem with the CE release 1.0.0.24. 

Don't think it's directly related to the CE, but it certainly involves it.

Backstory: Have been using CE 1.0.0.24 since it was released with few problems (Win 8 Pro - I have to click outside the window and back in it to recognise the keyboard). I have an original NwN2 install and a NwN D&D Complete install (which is what I use). Just never use the old install and never had a problem with it being there.

A few days ago I installed first VirtualBox then VMware Player so I could play around with a linux server/NwN1. This was the *only* change made to my laptop.

The next time I launched NwN2, it hung after phase 1 area updates on loading a saved game. Huh. Tried again. Huh. Ok, try starting a new game... Huh. Odd.

Wait. The music is different... that's the *old* music... WTF?

Tried launching NwN2 directly (D&DC version). Works fine (but don't have the CE fixes ;-P ).

Somehow, installing VirtualBox or VMware has reset something so CE launches the old install of NwN2 (no expansions). I can find no settings to adjust to point it to the right nwn2main. Even more, I can't figure out what changed that retroactively changed CE...

In the process now of backing up my NwN2 folder prior to uninstalling the old install. If I have to, I'll uninstall everything and reinstall D&DC + CE. Hope that's not needed, though...

Edit: Ok, a complete reinstall did the trick and got rid of the weird not-capturing keyboard until window re-focused gremlin to boot ;-P Still don't get what happened, though :-/

<...by all the un-indexed scrolls>

Modifié par Rolo Kipp, 23 mars 2013 - 06:07 .