My POV on the DA2 mess.
#1
Posté 13 juillet 2010 - 07:10
Bioware, I do not feel like you took your time to develop a proper sequel to Dragon Age. DA:O took 5 years to develop, how is it viable to make a proper sequel in 18 months? You guys should barely have the groundwork laid out for DA2, yet it is gonna release in March 2011? The words "rushed for the money" come to mind. Or maybe the EA Execs yelled at you when you said you wanted 3 to 5 years for a proper sequel?
Bioware, Bioware. Listen for a moment to a true fan, someone who has played DA for nearly a thousand hours, is near 100%, has beaten the game on nightmare, seen every main ending and DLC, and completed nearly every sidequest. Having Hawke as the main charachter may be the root of an AMAZING story, but to your fanbase, it just looks like a copout. To your fanbase, it looks like you decided the human warrior origin was the most popular, so you you just made Dragon Age 2 feature a human warrior. That's really what it seems like to me, that Hawke is the easiest "one size fits all" hero you could come up with.
I think, after all the researching I've done, my playtime in Mass Effect 1 and 2, and my playtime in Dragon Age(by far the most) leads me to beleive that Bioware is for once, making a mistake. Dragon Age stood out from the crowd because of 2 things. 1) It was IMMENSELY polished. Every line of dialogue and each scene played out exactly as the should have. The combat on PC was unmatched in any game to date. 2) It relied on tried and true game mechanics and moved them forward into the current generation of hardware.
Now as far as I can tell, you have removed both aspects of the game. You are not ( I repeat, there is NO WAY possible) for you to polish DA2 like you did with DA:O. So, the "amazingness" factor will be lower, as conversations don't hold the promise of multiple hidden dialogue options and areas have little depth besides questing through them. Hawke will spend 10 years in this game? How do you expect to polish 10 years of in game time in 18 months? By skipping VAST portions of it, therfore making Hawke less heroic, and making the game flow in a wierd way (think "and then, 2 years later")...
Dragon Age also relies on tried and true game mechanics. The RPG combat is nearly identical to KOTOR and Baldur's Gate. If any tweaks are made to this system, the result could be literally catastrophic for DA2. Having the game play like ME2 with a sword is going to absolutely destroy the team based combat experience that DA:O flaunts so heavily. With so many other aspects of the game going completely ME on us, I wonder what the console versions will turn out like. I can imagine people running around taking cover from fireballs and then running in and spamming the attack button. Like some freakish GoW/ME wanna be.
Really Bioware, this is a sink or swim kind of thing for you guys. If you screw this up trying to make more money off of it, then your fanbase can only assume the same for your next titles. How do you plan on stealing WoW's playerbase if you've already set your fans on fire with this simple announcement? You guys don;t seem to understand the idea behind consistency.
I have on question for you guys, and it is a really important one.
Why Bioware, WHY, do you think Starcraft 2 is a nearly EXACT replica of Starcraft 1? Why, also, does Starcraft 2 not feature the VASTLY popular "Heroes" aspect from Warcraft 3? Because Bioware, just like DA and ME, while Warcraft and Starcraft are VERY SIMILAR, they are also very different. It is those differences which define the two games. Not the similarities. By establishing an IP vastly different from the ME one, you created something very similar to the Starcraft/Warcraft duality. You must NOT close the gap betwen the two franchises, instead, you must ESTABLISH the gap between the two. You guys, as the developers, have the reigns on this project, and it seems to many people like you are making decisions that do not suit you in the long term, nor do they characterise the development style we are used to from Bioware.
Anyways, it's not my job to make sure you guys are doing you job right. If you guys screw this up royally, then by all means, that was your decision to do so. It can be you guys decision to run Bioware's sparkling reputation right into the ground, make sure that none of WoW's playerbase leaves for TOR, make sure DA2 in no way follows DA:O, make sure ME3 just ends in another reaper battle, the list goes on and on. The ball is always in you guys court, until release day. I really think that the decisions you guys have made recently, since DA:O, do not reflect the Bioware the made KOTOR so great, so many years ago.
#2
Posté 13 juillet 2010 - 07:12
#3
Guest_Maiq the Liar_*
Posté 13 juillet 2010 - 07:13
Guest_Maiq the Liar_*
MFCell wrote...
If you, like many of us, are very unsatisfied with the direction Dragon Age 2 is taking, and did not ever care much for Mass Effect 1 and 2, and do not want to see DA2 look like SW:TOR, I beg you, please continue to come and make posts on these forums letting Bioware see how unhappy you are with their decision.
Bioware, I do not feel like you took your time to develop a proper sequel to Dragon Age. DA:O took 5 years to develop, how is it viable to make a proper sequel in 18 months? You guys should barely have the groundwork laid out for DA2, yet it is gonna release in March 2011? The words "rushed for the money" come to mind. Or maybe the EA Execs yelled at you when you said you wanted 3 to 5 years for a proper sequel?
Bioware, Bioware. Listen for a moment to a true fan, someone who has played DA for nearly a thousand hours, is near 100%, has beaten the game on nightmare, seen every main ending and DLC, and completed nearly every sidequest. Having Hawke as the main charachter may be the root of an AMAZING story, but to your fanbase, it just looks like a copout. To your fanbase, it looks like you decided the human warrior origin was the most popular, so you you just made Dragon Age 2 feature a human warrior. That's really what it seems like to me, that Hawke is the easiest "one size fits all" hero you could come up with.
I think, after all the researching I've done, my playtime in Mass Effect 1 and 2, and my playtime in Dragon Age(by far the most) leads me to beleive that Bioware is for once, making a mistake. Dragon Age stood out from the crowd because of 2 things. 1) It was IMMENSELY polished. Every line of dialogue and each scene played out exactly as the should have. The combat on PC was unmatched in any game to date. 2) It relied on tried and true game mechanics and moved them forward into the current generation of hardware.
Now as far as I can tell, you have removed both aspects of the game. You are not ( I repeat, there is NO WAY possible) for you to polish DA2 like you did with DA:O. So, the "amazingness" factor will be lower, as conversations don't hold the promise of multiple hidden dialogue options and areas have little depth besides questing through them. Hawke will spend 10 years in this game? How do you expect to polish 10 years of in game time in 18 months? By skipping VAST portions of it, therfore making Hawke less heroic, and making the game flow in a wierd way (think "and then, 2 years later")...
Dragon Age also relies on tried and true game mechanics. The RPG combat is nearly identical to KOTOR and Baldur's Gate. If any tweaks are made to this system, the result could be literally catastrophic for DA2. Having the game play like ME2 with a sword is going to absolutely destroy the team based combat experience that DA:O flaunts so heavily. With so many other aspects of the game going completely ME on us, I wonder what the console versions will turn out like. I can imagine people running around taking cover from fireballs and then running in and spamming the attack button. Like some freakish GoW/ME wanna be.
Really Bioware, this is a sink or swim kind of thing for you guys. If you screw this up trying to make more money off of it, then your fanbase can only assume the same for your next titles. How do you plan on stealing WoW's playerbase if you've already set your fans on fire with this simple announcement? You guys don;t seem to understand the idea behind consistency.
I have on question for you guys, and it is a really important one.
Why Bioware, WHY, do you think Starcraft 2 is a nearly EXACT replica of Starcraft 1? Why, also, does Starcraft 2 not feature the VASTLY popular "Heroes" aspect from Warcraft 3? Because Bioware, just like DA and ME, while Warcraft and Starcraft are VERY SIMILAR, they are also very different. It is those differences which define the two games. Not the similarities. By establishing an IP vastly different from the ME one, you created something very similar to the Starcraft/Warcraft duality. You must NOT close the gap betwen the two franchises, instead, you must ESTABLISH the gap between the two. You guys, as the developers, have the reigns on this project, and it seems to many people like you are making decisions that do not suit you in the long term, nor do they characterise the development style we are used to from Bioware.
Anyways, it's not my job to make sure you guys are doing you job right. If you guys screw this up royally, then by all means, that was your decision to do so. It can be you guys decision to run Bioware's sparkling reputation right into the ground, make sure that none of WoW's playerbase leaves for TOR, make sure DA2 in no way follows DA:O, make sure ME3 just ends in another reaper battle, the list goes on and on. The ball is always in you guys court, until release day. I really think that the decisions you guys have made recently, since DA:O, do not reflect the Bioware the made KOTOR so great, so many years ago.
Did you take your teleporter to work this morning?
No, really, because you have obviously played DA2 already. Your arguments are based on two alpha screenshots, a dozen pieces of concept art, five known facts, and quotes whose combined size is maybe a paragraph. You're either from the future or an idiot.
#4
Posté 13 juillet 2010 - 07:17
Do you really think DA;O would be the game it was if they took 18 months instead of 5 years to make it and you could only play a Cousland?
How did I need a time-machine (teleporter I guess?) to realize something like this? It's basic math, and basic common sense.
#5
Posté 13 juillet 2010 - 07:18
honestly though, dont believe the game will suck because of this man, but also dont believe it will be what we want because of the devs. devs who post here, their job is to make you want to buy the game, and give insight sure, but mostly the making us want it thing.
#6
Posté 13 juillet 2010 - 07:21
MFCell wrote...
So your saying that it IS possible for a game company to create and polish a game in 18 months, to reflect a prequel that took over 5 years to polish into a final product?
Do you really think DA;O would be the game it was if they took 18 months instead of 5 years to make it and you could only play a Cousland?
Well, you can't really compare DAO and DA2, because they already have an engine and a world in place. Those took up a lot of the time for DAO. Also, I didn't realize they had ever told us when DA2 begin its development cycle.
#7
Posté 13 juillet 2010 - 07:21
Lord: Building engines isn't the whole deal. It's significant sure, but it doesn't mean that no work can be done simutaneously. Ideally, Bioware should take a page from the book of Blizzard, and take their sweet time on everything. While people whine and complain to hell and back, they tend to worship them once the finished product appears on the shelves in all of its glory.
Modifié par Archereon, 13 juillet 2010 - 07:24 .
#8
Posté 13 juillet 2010 - 07:22
MFCell wrote...
So your saying that it IS possible for a game company to create and polish a game in 18 months, to reflect a prequel that took over 5 years to polish into a final product?
Do you really think DA;O would be the game it was if they took 18 months instead of 5 years to make it and you could only play a Cousland?
How did I need a time-machine (teleporter I guess?) to realize something like this? It's basic math, and basic common sense.
time machine would be correct lol
also you have to realise, they were creating the whole system, and whole engine for dragon age origins, for DA2, most of it will already be there. they dont have to build from the ground up, so like they said from the begining, future content wont take nearly as long to make, simply because of how much work they DONT have to do this time around.
#9
Posté 13 juillet 2010 - 07:23
Pardon me, but it's really a strange way to be a fan..
Anyway if you don't like what they did and you won't hear more it's not they will change their mind if people continue to open thread like these.. All that you'll get will be just to see your topic locked everytime..
Modifié par MaxQuartiroli, 13 juillet 2010 - 07:25 .
#10
Posté 13 juillet 2010 - 07:23
#11
Guest_Maiq the Liar_*
Posté 13 juillet 2010 - 07:24
Guest_Maiq the Liar_*
MFCell wrote...
So your saying that it IS possible for a game company to create and polish a game in 18 months, to reflect a prequel that took over 5 years to polish into a final product?
Do you really think DA;O would be the game it was if they took 18 months instead of 5 years to make it and you could only play a Cousland?
How did I need a time-machine (teleporter I guess?) to realize something like this? It's basic math, and basic common sense.
The teleporter was a quip at how you were from the future, where you would be assumed to have those things. It's basic common sense.
DA: O wouldn't have been that much different with one race; NPC's reactions to your origin are incredibly minor compared to the fact that you are forced into the role of a Grey Warden.
And back when DA:O was revealed, I'm pretty sure it was being made on the NWN engine, with recognizable screenshots not being seen until 2008 (or '07, can't remember) meaning that it was developed (in it's current incarnation) in less time than you think.
#12
Posté 13 juillet 2010 - 07:25
dukeofyork wrote...
They could have been working on DA2 behind the scenes for 2 years already for all we know right? As Lord_Saulot pointed out sequels do not take even half as much time to make as the original game because the engine, combat system, and much of the games lore is already in place which is most of the work right there...
damn my slow typing and IM distracting me, i totally said that first...or atleast i started to. lol
#13
Posté 13 juillet 2010 - 07:25
End of line.




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