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My POV on the DA2 mess.


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#1
MFCell

MFCell
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If you, like many of us, are very unsatisfied with the direction Dragon Age 2 is taking, and did not ever care much for Mass Effect 1 and 2, and do not want to see DA2 look like SW:TOR, I beg you, please continue to come and make posts on these forums letting Bioware see how unhappy you are with their decision.

Bioware, I do not feel like you took your time to develop a proper sequel to Dragon Age.  DA:O took 5 years to develop, how is it viable to make a proper sequel in 18 months?  You guys should barely have the groundwork laid out for DA2, yet it is gonna release in March 2011?  The words "rushed for the money" come to mind.  Or maybe the EA Execs yelled at you when you said you wanted 3 to 5 years for a proper sequel?

Bioware, Bioware.  Listen for a moment to a true fan, someone who has played DA for nearly a thousand hours, is near 100%, has beaten the game on nightmare, seen every main ending and DLC, and completed nearly every sidequest.  Having Hawke as the main charachter may be the root of an AMAZING story, but to your fanbase, it just looks like a copout.  To your fanbase, it looks like you decided the human warrior origin was the most popular, so you you just made Dragon Age 2 feature a human warrior.  That's really what it seems like to me, that Hawke is the easiest "one size fits all" hero you could come up with.

I think, after all the researching I've done, my playtime in Mass Effect 1 and 2, and my playtime in Dragon Age(by far the most) leads me to beleive that Bioware is for once, making a mistake.  Dragon Age stood out from the crowd because of 2 things.  1) It was IMMENSELY polished.  Every line of dialogue and each scene played out exactly as the should have.  The combat on PC was unmatched in any game to date.  2) It relied on tried and true game mechanics and moved them forward into the current generation of hardware.


Now as far as I can tell, you have removed both aspects of the game.  You are not ( I repeat, there is NO WAY possible) for you to polish DA2 like you did with DA:O.  So, the "amazingness" factor will be lower, as conversations don't hold the promise of multiple hidden dialogue options and areas have little depth besides questing through them.  Hawke will spend 10 years in this game? How do you expect to polish 10 years of in game time in 18 months?  By skipping VAST portions of it, therfore making Hawke less heroic, and making the game flow in a wierd way (think "and then, 2 years later")...

Dragon Age also relies on tried and true game mechanics.  The RPG combat is nearly identical to KOTOR and Baldur's Gate.  If any tweaks are made to this system, the result could be literally catastrophic for DA2. Having the game play like ME2 with a sword is going to absolutely destroy the team based combat experience that DA:O flaunts so heavily.  With so many other aspects of the game going completely ME on us, I wonder what the console versions will turn out like.  I can imagine people running around taking cover from fireballs and then running in and spamming the attack button.  Like some freakish GoW/ME wanna be.

Really Bioware, this is a sink or swim kind of thing for you guys.  If you screw this up trying to make more money off of it, then your fanbase can only assume the same for your next titles.  How do you plan on stealing WoW's playerbase if you've already set your fans on fire with this simple announcement?  You guys don;t seem to understand the idea behind consistency.

I have on question for you guys, and it is a really important one.

Why Bioware, WHY, do you think Starcraft 2 is a nearly EXACT replica of Starcraft 1?  Why, also, does Starcraft 2 not feature the VASTLY popular "Heroes" aspect from Warcraft 3? Because Bioware, just like DA and ME, while Warcraft and Starcraft are VERY SIMILAR, they are also very different.  It is those differences which define the two games.  Not the similarities.  By establishing an IP vastly different from the ME one, you created something very similar to the Starcraft/Warcraft duality.  You must NOT close the gap betwen the two franchises, instead, you must ESTABLISH the gap between the two.  You guys, as the developers, have the reigns on this project, and it seems to many people like you are making decisions that do not suit you in the long term, nor do they characterise the development style we are used to from Bioware.

Anyways, it's not my job to make sure you guys are doing you job right.  If you guys screw this up royally, then by all means, that was your decision to do so.  It can be you guys decision to run Bioware's sparkling reputation right into the ground, make sure that none of WoW's playerbase leaves for TOR, make sure DA2 in no way follows DA:O, make sure ME3 just ends in another reaper battle, the list goes on and on.  The ball is always in you guys court, until release day.  I really think that the decisions you guys have made recently, since DA:O, do not reflect the Bioware the made KOTOR so great, so many years ago.

#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Please join the similar discussion in this thread. While people are free to post their opinion, we don't need each person to start a new thread stating that opinion. thank you.



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