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KOTOR Remake... please?


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#151
DeathScepter

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Jedi Specialization For Jedi Guardian:

Jedi Warblade:

Required Feats:
Master Two Weapon Fighting
Master Conditioning
Lightsaber Specialization
Master Power Attack

Favored Lightsaber Form:
Ataru

Favored Force Form:
Force Channel

Favored Weapon:
Double Lightsaber

Favored Attribute:
Dexterity
Strength

Unique Ability:
Increase Damage For Master Power Attack
Increase Damage For Double Lightsaber
Increase Damage For Ataru
Improves Force Speed Duration
Improves Force Valor Duration

Jedi Battle Master:

Required Feats:
Master Two Weapon Fighting
Master Conditioning
Lightsaber Specialization
Master Jedi Defense

Favored Lightsaber Form:
Shien

Favored Force Form:
Force Channel

Favored Weapon:
2 Long Lightsabers
1 Short Lightsaber

Favored Attributes:
Strength
Dexterity
Charisma

Unique Ability:
Increase Overall Damage For Team Mates
Increase Resistances For Team Mates
Increase Health and Force Regeneration For Team Mates

With All Jedi specialization, you can master up to 2 other lightsaber forms as well as the required/Favored Lightsaber form. As for Force Forms, you can master up to 2 other force form as well as the required Force form.

Sidenote: you only master 3 Lightsaber Forms and 1 Force Form, or 1 Lightsaber Form and 3 Force Forms, or 2 Lightsaber Forms and 2 Force Forms.

I do hope someone would comment on these two Jedi Guardian Specialization.

Modifié par DeathScepter, 01 juillet 2012 - 11:34 .


#152
Hutchydog413

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I just got an idea, i would like to see the LAST Star Map, after the originals, on Taris, yes Taris, you go back there and search for it, crawling through the Underworld, and if you helped the Prisoners (Whatever they are called) go to the hidden paradise, you see them there, and they pray to the Star Map, but once you defeat the Anceint guardian and complete the test, it starts to open, then EXPLODES, so you have to visit 3 other planets with possible Star Map sightings, the 1st and 2nd are about a 15 minute journey with some basic bad guys, nd the 3rd is a half world, so about half an hour, and its on the remnants of a planet (AKA an Asteroid!) Then you find it and go thre and bla bla bla, also, if you get the Builder in your party (You rescue him from slavers etc.) when u go to the hidden planet, he has his own little story line

#153
DeathScepter

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Well Taris and Undercity people, Promise Land are complete in TOR. But I do like how you are thinking.

#154
Hutchydog413

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thx man, and it would only add about 4-5 hours of gameplay, not including side-quests, besides, we ALL wan to know what Taris looks like!

#155
DeathScepter

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i do think that Taris sidequest involving Rakghouls.

After saving Bastila, Zaablar asks you to get another wookiee Friend in the wookiee quarter. Then you found that she went into the Sewers of the Undercity. Then you, Zaablar and Mission goes into the Undercity Sewers, then Rakghouls attack them. You get seperated from Mission and Zaablar and you did lead the bulk of the Rakghouls away from them. Then a White Wookiee berserker knocks you out, then you wake up in a creepy white sterile Lab. And you watch several old recordings in the lab. Then you talk to yourself about where are the bodies and there is an several hundred year old Mad Cult Leader/Rakghoul stalking you and the White Wookiee Berserker/Rakghoul as well.

Escape the Lab:

Light Side Choice: Sided with The White Wookiee Berserker

Dark Side Choice: Sided with the Mad Cult leader/Rakghoul

Escape by collecting data and siding with either and destroy the lab.

Lower Jedi Tower:
Force to Kill White Wookiee Berserker or Mad Cult Leader due to the Rakghoul Virus is driving them insane.

Collect some datacrons, holocrons and Jedi gear(all alignment and different types). Due to the injuries, pass out.

Mission, Zaablar and Bastila Shan finds you on the floor unconscience.

Zaablar ask what happen to his friend, you can tell him the truth or lie to him.


I do hope that above sidequest will be commented on. Yes I do have a few more Taris oriented ideas.

#156
Hutchydog413

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Uh..... is this before Taris is destroyed? coz if it is i kinda like it, if its after its good, coz if its after maybe what happens is that while on Kyyshyykk or whatever, Zaalbar asks His father/Brother (whoever u sided with) at the end where his wife/soulmate whatever they are called is, and they say she left for Taris a few months ago to find u, coz they didn't know what had happened to u or Taris, then her ship crashed/got shot down by something, and she found herself running from Rackghouls, and ended up in The Promised land where There were survivers of Taris AND the Undercity people (If u led them there) and then all of the above happens? plus u are searching for a Star Map there and when u find it it EXPLODES!

#157
Hutchydog413

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etc. etc.

#158
DeathScepter

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this is while you are on Taris. I have other ideas for WookieeWorld. that involves the entire crew and the Mandalorians. You have to fight a Taung which was leading the Mandalorians of Shadowloa

#159
Hutchydog413

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nah, i prefer it after, coz it fits into place with other key events, but i do like the idea of more Shadowlands quests, and The Mandalorians

#160
DeathScepter

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well it is after you save Bastila but before you visit Sith Base that Canderous told you to raid. When Mission first joins the party, One of my ideas that you control Zaablar and Mission in the sewers and fight off Rakghouls and Gamorrans(those manpigs). This Zaablar throws Mission out of the Sewers while controlling Zaablar took out several Gamorrans before they knock him out with a nasty shock stick.

#161
Hutchydog413

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hats already in the story, u have to rescue him to get into the Vulkaar base... and besides, Taris is long enough already, it would be better for after u visit Kyyshyykkkk (lol)

#162
DeathScepter

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well Hutchy, Zaablar is in the sewer leading to the Vulkar base. It would be cool to play as Zaalbar leading up to his capture in the sewers.

I would love to have Zaablar to be more useful thru out the game. Also to have an excuse to try out a Wookiee berserker and see how useful it is.

Modifié par DeathScepter, 05 juillet 2012 - 05:26 .


#163
Hutchydog413

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yes true i agree with that, but the thing about the mad scientist and stuff should be on the revisit to Taris

#164
DeathScepter

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it is alright to disagree.


Hutchydog, you can revisit Taris during Star Wars The Old Republic. I do have several good ideas for Martial arts and several new feats relating to it both Jedi and NON Jedi alike. Also For Blaster Builds, there is assault training for Blaster Build Lovers.

And For Force Users, there are Gearsets based on Alignment. For Example, Sith BladeMaster gear is for a  Dark Jedi BattleMaster. And of course, Jedi BattleMaster is a Jedi Guardian Specialization. 

I do wish a Bioware developer give us an defintion if we are going to have a special edition or not. 


Yes I do have several ideas that relate to each of the Ebon Hawk Crew. Also greater characterization for all of the villains as well. Including Calo Nord, Darth Bandon and Darth Malak.

Modifié par DeathScepter, 06 juillet 2012 - 07:10 .


#165
Hutchydog413

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yer, but TOR sucks, its not even an RPG, and therefore not a sequal, and its set 300 years later, so....

#166
Hutchydog413

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yes true

#167
DeathScepter

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If they visit this thread, i do hope that incorpate some of our ideas/concepts into the special edition.

#168
Sad Floppy Panda

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Hey guys, guess what?

THIS....

http://www.amazon.co...k/dp/B00784HHUM

#169
DeathScepter

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thanks Sad Floppy Panda.

#170
DeathScepter

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Well Regardless if the link is true or not, I will post some feats that I do want to be reviewed.

These 4 Jedi Core Feat Trees are for Double Lightsaber fans and Duel Wielding Fans. So they are meant to be used by more aggressive Players and Many Sith And Dark Jedi enemies will use these feats trees as well.


4 Jedi Core Feat Trees:

Jar Kai:
Requires:
Two Lightsabers(Long/short,Long/long, Short/short, Short/long)

Optional:
One Lightsaber(Long or short)
Vibro Weapon(any type)

Defense: +5
Attack: +5
Damage: +5
Critical Threat:+2
Attacks Per Round: +2
Force Resistance:+2

Double Lightsaber Regime:
Requires:
Double Lightsaber

Defense: +5
Attack: +5
Damage: +5
Critical Threat: +2
Attacks Per Round: +2
Force Resistance: +2

Battle Strike:
Requires:
Unarmed

or

Any Usable Weapon

Attack: +2
Damage: +2
Critical Threat: +2
Attack Per Round: +2
Force Resistance: +2

Shoto Mastery:

Requires:
1 or 2 Short Lightsabers

Attack: +2
Damage: +2
Critical Threat: +2
Attacks Per Round: +2

Modifié par DeathScepter, 08 juillet 2012 - 05:51 .


#171
elitecom

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Define "update". If updating the game leads to changing the gameplay in any way, then no. KotOR is KotOR, if you change the gameplay it's just not the same anymore. Besides that there isn't really a lot you could add in terms of content, few things were cut, and Sleheyron was the only major thing so to speak. Too bad that it was cut since Sleheyron based upon information from the developers sounded really awesome.

#172
DeathScepter

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Elitecom, you are right. Too extreme of an update is a bad idea.

Most of my core ideas are for Veterans in mind but several new abilities, Improved tactic page(similar to DAO) to attract new players.

Also some of my ideas are not good even if I do think they are good.

Yes to Sleheyron. Yes more planets.
Deeper gameplay(basicly Kotor 1 with more feats, force abilities and increase skills progress)
For example, Have Carth and Canderous have different feats within their solider class. Canderous is a Mandalorian Fighter and Carth is Republic Pilot.

More cut scenes for Each of the crew mates(make them are more usable outside of their own respective side quests) For example. using Zaablar within Taris sewers protecting Mission from the Rakghouls and those Gamorreans(msp). Or at Kahyyysk, Having Hk-47 and Jolee finding the Mandalorian base.

Deeper Kotor 1 core planets. Like me and Hutchy were talking about the Taris and the Rakghouls. It is true that he was it post Taris destruction but I want it during normal gameplay. Third level of Black Vulkar base.

The Rakatan Temple of Tatioone, able to visit there and learn a lot of the Rakata, Dark Side, potential Force user NPC enemies.

Stronger, Smarter Enemies. Iconic Enemies: Calo Nord, Darth Bandon, Bendak StarKIller, Uthar Wynn, Yuthura Bann, Saul Karath and Darth Malak get more screentime.

With Yuthura Bann, She with her Short Lightsaber, takes on Three Sith Acylotes and wins. Showing how Battle Strike Mastery, Shoto Mastery, Master Dueling, Broken Gate Mastery, Soresu and Ataru Mastery work in haramony.


Making the Jedi sentinel more useful. Able to have Feats to complement both Non Force and Force based attacks. At least A Unique Jedi Sentinel Feat Tree that compliment Force Stealth.

New Enemy Types

As for new playable Characters, At least One Fanon Character(I do think many of us has at least 1 fanon character) could be voted in the game. Useful Yes, Overshadow the Other characters, No.

Fan Favorite could be another option of replacing Bastila after She gets capture. At least someone to take her spot until end game.

As for the Dark and Light side endings, More options. Also Option to yell at Master Vandar and the jedi council about using him as a weapon.

Amnesia vs brainwashed dialogue for roleplayers.

Modifié par DeathScepter, 08 juillet 2012 - 09:18 .


#173
Hutchydog413

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I like the majority of them, but i beleive that Taris should be visitable after the destruction, and before u leave for the Star Forge, u have to go there because one of the Star Maps u found on another planet (Whichever one u did last) is broken from years ofAbuse, or just from the planet itself
I also think that we should SEE the destruction of Dantooine, and wtach what happens to the Jedi/Council and see how Vandar escapes etc.
I beleive that the Korriban tombs should be a little more useful, and actually do something
Also on Korriban, i happened to do EVERYTHING that Master Uthar needed me to do (But i did it good-like) and when i told him of these things, before i got to the end he told me i had done enough, so i had to Quests i was unable to cmplete
Also i like the Vulkar Base Third level, its actually pretty easy, and i think there should be a more active story concerning the Gang War, like an Assualt on The Hidden Bek Base the same night before u leave for the race, so u get to explore the whole thing (In Retaliation to The Assualt on The Vulkar Base -Vice Versa)
And i beleive ALL Enemies should have Tactics and some should outsmart u!
Also, after u visit your SECOND world, u save a Builder (Those aliens from the place with the temple) from Slavers, and he joins your party (If you want him to) so there is more of a story when u visit The Planet

Modifié par Hutchydog413, 09 juillet 2012 - 09:14 .


#174
DeathScepter

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Yes to more Korriban. I do like More Ajunta Pall.

True about Taris and the Gang War. As for Gang Member NPCs, Primary tactic is swarming. Instead strong enemies, having several below average enemy swarm you.

More deeper with the core Planets I do agree with. More Side quests. Makes Skill oriented builds to be more useful like Stealth.

#175
DeathScepter

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as long as it makes it longer, more characterization and much deeper gameplay i will be happy.