Angelsdawn wrote...
FedericoV wrote...
Am I the only one who thinks that combat (while remaining tactical and so on) could be improved even in the PC version of DA:O? Do you think that it was perfect and brilliant on the PC and that it does need some kind of revision in many departments?
Some stuff can be added sure to make it even more interesting but I hate that there are many people who resorted to just charging in, kiting enemies or even just toning down the difficulty and then they come on here to complain on how boring it is.
I suppose a comprehensive list of things that would vastly improve the combat would be:
-More environmental factors to consider, as quoted a few posts above
-more spell combos and varying melee animations.
-force the player to use all the resources at their disposal in the harder fights, not just make it an option
-make specific classes adept at killing only a few types of enemies, making all party members useful at some point in the game so they all get fresh air out of the camp.
could think of more but these are the basics i'd like to see.
I would add:
- Revised mana/stamina system so there is no more all that need of potions (potions should only be used in the harder fights and they should be rare, imho).
- Revised cooldown system so the combact could be played without pausing every half-second (or making tactics more intuitive and responsive to context... wich I find very hard to make).
- Revised skill system. Sometimes less is more. All those unique powers with unique effects are really needed? I would prefer a shorter but more customizable list of skills.
- Less convoluted mechanics that adds nothing to the game and finish to obliterate the effect of each other, like armor penetration, damage and speed of weapons.
- More diversity in enemy and enemy behaviour. Less filler battle and more interesting ones.
- Less junk loot but more interesting loot, especially on boss drops.
- A clearer presentation of combat mechanics and the effect of each skill/attribute/value present in the game, if not in the manual at least in the codex.
Modifié par FedericoV, 10 août 2010 - 11:21 .