I'm using Shale on my party but he have been missing A LOT of hits.
He is on level 9 and has 26 str, 13 dex, 30 cons, everything else 10 base.
Should I add points in dex, get some talent or what?
Simple question about Shale
Débuté par
dearlyblvd
, nov. 10 2009 07:20
#1
Posté 10 novembre 2009 - 07:20
#2
Posté 10 novembre 2009 - 07:26
Should I add points in dex, get some talent or what?
I have read such advice, but IIRC the in-game tool tip say dex and str are equal in their hit value.
#3
Posté 10 novembre 2009 - 07:28
Keep putting into Str..it will get better..and Shale missing doesn't really matter..Shale is much more a tank in my opinion anyway. Though the ranged skills are nice, as are the others.
#4
Posté 10 novembre 2009 - 08:03
Krenmu wrote...
Keep putting into Str..it will get better..and Shale missing doesn't really matter..Shale is much more a tank in my opinion anyway. Though the ranged skills are nice, as are the others.
How much do you recommend in terms of Str/Cons ratio? 2:1? 1:2?
#5
Posté 10 novembre 2009 - 09:42
Yes, your Shale is missing so much 'cause of his sucktastic Dex score, and yes you'll want to raise it. Here is what Dex adds to your tank:
-Better Attack score, so he hits more often, gaining more aggro.
-Better Defense score, helping him avoid NPC attacks, taking less damage, needing less heals.
-Better damage dealt. Dex adds .5 damage just like Strength does.
Boost his Dex.
-Better Attack score, so he hits more often, gaining more aggro.
-Better Defense score, helping him avoid NPC attacks, taking less damage, needing less heals.
-Better damage dealt. Dex adds .5 damage just like Strength does.
Boost his Dex.
#6
Posté 10 novembre 2009 - 10:12
Dex is so important on a tank as you really want the ability to dodge attacks to mitigate all damage versus armor which is percentage based. Str should be less important (but important) as the tank should have threaten, if your dps focus fires one at a time, threaten will keep agro on all the other targets with just minimal damage. You will want str simply because you don't want your dps out damaging your tank by a ton - or you'll pull agro.
#7
Posté 10 novembre 2009 - 06:59
"-Better damage dealt. Dex adds .5 damage just like Strength does."
I'm almost sure that this is incorrect.
From dragonage.gulbsoft.org/doku.php/attributes/dexterity
1. Each point of Dexterity adds +0.5 to Attack with all weapons.
-> Increases hit%, not damage % which is good (as it will miss less)
2. Each point of Dexterity adds +1.0 to Defense.
-> It's good as he will be my main tank
3. Each point of Dexterity above 10 adds 0.5 points to Physical Resistance.
-> Again, pretty good
4. Each point of Dexterity adds +0.5 Damage Bonus with Shortbows and Longbows and Daggers.
-> Useless
5. Each point of Dexterity adds +1.0 Damage Bonus with Crossbows.
-> Useless
6. Dexterity is a prerequisite for several Weapon and Shield talents.
-> Useless. I could get Disengage, but there is no point as I want him to take most of the melee hits
So yea, by adding Dexterity Shale will miss less and will be more defensive, but he starts with really low dexterity and I would have to spend about 4-5+ levels (12-15+ points) and that would hurt my attack damage%.
I'm not sure if I should add Dex or not because I don't know how much points he will need.
EDIT:
I decided that I'm gonna bump his Dexterity to 24-30, then I'm gonna start adding STR:Dex in a 2:1 ratio. The reason why I chose to add Dex is mainly because of my playstyle. I'm playing an Arcane warrior and my other companions are Morrigan and Leliana. I want Shale to take almost all the hits, so I'm using Threaten+Stoneheart. If I were playing a Warrior with high Dex/Cons (or if my party had more tanks) I probably would have taken the Str path.
I'm almost sure that this is incorrect.
From dragonage.gulbsoft.org/doku.php/attributes/dexterity
1. Each point of Dexterity adds +0.5 to Attack with all weapons.
-> Increases hit%, not damage % which is good (as it will miss less)
2. Each point of Dexterity adds +1.0 to Defense.
-> It's good as he will be my main tank
3. Each point of Dexterity above 10 adds 0.5 points to Physical Resistance.
-> Again, pretty good
4. Each point of Dexterity adds +0.5 Damage Bonus with Shortbows and Longbows and Daggers.
-> Useless
5. Each point of Dexterity adds +1.0 Damage Bonus with Crossbows.
-> Useless
6. Dexterity is a prerequisite for several Weapon and Shield talents.
-> Useless. I could get Disengage, but there is no point as I want him to take most of the melee hits
So yea, by adding Dexterity Shale will miss less and will be more defensive, but he starts with really low dexterity and I would have to spend about 4-5+ levels (12-15+ points) and that would hurt my attack damage%.
I'm not sure if I should add Dex or not because I don't know how much points he will need.
EDIT:
I decided that I'm gonna bump his Dexterity to 24-30, then I'm gonna start adding STR:Dex in a 2:1 ratio. The reason why I chose to add Dex is mainly because of my playstyle. I'm playing an Arcane warrior and my other companions are Morrigan and Leliana. I want Shale to take almost all the hits, so I'm using Threaten+Stoneheart. If I were playing a Warrior with high Dex/Cons (or if my party had more tanks) I probably would have taken the Str path.
Modifié par dearlyblvd, 10 novembre 2009 - 07:18 .
#8
Posté 10 novembre 2009 - 07:34
@lvl18 - 35 str, 18 dex, 40 con -Most powerful foe slain: *spoiler*... she hits, almost literally, like a ton of bricks and does her job well. I had the same trouble with misses not long ago but 3 points of dex straightened her right out, at least for now. Investing one point every couple levels is a pretty sedate pace, but you're probably going to want to add a little somewhere along the way. Start with two and see how she responds. For me she's as yet a bit weak vs mentals and magic, but it don't take much stamina or cunning to squish a head, and crystals and talents can take up some of the slack in a pinch.
Modifié par Vjolar, 10 novembre 2009 - 07:36 .





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