The Klendagon Weapon — Is it the key to stopping the Reapers?
#101
Posté 28 décembre 2010 - 06:27
the species who used it failed, remember.
#102
Posté 28 décembre 2010 - 06:31
The facts that we have right now are this: Sovereign's shields seemed to be superior to anything in the Citadel fleet by several degrees of magnitude, then were broken through shortly after Shepard destroyed Sovereign's 'Avatar', allowing Joker to deliver the Coup 'de Grace. However, we don't know enough about Reaper shield systems to know weather or not this was because of the death of the avatar or due to the continuous bombarding of Sovereign by the Alliance fleet. I'm personally of the opinion that is was a dramatically convenience, but we'd need Drew to weigh in on this point to know for sure.
#103
Posté 28 décembre 2010 - 06:33
I think the loss of the avatar momentarily weakened Sovreign, who had already taken sustained damage, leading to his death.SandTrout wrote...
We don't know for sure what triggered Sovereign's shields to fall.
The facts that we have right now are this: Sovereign's shields seemed to be superior to anything in the Citadel fleet by several degrees of magnitude, then were broken through shortly after Shepard destroyed Sovereign's 'Avatar', allowing Joker to deliver the Coup 'de Grace. However, we don't know enough about Reaper shield systems to know weather or not this was because of the death of the avatar or due to the continuous bombarding of Sovereign by the Alliance fleet. I'm personally of the opinion that is was a dramatically convenience, but we'd need Drew to weigh in on this point to know for sure.
#104
Posté 28 décembre 2010 - 06:37
#105
Posté 28 décembre 2010 - 06:45
StarcloudSWG wrote...
Losing Saren definitely stunned Nazara, in the sense of disorienting it. I don't see any reason why it would have killed Nazara by itself, though. Too many programs, too many controls; if Nazara hadn't been under attack at the time, it would have recovered, IMO.
Because Nazara was controlling Saren. It's programs, it's consciousness. When Sovereign takes control of Saren he says "I am Sovereign and this station is mine!" Doesn't sound only one or two programs taking over Saren's body it sounds like all of them. And watch the ending video again Nazara looks pretty dead to me. Lights off, shields down, and floating upside down dead in the water, er, dead in space. And why do you think Harbinger "released control" of the Collector Drones and especilly the Collector General just before it was killed? Because he didn't want to die like Nazara did.
And even TIM says Shepard kill Sovereign.
#106
Posté 28 décembre 2010 - 06:58
#107
Posté 28 décembre 2010 - 06:59
The trailer for ME3 was just to throw us off this obvious plot twist. Keep up guys.
lol saying this is just about as valid as any other of the "how will we defeat, learn about, go clubbing with the reapers" threadas that pop up
Modifié par BiancoAngelo7, 28 décembre 2010 - 07:00 .
#108
Posté 21 avril 2011 - 12:52
I for one think it's a massive part of stopping the Reapers.
People have asked if this weapon was so potent then how come the race that created it aren't around anymore?
It's clearly stated by the Illusive Man that whoever created the weapon most likely did so as their "last shot" Kind of like standing up for yourself even though you know you are going to die. Point is they succeeded in some small way. Secondly, the round was fired by the weapon, hit the reaper and the round continued onto Klendagon where it's glancing hit caused the rift. Don't really understand why this concept is so hard to understand or how you can skew up that explanation the Illusive man gave......
I have no doubt this weapon is being reverse engineered by Cerberus and will go along way to stopping the reapers.
#109
Posté 21 avril 2011 - 01:42
#110
Posté 21 avril 2011 - 01:44
#111
Posté 21 avril 2011 - 02:00
The only "weakness" we have been shown so far is that they rely on their ME cores just like any other ship. The only difference is boarding a like and well reaper would likely end in disaster, and I am not talking about indoctrination.
#112
Posté 21 avril 2011 - 02:16
#113
Posté 21 avril 2011 - 02:33
Thezezeal wrote...
Just a slight thing, but if Reapers created/mastered Mass Relays, and mass-relays are more-or-less indestructable (I can't remember the source, but I recall something about them being able to survive almost anything-- and we know the one in ME1 survived a supernova), then why aren't the Reaper's built out of a similar material?
I think they might be. But with less total mass than the relays, the reapers aren't as tough. Although, Sovereign still took a metric f*** ton of punishment without going down.
#114
Posté 21 avril 2011 - 02:33
#115
Posté 21 avril 2011 - 03:23
But maybe itl give some incite into new technology. Because we still have nothing that can penetrate a Reapers shield except maybe a thanix cannon. But I hope planet klencory will finally become important
#116
Posté 21 avril 2011 - 03:40
This Sentence is False.
#117
Posté 21 avril 2011 - 03:41
#118
Posté 21 avril 2011 - 03:44
Nerevar-as wrote...
Just hope it is not tricking them into a system 1 minute before the star goes nova.<br />
To the OP: it didn´t help those poor guys millions of years ago.<br />
killing one reaper wont save a planet against a fleet of reapers
#119
Posté 21 avril 2011 - 03:47
HeliusOD wrote...
Nerevar-as wrote...
Just hope it is not tricking them into a system 1 minute before the star goes nova.<br />
To the OP: it didn´t help those poor guys millions of years ago.<br />
killing one reaper wont save a planet against a fleet of reapers
The point isn't the death of one reaper, the point is there's a weapon that can kill a reaper. Mounting many of these on various planets for planetary defense could be handy. I have no idea if this is going to carry over to ME3, but the discovery of a weapon that can harm a Reaper is not insignificant.
#120
Posté 21 avril 2011 - 03:53
Almostfaceman wrote...
HeliusOD wrote...
Nerevar-as wrote...
Just hope it is not tricking them into a system 1 minute before the star goes nova.<br />
To the OP: it didn´t help those poor guys millions of years ago.<br />
killing one reaper wont save a planet against a fleet of reapers
The point isn't the death of one reaper, the point is there's a weapon that can kill a reaper. Mounting many of these on various planets for planetary defense could be handy. I have no idea if this is going to carry over to ME3, but the discovery of a weapon that can harm a Reaper is not insignificant.
If the solution to defeating the reapers is an ancient weapon I'm going to bang my head really hard against a wall, it has been done and overdone. Everytime I saw "The ancients built a superweapon to kill X" in Stargate SG1 and Stargate Atlantis i rolled my eyes and begged for them to stop producing such weak solutions to plotlines.
They need to be defeated smartly, not by finding a superweapon and not by uploading a virus. There is nothing smart, clever or intricate about finding a weapon, turning it on and watching the reapers die.
I can't think of any solution offhand but then again that doesn't mean I can't have an opinion, cause I mean I'm not a very good cook but I still know when food tastes like crap
#121
Posté 21 avril 2011 - 03:54
Almostfaceman wrote...
The point isn't the death of one reaper, the point is there's a weapon that can kill a reaper. Mounting many of these on various planets for planetary defense could be handy. I have no idea if this is going to carry over to ME3, but the discovery of a weapon that can harm a Reaper is not insignificant.
Mounting many of those on various planets would also be an entirely impractical manufactureing undertaking.
#122
Posté 21 avril 2011 - 05:55
*As Sajuro says this......His/Her best friend who is fully indocrinated pulls a gun to Sajuros head....*Sajuro wrote...
no, it's the power of FRIENDSHIP! the only reason the reapers are still around is because that is so ****ing retarded no one ever tried it.kanuvis wrote...
They ke to stop the reapers is Shepard, Commander.
#123
Posté 21 avril 2011 - 06:25
Avissel wrote...
Almostfaceman wrote...
The point isn't the death of one reaper, the point is there's a weapon that can kill a reaper. Mounting many of these on various planets for planetary defense could be handy. I have no idea if this is going to carry over to ME3, but the discovery of a weapon that can harm a Reaper is not insignificant.
Mounting many of those on various planets would also be an entirely impractical manufactureing undertaking.
Considering that they kill something virtually unstoppable that's going to kill you, the practicality is built-in, unless a more practical method for killing Reapers comes along. Up to this point we really don't have anything that hurts the Reapers - except maybe lots and lots of ships. Building all those ships can't be any more labor-intensive than building a bunch of rail guns.
I'm not saying this is how we're going to defeat the Reapers in ME3, but studying the weapon would be important. They can at the very least look at how much force it takes to one-shot a Reapers shields by looking at the damage that one shot did to a planet.
#124
Posté 21 avril 2011 - 06:33
Akizora wrote...
Almostfaceman wrote...
HeliusOD wrote...
Nerevar-as wrote...
Just hope it is not tricking them into a system 1 minute before the star goes nova.<br />
To the OP: it didn´t help those poor guys millions of years ago.<br />
killing one reaper wont save a planet against a fleet of reapers
The point isn't the death of one reaper, the point is there's a weapon that can kill a reaper. Mounting many of these on various planets for planetary defense could be handy. I have no idea if this is going to carry over to ME3, but the discovery of a weapon that can harm a Reaper is not insignificant.
If the solution to defeating the reapers is an ancient weapon I'm going to bang my head really hard against a wall, it has been done and overdone. Everytime I saw "The ancients built a superweapon to kill X" in Stargate SG1 and Stargate Atlantis i rolled my eyes and begged for them to stop producing such weak solutions to plotlines.
They need to be defeated smartly, not by finding a superweapon and not by uploading a virus. There is nothing smart, clever or intricate about finding a weapon, turning it on and watching the reapers die.
I can't think of any solution offhand but then again that doesn't mean I can't have an opinion, cause I mean I'm not a very good cook but I still know when food tastes like crap
I don't recall telling anyone that they weren't allowed an opinion.
Regardless of how it may come across "story-wise" - from a practical point of view it's handy to have a weapon that can kill your opponent. That was my main point.
#125
Posté 21 avril 2011 - 06:42





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