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What do you miss most from ME 1?


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#51
Fr3nch ToAst

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If you ask me Elevators got irritating when go back and fourth missions on the citadel.



But I liked in Mass effect 1:

Most missions are related to the story (ME2 really only had squad missions)

Mako - I loved exploring planets

Way more skills

Level cap

All the missions people give you I.E. Admiral Hackett are fun than planet missions in ME2


#52
MR-9

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I remember back when RPGs had items and inventories.

#53
Hoogies123

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Having Wrex in my party

Unlimited Ammo

Fighting large numbers of geth

Not fighting the collectors

Witty Banter

A real villain

#54
mrmike_1949

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javierabegazo wrote...

I'm surprised these threads still pop up this late after release.


ME2 is still being sold, and played for the first time, likely most people buying it now have played ME1 first.

Originally heard about ME2 on the DA:O forums, but wasn't sure about it.

I bought ME1 (for $20) two months ago, to try it out, and since I wanted to have a save game to import to ME2

#55
Nerdage

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Not having to worry about ammo, I tire of trolling around corpses looking for generic clips, and is it me of did technology take a step backwards in the 2 years you spend dead? The guns used to cool themselves, now they don't, they just retain heat until they become unusable and you need to replace the clip, the clips should at least regenerate/cool when you're not shooting.

#56
Im Commander Shepard

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-Ash. My beautiful Ash. How I long for thee.



-In-mission banter between squad mates. It seems like there was more interaction between them in the first game. I didn't like the more-isolated approach that was taken with all the characters. It never seemed like any of them knew each other well.



-Wrex.

#57
onotix

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elevators, inventory, and rpg elements.

#58
Daewan

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My mind.

I mean, the party banter in the elevators, and love interests that were actually interesting and not just nerd eye candy.

#59
Estelindis

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Kaidan.  I knew we weren't going to be seeing much of him or Ash in ME2, but I still hoped we'd be getting a lot more than we actually did.

Also, weapons and armour with visible stats. I don't care about the quantity of weapons and armour - I just want to be able to compare their stats in-game.

Furthermore, the Mako.  I must prefer driving to hovering, thanks - plus the Mako just seems to be a lot tougher than the Hammerhead.

Modifié par Estelindis, 15 juillet 2010 - 11:21 .


#60
Guest_slimgrin_*

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The leveling system, which had more options.

#61
Shran100

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the hassle-free weapons, man i miss not having to worry about running out of ammo in my favourite gun. liara, and ash. and of course, the witty banter.



though i have noticed that zaeed talks a fair bit during missions which is nice.

#62
033284

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Mako and the scale of the Citadel, why get rid of an area they already developed so well?

#63
ChaosInTwilight

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Miss: Customizing the weapon.  I don't care about 1.5X to headshots with a sniper rifle.  Explosive ammo was way more fun.

Hate: Thermal clips.  Seriously, who though up heatsinks that never dissipate heat? 

Love: Not having to constantly replace the mods on the weapon/armor and change weapon/armor as better version become avaliable. Task one button for "equip best version of this avaliable" and ME1 had it right.

Modifié par ChaosInTwilight, 15 juillet 2010 - 03:23 .


#64
_six

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Regarding ELEVATORS...

Sure they were just an obvious mask for loadscreens - but surely actual  loadscreens are not preferable whatsoever to the chirpy little dialogue. Which IMO would have made the citadel even more of a pain to navigate as it was clearly going to have to be a bunch of seperate areas. The quest-giving mechanic with the radio announcements was pretty neat IMO too, which wouldn't really have worked in ME2 as you could wander away from terminals and miss the announcements.

Modifié par _six, 15 juillet 2010 - 03:30 .


#65
danimalism

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Wrex, and exploration. I dont miss the mako, but the UNC worlds looked pretty

#66
RyuGuitarFreak

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Wrex. More skills.

#67
Iakus

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Roughly in order from most missed to least, but all missed:

Strong central story

Clear villain you actually get to fight more than three times

Squadmates wearing armor in combat

Ash/Kaiden and Liara 

Weapon and armor mods

Mako

Alliance-style uniforms (Cerberus outfits are ug-ly)

grenades (heavy weapons are okay, but just not the same)

Modifié par iakus, 15 juillet 2010 - 04:54 .


#68
cachx

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-Wrex as a squadmate
-Hackett
-Enemy variety: The "frog" geths and the snipers

And that's pretty much it.

#69
Guest_Da Shadow Master_*

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Ash, Mako, Wrex ,grenades.

#70
Guest_worm_burner_*

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Strong story
Wrex as a squadmate
Hackett
Exploration (cant stand linear levels)
Armor for squadmates
Stats for weapons and Armor (no more guessing)
Grenades
Helmet Toggle

Modifié par worm_burner, 15 juillet 2010 - 07:14 .


#71
Guest_commander Thermos_*

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I miss elevators

#72
Jazharah

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Sklibbles wrote...

The sense of a real villain or threat. In ME2 the Collectors seemed more of a nuisance than an actual enemy


This.

And everything that comes with that. Like elevators and banter and RPG elements and light/medium armor and sex with an Asari as a femShep, and .. and.. and ... 





...wut?

Modifié par Jazharah, 15 juillet 2010 - 05:32 .


#73
HangedDemongo

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the extra armor for my team, reaaly would love to see grunt in geth armor.

#74
aerowars617

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- Helmet Toggle (It can't be a difficult aesthetic tweak to make surely!)

- Much longer main story missions (Final mission in ME1 was about twice as long as the ME2 final mission!)

- Involvement with Alliance (only 1 mission from Admiral Hackett about Normandy SR1)

- More Team Armour (not reskins!) and more team Banter (Wrex & Liara don't even acknowledge Tali!)

- More Citadel (couldn't they copy & paste the levels/models from ME1?)



That's about the only serious changes I'm not keen on, I'm indifferent about other changes between ME1 & ME2


#75
MonkeyKaboom

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Helmet toggle. Everything else is either superior in ME2 or unnecessary (Citadel for example, it has not story purpose outside the defined areas so its redundant and wasteful in production to bother with adding more).